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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

第二語言課室中對話者之熟悉度對溝通互動的影響 / INTERLOCUTORS' FAMILIARITY ON TASK-BASED INTERACTION IN A L2 CLASSROOM

劉淨云, Liu,Ching-yun Unknown Date (has links)
本研究旨在於觀察對話者之間的熟悉度對於外語學習者的語言影響。溝通互動性質的作業能提供語言學習者機會來對話;然而,很少有學者研究對話者之間的社會層面對於溝通互動的影響。在此研究中,實驗對象是一群台灣的高一生,程度介於全民英檢初級和中級之間,他們依彼此間熟悉程度的調查而分成19個熟悉組和不熟悉組,並進行三種不同性質的溝通作業,再分別計算negotiation for meaning,language-related episodes,和recasts的使用次數。量化分析的結果顯示對話者之間的熟悉度並沒有造成以上三種溝通特性的顯著性差異,唯有在作業類型中有顯著性差異。但質性研究發現由於權力關係帶來的張力,對話者間的熟悉度會因著面子的考量而造成互動模式的些微差異,對於學習者的情意層面、投入程度和溝通策略的使用產生一定的影響。此結果將對於語言課室中配對練習有重要的教學啟示。 / The purpose of this paper is to observe how the interlocutors' familiarity influences the language produced by EFL (English as a foreign language) students. It is widely argued that communicative language tasks may provide learners with opportunities to manipulate and modify their language productions, which in turn helps learners develop their target language. However, few studies concern the social dimension of interlocutors in task-based interactions. In this study, some senior high school English learners in Taiwan were divided into 19 familiar and 19 unfamiliar pairs. Every dyad was engaged in the picture differences task, the describe-and-draw task, and the discussion task. Negotiation for meaning, language-related episodes, and recasts viewed as crucial to second language acquisition (SLA) were interactional features used for quantitative analysis. The results showed that interlocutor’s familiarity had no significant effect; only in task types did the researcher find discernable differences. Opposed to such negative results, the qualitative analyses showed a divergence of interactional patterns due to the face issue resulting from social dynamics. Learners’ interloctutors’ familiarity, which may impact learners’ affective domain and conversational strategy use, may bring some pedagogical implications for pair work in second language classroom teaching.
2

兩人團隊創意交融系絡之比較個案研究 / Creative collaboration within two-person teams: A comparative case study

樊學良, Fan, Hsueh Liang Unknown Date (has links)
「兩人」是團隊組成的最小單位,回顧人類社會經濟活動的發展,許多重要的創新,經常是從兩人團隊開始。特別是以創意為核心的任務或作為,更易於以兩人為基礎,個別尋覓契合自我價值觀、專業能力,和人格特質的合作搭檔。雖然兩人團隊是人類社會經濟活動的常態,存在著重要的學理和實務意涵需要探討;但是,目前有關兩人團隊的文獻仍不多見。本研究的目的,即在回應此一文獻缺口,探討兩人團隊創意交融的系絡。 研究採取比較個案研究法,以八個兩人設計團隊進行半結構的深度訪談,正式研究前則進行了兩個前導個案的研究。經彙整訪談逐字稿之文本分析內容後,本研究有三個主要發現。第一,兩人設計團隊創意協作的歷程,從成員對產品核心概念的探索開始,之後會經歷共同建構創意、精緻化創意和實踐創意等過程。而產品核心概念的頓悟,通常是兩人在相近的問題意識下,從參與共享的情境當中浮現。此一情境浮現之頓悟並不專屬哪一方,但又必須仰賴兩人共同參與情境而獲得。第二,友誼是促進兩人設計團隊發展交融記憶系統的重要因素,友誼不僅帶動了兩人從玩票接案到正式形成團隊,同時也在團隊運作過程中,增強交融記憶系統本身的能量。第三,成員會透過不同形式的溝通互動,促進資訊的交流並精緻彼此的創意,這些形式包括了競爭型互動、合作型互動,和基於玩興的互動。 整體而言,本研究拓展了吾人對於兩人團隊及其創意交融的理解,也對團隊經營和團隊創意管理的實務有所貢獻。團隊發展實務上,可培養交融記憶系統成為團隊賴以運作的核心能耐,並透過成員共同參與情境的方式,營造有利於兩人從事創意交融活動的場域。 / ‘Two person’ is a basic unit of the composition of a team. Looking back on the historical development of the social and economic activities of the human, many radical innovations were often invented by two-person teams. Especially, creative workers, based on the two-person team structure, are more likely to search for the right partner that whose vision, value, expertise, and personality are best fit with each other. Despite the research on two-person team could provide valuable theoretical and practical implications for team literature; very little attention has given to such phenomena. Using a multi-case of eight two-person design teams, this dissertation explores the creative collaboration within the two-person teams. Through the qualitative analysis of the data, this dissertation provides three major findings. First, the creative collaboration processes within the two-person team contain four stages which begin exploring the core concept of the product. Then, team members collectively co-construct, elaborate and execute the core concept of the product. The insight of core concept of the product usually emerges from the two persons who have similar problem awareness and collectively engage in a shared context. This insight is not exclusive which party, but must rely on both sides to collectively engage in the shared context to develop. Second, friendship plays an important role for facilitating the development of the team’s transactive memory system (TMS). Friendship not only helps the two persons to build a team, help the team’s TMS function well in the team development processes. Third, members within the two-person team use three kinds of dialogue communication for exchanging information and elaborating creative ideas of the members. The three kinds of dialogue are: competitive dialogue, collaborative dialogue, and playfulness dialogue. Overall, this dissertation extends the current knowledge in management area about the creative collaboration within the two-person teams. Results of this dissertation also contribute to the management for two-person teams and the management of team members’ creative ideas. This dissertation suggests the two-person teams can build TMS as a team’s core capability and engage in shared contexts where beneficial for the creative collaboration.

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