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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Graphical Glitch Detection in Video Games Using CNNs / Användning av CNNs för att upptäcka felaktiga bilder i videospel

García Ling, Carlos January 2020 (has links)
This work addresses the following research question: Can we detect videogame glitches using Convolutional Neural Networks? Focusing on the most common types of glitches, texture glitches (Stretched, Lower Resolution, Missing, and Placeholder). We first systematically generate a dataset with both images with texture glitches and normal samples.  To detect the faulty images we try both Classification and Semantic Segmentation approaches, with a clear focus on the former. The best setting in classification uses a ShuffleNetV2 architecture and obtains precisions of 80.0%, 64.3%, 99.2%, and 97.0% in the respective glitch classes Stretched, Lower Resolution, Missing, and Placeholder. All of this with a low false positive rate of 6.7%. To complement this study, we also discuss how the models extrapolate to different graphical environments, which are the main sources of confusion for the model, how to estimate the confidence of the network, and ways to interpret the internal behavior of the models. / Detta projekt svarar på följande forskningsfråga: Kan man använda Convolutional Neural Networks för att upptäcka felaktiga bilder i videospel? Vi fokuserar på de vanligast förekommande grafiska defekter i videospel, felaktiga textures (sträckt, lågupplöst, saknas och platshållare). Med hjälp av en systematisk process genererar vi data med både normala och felaktiga bilder. För att hitta defekter använder vi CNN via både Classification och Semantic Segmentation, med fokus på den första metoden. Den bäst presterande Classification-modellen baseras på ShuffleNetV2 och når 80.0%, 64.3%, 99.2% och 97.0% precision på respektive sträckt-, lågupplöst-, saknas- och platshållare-buggar. Detta medan endast 6.7% av negativa datapunkter felaktigt klassifieras som positiva. Denna undersökning ser även till hur modellen generaliserar till olika grafiska miljöer, vilka de primära orsakerna till förvirring hos modellen är, hur man kan bedöma säkerheten i nätverkets prediktion och hur man bättre kan förstå modellens interna struktur.
2

Real-time Anomaly Detection on Financial Data

Martignano, Anna January 2020 (has links)
This work presents an investigation of tailoring Network Representation Learning (NRL) for an application in the Financial Industry. NRL approaches are data-driven models that learn how to encode graph structures into low-dimensional vector spaces, which can be further exploited by downstream Machine Learning applications. They can potentially bring a lot of benefits in the Financial Industry since they extract in an automatic way features that can provide useful input regarding graph structures, called embeddings. Financial transactions can be represented as a network, and through NRL, it is possible to extract embeddings that reflect the intrinsic inter-connected nature of economic relationships. Such embeddings can be used for several purposes, among which Anomaly Detection to fight financial crime.This work provides a qualitative analysis over state-of-the-art NRL models, which identifies Graph Convolutional Network (ConvGNN) as the most suitable category of approaches for Financial Industry but with a certain need for further improvement. Financial Industry poses additional challenges when modelling a NRL solution. Despite the need of having a scalable solution to handle real-world graph with considerable dimensions, it is necessary to take into consideration several characteristics: transactions graphs are inherently dynamic since every day new transactions are executed and nodes can be heterogeneous. Besides, everything is further complicated by the need to have updated information in (near) real-time due to the sensitivity of the application domain. For these reasons, GraphSAGE has been considered as a base for the experiments, which is an inductive ConvGNN model. Two variants of GraphSAGE are presented: a dynamic variant whose weights evolve accordingly with the input sequence of graph snapshots, and a variant specifically meant to handle bipartite graphs. These variants have been evaluated by applying them to real-world data and leveraging the generated embeddings to perform Anomaly Detection. The experiments demonstrate that leveraging these variants leads toimagecomparable results with other state-of-the-art approaches, but having the advantage of being suitable to handle real-world financial data sets. / Detta arbete presenterar en undersökning av tillämpningar av Network Representation Learning (NRL) inom den finansiella industrin. Metoder inom NRL möjliggör datadriven kondensering av grafstrukturer till lågdimensionella och lätthanterliga vektorer.Dessa vektorer kan sedan användas i andra maskininlärningsuppgifter. Närmare bestämt, kan metoder inom NRL underlätta hantering av och informantionsutvinning ur beräkningsintensiva och storskaliga grafer inom den finansiella sektorn, till exempel avvikelsehantering bland finansiella transaktioner. Arbetet med data av denna typ försvåras av det faktum att transaktionsgrafer är dynamiska och i konstant förändring. Utöver detta kan noderna, dvs transaktionspunkterna, vara vitt skilda eller med andra ord härstamma från olika fördelningar.I detta arbete har Graph Convolutional Network (ConvGNN) ansetts till den mest lämpliga lösningen för nämnda tillämpningar riktade mot upptäckt av avvikelser i transaktioner. GraphSAGE har använts som utgångspunkt för experimenten i två olika varianter: en dynamisk version där vikterna uppdateras allteftersom nya transaktionssekvenser matas in, och en variant avsedd särskilt för bipartita (tvådelade) grafer. Dessa varianter har utvärderats genom användning av faktiska datamängder med avvikelsehantering som slutmål.

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