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The contribution of 3-D sound to the human-computer interface / Contribution of three-D sound to the human-computer interface / Contribution of three-dimensional sound to the human-computer interfaceVershel, Mark Aaron January 1981 (has links)
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1981. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH. / Includes bibliographical references (leaf 50). / Sound inherently has a spatial quality, an ability to be localized in three dimensions. This is the essence of 3-D, or spatial, sound. A system capable of recording sounds as digitized samples and playing them back in a localized fashion was developed in the course of this research. This sound system combines special hardware and interactive software to create a system more flexible and powerful than previous systems. The spatial qualities of 3-D sound contribute to man's ability to interact with sound as data. An application which capitalized on these qualities was developed, allowing the user to interact with 3-D sound in a spatial environment. This application, called the Spatial Audio Notemaker, was not unlike a bulletin board, where the paper notes were recorded messages and the bulletin board was the user's environment. Using the Spatial Audio Notemaker, exploration into the manipulation of 3-D sound and the necessary interaction (using voice and gesture) and feedback (both visual and audio) to aid in this manipulation was accomplished. / by Mark Aaron Vershel. / M.S.V.S.
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Implementing the Hawley mouse model X063X and Random Access Incorporated Mu-2 serial interfaceRichard, Roy William January 2010 (has links)
Typescript (photocopy). / Digitized by Kansas Correctional Industries
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A model of a generalized audit software packageHou, Lily January 2011 (has links)
Typescript (photocopy). / Digitized by Kansas Correctional Industries
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Interfacing of a Euclid compiler to a Pascal code generatorHsu, Pohwa January 2011 (has links)
Typescript (photocopy). / Digitized by Kansas Correctional Industries
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Interfacing and Control of Artificial HandsUnknown Date (has links)
This thesis discusses three projects that revolve around the central concept of the control of artificial hands. The first part of the thesis discusses the design of a museum exhibit for the South Florida Science Center that allows the public to control an i-limb Revolution prosthetic hand using electromyograph (EMG) sensors. A custom armature was designed to house the EMG sensors that are used to control the prosthesis. The top arm of the armature utilized a double rocker design for a greater range of motion which allows the display to accommodate arm sizes ranging from small children to large adults. This display became open to the public in March of 2019. The second part of the thesis describes a new concept for a simultaneous multi-object grasp using the Shadow hand robotic hand. This grasp is tested in an experiment that involves grasp and transportation tasks. This experiment also aims to analyze the benefit of soft robotic haptic feedback armband during the grasp and transportation tasks when a simulated break threshold is imposed on the objects. The usefulness of the haptic feedback was further tested with a guess the object task where the subjects had to determine which object was in the hand based solely off the armband. The new grasp synergy was deemed a success as all subjects were able to use the control method effectively with very little initial training. It was also found that the haptic feedback greatly aided in the successfully completing the transportation tasks. The human subjects were asked to rate the haptic feedback after each task, the overall rating for the helpfulness of the haptic feedback was rated as 4.6 out of 5. The final part of the thesis discusses an approach at gaining additional control signals for a dexterous artificial hand using a brain computer interface. This project seeks to investigate three neuromarkers for control which are: mu, xi and alpha. During analysis, the mu rhythm was not seen in our subject but alpha and xi were. Using deep learning approaches at classification, we were able to classify alpha and xi with at least a 90 percent accuracy. / Includes bibliography. / Thesis (M.S.)--Florida Atlantic University, 2019. / FAU Electronic Theses and Dissertations Collection
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CLOTH - MODELING, DEFORMATION, AND SIMULATIONHo, Thanh 01 March 2016 (has links)
This project presents the concepts of modeling cloth objects with different materials by using parameters such as mass, stiffness, and damping. This project also introduces deformation and simulation methods to present the movement and interaction of cloth objects. The implementation is developed using C++ for fast processing but the visualization is done by Maya, which is a professional 3D modeling and animation tool.
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Evaluating Head Gestures for Panning 2-D Spatial InformationDerry, Matthew O 01 December 2009 (has links)
New, often free, spatial information applications such as mapping tools, topological imaging, and geographic information systems are becoming increasingly available to the average computer user. These systems, which were once available only to government, scholastic, and corporate institutions with highly skilled operators, are driving a need for new and innovative ways for the average user to navigate and control spatial information intuitively, accurately, and efficiently. Gestures provide a method of control that is well suited to navigating the large datasets often associated with spatial information applications. Several different types of gestures and different applications that navigate spatial data are examined. This leads to the introduction of a system that uses a visual head tracking scheme for controlling of the most common navigation action in the most common type of spatial information application, panning a 2-D map. The proposed head tracking scheme uses head pointing to control the direction of panning. The head tracking control is evaluated against the traditional control methods of the mouse and touchpad, showing a significant performance increase over the touchpad and comparable performance to the mouse, despite limited practice with head tracking.
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Enhancements to the scalable coherent interface cache protocolSafranek, Robert J. 01 January 1999 (has links)
As the number of NUMA system's cache coherency protocols based on the IEEE Std. 1596-1992, Standard for Scalable Coherent Interface (SCI) Specification increases, it is important to review this complex protocol to determine if the protocol can be enhanced in any way. This research provides two realizable extensions to the standard SCI cache protocol. Both of these extensions lie in the basic confines of the SCI architectures.
The first extension is a simplification to the SCI protocol in the area of prepending to a sharing list. Depending if the cache line is marked "Fresh" or "Gone", the flow of events is distinctly different. The guaranteed forward progress extension is a simplification to the SCI protocol in this area; making the act of prepending to an existing sharing list independent of whether the line is in the "Fresh" or "Gone" state. In addition, this extension eliminates the need for SCI command, as well as distributes the resource requirements of supplying data of a shared line equally among all nodes of the sharing list. The second extension addresses the time to purge (or invalidate) an SCI sharing list. This extension provides a realizable solution that allows the node being invalidated to acknowledge the request prior to the completion of the invalidation while maintaining the memory consistency model of the processors of the system.
The resulting cache protocol was developed and implemented for Sequent Computer System Inc. NUMA-Q system. The cache protocol was run on systems ranging from eight to sixty four processors and provided between 7% and 20% reduction in time to invalidate an SCI sharing list.
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Example Based Image Analysis and SynthesisBeymer, David, Shashua, Amnon, Poggio, Tomaso 01 November 1993 (has links)
Image analysis and graphics synthesis can be achieved with learning techniques using directly image examples without physically-based, 3D models. In our technique: -- the mapping from novel images to a vector of "pose" and "expression" parameters can be learned from a small set of example images using a function approximation technique that we call an analysis network; -- the inverse mapping from input "pose" and "expression" parameters to output images can be synthesized from a small set of example images and used to produce new images using a similar synthesis network. The techniques described here have several applications in computer graphics, special effects, interactive multimedia and very low bandwidth teleconferencing.
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A flexible security architecture for pervasive computing environmentsCovington, Michael J. 07 June 2004 (has links)
No description available.
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