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The Role of Teaching Assistants in Introductory Programming CoursesSaktheeswaran, Ayshwarya 03 August 2016 (has links)
The department of computer science, across many schools in the US, have been seeing a constant increase in enrollments over the last decade. This particularly impacts class sizes of introductory courses, as they are usually listed as required prerequisites courses. The students in these courses typically have very little or zero prior experience with programming. In such course settings, it is not an exaggeration to state that most students in these courses spend more one-on-one time with the course teaching assistants than they do with their course instructors. This implies that the kind of individual attention provided by the TAs of such courses to their students has a very high impact on the students’ learning and the quality of the TAs would greatly impact the quality of the course and directly or indirectly also impact the student retention rate and their interest in computer science for their academic/industry careers.
We wanted to take a closer look at what it is that these TAs do, and how they do it. We observed TAs from two introductory courses for almost about two semesters, and conducted a focus group meeting each with TAs and students enrolled in these course. We found that the TAs felt responsible for instilling an interest in computer science in the students, apart from helping them to learn by themselves. We also found that the students see teaching assistants as a very valuable resource, when it comes to actually applying the concepts that they learn in lecture. Our findings tells us that there is a gap between what the TAs think they need to give as help to the students and what the students tend to expect from their TAs. We also discuss the implications of our findings and possible future work. / Master of Science
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Um framework conceitual para planejamento de ensino em cursos de computação: uma abordagem direcionada às características do aprendizSantos, Paulo César dos 07 March 2016 (has links)
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Previous issue date: 2016-03-07 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / Nowadays, the computer science academic field is facing several challenges due to
its importance and its insertion in different science fields and also, due to the rapid
breakthrough of digital technologies in information and communication. There is a
growing demand for places to study and graduate in computer science. Therefore a
great effort is needed to improve the quality of educational process adopted by the
academic institutions. The aim of this research is to analyze the planning procedures
employed by the computer science course of a public school and to propose a new
way of teaching, which will certainly reach better results in the teaching and learning
process. In order to achieve this, we brought up a conceptual framework (CF) to
support the didactic planning process of all the subjects related to the computer
science course. In this research it was applied a qualitative approach, enforced
nature, in an exploratory purpose. The procedures adopted were based in an
experimental research. Fifteen teachers and fifty one students, from that public
school, participated in the study. As a result the findings showed the behaving profile
of the students, their capacity of learning and their multiple intelligence skills. There is
also an analysis of the present scenario taking into consideration the different ways
of planning and conducting classes. Based on data from that research it was pointed
out the need of improvements in the last two aspects. However, it was prepared the
framework of the CF proposed and it was given an example of its use and, finally,
experiments using it were carried out by the professors. As positive results came out,
the possibility of including the CF as part of class plan in that public school is real / Atualmente, na área acadêmica em computação, enfrentam-se vários desafios, dada
sua importância, sua inserção nas demais áreas de conhecimento e os avanços das
tecnologias digitais da informação e comunicação. É crescente a demanda por
novas vagas nas graduações em ciência da computação. Por isso, faz-se necessário
investir esforços para obtenção de melhorias na qualidade dos processos de ensino,
adotados nas instituições acadêmicas. Esta pesquisa teve como objetivo analisar o
processo de planejamento de ensino no curso de computação de uma instituição
pública e propor novas práticas que ofereçam possíveis melhorias no processo de
ensino-aprendizagem. Para tal, propôs-se um Framework Conceitual (FC), para
apoiar o processo de planejamento de ensino em disciplinas do referido curso. Para
a pesquisa foi utilizada uma abordagem qualitativa, de natureza aplicada, com
objetivo exploratório. Os procedimentos adotados foram de uma pesquisa
experimental. Participaram quinze professores e cinquenta e um alunos da referida
instituição. Como resultados apresentam-se: os perfis de temperamentos, os estilos
de aprendizagem, as inteligências múltiplas dos alunos e ainda uma análise do
cenário atual das formas de planejamento e regência das aulas. A partir dos dados
obtidos na pesquisa, foram apontadas necessidades de melhorias nesses dois
últimos aspectos. Contudo, elaborou-se a estrutura do FC proposto, demonstrou-se
um exemplo de aplicação e, finalmente, foram realizados experimentos com sua
aplicação pelos professores. As conclusões apontam para resultados positivos e
possibilidades de uso do FC no processo de planejamento de ensino da instituição
pesquisada
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Kreativitätsförderung mit Neuen Medien in der universitären Lehre im Fach InformatikCarell, Angela, Schaller, Isabel January 2010 (has links)
Kreativitätsförderung im Studium der Informatik ist eine zentrale Herausforderung, um Studierende auf Anforderungen in ihren zukünftigen Tätigkeitsfeldern vorzubereiten. Um einen systematischen Einsatz von digitalen Medien in der Kreativitätsförderung zu ermöglichen, wird im vorliegenden Beitrag eine Systematik entworfen und begründet, die entlang der Phasen und Aktivitäten eines kreativen Problemlösungsprozesses Möglichkeiten des systematischen Einsatzes digitaler Medien identifiziert. Dabei wird deutlich, dass zum einen eine Verknüpfung von Medien notwendig ist, um den Anforderungen an einen kreativen Problemlösungsprozess gerecht zu werden. Zum anderen müssen Mechanismen entwickelt werden, die auf den Aufbau einer längerfristigen Beziehung zwischen System und Benutzer abzielen, damit Interaktion zu neuen Funktionen und schließlich zur Herausbildung neuer Kontexte führen kann.
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