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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Extração de preferências por meio de avaliações de comportamentos observados. / Preference elicitation using evaluation over observed behaviours.

Valdinei Freire da Silva 07 April 2009 (has links)
Recentemente, várias tarefas tem sido delegadas a sistemas computacionais, principalmente quando sistemas computacionais são mais confiáveis ou quando as tarefas não são adequadas para seres humanos. O uso de extração de preferências ajuda a realizar a delegação, permitindo que mesmo pessoas leigas possam programar facilmente um sistema computacional com suas preferências. As preferências de uma pessoa são obtidas por meio de respostas para questões específicas, que são formuladas pelo próprio sistema computacional. A pessoa age como um usuário do sistema computacional, enquanto este é visto como um agente que age no lugar da pessoa. A estrutura e contexto das questões são apontadas como fonte de variações das respostas do usuário, e tais variações podem impossibilitar a factibilidade da extração de preferências. Uma forma de evitar tais variações é questionar um usuário sobre a sua preferência entre dois comportamentos observados por ele. A questão de avaliar relativamente comportamentos observados é mais simples e transparente ao usuário, diminuindo as possíveis variações, mas pode não ser fácil para o agente interpretar tais avaliações. Se existem divergências entre as percepções do agente e do usuário, o agente pode ficar impossibilitado de aprender as preferências do usuário. As avaliações são geradas com base nas percepções do usuário, mas tudo que um agente pode fazer é relacionar tais avaliações às suas próprias percepções. Um outro problema é que questões, que são expostas ao usuário por meio de comportamentos demonstrados, são agora restritas pela dinâmica do ambiente e um comportamento não pode ser escolhido arbitrariamente. O comportamento deve ser factível e uma política de ação deve ser executada no ambiente para que um comportamento seja demonstrado. Enquanto o primeiro problema influencia a inferência de como o usuário avalia comportamentos, o segundo problema influencia quão rápido e acurado o processo de aprendizado pode ser feito. Esta tese propõe o problema de Extração de Preferências com base em Comportamentos Observados utilizando o arcabouço de Processos Markovianos de Decisão, desenvolvendo propriedades teóricas em tal arcabouço que viabilizam computacionalmente tal problema. O problema de diferentes percepções é analisado e soluções restritas são desenvolvidas. O problema de demonstração de comportamentos é analisado utilizando formulação de questões com base em políticas estacionárias e replanejamento de políticas, sendo implementados algoritmos com ambas soluções para resolver a extração de preferências em um cenário sob condições restritas. / Recently, computer systems have been delegated to accomplish a variety of tasks, when the computer system can be more reliable or when the task is not suitable or not recommended for a human being. The use of preference elicitation in computational systems helps to improve such delegation, enabling lay people to program easily a computer system with their own preference. The preference of a person is elicited through his answers to specific questions, that the computer system formulates by itself. The person acts as an user of the computer system, whereas the computer system can be seen as an agent that acts in place of the person. The structure and context of the questions have been pointed as sources of variance regarding the users answers, and such variance can jeopardize the feasibility of preference elicitation. An attempt to avoid such variance is asking an user to choose between two behaviours that were observed by himself. Evaluating relatively observed behaviours turn questions more transparent and simpler for the user, decreasing the variance effect, but it might not be easier interpreting such evaluations. If divergences between agents and users perceptions occur, the agent may not be able to learn the users preference. Evaluations are generated regarding users perception, but all an agent can do is to relate such evaluation to his own perception. Another issue is that questions, which are exposed to the user through behaviours, are now constrained by the environment dynamics and a behaviour cannot be chosen arbitrarily, but the behaviour must be feasible and a policy must be executed in order to achieve a behaviour. Whereas the first issue influences the inference regarding users evaluation, the second problem influences how fast and accurate the learning process can be made. This thesis proposes the problem of Preference Elicitation under Evaluations over Observed Behaviours using the Markov Decision Process framework and theoretic properties in such framework are developed in order to turn such problem computationally feasible. The problem o different perceptions is analysed and constraint solutions are developed. The problem of demonstrating a behaviour is considered under the formulation of question based on stationary policies and non-stationary policies. Both type of questions was implemented and tested to solve the preference elicitation in a scenario with constraint conditions.
32

Detecção Automática de Ondas de Elliott em Mercado Acionário / Automatic Identification of Elliott Waves in Stocks Market

CALAÇA, Raul Wonsjuk 06 August 2008 (has links)
Made available in DSpace on 2014-07-29T15:08:15Z (GMT). No. of bitstreams: 1 dissertacaoRaulWCalaca.pdf: 389248 bytes, checksum: cb60b52936f41e68078c960a1cf097e6 (MD5) Previous issue date: 2008-08-06 / The Elliott Wave analysis is a technique developed for the prediction of prices of financial assets (stocks, exchange rates etc.). This work introduces the basic concepts of the financial market, focusing mainly on the Elliott Wave principle, which differs from other techniques for providing direction and intensity of changes in shares / stocks prices in the financial market. The Elliott Wave detection usually employs manual methods, since automated systems present high costs and are apparently based on trial and error method associated with Statistics. Manual methods assess, following some rules, the waves prospected by trial and error, and requires specialized training and experience. To automatically detect the waves of Elliott, this work suggests, develops and tests a computational system based on Genetic Algorithms, an Artificial Intelligence technique inspired on Biology. Genetic Algorithms are used to evolve answers to problems by assessing candidates, which are coded as chromosomes. Tests of the system were performed based on BM&FBOVESPA stocks with high daily liquidity. Simulations have indicated that the detected waves are satisfactory, with error rate below 3% in each inflection point. / A análise das Ondas de Elliott é uma técnica desenvolvida para a previsão dos preços de ativos financeiros (ações, taxas de câmbios etc). O presente trabalho introduz conceitos básicos do mercado financeiro, focando principalmente nas Ondas de Elliott que diverge das outras técnicas por prever direção e intensidade da mudança do valor de ações/papéis no mercado financeiro. A detecção das Ondas de Elliott usa geralmente metodologia manual, visto que os sistemas automáticos possuem custos elevados e são aparentemente baseados em métodos de tentativa e erro associados à Estatística. O método manual avalia, seguindo algumas regras, as ondas prospectadas por tentativa e erro, exigindo treinamento especializado e experiência. Para detectar automaticamente as Ondas de Elliott no mercado financeiro, este trabalho propõe, desenvolve e testa um sistema computacional baseado em Algoritmos Genéticos, uma técnica de Inteligência Artificial baseada na seleção natural da Biologia. Algoritmos Genéticos são utilizados para evoluir respostas a problemas que permitem avaliar candidatos a soluções, codificados como cromossomos. Os testes do sistema foram realizados com base nos dados de ações pertencentes à Bolsa de Bolsa de Valores, Mercadorias e Futuros (BM&FBOVESPA) e possuidoras de alta liquidez diária. As simulações indicaram que as ondas detectadas pelo sistema foram satisfatórias, possuindo índice de erro abaixo de 3% por ponto de inflexão.
33

Sistemas de controle e nova arquitetura para diferencial eletrônico em veículos de passeio convencionais a combustão convertidos em veículos híbridos 4x4 / Control systems and new architecture to electric differential systems on internal combustion engine passenger vehicles converted to 4x4 hybrid electric vehicles

Rafael Coronel Bueno Sampaio 30 September 2011 (has links)
Este trabalho apresenta três sistemas de controle distintos para a atuação em sistemas de tração elétrica traseira em veículos de passeio convencionais convertidos em VEHs (Veículos Elétricos Híbridos) 4x4, enfocando o desenvolvimento de um sistema diferencial eletrônico (SDE). As principais arquiteturas de veículos híbridos são apresentadas. O SDE, que atua em tempo de execução nas velocidades angulares dos pneumáticos traseiros em manobras variadas, depende dos sinais de esterçamento e aceleração impostos pelo condutor, considerando as modelagens cinemática e dinâmica do veiculo no cálculo dos valores de referência para o controlador. Controladores PID modificado, neurofuzzy baseado em inteligência artificial e um H-Infinito ótimo são projetados e detalhados. Uma nova arquitetura para o SDE é proposta e apresentada, visando a utilização de sistemas de controle robustos no problema do SDE, traçando-se um paralelo entre o seu desempenho e das arquiteturas convencionais quando o controlador H-Infinito ótimo assume o controle do SDE. O projeto e o desenvolvimento de um mini-VEH, a plataforma HELVIS (Hybrid ELectric Vehicle In low Scale), são apresentados. A implementação de um simulador veicular denominado HELVIS-SIM, inspirado na plataforma HELVIS, é também apresentada. O SDE, que compreende a arquitetura proposta e os controladores, são embarcados e também implementados no HELVIS-SIM. Resultados simulados obtidos no HELVIS-SIM são analisados. Testes experimentais do SDE na plataforma HELVIS são apresentados, considerando apenas testes de bancada sem o contato dos pneumáticos com o solo. / This work presents the development of three distinct control systems to rear electric traction control on conventional touring vehicles converted on 4WD (four-wheel drive) hybrid electric vehicles (HEVs), focusing on the design of a EDS (Electronic Differential System). Main HEV architectures are presented. The EDS controls the rear wheels angular speeds as the driver inputs steering and acceleration commands, considering both dynamic and kinematic models of the vehicle and so the actuators on the calculus of the desired rear angular speeds. One modied PID controller, one AI (Articial Intelligence) based controller and one robust optimal H \'infinite\' controller are designed and outlined. A new EDS architecture is proposed and presented, aimming the use of robust controllers to the EDS problem, comparing the use of the H \'infinite\' optimal controller to conventional EDS architectures. The design of a mini-HEV, the HELVIS (Hybrid ELectric Vehicle In low Scale) platform is also presented. The implementation of a parametric vehicular simulator, the HELVIS-SIM, is discussed. The EDS, which represents the controllers and the proposed architecture, is evaluated on the HELVIS platform and on the HELVIS-SIM. Simulated results are rst run in the HELVIS-SIM. Experimental results of the EDS tests are presented exclusively considering the evaluation on a bench test, without any contact of the platform with the pavement.
34

Context-aware intelligent video analysis for the management of smart buildings / Analyse vidéo en temps-reél intégrant les données contextuelles pour la gestion de bâtiments intelligents

Marroquín Cortez, Roberto Enrique 18 October 2019 (has links)
Les systèmes de vision artificielle sont aujourd'hui limités à l'extraction de données issues de ce que les caméras « voient ». Cependant, la compréhension de ce qu'elles voient peut être enrichie en associant la connaissance du contexte et la connaissance d'interprétation d'un humain.Dans ces travaux de thèse, nous proposons une approche associant des algorithmes de vision atificielle à une modélisation sémantique du contexte d'acquisition.Cette approche permet de réaliser un raisonnement sur la connaissance extraite des images par les caméras en temps réel. Ce raisonnement offre une réponse aux problèmes d'occlusion et d'erreurs de détections inhérents aux algorithmes de vision artificielle. Le système complet permet d'offrir un ensemble de services intelligents (guidage, comptage...) tout en respectant la vie privée des personnes observées. Ces travaux forment la première étape du développement d'un bâtiment intelligent qui peut automatiquement réagir et évoluer en observant l'activité de ces usagers, i.e., un bâtiment intelligent qui prend en compte les informations contextuelles.Le résultat, nommé WiseNET, est une intelligence artificielle en charge des décisions au niveau du bâtiment (qui pourrait être étendu à un groupe de bâtiments ou même a l'échelle d'un ville intelligente). Elle est aussi capable de dialoguer avec l'utilisateur ou l'administrateur humain de manière explicite. / To date, computer vision systems are limited to extract digital data of what the cameras "see". However, the meaning of what they observe could be greatly enhanced by environment and human-skills knowledge.In this work, we propose a new approach to cross-fertilize computer vision with contextual information, based on semantic modelization defined by an expert.This approach extracts the knowledge from images and uses it to perform real-time reasoning according to the contextual information, events of interest and logic rules. The reasoning with image knowledge allows to overcome some problems of computer vision such as occlusion and missed detections and to offer services such as people guidance and people counting. The proposed approach is the first step to develop an "all-seeing" smart building that can automatically react according to its evolving information, i.e., a context-aware smart building.The proposed framework, named WiseNET, is an artificial intelligence (AI) that is in charge of taking decisions in a smart building (which can be extended to a group of buildings or even a smart city). This AI enables the communication between the building itself and its users to be achieved by using a language understandable by humans.
35

Word2vec modely s přidanou kontextovou informací / Word2vec Models with Added Context Information

Šůstek, Martin January 2017 (has links)
This thesis is concerned with the explanation of the word2vec models. Even though word2vec was introduced recently (2013), many researchers have already tried to extend, understand or at least use the model because it provides surprisingly rich semantic information. This information is encoded in N-dim vector representation and can be recall by performing some operations over the algebra. As an addition, I suggest a model modifications in order to obtain different word representation. To achieve that, I use public picture datasets. This thesis also includes parts dedicated to word2vec extension based on convolution neural network.
36

Využití SAT solverů v úloze optimalizace kombinačních obvodů / Application of SAT Solvers in Circuit Optimization Problem

Minařík, Vojtěch January 2019 (has links)
This thesis is focused on the task of application of SAT problem and it's modifications in area of evolution logic circuit development. This task is supposed to increase speed of evaluating candidate circuits by fitness function in cases where simulation usage fails. Usage of SAT and #SAT problems make evolution of complex circuits with high input number significantly faster. Implemented solution is based on #SAT problem. Two applications were implemented. They differ by the approach to checking outputs of circuit for wrong values. Time complexity of implemented algorithm depends on logical complexity of circuit, because it uses logical formulas and it's satisfiability to evaluate logic circuits.
37

Využití prostředků umělé inteligence na kapitálových trzích / The Use of Means of Artificial Intelligence for the Decision Making Support on Stock Market

Vaško, Jan January 2011 (has links)
Diploma thesis deals with analyzing the possibility of using artificial intelligence, specifically artificial neural networks and fuzzy logic, on the capital markets as a tool to support decision making in business. The Matlab software is used for this purpose. The work is divided into three parts. The first part deals with theoretical knowledge, brief description of the current situationin is covered in a second part and the theoretical solutions are applied to the system in the third section.
38

Klasifikace obrazů s pomocí hlubokého učení / Image classification using deep learning

Hřebíček, Zdeněk January 2016 (has links)
This thesis deals with image object detection and its classification into classes. Classification is provided by models of framework for deep learning BVLC/Caffe. Object detection is provided by AlpacaDB/selectivesearch and belltailjp/selective_search_py algorithms. One of results of this thesis is modification and usage of deep convolutional neural network AlexNet in BVLC/Caffe framework. This model was trained with precision 51,75% for classification into 1 000 classes. Then it was modified and trained for classification into 20 classes with precision 75.50%. Contribution of this thesis is implementation of graphical interface for object detction and their classification into classes, which is implemented as aplication based on web server in Python language. Aplication integrates object detection algorithms mentioned abowe with classification with help of BVLC/Caffe. Resulting aplication can be used for both object detection (and classification) and for fast verification of any classification model of BVLC/Caffe. This aplication was published on server GitHub under license Apache 2.0 so it can be further implemented and used.
39

Interconnection Architecture of Proximity Smart IoE-Networks with Centralised Management

González Ramírez, Pedro Luis 07 April 2022 (has links)
[ES] La interoperabilidad entre los objetos comunicados es el objetivo principal del internet de las cosas (IoT). Algunos esfuerzos para lograrlo han generado diversas propuestas de arquitecturas, sin embargo, aún no se ha llegado a un conceso. Estas arquitecturas difieren en el tipo de estructura, grado de centralización, algoritmo de enrutamiento, métricas de enrutamiento, técnicas de descubrimiento, algoritmos de búsqueda, segmentación, calidad de servicio y seguridad, entre otros. Algunas son mejores que otras, dependiendo del entorno en el que se desempeñan y del tipo de parámetro que se use. Las más populares son las orientadas a eventos o acciones basadas en reglas, las cuales han permitido que IoT ingrese en el mercado y logre una rápida masificación. Sin embargo, su interoperabilidad se basa en alianzas entre fabricantes para lograr su compatibilidad. Esta solución se logra en la nube con una plataforma que unifica a las diferentes marcas aliadas. Esto permite la introducción de estas tecnologías a la vida común de los usuarios pero no resuelve problemas de autonomía ni de interoperabilidad. Además, no incluye a la nueva generación de redes inteligentes basadas en cosas inteligentes. La arquitectura propuesta en esta tesis toma los aspectos más relevantes de las cuatro arquitecturas IoT más aceptadas y las integra en una, separando la capa IoT (comúnmente presente en estas arquitecturas), en tres capas. Además, está pensada para abarcar redes de proximidad (integrando diferentes tecnologías de interconexión IoT) y basar su funcionamiento en inteligencia artificial (AI). Por lo tanto, esta propuesta aumenta la posibilidad de lograr la interoperabilidad esperada y aumenta la funcionalidad de cada objeto en la red enfocada en prestar un servicio al usuario. Aunque el sistema que se propone incluye el procesamiento de una inteligencia artificial, sigue los mismos aspectos técnicos que sus antecesoras, ya que su operación y comunicación continúan basándose en la capa de aplicación y trasporte de la pila de protocolo TCP/IP. Sin embargo, con el fin de aprovechar los protocolos IoT sin modificar su funcionamiento, se crea un protocolo adicional que se encapsula y adapta a su carga útil. Se trata de un protocolo que se encarga de descubrir las características de un objeto (DFSP) divididas en funciones, servicios, capacidades y recursos, y las extrae para centralizarla en el administrador de la red (IoT-Gateway). Con esta información el IoT-Gateway puede tomar decisiones como crear grupos de trabajo autónomos que presten un servicio al usuario y enrutar a los objetos de este grupo que prestan el servicio, además de medir la calidad de la experiencia (QoE) del servicio; también administra el acceso a internet e integra a otras redes IoT, utilizando inteligencia artificial en la nube. Al basarse esta propuesta en un nuevo sistema jerárquico para interconectar objetos de diferente tipo controlados por AI con una gestión centralizada, se reduce la tolerancia a fallos y seguridad, y se mejora el procesamiento de los datos. Los datos son preprocesados en tres niveles dependiendo del tipo de servicio y enviados a través de una interfaz. Sin embargo, si se trata de datos sobre sus características estos no requieren mucho procesamiento, por lo que cada objeto los preprocesa de forma independiente, los estructura y los envía a la administración central. La red IoT basada en esta arquitectura tiene la capacidad de clasificar un objeto nuevo que llegue a la red en un grupo de trabajo sin la intervención del usuario. Además de tener la capacidad de prestar un servicio que requiera un alto procesamiento (por ejemplo, multimedia), y un seguimiento del usuario en otras redes IoT a través de la nube. / [CA] La interoperabilitat entre els objectes comunicats és l'objectiu principal de la internet de les coses (IoT). Alguns esforços per aconseguir-ho han generat diverses propostes d'arquitectures, però, encara no s'arriba a un concens. Aquestes arquitectures difereixen en el tipus d'estructura, grau de centralització, algoritme d'encaminament, mètriques d'enrutament, tècniques de descobriment, algoritmes de cerca, segmentació, qualitat de servei i seguretat entre d'altres. Algunes són millors que altres depenent de l'entorn en què es desenvolupen i de el tipus de paràmetre que es faci servir. Les més populars són les orientades a esdeveniments o accions basades en regles. Les quals li han permès entrar al mercat i aconseguir una ràpida massificació. No obstant això, la seva interoperabilitat es basa en aliances entre fabricants per aconseguir la seva compatibilitat. Aquesta solució s'aconsegueix en el núvol amb una plataforma que unifica les diferents marques aliades. Això permet la introducció d'aquestes tecnologies a la vida comuna dels usuaris però no resol problemes d'autonomia ni d'interoperabilitat. A més, no inclou a la nova generació de xarxes intel·ligents basades en coses intel·ligents. L'arquitectura proposada en aquesta tesi, pren els aspectes més rellevants de les quatre arquitectures IoT mes acceptades i les integra en una, separant la capa IoT (comunament present en aquestes arquitectures), en tres capes. A més aquesta pensada en abastar xarxes de proximitat (integrant diferents tecnologies d'interconnexió IoT) i basar el seu funcionament en intel·ligència artificial. Per tant, aquesta proposta augmenta la possibilitat d'aconseguir la interoperabilitat esperada i augmenta la funcionalitat de cada objecte a la xarxa enfocada a prestar un servei a l'usuari. Tot i que el sistema que es proposa inclou el processament d'una intel·ligència artificial, segueix els mateixos aspectes tècnics que les seves antecessores, ja que, la seva operació i comunicació se segueix basant en la capa d'aplicació i transport de la pila de protocol TCP / IP. No obstant això, per tal d'aprofitar els protocols IoT sense modificar el seu funcionament es crea un protocol addicional que s'encapsula i s'adapta a la seva càrrega útil. Es tracta d'un protocol que s'encarrega de descobrir les característiques d'un objecte (DFSP) dividides en funcions, serveis, capacitats i recursos, i les extreu per centralitzar-la en l'administrador de la xarxa (IoT-Gateway). Amb aquesta informació l'IoT-Gateway pot prendre decisions com crear grups de treball autònoms que prestin un servei a l'usuari i encaminar als objectes d'aquest grup que presten el servei. A més de mesurar la qualitat de l'experiència (QoE) de el servei. També administra l'accés a internet i integra a altres xarxes Iot, utilitzant intel·ligència artificial en el núvol. A l'basar-se aquesta proposta en un nou sistema jeràrquic per interconnectar objectes de diferent tipus controlats per AI amb una gestió centralitzada, es redueix la tolerància a fallades i seguretat, i es millora el processament de les dades. Les dades són processats en tres nivells depenent de el tipus de servei i enviats a través d'una interfície. No obstant això, si es tracta de dades sobre les seves característiques aquests no requereixen molt processament, de manera que cada objecte els processa de forma independent, els estructura i els envia a l'administració central. La xarxa IoT basada en aquesta arquitectura té la capacitat de classificar un objecte nou que arribi a la xarxa en un grup de treball sense la intervenció de l'usuari. A més de tenir la capacitat de prestar un servei que requereixi un alt processament (per exemple multimèdia), i un seguiment de l'usuari en altres xarxes IoT a través del núvol. / [EN] Interoperability between communicating objects is the main goal of the Internet of Things (IoT). Efforts to achieve this have generated several architectures' proposals; however, no consensus has yet been reached. These architectures differ in structure, degree of centralisation, routing algorithm, routing metrics, discovery techniques, search algorithms, segmentation, quality of service, and security. Some are better than others depending on the environment in which they perform, and the type of parameter used. The most popular are those oriented to events or actions based on rules, which has allowed them to enter the market and achieve rapid massification. However, their interoperability is based on alliances between manufacturers to achieve compatibility. This solution is achieved in the cloud with a dashboard that unifies the different allied brands, allowing the introduction of these technologies into users' everyday lives but does not solve problems of autonomy or interoperability. Moreover, it does not include the new generation of smart grids based on smart things. The architecture proposed in this thesis takes the most relevant aspects of the four most accepted IoT-Architectures and integrates them into one, separating the IoT layer (commonly present in these architectures) into three layers. It is also intended to cover proximity networks (integrating different IoT interconnection technologies) and base its operation on artificial intelligence (AI). Therefore, this proposal increases the possibility of achieving the expected interoperability and increases the functionality of each object in the network focused on providing a service to the user. Although the proposed system includes artificial intelligence processing, it follows the same technical aspects as its predecessors since its operation and communication is still based on the application and transport layer of the TCP/IP protocol stack. However, in order to take advantage of IoT-Protocols without modifying their operation, an additional protocol is created that encapsulates and adapts to its payload. This protocol discovers the features of an object (DFSP) divided into functions, services, capabilities, and resources, and extracts them to be centralised in the network manager (IoT-Gateway). With this information, the IoT-Gateway can make decisions such as creating autonomous workgroups that provide a service to the user and routing the objects in this group that provide the service. It also measures the quality of experience (QoE) of the service. Moreover, manages internet access and integrates with other IoT-Networks, using artificial intelligence in the cloud. This proposal is based on a new hierarchical system for interconnecting objects of different types controlled by AI with centralised management, reducing the fault tolerance and security, and improving data processing. Data is preprocessed on three levels depending on the type of service and sent through an interface. However, if it is data about its features, it does not require much processing, so each object preprocesses it independently, structures it and sends it to the central administration. The IoT-Network based on this architecture can classify a new object arriving on the network in a workgroup without user intervention. It also can provide a service that requires high processing (e.g., multimedia), and user tracking in other IoT-Networks through the cloud. / González Ramírez, PL. (2022). Interconnection Architecture of Proximity Smart IoE-Networks with Centralised Management [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/181892 / TESIS

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