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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Racial stereotyping and selective positioning in contemporary British animation

daCosta, Charles C. H. January 2007 (has links)
This thesis examines the characterization of blacks in contemporary British-made animated films exploring racial stereotyping and locating significant absences. Recent work produced within Britain has largely been destined for television. This thesis argues that Britain's multiculturality has not been adequately represented in popular modes of television animation. This is particularly evident in the work of Aardman, Britain's premier animation studio.
2

The infrastructure of the animation industry in the East of England between 2009 & 2011

Wick, Jodie January 2016 (has links)
This research investigates how the animation industry in the UK is defined. It proposes a new framework for data collection to quantify the extent of the sector, with particular focus on infrastructural requirements in the East of England. This thesis is designed to develop a potential model based on robust and methodologically sound research, that can better quantify animation and related activities from a regional perspective. It is not intended that this thesis will offer a solution to the understanding, or support requirements of the animation industry at a local level. Through developing enhanced measurement and definition, the research has the potential to affect the way that UK animation as a whole is understood, valued and supported. Based on detailed mixed method research and thorough analysis using the East of England as a case study, the thesis proposes recommendations for new approaches to data collection and classification. The application of a ‘Grounded Theory’ approach has been developed using defined procedures and sounder theories and structures for potential future policy development. Previous studies of the creative industries recognised that Norwich and the East of England were identified as centres for excellence in Animation. This view was primarily based on assumptions rather than on mapping specific business and employment data. Inadequate subject analysis resulted in the development of unsubstantiated policies and therefore placing immediate limits on their effectiveness. By studying the East of England animation industry sector in detail, using primary research as well as government-recognised data, it was possible to develop new methods for collection and definition. Through analysis of a cross section of the UK animation sector and applying original models at regional level, the research clarifies the landscape of the animation sector and proposes a new framework model to contribute to future policy development.
3

Structure evaluation of computer human animation quality

Mehdi, Wasan January 2013 (has links)
This work will give a wide survey for various techniques that are present in the field of character computer animation, which concentrates particularly on those techniques and problems involved in the production of realistic character synthesis and motion. A preliminary user study (including Questionnaire, online publishing such as flicker.com, interview, multiple choice questions, publishing on Android mobile phone, and questionnaire analysis, validation, statistical evaluation, design steps and Character Animation Observation) was conducted to explore design questions, identify users' needs, and obtain a "true story" of quality character animation and the effect of using animation as useful tools in Education. The first set of questionnaires were designed to accommodate the evaluation of animation from candidates from different walks of life, ranging from animators, gamers, teacher assistances (TA), students, teaches, professionals and researchers using and evaluating pre-prepared animated character videos scenarios, and the study outcomes has reviewed the recent advances techniques of character animation, motion editing that enable the control of complex animations by interactively blending, improving and tuning artificial or captured motions. The goal of this work was to augment the students learning intuition by providing ways to make education and learning more interesting, useful and fun objectively, in order to improve students’ respond and understanding to any subject area through the use of animation also by producing the required high quality motion, reaction, interaction and story board to viewers of the motion. We present a variety of different evaluation to the motion quality by measuring user sensitivity, observations to any noticeable artefact, usability, usefulness etc. to derive clear useful guidelines from the results, and discuss several interesting systematic trends we have uncovered in the experimental data. We also present an efficient technique for evaluating the capability of animation influence on education to fulfil the requirements of a given scenario, along with the advantages and the effect on those deficiencies of some methods commonly used to improve animation quality to serve the learning process. Finally, we propose a wide range of extensions and statistical calculation enabled by these evaluation tools, such as Wilcoxon, F-test, T-test, Wondershare Quiz creator (WQC), Chi square and many others explained with full details.
4

Substitutive bodies and constructed actors : a practice-based investigation of animation as performance

Hosea, Birgitta January 2011 (has links)
The fundamental conceptualisation of what animation actually is has been changing in the face of material change to production and distribution methods since the introduction of digital technology. This re-conceptualisation has been contributed to by increasing artistic and academic interest in the field, such as the emergence of Animation Studies, a relatively new branch of academic enquiry that is establishing itself as a discipline. This research (documentation of live events and thesis) examines animation in the context of performance, rather than in terms of technology or material process. Its scope is neither to cover all possible types of animation nor to put forward a new ‘catch-all’ definition of animation, but rather to examine the site of performance in character animation and to propose animation as a form of performance. In elaborating this argument, each chapter is structured around the framing device of animation as a message that is encoded and produced, delivered and played back, then received and decoded. The PhD includes a portfolio of projects undertaken as part of the research process on which the text critically reflects. Due to their site-specific approach, these live events are documented through video and still images. The work represents an intertwining, interdisciplinary, post-animation praxis where theory and practice inform one another and test relationships between animation and performance to problematise a binary opposition between that which is live as opposed to that which is animated. It is contextualised by a review of historical practice and interviews with key contemporary practitioners whose work combines animation with an intermedial mixture of interaction design, fine art, dance and theatre.
5

Avaliação da aplicabilidade de sistema computacional de visualização de imagens aéreas de alta resolução em tempo real e multitemporal à degradação do rio Corumbataí /

Tavares, Arthur Costa Falcão. January 2006 (has links)
Orientador: Harold Gordon Fowler / Banca: Elizabeth Fátima de souza / Banca: Luiz Roberto Moretti / Banca: Jarbas Honorio de Miranda / Banca: Paulo Milton Barbosa Landim / Resumo: A visualização de um evento ou de um objeto utilizando-se técnicas de animação proporciona um melhor entendimento sobre uma determinada informação, principalmente tratando-se de público leigo. Este trabalho compreende toda a extensão do rio Corumbataí, afluente do rio Piracicaba, e disponibiliza ferramenta digital para diagnóstico e prognóstico visual dos fatores que impactam negativamente a qualidade e quantidade de água que corre em seu leito. Foram utilizados dados digitais sobre o meio físico do entorno do rio e inseridas imagens orbitais, fotos aéreas e fotos locais de diferentes épocas dentro de um sistema computacional de visualização, que disponibiliza ferramentas de animação gráfica como translação, cross-dissolve, zoom e rascunho. O objetivo desse trabalho foi testar a eficácia de um sistema de visualização em tempo real de imagens de alta resolução, em ambiente SIG, para a produção de um método de análise que aumente a compreensão dos dados científicos. O resultado do trabalho foi a visualização de várias imagens multitemporais e de alta resolução para análise da degradação do rio Corumbataí, onde foi detectada a expansão urbana sobre sua área de mata ciliar. Outra possibilidade de uso do sistema, além da visualização do próprio rio, é a visualização das cidades que o margeiam, como Analândia, Corumbataí, Rio Claro e Piracicaba. Futuramente, este tipo de sistema computacional poderá ser utilizado como suporte para discussões sobre os recursos hídricos com uma maior participação do público em palestras de Educação Ambiental. / Abstract: The visualization of an event or an object using animation techniques provides a better understanding about the information, mainly, for laic people. This study involves the total Corumbataí river extension, tributary of Piracicaba river, and supplies digital tool for visual diagnosis and prognostic of factors that impact negatively the amount and quality of water that runs in its stream bed. Environmental digital data of Corumbataí river stream-side were used and multitemporal images like orbital image, aerial photographs and local photos were inserted in a computing system for visualization which provides graphical animation tools for translation, cross-dissolve, zoom and sketch. The purpose of this work was testing the efficiency of a real-time visualization system for high resolution image, in a GIS environment, to produce an analysis method that increases the scientific data comprehension. The result of this study was the visualization of many multitemporal and high resolution image to visual analyze Corumbataí river degradation, being detected urban expansion over stream-vegetation area. Beyond the visualization of the river itself, the system Corumbataí-2.0 also can be used to visualize the cities of Analândia, Corumbataí, Rio Claro and Piracicaba located around the Corumbataí river. For future applications, this computational system can be used like a tool to support discussions about water resources with a larger public participation in Environmental Education talks. / Doutor
6

Animação e hipermídia: Trajetória da luz e sombra aos recursos midiáticos

Lopes Filho, Eliseu de Souza 14 May 2007 (has links)
Made available in DSpace on 2016-04-26T18:16:10Z (GMT). No. of bitstreams: 1 Eliseu S L Filho.pdf: 12558421 bytes, checksum: 286de32a8edf65dea67225a4b6272cb1 (MD5) Previous issue date: 2007-05-14 / This research is centered in the study of the animation movies and their relationships with the hypermedia. For that, a detailed inventory of the animation was elaborated, placing it from the elementary forms - the images for shadows -, the picture, the image in movement and the animation in the contemporarily, with prominence for new language contributions, front to the resource of the hypermedia. He stood out, also - additional to the image in movement -, aspects accuse and constituent that they contributed to the changes, be in the device or in the cinematographic processes of the animation: the presence of the technology, the enlargement of the imagination and the new parameters of the creation freedom. To punctuate the changes of the different treated contexts, the resource of the insert of photographic images was used and of graphs, with the purpose of illustration of the premises sustained in this study, to know: the analysis of this process, viable fields of application, involving the practice in itself of the animation, as well as a type of readiness of the hypermedia, as a progress modality in the spring of the animation, influencing on the process of the creation and, consequently, in the reception, through the interactivity. For sustentation, it was used several studies, involving theoretical of the animation, of the history of the movies and on the hypermedia. It was included, still, graphs and representations especially developed for this dissertation by the author. Among the obtained results, it was pointed proximities of the hypermedia with doing animation and possibilities for the animation in this transformation process, now with computerized support and several tools of softwares / Esta pesquisa centra-se no estudo do cinema de animação e suas relações com a hipermídia. Para isso, elaborou-se um detalhado inventário da animação, situando-a desde as formas elementares as imagens por sombras -, a fotografia, a imagem em movimento e a animação na contemporaneidade, com destaque para novos aportes de linguagem, frente ao recurso da hipermídia. Destacou-se, também adicionais à imagem em movimento , aspectos indiciais e constitutivos que contribuíram para as mudanças, seja no dispositivo ou nos processos cinematográficos da animação: a presença da tecnologia, a ampliação da imaginação e os novos parâmetros da liberdade de criação. Para pontuar as mudanças dos diferentes contextos tratados, utilizou-se o recurso da inserção de imagens fotográficas e de gráficos, com a finalidade de ilustração das premissas sustentadas neste estudo, a saber: a análise deste processo, campos viáveis de aplicação, envolvendo a prática em si da animação, bem como um tipo de disponibilidade da hipermídia, como uma modalidade de avanço no manancial da animação, influindo no processo da criação e, consequentemente, na recepção, por meio da interatividade. Para sustentação, utilizou-se diversos estudos, envolvendo teóricos da animação, da história do cinema e sobre a hipermídia. Incluiu-se, ainda, gráficos e representações desenvolvidos especialmente para esta dissertação pelo autor. Entre os resultados obtidos, apontou-se proximidades da hipermídia com o fazer animação e possibilidades para a animação neste processo de transformação, agora com suporte computadorizado e ferramentas diversas de softwares
7

Avaliação da aplicabilidade de sistema computacional de visualização de imagens aéreas de alta resolução em tempo real e multitemporal à degradação do rio Corumbataí

Tavares, Arthur Costa Falcão [UNESP] 03 July 2006 (has links) (PDF)
Made available in DSpace on 2014-06-11T19:32:17Z (GMT). No. of bitstreams: 0 Previous issue date: 2006-07-03Bitstream added on 2014-06-13T19:42:47Z : No. of bitstreams: 1 tavares_acf_dr_rcla.pdf: 5373227 bytes, checksum: ef441ad50d20b07e07f291e86e376dd4 (MD5) / Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq) / A visualização de um evento ou de um objeto utilizando-se técnicas de animação proporciona um melhor entendimento sobre uma determinada informação, principalmente tratando-se de público leigo. Este trabalho compreende toda a extensão do rio Corumbataí, afluente do rio Piracicaba, e disponibiliza ferramenta digital para diagnóstico e prognóstico visual dos fatores que impactam negativamente a qualidade e quantidade de água que corre em seu leito. Foram utilizados dados digitais sobre o meio físico do entorno do rio e inseridas imagens orbitais, fotos aéreas e fotos locais de diferentes épocas dentro de um sistema computacional de visualização, que disponibiliza ferramentas de animação gráfica como translação, cross-dissolve, zoom e rascunho. O objetivo desse trabalho foi testar a eficácia de um sistema de visualização em tempo real de imagens de alta resolução, em ambiente SIG, para a produção de um método de análise que aumente a compreensão dos dados científicos. O resultado do trabalho foi a visualização de várias imagens multitemporais e de alta resolução para análise da degradação do rio Corumbataí, onde foi detectada a expansão urbana sobre sua área de mata ciliar. Outra possibilidade de uso do sistema, além da visualização do próprio rio, é a visualização das cidades que o margeiam, como Analândia, Corumbataí, Rio Claro e Piracicaba. Futuramente, este tipo de sistema computacional poderá ser utilizado como suporte para discussões sobre os recursos hídricos com uma maior participação do público em palestras de Educação Ambiental. / The visualization of an event or an object using animation techniques provides a better understanding about the information, mainly, for laic people. This study involves the total Corumbataí river extension, tributary of Piracicaba river, and supplies digital tool for visual diagnosis and prognostic of factors that impact negatively the amount and quality of water that runs in its stream bed. Environmental digital data of Corumbataí river stream-side were used and multitemporal images like orbital image, aerial photographs and local photos were inserted in a computing system for visualization which provides graphical animation tools for translation, cross-dissolve, zoom and sketch. The purpose of this work was testing the efficiency of a real-time visualization system for high resolution image, in a GIS environment, to produce an analysis method that increases the scientific data comprehension. The result of this study was the visualization of many multitemporal and high resolution image to visual analyze Corumbataí river degradation, being detected urban expansion over stream-vegetation area. Beyond the visualization of the river itself, the system Corumbataí-2.0 also can be used to visualize the cities of Analândia, Corumbataí, Rio Claro and Piracicaba located around the Corumbataí river. For future applications, this computational system can be used like a tool to support discussions about water resources with a larger public participation in Environmental Education talks.
8

O futuro do presente: a m?dia audiovisual e a sociedade contempor?nea na fic??o cient?fica do cinema de anima??o

Medeiros, Theresa Chistina Barbosa de 30 March 2011 (has links)
Made available in DSpace on 2014-12-17T15:08:31Z (GMT). No. of bitstreams: 1 TheresaCBM_DISSERT.pdf: 1921455 bytes, checksum: b24e8be069a18c10abfe5a27894f7673 (MD5) Previous issue date: 2011-03-30 / This research presents a study that seeks to analyze the images of the future in science fiction movies, specifically those made through animation techniques, exploring particularly the representation of audiovisual communication medias in its dialogue with the approached societies in the movies chosen to be analyzed. The proposed discussion seeks approximations in order to answer to the question that initiated this research: how are we thinking the future nowadays? It also seeks to, according to Morin (1997), comprehend aspects of the contemporary society by using the cinema, and at the same time, to understand the cinema, aided by a social analysis / Essa pesquisa apresenta um estudo que objetiva analisar as imagens do futuro em obras de fic??o cient?fica do cinema de anima??o explorando a tem?tica espec?fica da representa??o das m?dias de comunica??o audiovisuais em seu di?logo com as sociedades retratadas nos filmes escolhidos para an?lise. A discuss?o proposta busca aproxima??es para responder ? pergunta que deu in?cio a esta pesquisa: como, nos dias de hoje, estamos pensando o futuro? Pretende tamb?m, pautada nas discuss?es propostas por Morin (1997), compreender aspectos da sociedade contempor?nea com a ajuda do cinema e, ao mesmo tempo, compreender o cinema, auxiliada por uma an?lise social
9

Komplexní animace v 3D Studiu Max / Complex Animation in 3D Studio Max

Černý, Miloš January 2011 (has links)
The goal of this project is to inform a reader about compact workflow of creating complex computer animation using 3D modelling and animation software 3ds Max. It guides him through the whole process from creating models, texturing and skinning them, to animation pointed at more difficult parts of the animation process. Beside the practical examples, this paper includes necessary theoretical explanation of particular problems. After reading this paper, the reader should be well acquainted with the compact process of creating the complex animation.

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