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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

數位科技作為促進手作經驗之工具—以手作立體卡片APP “HandiCard”為例 / The Application of Digital Technology as A Tool to Facilitate Handcraft Experience – Using Pop-Up Card APP “HandiCard” as An Example

賴斯蘋 Unknown Date (has links)
隨著科技不斷進步,改變我們傳遞祝福的方式數位祝福形式取代傳統紙本卡片,實體卡片不再普及,手作卡片所擁有的觸覺與情感上的獨特價值也被忽略。數位與手作之間,存在某種隔閡,數位的強大虛擬化傾向與實體物件背後的情感價值似乎有著矛盾性。然而人們對數位科技的依賴不代表實體已經失去魅力,手感經濟的被提倡顯示人們對手作價值的重新看重,也顯示出兩者之間需要尋求更好的連結。   故本研究提出一項幫助手作立體卡片製作的行動應用服務構想「HandiCard」,擁有數位輔具在編輯和製作上的便利性,同時容許製作者融入個人巧思,又保有與紙張的實質接觸,是兼具數位科技長處與實體存在感的設計。   透過文獻與案探討,本研究歸納出「客製化、手作、即時性」三大影響因素,並匯整立體卡片常見結構與規則,作為HandiCard設計原型的考量。最後根據受訪者的使用意見與回饋,進行整理與討論,探討此原型未來可發展的方向。 / The advance of technology has changed the way we convey blessings. However, these digital methods also diminish the unique value of emotions and the sense of touch which brought by handmade cards. The reflections on advocating Hand-Touch Economy shows that there seems to be a contradiction between the strong tendency of digitalization and the sentimental value of physical objects.   Therefore, this study developed “HandiCard”, a prototype for assisting the design and production of pop-up cards by using mobile application. It provides the convenience of digital tools and focuses simultaneously on the sentimental value given by handmade products. We expect that HandiCard could seek out the possibilities of combining digital technology with handmade products, which could provide more real touch and the sense of existence in the digital era.   Through literature review and case study, we summed up that “customized”, “handmade”, and “real-time” are the three major factors. Also, we summarized the common structures and principles in pop-up cards as the reference for designing the prototype of HandiCard. At last, we discussed interview feedbacks from user testing to explore the possibilities of being commercialized in the future.
2

音樂創新體驗研究-結合互動公仔之音樂 APP / A research on digital music application with interactive Music Toys

徐幼庭, Hsu, Yu Ting Unknown Date (has links)
本研究發展一套融合音樂及情感體驗之互動裝置作品,目的是將手感帶入數 位音樂體驗以及讓音樂創作者和音樂聆聽者的互動更密切。 此作品包含一個雙向互動的實體音樂公仔及一個安裝於觸控式平板上的應 用程式(App),應用程式能顯示歌手的社群訊息與最新創作,播放音樂時將音樂 公仔放置在觸控式平板指定方框,即進入互動音樂體驗模式,此時粉絲如同導演 一般參與創作,可隨著音樂播放而移動音樂公仔,使互動音樂 MV 產生不同的畫 面,音樂公仔和互動音樂 MV 彷彿演出一場迷你舞台劇,並藉由音樂公仔與 APP 的運作,使音樂創作者和音樂聆聽者親密地連結與互動。 本研究之貢獻在於音樂行銷層面,讓作品成為音樂創作者和音樂聆聽者間互 動的橋樑,對音樂創作者(歌手、音樂提供者、樂團)而言這是一種創新的音樂 行銷工具;對音樂聆聽者(粉絲、聽眾、消費者)而言這是一種整合性的數位音 樂互動體驗方式。最後,本研究並訪談音樂創作者、聽眾和行銷人員,將音樂公 仔原型(prototype)提供給受訪者使用,透過訪談內容歸納與分析,提出對音樂 公仔未來應用的方向與模式,作為音樂產業業者設計產品與行銷的參考依據。

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