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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Vyhledávač údajů ve webových stránkách / Web page data figure finder

Janata, Dominik January 2016 (has links)
The thesis treats automatic extraction of semantic data from Web pages. Within this broad problem, it focuses on finding values of data figures within the page presenting certain entity (e.g. price of a laptop). The main idea we wanted to evaluate is that a figure can be found using its context in the page: the words that surround it and values of the attributes of the containing HTML tags, class attribute in particular. Our research revealed there are two types of contemporary solutions of this problem: either the author of the Web page must inline semantic information inside the markup of the page or there are commercial tools that can be trained to parse a particular page format (targetting pages from a single Web domain). We examined the possibilities of developing a general solution that would - for given entity - find its properties across the Web domains using text analysis and machine learning. The naïve algorithm had about 30% accuracy, the lear- ning algorithms had the accuracy between 40 and 50% in finding the properties. Despite the accuracy is not acceptable for a final solution, we believe it confirms the potential of the idea. Keywords: Web pages data extraction 1
92

Extrakce dat z webu / Web Data Extraction

Novella, Tomáš January 2016 (has links)
Creation of web wrappers (i.e programs that extract data from the web) is a subject of study in the field of web data extraction. Designing a domain-specific language for a web wrapper is a challenging task, because it introduces trade-offs between expressiveness of a wrapper's language and safety. In addition, little attention has been paid to execution of a wrapper in restricted environment. In this thesis, we present a new wrapping language -- Serrano -- that has three goals in mind. (1) Ability to run in restricted environment, such as a browser extension, (2) extensibility, to balance the tradeoffs between expressiveness of a command set and safety, and (3) processing capabilities, to eliminate the need for additional programs to clean the extracted data. Serrano has been successfully deployed in a number of projects and provided encouraging results. Powered by TCPDF (www.tcpdf.org)
93

Počítačová hra demonstrující 3D vizualizační možnosti dnešních internetových prohlížečů / A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers

Pagáč, Jakub January 2021 (has links)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
94

Testovací Lhota / Practiceville

Res, Martin January 2021 (has links)
The subject of the thesis is designing and implementing web application, which visualizes the impacts of alternative land use in a model village and its surroundings, pointing out possible advantages, disadvantages and risks of different land uses. The user is able to place buildings on the map and choose between different approaches to agriculture, forestry, water managment etc. The application visualizes the impact of users decisions in response.
95

Systém pro správu simulátorů / Simulator Management System

Ragulin, Ievgen January 2015 (has links)
The thesis discusses the basics of flight simulation, systems for flight data visualization and management of flight data. The aim of the work is designing a system for simulator management, providing a capability for displaying and controlling a current state of simulators, flight and navigation data.
96

Zobrazení 3D scény ve webovém prohlížeči / 3D Graphics in Web Browser

Kuželová, Ludmila January 2012 (has links)
The thesis deals with the creation of a three-dimensional virtual view with the use of the new WebGL standard in combination with O3D javascript framework. The result is freely available web application which generates a virtual tour of sent series of photographs. Afterwards, the photographs are processed by the server, which on the basis of found corresponding points creates 3D scene. The application is based on a freeware application Bundler [40] which is used for identifying 3D points in uploaded photographs and related cameras (the places from which the photographs were taken). Bundler outputs are processed by Jetty web server with the use of Java script. At this point, all data required for the creation of a view are gathered. The display of the final result is then realized via HTML5, CSS, WebGL and Javascript using O3D.
97

Multimediální přehrávač ovládaný gesty lidské ruky / Multimedia player controlled by hand gestures.

Novotný, Luděk January 2016 (has links)
This diploma thesis deals with the hand gesture detector. Theoretical part is devoted to the discussion of current segmentation and detection methods. They were chosen those, which would work best as the controlling methods of multimedia player. The proposed algorithm is described with the help of flowcharts. Detector is written in Java language with the use of OpenCV library. Background subtraction segmentation method and convex hull approximation are used for gesture detection. Detector can distinguish between six gestures and track the center of palm. Finally, the detector was connected with proposed and implemented document, image and multimeda files browser.
98

Vizualizace vícerozměrných dat pomocí webových technologií / Visualization of multidimensional data using web technologies

Burian, Vojtěch January 2016 (has links)
Scope of this work is the problematic of data visualization. Data visualization is a useful tool to present and gather new information and thus get to better decisions. In theoretical part, data analysis topics are dealt with. Then specific types of graphs are listed and explained, and in next part problems with graph creation are pinpointed. Basics of graphic and web design are also mentioned. Practical part is focused on visualization of data of processed results of speech analysis, gathered from patients with Parkinson disease. Because majority of people in medical industry do not have, or is not able to work with specialized software (such as Matlab), outputs in HTML table and SVG format were created based on Python programming language. Both these parts are accommodated into webpage, which can be easily opened in web browser installed in most of computers regardless of operation system used.
99

Zobrazení volumetrických dat ve webovém prohlížeči / Rendering Volumetric Data in Web Browser

Fisla, Jakub January 2016 (has links)
This thesis discusses rendering capabilities of web browsers of accelerated 3D scene rendering. It specifically deals with direct volumetric medical data visualization. It focuses on the usage of ray casting algorithm, its quality and its realistic rendering options. One of the goals was to create an application that demonstrates the ability to render three-dimensional volume data in a web browser using WebGL. The application is written in JavaSript and its 3D rendering core uses the Three.js library.
100

Mobile HTML5: Efficiency and Performance of WebSockets and Server-Sent Events

Estep, Eliot January 2013 (has links)
The advent of HTML5 (Hyper Text Markup Language revision 5) technologies are re-standardizing the web and paving the way for a new breed of real-time web applications. This has great potential for mobile browsers that are now supporting protocols such as WebSocket and Server-Sent Events (SSE). These protocols can provide ecient real-time communication in a scalable manner, especially for \always-on" applications requiring persistent connections that are now widely used. Mobile devices are inherently restricted due to their limited battery power and require frequent charging. Therefore, experimentation that potentially promotes breakthroughs in mobile energy eciency is useful at this time. Extensive measurements were conducted over 3G, 4G, and WiFi networks to analyze the performance of WebSocket and SSE across a variety of popular mobile devices, browsers, and platforms. Devices were connected to a power monitor for a precise understanding of the energetic effects of keep-alive mechanisms and their overall effects on long-lasting connectivity. The results reveal that application level keep-alive mechanisms are not necessary to sustain the connections indefinitely, given proper server and network congurations. However, to avoid timeouts and to detect prematurely disconnected clients, keep-alive exchanges are necessary and useful in practice. The effects of short and long keep-alive interval values are examined in detail for all devices. Browser performance varies widely as no browser was completely successful for both WebSocket and SSE tests. Further improvements in mobile browser support for these technologies will be necessary to reach the full potential of real-time applications in the future. / Tillkomsten av HTML5 (Hyper Text Markup Language revision 5) teknik är åter standardisera webben och bana väg för en ny typ av realtid webbapplikationer. Detta har stor potential för mobila webbläsare som nu stödjer protokoll såsom WebSocket och Server-Sent Events (SSE). Dessa protokoll kan ge effektiv kommunikation i realtid på ett skalbart sätt, särskilt för \alltid-på" applikationer som kräver beständiga anslutningar som nu används i stor utsträckning. Mobila enheter är i sig begränsade på grund av deras begränsade batteri och kräver frekvent laddning. Därför är experiment som potentiellt främjar genombrott i mobil energie ektivitet användbar vid denna tid. Omfattande mätningar utfördes över 3G, 4G och WiFi-nätverk för att analysera resultatet for Web-Socket och SSE över en variation av populära mobila enheter, webbläsare och plattformar. Enheter var ansluten till en monitor för en exakt förståelse av de energiska effekter keep-alive-mekanismer och deras samlade effekter på långvarig anslutning. Resultaten visar att applikationsnivå keep-alive-mekanismerna är inte nödvändigt att upprätthålla anslutningarna på obestämd tid, ges rätt server och konfigurationer nätverk. Men för att undvika timeout och att upptäcka tidigt frånkopplade klienter, keep-alive-börser är nödvändiga och användbara i praktiken. Effekterna av korta och långa keep-alive intervallvärdena granskas i detalj för alla enheter. Browser prestanda varierar kraftigt eftersom ingen webbläsare var helt lyckat för både WebSocket och SSE tester. Ytterligare förbättringar av mobila webbläsare stöd för denna teknik kommer att vara nödvändigt för att uppnå den fulla potentialen av realtidsapplikationer i framtiden.

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