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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Applicative languages and graphical data structures

Parsons, M. S. January 1987 (has links)
No description available.
2

A multiprocessor architecture for ray tracing

Hebert, Marie-Pierre January 1990 (has links)
No description available.
3

Die ontleding van ritopwekking in stedelike gebiede deur rekenaargrafikavoorstelling : 'n besluitnemingsondersteuningstelsel / Elmé Oosthuizen

Oosthuizen, Elme January 1993 (has links)
The purpose of this study is the development of a decision support system for the analysis of trip generation in urban areas. The general characteristics, advantages and components of a decision support system are considered. This is followed by a literature study of the concept "trip generation" and the part played by it in transport planning processes. The computer packages most generally used for transport planning today are then discussed. The lack of support for these packages in the decision making process is highlighted. A computerized decision support system is developed. The system makes use of a trip generation model for all analyses. This model was developed empirically by applying it to the data pertaining to the central business district of a specific city. A graphical representation of the trip generation levels in the area under consideration is given by the system. Provision is made for different levels of refinement. A hard copy may be obtained using a suitable utility programme and colour printer. Further areas for research on this topic are identified in the conclusionary section. / MSc, PU vir CHO, 1994
4

Die ontleding van ritopwekking in stedelike gebiede deur rekenaargrafikavoorstelling : 'n besluitnemingsondersteuningstelsel / Elmé Oosthuizen

Oosthuizen, Elme January 1993 (has links)
The purpose of this study is the development of a decision support system for the analysis of trip generation in urban areas. The general characteristics, advantages and components of a decision support system are considered. This is followed by a literature study of the concept "trip generation" and the part played by it in transport planning processes. The computer packages most generally used for transport planning today are then discussed. The lack of support for these packages in the decision making process is highlighted. A computerized decision support system is developed. The system makes use of a trip generation model for all analyses. This model was developed empirically by applying it to the data pertaining to the central business district of a specific city. A graphical representation of the trip generation levels in the area under consideration is given by the system. Provision is made for different levels of refinement. A hard copy may be obtained using a suitable utility programme and colour printer. Further areas for research on this topic are identified in the conclusionary section. / MSc, PU vir CHO, 1994
5

Realistic hair rendering in Autodesk Maya / Realistic hair rendering in Autodesk Maya

Svoboda, Tomáš January 2012 (has links)
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya. The renderer is part of the Stubble project a - Maya plug-in for hair modeling. The presented renderer provides a high-quality interactive preview that allows fast hair modeling without the need for rendering in slow off-line renderers. The goal of this work is to create a renderer that can generate images in real-time that are as close as possible to the output of the 3Delight renderer - a plug-in for Maya that is based on RenderMan standards.
6

Elektroninių schemų komponentų topologijos vaizdavimo trimačiuose paviršiuose algoritmų sudarymas, tyrimas ir taikymas / The development, analysis and implementation of algorithms for projection of electronic circuit components topology onto 3D surfaces

Liutkus, Giedrius 22 July 2005 (has links)
Major goal of this work is to develop, test and deploy algorithms for projecting electronic components onto a mechanical 3D object.
7

Image-space Tensor Field Visualization Using a LIC-like Method

Eichelbaum, Sebastian, Hlawitschka, Mario, Hamann, Bernd, Scheuermann, Gerik 14 December 2018 (has links)
Tensors are of great interest to many applications in engineering and in medical imaging, but a proper analysis and visualization remains challenging. Physics-based visualization of tensor fields has proven to show the main features of symmetric second-order tensor fields, while still displaying the most important information of the data, namely the main directions in medical diffusion tensor data using texture and additional attributes using color-coding, in a continuous representation. Nevertheless, its application and usability remains limited due to its computational expensive and sensitive nature. We introduce a novel approach to compute a fabric-like texture pattern from tensor fields motivated by image-space line integral convolution (LIC). Although, our approach can be applied to arbitrary, non-selfintersecting surfaces, we are focusing on special surfaces following neural fibers in the brain.We employ a multipass rendering approach whose main focus lies on regaining three-dimensionality of the data under user interaction as well as being able to have a seamless transition between local and global structures including a proper visualization of degenerated points.
8

Controllable Visual Synthesis

AlBahar, Badour A. Sh A. 08 June 2023 (has links)
Computer graphics has become an integral part of various industries such as entertainment (i.e.,films and content creation), fashion (i.e.,virtual try-on), and video games. Computer graphics has evolved tremendously over the past years. It has shown remarkable image generation improvement from low-quality, pixelated images with limited details to highly realistic images with fine details that can often be mistaken for real images. However, the traditional pipeline of rendering an image in computer graphics is complex and time- consuming. The whole process of creating the geometry, material, and textures requires not only time but also significant expertise. In this work, we aim to replace this complex traditional computer graphics pipeline with a simple machine learning model. This machine learning model can synthesize realistic images without requiring expertise or significant time and effort. Specifically, we address the problem of controllable image synthesis. We propose several approaches that allow the user to synthesize realistic content and manipulate images to achieve their desired goals with ease and flexibility. / Doctor of Philosophy / Computer graphics has become an integral part of various industries such as entertainment (i.e.,films and content creation), fashion (i.e.,virtual try-on), and video games. Computer graphics has evolved tremendously over the past years. It has shown remarkable image generation improvement from low-quality, pixelated images with limited details to highly realistic images with fine details that can often be mistaken for real images. However, the traditional process of generating an image in computer graphics is complex and time- consuming. You need to set up a camera and light, and create objects with all sorts of details. This requires not only time but also significant expertise. In this work, we aim to replace this complex traditional computer graphics pipeline with a simple machine learning model. This machine learning model can generate realistic images without requiring expertise or significant time and effort. Specifically, we address the problem of controllable image synthesis. We propose several approaches that allow the user to synthesize realistic content and manipulate images to achieve their desired goals with ease and flexibility.
9

Taking control of the horror : Working with visuals in the psychological horror game genre

Lewitzki, Alexander January 2017 (has links)
Horror, one of the most popular genres of entertainment, can be quite hard to get right. This report explores the visual subject of psychological horror in games, aiming to answer the following questions: How is the genre handled in movie production? How have previous game developers done this, both for bigger productions as well as indie games? How well did the chosen movies and games manage to translate the horror feeling into the visuals? The chosen method to determine this is image analyses and surveys. The results showed that there are not many differences between how the genre is handled in movies compared to games, though there are a few. Results from the surveys showed that games are more often perceived scary and disturbing on a higher degree than movies. / Skräck, en av de mest populära genrerna inom underhållning, kan vara ganska svår att få till. Den här rapporten utforskar de visuella ämnenena inom psykologisk skräck i spel, utifrån följande frågeställningar: Hur hanteras genren inom filmproduktion? Hur har tidigare spelutvecklare genomfört detta, både för större produktioner och för indiespel? Hur väl har de utvalda filmerna och spelen lyckats översätta skräckkänslan i det visuella? Den valda metoden för att fastlägga detta är bildanalyser och enkätundersökningar. Resultaten visar att det inte finns många skillnader mellan hur genren hanteras inom film jämfört med spel, även om det finns några. Resultat från enkätundersökningarna visar på att spel oftast ses som läskigare och obehagligare på en högre nivå än filmer.
10

Využití Open Source platforem v rámci vzdělávání v oboru Grafický design / Use of Open Source platforms in education in the field of Graphic Design

Lukáš, David January 2021 (has links)
This diploma work is fokused on the opportunities of using the Open Source Programmes in the lessons at secondary vocational schools according to Graphic Design as a branch of study. In the theoretical part are basic terms explained and reachable educational sources and matherials including graphic editor work noticed . There are described the special signs of the Graphic design branch in a context with the secondary vocational school and the goals of education defined inside RVP (Frame Educational Plan). It speaks about the claims, their availability and the chance of their using as a legal area where are needed skills and experiences for students and their work aplication adopted. The practical part is dedicated to the survey of the ways of possible work in graphic editors and opportunities of using alternative graphic editors at each secondary school offering Graphic design as a branch of study. It includes time analysis of the vocational subjects defined in the School Educational Programme, questioner's investigation and interviews with the teachers. The situation in a real practice also with interviews with professionals and exployers are examined there too. We can find many problematic moments connected with the aplication of alternative graphic editors into the education and practice from...

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