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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

3D SHAPE RECONSTRUCTION USING PROJECTED FRINGE PROFILOMETRY FOR AN IMAGE BLURRED BY LINEAR MOTION

Liu, Qiao-Yuan 11 August 2008 (has links)
A projected fringe profilometry (PFP) is an optical measurements technology which is widely used at present in gauging the object's three dimensional appearance. PFP is frequently used in detecting the quality of products in the industry due to the specialty of non-contact type, the short retrieve time and low environmental effect. As a result of the development for many years, PFP treats in the gauging static state of the object's three dimensional appearance has had the extremely fine gauging efficiency and the precision in , however in the dynamic inspected object in the gauging , not yet was still mature. If could to develop a set of gauging way in the dynamic inspected object , the application would be more widespread. Taking PFP as the gauging principle, analyzing the changes between the dynamic treat measured object and the fringe. Using the simple mathematics to describe the interaction relations between the fringe and the inspected the object. Finally, reconstructed the inspected object' three dimensional appearance. May know biggest superiority by the experimental process, in the situation of without losing the information of fringe, PFP can reconstruct the inspected object' three dimensional appearance and do not need the motion condition information.
2

The Role of Illumination Direction on the Perception of Three Dimensional Shape from Shading

Egan, Eric James Landon January 2014 (has links)
No description available.
3

Orthogonal Moment-Based Human Shape Query and Action Recognition from 3D Point Cloud Patches

Cheng, Huaining January 2015 (has links)
No description available.
4

Using a Deep Generative Model to Generate and Manipulate 3D Object Representation / Att använda en djup generativ modell för att skapa och manipulera 3D-objektrepresentation.

Hu, Yu January 2023 (has links)
The increasing importance of 3D data in various domains, such as computer vision, robotics, medical analysis, augmented reality, and virtual reality, has gained giant research interest in generating 3D data using deep generative models. The challenging problem is how to build generative models to synthesize diverse and realistic 3D objects representations, while having controllability for manipulating the shape attributes of 3D objects. This thesis explores the use of 3D Generative Adversarial Networks (GANs) for generation of 3D indoor objects shapes represented by point clouds, with a focus on shape editing tasks. Leveraging insights from 2D semantic face editing, the thesis proposes extending the InterFaceGAN framework to 3D GAN model for discovering the relationship between latent codes and semantic attributes of generated shapes. In the end, we successfully perform controllable shape editing by manipulating the latent code of GAN. / Den ökande betydelsen av 3D-data inom olika områden, såsom datorseende, robotik, medicinsk analys, förstärkt verklighet och virtuell verklighet, har väckt stort forskningsintresse för att generera 3D-data med hjälp av djupa generativa modeller. Det utmanande problemet är hur man bygger generativa modeller för att syntetisera varierande och realistiska 3Dobjektrepresentationer samtidigt som man har kontroll över att manipulera formattributen hos 3D-objekt. Denna avhandling utforskar användningen av 3D Generative Adversarial Networks (GANs) för generering av 3Dinomhusobjektformer representerade av punktmoln, med fokus på formredigeringsuppgifter. Genom att dra nytta av insikter från 2D-semantisk ansiktsredigering föreslår avhandlingen att utvidga InterFaceGAN-ramverket till en 3D GAN-modell för att upptäcka förhållandet mellan latenta koder och semantiska egenskaper hos genererade former. I slutändan genomför vi framgångsrikt kontrollerad formredigering genom att manipulera den latenta koden hos GAN.
5

Quantitative Comparison of Lidar Data and User-generated Three-dimensional Building Models From Google Building Maker

Liu, Yang 08 1900 (has links)
Volunteered geographic information (VGI) has received increased attention as a new paradigm for geographic information production, while light detection and ranging (LiDAR) data is widely applied to many fields. This study quantitatively compares LiDAR data and user-generated 3D building models created using Google Building Maker, and investigate the potential applications of the quantitative measures in support of rapid disaster damage assessment. User-generated 3D building models from Google Building Maker are compared with LiDAR-derived building models using 3D shape signatures. Eighteen 3D building models are created in Fremont, California using the Google Building Maker, and six shape functions (distance, angle, area, volume, slope, and aspect) are applied to the 18 LiDAR-derived building models and user-generated ones. A special case regarding the comparison between LiDAR data and building models with indented walls is also discussed. Based on the results, several conclusions are drawn, and limitations that require further study are also discussed.
6

Perception and re-synchronization issues for the watermarking of 3D shapes

Rondao Alface, Patrice 26 October 2006 (has links)
Digital watermarking is the art of embedding secret messages in multimedia contents in order to protect their intellectual property. While the watermarking of image, audio and video is reaching maturity, the watermarking of 3D virtual objects is still a technology in its infancy. In this thesis, we focus on two main issues. The first one is the perception of the distortions caused by the watermarking process or by attacks on the surface of a 3D model. The second one concerns the development of techniques able to retrieve a watermark without the availability of the original data and after common manipulations and attacks. Since imperceptibility is a strong requirement, assessing the visual perception of the distortions that a 3D model undergoes in the watermarking pipeline is a key issue. In this thesis, we propose an image-based metric that relies on the comparison of 2D views with a Mutual Information criterion. A psychovisual experiment has validated the results of this metric for the most common watermarking attacks. The other issue this thesis deals with is the blind and robust watermarking of 3D shapes. In this context, three different watermarking schemes are proposed. These schemes differ by the classes of 3D watermarking attacks they are able to resist to. The first scheme is based on the extension of spectral decomposition to 3D models. This approach leads to robustness against imperceptible geometric deformations. The weakness of this technique is mainly related to resampling or cropping attacks. The second scheme extends the first to resampling by making use of the automatic multiscale detection of robust umbilical points. The third scheme then addresses the cropping attack by detecting robust prong feature points to locally embed a watermark in the spatial domain.
7

A new 3D shape descriptor based on depth complexity and thickness information / Um novo descritor de formas 3D baseado em informações de depth complexity e thickness

Schmitt, Wagner January 2015 (has links)
Modelos geométricos desempenham um papel fundamental em divérsas áreas, desde a indústria do entretenimento até aplicações científicas. Para reduzir o elevado custo de criação de um modelo 3D, a reutilização de modelos existentes é a solução ideal. Recuperação de modelos 3D utilizam técnicas baseadas em conteúdo (do inglês CBR) que auxiliam a busca de modelos desejados em repositórios massivos, muitos disponíveis publicamente na Internet. Pontos principais para técnicas CBR eficientes e eficazes são descritores de forma que capturam com precisão as características de uma forma 3D e são capazes de discriminar entre diferentes formas. Nós apresentamos um descritor com base na distribuição de duas características globais, extraídas de uma forma 3D, depth complexity e thickness, que, respectivamente, capturam aspectos da topologia e da geometria das formas 3D. O descritor final, chamado DCT (depth complexity and thickness histogram), é um histograma 2D invariante a translações, rotações e escalas das formas geométricas. Nós eficientemente implementamos o DCT na GPU, permitindo sua utilização em consultas em tempo real em grandes bases de dados de modelos 3D. Nós validamos o DCT com as Princeton e Toyohashi Forma Benchmarks, contendo 1815 e 10000 modelos respectivamente. Os resultados mostram que DCT pode discriminar classes significativas desses benchmarks, é rápido e robusto contra transformações de forma e diferentes níveis de subdivisão e suavidade dos modelos. / Geometric models play a vital role in several fields, from the entertainment industry to scientific applications. To reduce the high cost of model creation, reusing existing models is the solution of choice. Model reuse is supported by content-based shape retrieval (CBR) techniques that help finding the desired models in massive repositories, many publicly available on the Internet. Key to efficient and effective CBR techniques are shape descriptors that accurately capture the characteristics of a shape and are able to discriminate between different shapes. We present a descriptor based on the distribution of two global features measured on a 3D shape, depth complexity and thickness, which respectively capture aspects of the geometry and topology of 3D shapes. The final descriptor, called DCT (depth complexity and thickness histogram), is a 2D histogram that is invariant to the translation, rotation and scale of geometric shapes. We efficiently implement the DCT on the GPU, allowing its use in real-time queries of large model databases. We validate the DCT with the Princeton and Toyohashi Shape Benchmarks, containing 1815 and 10000 models respectively. Results show that DCT can discriminate meaningful classes of these benchmarks, and is fast to compute and robust against shape transformations and different levels of subdivision and smoothness.
8

A new 3D shape descriptor based on depth complexity and thickness information / Um novo descritor de formas 3D baseado em informações de depth complexity e thickness

Schmitt, Wagner January 2015 (has links)
Modelos geométricos desempenham um papel fundamental em divérsas áreas, desde a indústria do entretenimento até aplicações científicas. Para reduzir o elevado custo de criação de um modelo 3D, a reutilização de modelos existentes é a solução ideal. Recuperação de modelos 3D utilizam técnicas baseadas em conteúdo (do inglês CBR) que auxiliam a busca de modelos desejados em repositórios massivos, muitos disponíveis publicamente na Internet. Pontos principais para técnicas CBR eficientes e eficazes são descritores de forma que capturam com precisão as características de uma forma 3D e são capazes de discriminar entre diferentes formas. Nós apresentamos um descritor com base na distribuição de duas características globais, extraídas de uma forma 3D, depth complexity e thickness, que, respectivamente, capturam aspectos da topologia e da geometria das formas 3D. O descritor final, chamado DCT (depth complexity and thickness histogram), é um histograma 2D invariante a translações, rotações e escalas das formas geométricas. Nós eficientemente implementamos o DCT na GPU, permitindo sua utilização em consultas em tempo real em grandes bases de dados de modelos 3D. Nós validamos o DCT com as Princeton e Toyohashi Forma Benchmarks, contendo 1815 e 10000 modelos respectivamente. Os resultados mostram que DCT pode discriminar classes significativas desses benchmarks, é rápido e robusto contra transformações de forma e diferentes níveis de subdivisão e suavidade dos modelos. / Geometric models play a vital role in several fields, from the entertainment industry to scientific applications. To reduce the high cost of model creation, reusing existing models is the solution of choice. Model reuse is supported by content-based shape retrieval (CBR) techniques that help finding the desired models in massive repositories, many publicly available on the Internet. Key to efficient and effective CBR techniques are shape descriptors that accurately capture the characteristics of a shape and are able to discriminate between different shapes. We present a descriptor based on the distribution of two global features measured on a 3D shape, depth complexity and thickness, which respectively capture aspects of the geometry and topology of 3D shapes. The final descriptor, called DCT (depth complexity and thickness histogram), is a 2D histogram that is invariant to the translation, rotation and scale of geometric shapes. We efficiently implement the DCT on the GPU, allowing its use in real-time queries of large model databases. We validate the DCT with the Princeton and Toyohashi Shape Benchmarks, containing 1815 and 10000 models respectively. Results show that DCT can discriminate meaningful classes of these benchmarks, and is fast to compute and robust against shape transformations and different levels of subdivision and smoothness.
9

A new 3D shape descriptor based on depth complexity and thickness information / Um novo descritor de formas 3D baseado em informações de depth complexity e thickness

Schmitt, Wagner January 2015 (has links)
Modelos geométricos desempenham um papel fundamental em divérsas áreas, desde a indústria do entretenimento até aplicações científicas. Para reduzir o elevado custo de criação de um modelo 3D, a reutilização de modelos existentes é a solução ideal. Recuperação de modelos 3D utilizam técnicas baseadas em conteúdo (do inglês CBR) que auxiliam a busca de modelos desejados em repositórios massivos, muitos disponíveis publicamente na Internet. Pontos principais para técnicas CBR eficientes e eficazes são descritores de forma que capturam com precisão as características de uma forma 3D e são capazes de discriminar entre diferentes formas. Nós apresentamos um descritor com base na distribuição de duas características globais, extraídas de uma forma 3D, depth complexity e thickness, que, respectivamente, capturam aspectos da topologia e da geometria das formas 3D. O descritor final, chamado DCT (depth complexity and thickness histogram), é um histograma 2D invariante a translações, rotações e escalas das formas geométricas. Nós eficientemente implementamos o DCT na GPU, permitindo sua utilização em consultas em tempo real em grandes bases de dados de modelos 3D. Nós validamos o DCT com as Princeton e Toyohashi Forma Benchmarks, contendo 1815 e 10000 modelos respectivamente. Os resultados mostram que DCT pode discriminar classes significativas desses benchmarks, é rápido e robusto contra transformações de forma e diferentes níveis de subdivisão e suavidade dos modelos. / Geometric models play a vital role in several fields, from the entertainment industry to scientific applications. To reduce the high cost of model creation, reusing existing models is the solution of choice. Model reuse is supported by content-based shape retrieval (CBR) techniques that help finding the desired models in massive repositories, many publicly available on the Internet. Key to efficient and effective CBR techniques are shape descriptors that accurately capture the characteristics of a shape and are able to discriminate between different shapes. We present a descriptor based on the distribution of two global features measured on a 3D shape, depth complexity and thickness, which respectively capture aspects of the geometry and topology of 3D shapes. The final descriptor, called DCT (depth complexity and thickness histogram), is a 2D histogram that is invariant to the translation, rotation and scale of geometric shapes. We efficiently implement the DCT on the GPU, allowing its use in real-time queries of large model databases. We validate the DCT with the Princeton and Toyohashi Shape Benchmarks, containing 1815 and 10000 models respectively. Results show that DCT can discriminate meaningful classes of these benchmarks, and is fast to compute and robust against shape transformations and different levels of subdivision and smoothness.
10

Refraction and Absorption for Underwater Shape Recovery / 屈折と吸収のモデル化による水中物体の3次元形状復元

Meng-Yu, Jennifer Kuo 24 September 2021 (has links)
京都大学 / 新制・課程博士 / 博士(情報学) / 甲第23543号 / 情博第773号 / 新制||情||132(附属図書館) / 京都大学大学院情報学研究科知能情報学専攻 / (主査)准教授 延原 章平, 教授 西野 恒, 教授 西田 眞也, 教授 佐藤 いまり(国立情報学研究所) / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DFAM

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