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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Hjälte vs Skurk : ”I rymden kan ingen höra dig skrika yippee-ki-yay motherfucker”

Daniel, Emil, John, Johansson January 2016 (has links)
Mötet mellan människor är något som kan vara spännande och få en att upptäcka något nytt i livet, likaså i film. Dessa möten mellan karaktärer gör att handlingen drivs framåt och skapar ett spännande interagerande mellan karaktärer. I detta kandidatarbete har vi valt att fokusera på mötet mellan hjälten och skurken, oftast två starka och viktiga karaktärer inom film. Karaktärsrollerna är hämtade från Voglers The writer’s Journey (1997). För att få en bredare bild av hur rollerna kan se ut i film har vi valt att analysera två olika filmer i olika genre, filmerna vi valt är Die Hard (1988) och Alien (1979). Vi har tagit hjälp av analysmodellen som presenteras i From Antz to Titanic - A students guide to film analysis (2000) och format modellen till vårt passande. En av delarna i analysen fokuserar på hur de tekniska aspekterna i scener kan hjälpa till att föra berättelsen vidare. Grundat i undersökningen har en kompletterande gestaltning i form av en film skapats där vi har använt oss av karaktärsrollerna som vi analyserat. / Meetings between people can be exciting and make you discover something new, also in movies. Meetings between the characters drives the plot forward, and create exciting interaction between the characters. We have chosen to focus on meetings between the hero and the villain, two strong and important character roles in the film. The character roles are taken from Vogler, The Writer's Journey (1997). To get a broader picture of how roles may appear in film, we have chosen to analyze two different films in different genres, the films we have chosen are Die Hard (1988) and Alien (1979). We have used the analytical model presented in From Antz to Titanic - A student's guide to film analysis (2000) and formed the model to our fitting. One of the parts of the analysis focuses on the technical aspects of the scenes that can help move the story forward. Based on our survey of character roles and meetings between them, we have created a movie to portray this.
2

Spoil the Story, Spoil It Not : Spoilers’ Effect on Player Choice in Branching Storyline Games

Thim, Amanda January 2018 (has links)
Spoilers are in everyday life often seen as something to be strictly avoided. Nonetheless, earlier studies researching short stories found that spoilers can enhance the enjoyment of a story, rather than destroying it. At the same time, there are studies that have reached opposite results, but the placement and style of the spoiler may affect how it is received. When it comes to games there are no, or only a few, studies on the subject. When unspoiled, players generally choose non-aggressive options, but they are also strongly influenced by what role the character they play has in the narrative. The spoiler can upset this. By knowing what may happen players act differently, as well as thinking about the story in other ways than unspoiled players do. / <p>Artefakten gjordes tillsammans med Siri Åhman som skrev arbetet <em>Wait I'm Him Now - Identification and Choice in Games with More Than One Protagonist. </em>Åhman ändrade dock mycket i artefaktens uppbyggnad för att få den att passa hennes frågeställning bättre.</p>

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