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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Joint estimation in optical marker-based motion capture

Hang, Jianwei January 2018 (has links)
This thesis is concerned with the solutions to several issues, including the problems of joint localisation, motion de-noising/smoothing, and soft tissue artefacts correction, in skeletal motion reconstruction for motion analysis, using marker-based optical motion capture technologies. We propose a very efficient joint localisation method, which only needs to optimise over three parameters, regardless of the total numbers of markers and frames. A framework powered by this joint localisation solution is also developed, which can automatically find all the joints in an articulated body structure, and significantly reduce the total number of markers needed in a typical motion capture session, by implementing a solvability propagation process. This framework is also configured to operate in a hybrid scheme, which can automatically switch between the primary joint estimator and a slower solution having fewer conditions regarding the required number of markers on a given body segment. This makes the framework workable even for extreme scenarios in which there are fewer than three markers on any body segment. A non-linear optimisation method for 3D trajectory smoothing is also proposed for de-noising the estimated joint paths. By immobilising a series of characteristic points in the trajectory, this method is able to effectively preserve detailed information for vigorous motion sequences. Various other smoothing techniques in the literature are also discussed and compared, concluding that a size-3 weighted average filter implemented in an automatic manner is a good real-time solution for low intensity activities. The effects of skin deformation on marker position data, known as soft tissue artefacts, are learned via a behavioural study on the human upper-body, with specific emphasis on combined limb actions. Based on the experimental findings, mathematical models are proposed to characterise the development of different types of artefacts, including translational, rotational, and transverse. We also theoretically demonstrate the feasibility of using a Kalman filter to correct the soft tissue artefacts, using the mathematical models.
2

Zachycení pohybu postavy ve 3D prostoru / Motion Capture of Human Figure in 3D Space

Lupínek, Dalibor January 2009 (has links)
This paper deals with techniques for acquiring data for character animation driven from video. Among other, it also presents several Motion Capture systems and animation data formats BVH and CSM. It also contains an example application demonstrating attained accomplishments. These are reviewed and there is instituted a course of future proceeding.
3

Studies of hip impingement diagnosis

Yazdi Far, Mahshid January 2014 (has links)
Hip impingement is a hip associated abnormality which develops among young and middle-aged individuals. It reduces the activity of those affected and if it is not detected at early stage, it can result in osteoarthritis. In this thesis a reliable framework for studying impingement detection is developed. Current clinical methods in detecting hip impingement involve measuring three angles, first the patient’s leg being flexed until maximum angle, second patient’s leg being flexed until 90° then adducted until maximum angle, and third patient’s leg being flexed until 90° afterwards internally rotated until the maximum angle also known as FADIR (Flexion, adduction in 90° flexion and internal rotation in 90° flexion) test. This is a manual method and relies heavily on surgeons experience and even pain tolerance of the patient and the method is prone to error. The use of computational programmes are known to be more accurate and reliable as the kinematic of contact can easily be studied using the digitised bones of the hip joint assuming that the impingement is determined by bone to bone contact kinematics. Current impingement studies assume that the kinematics of hip joint can be studied by assuming the centre of rotation is fixed for hip joint. For highly conforming joints this assumption is acceptable but for cases where conformity is poor the presence of soft tissue and soft tissue loading becomes very important. The important need in orthopaedics field is to develop a model without too much simplification. In this thesis for the first time the complete computational model of hip with soft tissue has been used to detect the impingement in a specific patient. The effect of centre of rotation and soft tissue are considered on impingement detection. In this study the femur, acetabulum, cartilage and ligaments of specific patients were modelled in MIMICs (Materialise' Interactive Medical Image Control System) using both MRI and CT scan. 3D hip models with and without soft tissues of normal hip, hip with impingement and hip with impingement after reshaping were modelled. The hip models were meshed in 3-Matic. The hip models were imported to Abaqus and boundary conditions were applied. Impingement zone and impingement angle was detected in Abaqus. Different centre of rotation was applied to consider the effect of centre of rotation to detect impingement. Experimental studies were set up to validate the hip models. Mocap, Wiimote, MotionNode and goniometer were used together at the same time to measure the flexion, adduction and internal rotation in 90⁰ of flexion in twenty two healthy volunteers. Validity and reliability of all of the methods were calculated. It is the first time that reliability and validity of Wiimote and MotionNode are considered to be used in medical application. Our results show that the model with soft tissue is closer to the experimental results. It shows that the soft tissue in hip model affects hip impingement angle and hip biomechanics. This finding also shows that, if the boundary condition is closer to the real hip, then the results of computer-aided program will be more reliable.
4

Um modelo de contato simplificado para tratamento de equilÃbrio / A simplified model for the treatment of contact balance

Danilo Borges da Silva 21 February 2014 (has links)
FundaÃÃo Cearense de Apoio ao Desenvolvimento Cientifico e TecnolÃgico / Neste trabalho à apresentado um sistema de controle baseado em fÃsica para personagens bÃpedes, em um ambiente simulado, utilizando movimentos de referÃncia. O controle consiste em dois componentes: o controle Derivativo-Proporcional para imitar as caracterÃsticas angulares das juntas e o controle de equilÃbrio atrÃves da Jacobiana Transposta composta pelo momento angular e linear no centro de massa do personagem, utilizando todas as partes do seu corpo. O sistema à simples de implementar e todas as constantes sÃo determinadas pelo usuÃrio. Um modelo de contado aplicado a um modelo simplificado de pà confere ao controlador a capacidade de fazer com que o personagem siga movimentos de locomoÃÃo ou modifique sua postura parada, em ambos os casos, adaptando-se a perturbaÃÃes externas. A robustez do controlador à demonstrada atravÃs de uma diversidade de movimentos tais como: caminhar para frente e para trÃs, agachar e levantar, dar socos e chutes, e jogar capoeira. Todos esses movimentos apresentam uma dinÃmica natural. / This work presents a physics-based controlling system for bipeds Characters in a simulated environment, using reference motions. It consists of two components: Proportional- Derivative Control to mimic angular joints characteristics and balance control through the Transpose Jacobian composing for angular and linear momentum in the center of mass from caracter, using all parts of its body. The system is simple to implement and all the constants are determined by the user. The contact model aplied to the simplified foot model, confers to controller the ability to make the character follow locomotion movements or modify their stop posture, in both cases, adapting to external perturbations. The robustness of the controller is shown through a variety of movements such as walking front and back, squatting and raising, bowing, kicking and dancing capoeira. All these movements have a natural dynamics.
5

Zabezpečení prostoru pomocí videokamery a OS Linux / Videocamera Based Security Guard for OS Linux

Valeš, Jan Unknown Date (has links)
This thesis deals with the implementation of security guard software for OS Linux using an appropriate web camera. The main part of this application is process running in background using V4L application interface to communicate with web cam. Because this program uses dynamically loaded plug-ins for motion detection, it is very simple to change detection algorithm just by modifying configuration file. Application data can be saved as images or video files. Client application was created for online monitoring by user. It communicates with security guard software over network by TCP/IP protocol. Implemented application layer protocol allows simple client authentication and data encryption.
6

Acquiring 3D Full-body Motion from Noisy and Ambiguous Input

Lou, Hui 2012 May 1900 (has links)
Natural human motion is highly demanded and widely used in a variety of applications such as video games and virtual realities. However, acquisition of full-body motion remains challenging because the system must be capable of accurately capturing a wide variety of human actions and does not require a considerable amount of time and skill to assemble. For instance, commercial optical motion capture systems such as Vicon can capture human motion with high accuracy and resolution while they often require post-processing by experts, which is time-consuming and costly. Microsoft Kinect, despite its high popularity and wide applications, does not provide accurate reconstruction of complex movements when significant occlusions occur. This dissertation explores two different approaches that accurately reconstruct full-body human motion from noisy and ambiguous input data captured by commercial motion capture devices. The first approach automatically generates high-quality human motion from noisy data obtained from commercial optical motion capture systems, eliminating the need for post-processing. The second approach accurately captures a wide variety of human motion even under significant occlusions by using color/depth data captured by a single Kinect camera. The common theme that underlies two approaches is the use of prior knowledge embedded in pre-recorded motion capture database to reduce the reconstruction ambiguity caused by noisy and ambiguous input and constrain the solution to lie in the natural motion space. More specifically, the first approach constructs a series of spatial-temporal filter bases from pre-captured human motion data and employs them along with robust statistics techniques to filter noisy motion data corrupted by noise/outliers. The second approach formulates the problem in a Maximum a Posterior (MAP) framework and generates the most likely pose which explains the observations as well as consistent with the patterns embedded in the pre-recorded motion capture database. We demonstrate the effectiveness of our approaches through extensive numerical evaluations on synthetic data and comparisons against results created by commercial motion capture systems. The first approach can effectively denoise a wide variety of noisy motion data, including walking, running, jumping and swimming while the second approach is shown to be capable of accurately reconstructing a wider range of motions compared with Microsoft Kinect.
7

Methods and technologies for the analysis and interactive use of body movements in instrumental music performance

Visi, Federico January 2017 (has links)
A constantly growing corpus of interdisciplinary studies support the idea that music is a complex multimodal medium that is experienced not only by means of sounds but also through body movement. From this perspective, musical instruments can be seen as technological objects coupled with a repertoire of performance gestures. This repertoire is part of an ecological knowledge shared by musicians and listeners alike. It is part of the engine that guides musical experience and has a considerable expressive potential. This thesis explores technical and conceptual issues related to the analysis and creative use of music-related body movements in instrumental music performance. The complexity of this subject required an interdisciplinary approach, which includes the review of multiple theoretical accounts, quantitative and qualitative analysis of data collected in motion capture laboratories, the development and implementation of technologies for the interpretation and interactive use of motion data, and the creation of short musical pieces that actively employ the movement of the performers as an expressive musical feature. The theoretical framework is informed by embodied and enactive accounts of music cognition as well as by systematic studies of music-related movement and expressive music performance. The assumption that the movements of a musician are part of a shared knowledge is empirically explored through an experiment aimed at analysing the motion capture data of a violinist performing a selection of short musical excerpts. A group of subjects with no prior experience playing the violin is then asked to mime a performance following the audio excerpts recorded by the violinist. Motion data is recorded, analysed, and compared with the expert’s data. This is done both quantitatively through data analysis xii as well as qualitatively by relating the motion data to other high-level features and structures of the musical excerpts. Solutions to issues regarding capturing and storing movement data and its use in real-time scenarios are proposed. For the interactive use of motion-sensing technologies in music performance, various wearable sensors have been employed, along with different approaches for mapping control data to sound synthesis and signal processing parameters. In particular, novel approaches for the extraction of meaningful features from raw sensor data and the use of machine learning techniques for mapping movement to live electronics are described. To complete the framework, an essential element of this research project is the com- position and performance of études that explore the creative use of body movement in instrumental music from a Practice-as-Research perspective. This works as a test bed for the proposed concepts and techniques. Mapping concepts and technologies are challenged in a scenario constrained by the use of musical instruments, and different mapping ap- proaches are implemented and compared. In addition, techniques for notating movement in the score, and the impact of interactive motion sensor systems in instrumental music practice from the performer’s perspective are discussed. Finally, the chapter concluding the part of the thesis dedicated to practical implementations describes a novel method for mapping movement data to sound synthesis. This technique is based on the analysis of multimodal motion data collected from multiple subjects and its design draws from the theoretical, analytical, and practical works described throughout the dissertation. Overall, the parts and the diverse approaches that constitute this thesis work in synergy, contributing to the ongoing discourses on the study of musical gestures and the design of interactive music systems from multiple angles.

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