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Forhåbninger og skuffelser i kvindeerhvervene : kvinders møde med ny teknologi og organisatorisk forandring / Hopes and disappointments in female-occupations : women's meeting with new technology and organizational changeSchreiber, Trine January 1994 (has links)
In the meeting between women from office- and library work and the computer technology and organizational changes, different actions were found. The purpose of the thesis is to analyse this meeting to consider the situation of the employed when computer technology and new organization are implemented, to discuss the importance of prior social and working life with regard to the understanding of the meeting and to address the working conditions in the 1980s with special attention to women. The starting point for the analysis of the meeting is an empirical study. The study uses qualitative data from interviews with 30 women. 24 women expresses criticism, 6 expresses consent, with the renewals. The analysis has three levels. At the first level the contents of the interviews are described. At the second level, from a theory of action, criticism and consent are considered for both foundations and forms of action. At the third level these forms of action are discussed in relation to a list of historical conditions for the social and working life of women generally. The thesis shows, firstly, that in the criticism and the consent there are three forms of action. These are the department-based form of action, the solidarity form and the individual form. Secondly, that in light of the socio-historical structures it becomes possible to see the three forms of action as three types of interest for development of work and organization. Thus behind both criticism and consent there is an interest in development and change. In the context of the socio-historical perspectives this interest is emphasized. The thesis shows, thirdly, that both the hopes and the disappointments of womens prior working life are reproduced in the 1980s. Lastly, that the forms of action and the types of interest reflect the limited possibilities for women in the female-occupations to change their position in the working life. / digitalisering@umu
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Connecting Creativity, Technology, and Communities of Practice: Exploring the Efficacy of Technological Tools in Support of Creative InnovationDixon, Julie S. 28 February 2011 (has links)
Creativity is increasingly becoming both an important issue in our rapidly changing society, and a popular subject of research. Research findings are beginning to conceptualize creativity as a much more complex process and studies are now focusing on the effects of social interaction and collaborative efforts on creativity as well as the potential impact of technology on collaboration and the creative process itself.
This study looks at the influence of both collaboration and technology on the creative process to develop a clearer picture of the way in which they intersect. Due to the complexity of this study, two theoretical frameworks (Communities of Practice and Genex Framework) have been employed to inform the development of the study and to assist in contextualizing the results.
To this end, this mixed-methods study collected data both from fashion design students enrolled in the third year of a Bachelor of Fashion Design program, and from their faculty. Data gathering methods included personal semi-structured interviews with both students (n = 13) and faculty (n = 9) and an online questionnaire with a larger group of students (n = 65).
The research questions that framed this study focus on developing an initial understanding of the creative process as experienced by these students and then exploring in depth the ways that collaboration and working in community affect the creative process, as well as the impact of technology in supporting both creativity and collaboration.
Results suggest that technology was indeed a valuable support in the creative process through its ability to facilitate particular kinds of collaborative practices, including brainstorming, developing and sharing ideas, and giving and receiving feedback. Such practices directly affected the creative process by enhancing the development of more professional sketches as well as facilitating the collaborative efforts of the members of the design community.
Finally, the implications of these results for curriculum design and the appropriate choice of pedagogical approaches are discussed. The results presented will help to support curriculum designers and instructors who seek to encourage creative endeavour to focus on effective technological tools as well as strategies that promote collaboration and a sense of community in order to achieve these ends.
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Connecting Creativity, Technology, and Communities of Practice: Exploring the Efficacy of Technological Tools in Support of Creative InnovationDixon, Julie S. 28 February 2011 (has links)
Creativity is increasingly becoming both an important issue in our rapidly changing society, and a popular subject of research. Research findings are beginning to conceptualize creativity as a much more complex process and studies are now focusing on the effects of social interaction and collaborative efforts on creativity as well as the potential impact of technology on collaboration and the creative process itself.
This study looks at the influence of both collaboration and technology on the creative process to develop a clearer picture of the way in which they intersect. Due to the complexity of this study, two theoretical frameworks (Communities of Practice and Genex Framework) have been employed to inform the development of the study and to assist in contextualizing the results.
To this end, this mixed-methods study collected data both from fashion design students enrolled in the third year of a Bachelor of Fashion Design program, and from their faculty. Data gathering methods included personal semi-structured interviews with both students (n = 13) and faculty (n = 9) and an online questionnaire with a larger group of students (n = 65).
The research questions that framed this study focus on developing an initial understanding of the creative process as experienced by these students and then exploring in depth the ways that collaboration and working in community affect the creative process, as well as the impact of technology in supporting both creativity and collaboration.
Results suggest that technology was indeed a valuable support in the creative process through its ability to facilitate particular kinds of collaborative practices, including brainstorming, developing and sharing ideas, and giving and receiving feedback. Such practices directly affected the creative process by enhancing the development of more professional sketches as well as facilitating the collaborative efforts of the members of the design community.
Finally, the implications of these results for curriculum design and the appropriate choice of pedagogical approaches are discussed. The results presented will help to support curriculum designers and instructors who seek to encourage creative endeavour to focus on effective technological tools as well as strategies that promote collaboration and a sense of community in order to achieve these ends.
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Robot-based haptic perception and telepresence for the visually impairedPark, Chung Hyuk 28 June 2012 (has links)
With the advancements in medicine and welfare systems, the average life span of modern human beings is expanding, creating a new market for elderly care and assistive technology. Along with the development of assistive devices based on traditional aids such as voice-readers, electronic wheelchairs, and prosthetic limbs, a robotic platform is one of the most suitable platforms for providing multi-purpose assistance in human life. This research focuses on the transference of environmental perception to a human user through the use of interactive multi-modal feedback and an assistive robotic platform. A novel framework for haptic telepresence is presented to solve the problem, and state-of-the-art methodologies from computer vision, haptics, and robotics are utilized.
The objective of this research is to design a framework that achieves the following: 1) This framework integrates visual perception from heterogeneous vision sensors, 2) it enables real-time interactive haptic representation of the real world through a mobile manipulation robotic platform and a haptic interface, and 3) it achieves haptic fusion of multiple sensory modalities from the robotic platform and provides interactive feedback to the human user. Specifically, a set of multi-disciplinary algorithms such as stereo-vision processes, three-dimensional (3D) map-building algorithms, and virtual-proxy based haptic volume representation processes will be integrated into a unified framework to successfully accomplish the goal. The application area of this work is focused on, but not limited to, assisting people with visual impairment with a robotic platform by providing multi-modal feedback of the environment.
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The effect of a dynamic technological learning environment on the geometry conceptualisation of pre-service mathematics teachers / by Jeannette KotzeKotze, Jeannette January 2006 (has links)
Traditionally, geometry at school starts on a formal level, largely ignoring prerequisite skills
needed for formal spatial reasoning. Ignoring that geometry conceptualisation has a sequential
and hierarchical nature, causes ineffective teaching and learning with a long lasting inhibiting
influence on spatial development and learning.
One of the current reform movements in mathematics education is the appropriate use of
dynamic computer technology in the teaching and learning of mathematics. Concerning
mathematics education, the lecturers may involve the introduction of both dynamic computer
technology and mathematics in meaningful contexts that will enable interplay between the two.
Pre-service mathematics teachers (PMTs) can be encouraged to become actively involved in
their learning and, therefore, less frustrated in their study orientation in mathematics. Therefore,
such learning environments may be essential to enhance the conceptual understanding of
PMTs.
To be able to reach their eventual learners, PMTs' own conceptual understanding of geometry
should be well developed. When PMTs have conceptual understanding of a mathematical
procedure, they will perceive this procedure as a mathematical model of a problem situation,
rather than just an algorithm.
This study aimed at investigating the effect of a technologically enhanced learning environment
on PMTs' understanding of geometry concepts and their study orientation in mathematics, as
prerequisite for deep conceptualisation.
A combined quantitative and qualitative research approach was used. The quantitative
investigation employed a pre-experimental one-group pre-test post-test design. A Mayberry-type
test was used to collect data with regard to PMTs' conceptualisation of geometry concepts,
while the Study Orientation in Mathematics (SOM) questionnaire was used to collect data with
regard their study orientation in mathematics. The qualitative investigation employed
phenomenological interviews to collect supplementary information about the participating PMTs'
experiences and assessment of the influence of the use of the dynamic software Geometer's Sketchpad (GSP) on their learning and conceptualisation of geometry concepts. During post-testing the participating group of PMTs achieved practically significantly higher
scores in the Mayberry-type test, as well as in all fields of the SOM questionnaire. Results seem
to indicate that PMTs gained significantly in the expected high levels of conceptualisation, as
well as high degrees of acquisition of those levels during the intervention programme. The main
conclusion of the study is that a technologically enhanced learning environment (such as GSP)
can be successfully utilised to significantly enhance PMTs' conceptualisation and study
orientation, as prerequisite for deep conceptualisation, in geometry. / Thesis (M.Ed.)--North-West University, Potchefstroom Campus, 2006
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Processo formativo de professores de Matemática: práticas reflexivas para a utilização da informática / Formative process of math teachers: reflexive practices for the use of informaticsZeraik, Suelen Masson 10 December 2014 (has links)
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Previous issue date: 2014-12-10 / Financiadora de Estudos e Projetos / The purpose of this research is to understand the formative process developed in a group of mathematics teachers guided in the use of computers inclusion in their pedagogical practices. The question that guided the development of the research was: What are characteristics emerge from the formative process in a collaborative group of mathematics teachers to use computers in their teaching? This research is qualitative, of type participant observation. The data collection was carried out face of meetings a collaborative group of math study entitled Collaborative Study in Mathematics Education Group (CSMEG). Discussions of audio recorded meetings were used; oral and written narratives on the teaching practice; activity of scripts built out from the work proposal with the use of information technology and e-mails from the group on the profile and individual graduation and the sharing activities. For the analysis, we used the theoretical reference on teacher education, especially on reflective practice, collaborative groups and information technology in mathematics teaching. The reading of the data allowed to establish a guiding axis that highlights aspects of content and reflexive dynamics found both in the preparation of mathematical activities and in developing classroom environments with computer technology. From the discussion of the shaft were constructed three categories of analysis: 1. The computer technology insertion on collaborative group; 2. The computer technology insertion on mathematics education; and 3 Reflective practices on collaborative group. The results indicate that the pedagogical practice needs to be the starting point of reflective learning process, as shown in the proposed content and collective choices of the group during construction activities. The computer technology insertion's potentiality of visualizing and development of activities help on exploiting and relations of mathematical concepts. The elaboration of activities with the use of computer technology directed to individual interests contribute to the redefinition of the mathematical concepts and knowledge of the practice. Moreover, the reflective discussions that permeated the elaborations of the activities with the use of computer helped the teachers analyze and build meaningful activities with a look at content, to the student and to their knowledge. / O objetivo dessa pesquisa é compreender o processo formativo desenvolvido em um grupo de professores de matemática pautados na inserção do uso da informática em suas práticas pedagógicas. A questão que norteou o desenvolvimento da pesquisa foi: Quais as características que emergem do processo formativo em um grupo colaborativo de professores de matemática para utilizarem o computador na sua prática pedagógica? Esta pesquisa é qualitativa, do tipo observação participante. A coleta de dados se deu a partir dos encontros presenciais de um grupo colaborativo de estudo de matemática intitulado Grupo Colaborativo de Estudos em Educação Matemática (GCEEM). Foram utilizadas as discussões audiogravadas dos encontros; narrativas orais e escritas sobre a prática docente; roteiros de atividade construídos a partir da proposta de trabalho com o uso da informática e e-mails do grupo sobre o perfil e formação individual dos participantes e o compartilhamento das atividades. Para a análise foram utilizados o referencial teórico sobre formação de professores, em especial sobre prática reflexiva, grupos colaborativos e a tecnologia da informática no ensino de matemática. A leitura dos dados permitiu estabelecer um eixo norteador que destaca os aspectos de conteúdo e dinâmicas reflexivas encontradas tanto na elaboração das atividades matemáticas quanto no desenvolvimento em ambientes de sala de aula com a tecnologia de informática. A partir da discussão do eixo construímos três categorias de análise: 1. A inserção da informática no grupo colaborativo; 2. A inserção da informática no ensino de matemática e 3. Práticas reflexivas no grupo colaborativo. Os resultados indicam que a prática pedagógica necessita ser o ponto inicial do processo formativo reflexivo, como apresentado nas propostas de conteúdos e opções coletivas do grupo durante a construção das atividades. A potencialidade da inserção da informática para a visualização e desenvolvimento de atividades auxiliam nas explorações e relações dos conceitos matemáticos. A elaboração de atividades com o uso da informática direcionadas aos interesses individuais contribuem para a ressignificação dos conceitos matemáticos e para os conhecimentos da prática. As discussões reflexivas que permearam as elaborações das atividades com o uso da informática contribuíram para que os professores analisassem e construíssem atividades significativas com um olhar para o conteúdo, para o aluno e para seus saberes
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V?deo-aula de hist?ria da matem?tica: uma possibilidade did?tica para o ensino de matem?ticaMachado, Benedito Fialho 25 January 2011 (has links)
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Previous issue date: 2011-01-25 / In this work we are disagreeing with the possibility of production and of the use
of video-class for the disciplines of history of mathematics by the teachers of
elementary e middle school as a way to contribute to the development of their
classes. Our goal is to provide to the mathematics teachers the option of
connecting social, scientific, cognitive, and didactic aspects of topics in math
thoughts to their students. That shall be based in the presence of mathematics in
the history of humanity. Thus, we consider possible that teachers and their
students can link and relate mathematics to other sciences, education culture, and
reflect about the many ways of represent them, as well as the patters of
organization of nature and of culture. In this way, they shall be able to observe
and interpret situations that involve mathematical questions associated to the
various means of historic-epistemological studies already done by other
researchers and scholars in the field of history of mathematics who works in
creating video-classes. In addition to that, we can use all the available media in
order to give edifying dynamics to the mathematical formulations established
throughout history. In this sense, we are based and focused on the objectives,
which are sustained by educational computer technology, techniques for video
making, as well as mathematical teaching proposals and the historical inquiring
made by Mendes (2001, 2009a, 2009b). The validating experimentation allowed
us to conclude that the techniques we used in the production of the history of
mathematics video-classes proved they to be valid ones. They are able to be
executed with the minimum of technological resources. In addition, they have
the same efficacy as far as classroom use / Neste trabalho, discorremos sobre a possibilidade da produ??o e do uso de
v?deo-aulas de hist?ria da matem?tica por professores do ensino Fundamental e
M?dio como forma de contribuir para o desenvolvimento de suas aulas. Nosso
objetivo ? dar a esses professores de matem?tica uma op??o de conectarem os
aspectos sociais, cient?ficos, conceituais e did?ticos dos t?picos matem?ticos
ensinados aos seus alunos, tomando como base a presen?a da matem?tica na
hist?ria humana. Assim, consideramos poss?vel que os professores e seus alunos
relacionem a matem?tica ?s outras ci?ncias, ? cultura e ? educa??o, e reflitam
acerca das diversas formas de representa??es e padr?es de organiza??o da
natureza e da cultura, habilitando-se a observar e interpretar situa??es que
envolvam quest?es matem?ticas, associadas aos diversos meios de comunica??o
e informa??o de nosso tempo. Para realizar nosso trabalho, buscamos alguns
estudos hist?rico-epistemol?gicos j? realizados por outros pesquisadores em
hist?ria da matem?tica com vistas ? elabora??o das v?deo-aulas. Al?m disso,
utilizamos as mais variadas m?dias dispon?veis para dar uma din?mica
construtiva ?s formula??es matem?ticas estabelecidas ao longo da hist?ria.
Nesse sentido, Nos apoiamos nas diretrizes sustentadas pela inform?tica
educativa, pelas t?cnicas de elabora??o de v?deo, bem como nas propostas de
ensino de matem?tica por atividades e na investiga??o hist?rica defendida por
Mendes (2001, 2009a, 2009b). A experimenta??o de valida??o permitiu-nos
concluir que as t?cnicas utilizadas por n?s para a produ??o das v?deo-aulas de
hist?ria da matem?tica mostraram-se v?lidas e poss?veis de serem executadas
com um m?nimo de recurso tecnol?gico e que elas t?m efic?cia de uso em sala
de aula
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Fronteiras permeáveis entre a arquitetura e a biologia: processos de projeto digital / Permeable boundaries between architecture and biology: digital design processesAnelise Ventura Nascimento 28 May 2015 (has links)
A pesquisa visa a estudar as inter-relações1 entre os processos de projeto da arquitetura contemporânea, mediados por tecnologia computacional, e os processos da biologia, com o olhar sob os conceitos da ecologia, apoiados na teoria dos sistemas e na cibernética. As análises pretendem relacionar questões de âmbitos teórico e prático, dentro da observação dos processos de projeto, por meio das seguintes etapas: 1. Introdução e compreensão das atuais mudanças de paradigma nas áreas da biologia, ecologia e ciência da computação, que influenciam diretamente os modos de produção de informação nos processos de projeto digital em arquitetura; 2. Reflexões sobre a teoria da cibernética e sistemas complexos como costuradores dos processos biológicos aos processos de projeto de arquitetura, com implicações em emergência e inovação em arquitetura e 3. Análises práticas da integração de processos de projeto e produção digitais recorrentes das interrelações da arquitetura com a biologia. / The research aims to study the interrelationship between the contemporary architecture design processes, mediated by computer technology and the biology processes, with a view under the concepts of ecology, supported on system theory and cybernetics. The analyzes aim to relate issues on the spheres of theory and practice, within the observation of design processes, through the following steps: 1. Introduction and understanding of the current paradigm shifts in biology, ecology and computer science, which directly holds the modes of producing information in architecture digital design processes; 2. Thoughts on cybernetic theory and complex systems like links between biological processes and architectural design processes, with implications in emergence and innovation in architecture 3. Analyses of study cases about design processes and digital production integration recurrent from the interrelationship between architecture and biology.
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Проектирование кроссплатформенного приложения для предприятия и анализ его эффективности : магистерская диссертация / Designing a cross-platform application for the enterprise and analyzing its effectivenessИхтиар, В. Ф., Ikhtiar, V. F. January 2018 (has links)
В результате проекта создается приложение для смартфонов, планшетов и компьютеров, что позволяет преподавателю дистанционно проводить обучение. Это приложение будет иметь доступ к видеоурокам, тестам и заданиям. При входе в приложение вам необходимо ввести свою личную учетную запись, указав логин и пароль, которые будут разосланы преподавателем. После ввода данных обучающимся будут видны доступные ему материалы. В задачах будет возможность прикреплять документы для проверки. Также в задачах и тестах будет возможность оценить производительность обучающегося. Задачи этого проекта - упростить преподавателю взаимоотношения со студентами, проверить задачи и тесты. / As a result of the project, an application is created for smartphones, tablets and computers, allowing the teacher to conduct training remotely. This application will have access to video tutorials, tests and assignments. When login to the application will need to enter your personal account by login and password that the teacher will tell you. After entering the student will be visible materials available to him. In the tasks will be the ability to attach documents for verification. Also in the tasks and tests there will be an opportunity evaluate the performance of the student. The tasks of this project are, to the teacher to simplify the relationship with the students, check the tasks and tests.
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Counseling and Computer Technology in the New Millennium--An Internet Delphi StudyCabaniss, Katherine 15 March 2001 (has links)
Computer technology is developing so rapidly that the extent to which it is being utilized by counselors and counselor educators in their work is virtually unknown. The purpose of this study was to assess how much and in what ways counselor experts believe computer-related technology (CRT) is being utilized by professional counselors today. An additional purpose of this study was to determine projected use of CRT by the year 2008.Data were collected by means of a modified futures Delphi method in which a panel of 21 counselor experts comprised of one group of counselor educators, three groups of counselor practitioners, and one group of computer technologists completed three rounds of questions. The study, which was conducted entirely on the World Wide Web, requested Likert-type ratings of 53 generic work-related tasks in eight task categories for frequency of CRT use to accomplish the tasks and reasons for the selections. In addition, panelists rated ten specific CRT tools for frequency of use, and supplied written examples of current and future CRT use by counseling professionals.The findings of the study indicate counselors and counselor educators are using a large variety of CRT tools, including word processors, spread sheets, a variety of software programs, e-mail, chatrooms, listservs, databases, and other web-related tools to assist them in over half of job-related tasks today. Experts forecast CRT use by counselors will significantly increase by the year 2008, when professional counselors are expected to utilize CRT for at least 90% of their work-related tasks.It is suggested that findings of this study may provide an important foundation for much needed research investigating potential differences between therapeutic work accomplished with the help of CRT and traditional therapy, i.e., face-to-face therapy, in which computer technology is not utilized. Finally, results establish the need to implement and promote computer skills training and competency assessments in counselor education programs. / Ph. D.
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