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A Mobile Deaf-to-hearing communication aid for medical diagnosisMutemwa, Muyowa January 2011 (has links)
>Magister Scientiae - MSc / Many South African Deaf people use their mobile phones for communication with SMSs yet they would prefer to converse in South African Sign Language. Deaf people with a capital `D' are different from deaf or hard of hearing as they primarily use sign language to communicate. This study explores how to design and evaluate a prototype that will allow a Deaf person using SASL to tell a hearing doctor how s/he is feeling and provide a way for the doctor to respond. A computer{based prototype was designed and evaluated with the Deaf people in a previous study. Results from the user trial of the computer{based mock{up indicated that Deaf users would like to see the prototype on a cell phone. Those user trial results, combined with our own user survey results conducted with Deaf people, are used as requirements. We built a prototype for a mobile phone browser by embedding SASL videos inside XHTML pages using Adobe Flash. The prototype asks medical questions using SASL videos. These questions are arranged in an organized way that helps in identifying a medical problem. The answers to the questions are then displayed in English and shown to the doctor on the phone. A content authoring tool was also designed and implemented. The content authoring tool is used for populating the prototype in a context free manner allowing for plug and play scenarios such as a doctor's office, Department of Home A airs or police station. A focus group consisting of Deaf people was conducted to help in the design and pilot trial of the system. A final user trial was conducted with more than thirty Deaf people and the results are presented and analyzed. Data is collected with questionnaires, semi-structured interviews and video recordings. The results indicate that most of the Deaf people found the system easy to learn, easy to navigate through, did not get lost and understood the sign language in the videos on the mobile phone. The hand gestures and facial expressions on the sign language videos were clear. Most of them indicated they would like to use the system for free, and that the system did not ask too many questions. Most of them were happy with the quality of the sign language videos on the mobile phone and would consider using the system in real life. Finally they felt their private information was safe while using the system. Many South African Deaf people use their mobile phones for communication with SMSs yet they would prefer to converse in South African Sign Language. Deaf people with a capital `D' are different from deaf or hard of hearing as they primarily use sign language to communicate. This study explores how to design and evaluate a prototype that will allow a Deaf person using SASL to tell a hearing doctor how s/he is feeling and provide a way for the doctor to respond. A computer{based prototype was designed and evaluated with the Deaf people in a previous study. Results from the user trial of the computer{based mock{up indicated that Deaf users would like to see the prototype on a cell phone. Those user trial results, combined with our own user survey results conducted with Deaf people, are used as requirements. We built a prototype for a mobile phone browser by embedding SASL videos inside XHTML pages using Adobe Flash. The prototype asks medical questions using SASL videos. These questions are arranged in an organized way that helps in identifying a medical problem. The answers to the questions are then
displayed in English and shown to the doctor on the phone. A content authoring tool was also designed and implemented. The content authoring tool is used for populating the prototype in a context free manner allowing for plug and play scenarios such as a doctor's office, Department of Home A airs or police station. A focus group consisting of Deaf people was conducted to help in the design and pilot trial of the system. A final user trial was conducted with more than thirty Deaf people and the results are presented and analyzed. Data is collected with questionnaires, semi-structured interviews and video recordings. The results indicate that most of the Deaf people found the system easy to learn, easy to navigate through, did not get lost and understood the sign language in the videos on the mobile phone. The hand gestures and facial expressions on the sign language videos were clear. Most of them indicated they would like to use the system for free, and that the system did not ask too many questions. Most of them were happy with the quality of the sign language videos on the mobile phone and would consider using the system in real life. Finally they felt their private information was safe while using the system. / South Africa
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Mitteilungen des URZ 1/2003Ziegler,, Richter,, Riedel,, Hille, 10 March 2003 (has links)
Mitteilungen des URZ 1/2003
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Development of a framework for creating cross-platform TV HTML5 applicationsEilert, Rickard January 2015 (has links)
When developing HTML5 applications for TV platforms, the TV platforms provide, in addition to standardHTML5 functionality, also extra APIs for TV-specific features. These extra APIs differ between TVplatforms, and that is a problem when developing an application targeting several platforms. This thesis hasexamined if it is possible to design a framework which provides the developer with one API that works formany platforms by wrapping their platform-specific code. The answer is yes. With success, platform-specificfeatures including: TV remote control input, video, volume, Internet connection status, TV channel streamsand EPG data have been harmonised under an API in a JavaScript library. Furthermore, a build systempackages the code in the way the platforms expect. The framework eases the development of TV platformHTML5 applications. At the moment, the framework supports the Pace, PC and Samsung Smart TVplatforms, but it can be extended with more TV platform back-ends. / Lorsque l’on développe des applications HTML5 pour des plateformes TV, les plateformes TV fournissent,en plus de la fonctionnalité standard d'HTML5, des APIs supplémentaires pour les particularités d'une TV.Ces APIs supplémentaires diffèrent entre les plateformes TV, et ceci cause un problème lors dudéveloppement d’une application pour plusieurs plateformes. Cette thèse a fait l’examen de la possibilité deconcevoir un cadre d'applications qui fournit au concepteur une API qui peut servir à plusieurs plateformes,cachant le code spécifique de celles-ci. La réponse est oui. On a réussi à harmoniser : l’entrée de latélécommande, le lecteur vidéos, le volume, la connexion Internet, le flux TV et leurs données GPE, dans uneAPI qui réside dans une bibliothèque JavaScript. En outre, un système de compilation met le code d’unemanière dont la plateforme peut comprendre. Le cadre d'applications facilite le développement d'applicationsHTML5 des plateformes TV. Pour le moment, le cadre d'applications peut supporter la Pace, le PC et laplateforme de Samsung Smart TV, mais il peut également fonctionner avec d'autres plateformes TV. / Wenn man HTML5-Anwendungen für TV-Plattformen entwickelt, stellen die Plattformen neben denStandardfunktionalitäten von HTML5 auch extra APIs für TV spezifische Features zur verfügung. Diesezuzätzlichen APIs unterscheiden zwischen TV-Plattformen und das ist ein Problem bei der Entwicklung vonAnwendungen, die auf mehreren Plattformen laufen sollen. Diese These untersucht, ob es möglich ist, einFramework zu entwerfen, dass dem Entwickler eine API bereitstellt, welche für mehrere Plattformenfunktioniert, indem deren Plattform spezifischer Code verpackt wird. Die Antwort ist ja. Das Frameworkharmonisiert: Fernbedienungeingabe, Video, Volumen, Internet-Anschlussstatus, Fensehkanalstreams undelektronische Programmführer, zu einer gemeinsamen JavaScript-Bibliothek-API. Weiterhin verpackt einbuild system den Code so, wie es die Plattform erwartet. Das Framework erleichtert die Entwicklung vonHTML5-Applikationen für TV-Plattformen. Im Moment deckt das Framework: Pace-, PC- und SamsungSmart TV-Plattformen, aber es kann mit weiteren TV-Plattformen erweitert werden. / Quando si sviluppano delle applicazioni HTML5 per le piattaforme TV, quest'ustime offrono, oltre allafunzionalità comune di HTML5, anche APIs addizionali per funzionalità specifiche della TV. Queste APIsaddizionali differiscono tra le varie piattaforme TV e questo è un problema quando si sviluppaun'applicazione che funzioni per ciascuna piattaforma. Il presente lavoro esamina la possibilità di progettareun framework che fornisca allo sviluppatore una sola API, la quale sia funzionante per molte piattaforme esia idonea a nascondere il codice specifico di ciascuna di esse. La risposta è sì. Il framework fonde:l'immissione del telecomando, il video, il volume, lo stato della connessione Internet, i flussi dei canali TV edei dati della guida elettronica dei programmi, all'interno di una API secondo il modello di una libreriaJavaScript. Inoltre, il sistema di compilazione crea un pacchetto del codice nel modo in cui le piattaforme siaspettano. Il framework facilita lo sviluppo di applicazioni HTML5 per le piattaforme TV. Al momento, ilframework sostiene le seguenti piatteforme: Pace, PC e Samsung Smart TV, ma può essere esteso anche adaltre. / När man utvecklar HTML5-applikationer för TV-plattformar, finns utöver HTML5s standardfunktionalitet,även extra APIer för att komma åt TV-specifika funktioner. Dessa extra APIer skiljer sig åt mellan TV-plattformar, och det är ett problem när man utvecklar en applikation för många plattformar. Dettaexamensarbete har undersökt om det är möjligt att designa ett ramverk som förser utvecklaren med ett APIsom fungerar för många plattformar genom att wrappa deras plattformsspecifika kod. Svaret är ja. Ramverketharmoniserar: fjärrkontrollsindata, video, volym, internetförbindelse, TV-kanalströmmar och deras TV-tablåer, till ett gemensamt JavaScript-bibliotek-API. Vidare paketerar ett byggsystem koden på de sätt somplattformarna förväntar sig. Ramverket underlättar utveckling av HTML5-applikationer för TV-plattformar.För tillfället stöder ramverket plattformarna: Pace, PC och Samsung Smart TV, men det kan breddas med flerTV-plattformar.
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Vyhledávač údajů ve webových stránkách / Web page data figure finderJanata, Dominik January 2016 (has links)
The thesis treats automatic extraction of semantic data from Web pages. Within this broad problem, it focuses on finding values of data figures within the page presenting certain entity (e.g. price of a laptop). The main idea we wanted to evaluate is that a figure can be found using its context in the page: the words that surround it and values of the attributes of the containing HTML tags, class attribute in particular. Our research revealed there are two types of contemporary solutions of this problem: either the author of the Web page must inline semantic information inside the markup of the page or there are commercial tools that can be trained to parse a particular page format (targetting pages from a single Web domain). We examined the possibilities of developing a general solution that would - for given entity - find its properties across the Web domains using text analysis and machine learning. The naïve algorithm had about 30% accuracy, the lear- ning algorithms had the accuracy between 40 and 50% in finding the properties. Despite the accuracy is not acceptable for a final solution, we believe it confirms the potential of the idea. Keywords: Web pages data extraction 1
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Extrakce dat z webu / Web Data ExtractionNovella, Tomáš January 2016 (has links)
Creation of web wrappers (i.e programs that extract data from the web) is a subject of study in the field of web data extraction. Designing a domain-specific language for a web wrapper is a challenging task, because it introduces trade-offs between expressiveness of a wrapper's language and safety. In addition, little attention has been paid to execution of a wrapper in restricted environment. In this thesis, we present a new wrapping language -- Serrano -- that has three goals in mind. (1) Ability to run in restricted environment, such as a browser extension, (2) extensibility, to balance the tradeoffs between expressiveness of a command set and safety, and (3) processing capabilities, to eliminate the need for additional programs to clean the extracted data. Serrano has been successfully deployed in a number of projects and provided encouraging results. Powered by TCPDF (www.tcpdf.org)
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Počítačová hra demonstrující 3D vizualizační možnosti dnešních internetových prohlížečů / A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet BrowsersPagáč, Jakub January 2021 (has links)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
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Testovací Lhota / PracticevilleRes, Martin January 2021 (has links)
The subject of the thesis is designing and implementing web application, which visualizes the impacts of alternative land use in a model village and its surroundings, pointing out possible advantages, disadvantages and risks of different land uses. The user is able to place buildings on the map and choose between different approaches to agriculture, forestry, water managment etc. The application visualizes the impact of users decisions in response.
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Systém pro správu simulátorů / Simulator Management SystemRagulin, Ievgen January 2015 (has links)
The thesis discusses the basics of flight simulation, systems for flight data visualization and management of flight data. The aim of the work is designing a system for simulator management, providing a capability for displaying and controlling a current state of simulators, flight and navigation data.
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Zobrazení 3D scény ve webovém prohlížeči / 3D Graphics in Web BrowserKuželová, Ludmila January 2012 (has links)
The thesis deals with the creation of a three-dimensional virtual view with the use of the new WebGL standard in combination with O3D javascript framework. The result is freely available web application which generates a virtual tour of sent series of photographs. Afterwards, the photographs are processed by the server, which on the basis of found corresponding points creates 3D scene. The application is based on a freeware application Bundler [40] which is used for identifying 3D points in uploaded photographs and related cameras (the places from which the photographs were taken). Bundler outputs are processed by Jetty web server with the use of Java script. At this point, all data required for the creation of a view are gathered. The display of the final result is then realized via HTML5, CSS, WebGL and Javascript using O3D.
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Multimediální přehrávač ovládaný gesty lidské ruky / Multimedia player controlled by hand gestures.Novotný, Luděk January 2016 (has links)
This diploma thesis deals with the hand gesture detector. Theoretical part is devoted to the discussion of current segmentation and detection methods. They were chosen those, which would work best as the controlling methods of multimedia player. The proposed algorithm is described with the help of flowcharts. Detector is written in Java language with the use of OpenCV library. Background subtraction segmentation method and convex hull approximation are used for gesture detection. Detector can distinguish between six gestures and track the center of palm. Finally, the detector was connected with proposed and implemented document, image and multimeda files browser.
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