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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A constru??o de modelos situacionais no padr?o discursivo narrativa em quadrinhos

Sousa, Ada Lima Ferreira de 06 September 2012 (has links)
Made available in DSpace on 2014-12-17T15:06:57Z (GMT). No. of bitstreams: 1 AdaLFS_DISSERT.pdf: 1645660 bytes, checksum: 5de9358a92b2399b650ad69fa7a9b8af (MD5) Previous issue date: 2012-09-06 / The object of this study is the construction of situation models in the discourse pattern comic book narrative, and sits in the field of Cognitive Linguistics. Its main foundations are the notions of embodied mind (LAKOFF; JOHNSON, 1999), mental simulation (BARSALOU, 1999), discourse pattern (DUQUE; COSTA, 2012) and situation models (ZWAAN, 1999). I stem from the hypothesis that the process of meaning construction in narratives is attached to the simulation of space, of time and of the characters goals and actions within the story world, dimensions which make up the situation models elaborated by the reader. The simulation of these experiences during discourse processing originates from the fact of it having an embodied and cultural basis, i.e., upon being confronted with the clues found in the narrative, the cognitive structures that make up the reader s personal and social memories are triggered and make it possible to activate information which in turn refer to his/her physical and social experiences, built up in the environment in which he/she lives. As regards comic book narratives, the construction of situation models is closely related to the recurring activation of certain cognitive structures originating from graphic resources that are typical of that discourse pattern. These conclusions were drawn from the data analysis taken from the work Palestina (SACCO, 2003; 2004; 2011) / Este trabalho tem como objeto de estudo a constru??o dos modelos situacionais no padr?o discursivo narrativa em quadrinhos e insere-se no campo da Lingu?stica Cognitiva, tomando por base, principalmente, as no??es de mente corporificada (LAKOFF; JOHNSON, 1999), simula??o mental (BARSALOU, 1999), padr?o discursivo (DUQUE; COSTA, 2012) e modelos situacionais (ZWAAN, 1999). Parto da hip?tese de que o processo de constru??o de sentidos para as narrativas est? atrelado ? simula??o do espa?o, do tempo, dos objetivos e das a??es dos personagens do mundo da hist?ria, dimens?es essas que constituem os modelos situacionais elaborados pelo leitor. A simula??o dessas experi?ncias durante o processamento discursivo adv?m do fato de este ter base corporificada e cultural, ou seja, diante das pistas apresentadas na narrativa, as estruturas cognitivas que comp?em as mem?rias pessoal e social do leitor s?o ativadas e permitem o acionamento de informa??es que remetem ?s suas experi?ncias f?sicas e sociais, constru?das no ambiente em que ele vive. No tocante ?s narrativas em quadrinhos, a constru??o de modelos situacionais est? intimamente ligada ? ativa??o recorrente de certas estruturas cognitivas a partir de recursos gr?ficos t?picos daquele padr?o discursivo. Essas conclus?es foram obtidas a partir da an?lise de dados retirados da obra Palestina (SACCO, 2003; 2004; 2011)

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