Spelling suggestions: "subject:"content analysis"" "subject:"ccontent analysis""
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Enhancing the agenda a content analysis of weekly magazine coverage of performance-enhancing drug use in competitive athletics, 1986-2006 /Rutecki, Jared W. January 2009 (has links)
Thesis (M.S.)--Ohio University, June, 2009. / Title from PDF t.p. Includes bibliographical references.
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The name of the game a framing analysis of media reporting on the 2007 Kenyan post-election violence /Doles, Alexandra. January 2009 (has links)
Thesis (M.A.)--Ohio University, June, 2009. / Title from PDF t.p. Release of full electronic text on OhioLINK has been delayed until June 1, 2014. Includes bibliographical references (leaves 91-97)
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A mediated crisis : news and the national mind /Bottomley, John Arthur. January 2008 (has links)
Thesis (M. Creative Technoglogies & Media)--Murdoch University, 2008. / Thesis submitted to the Faculty of Creative Technologies and Media. Includes bibliographical references (leaves 151-156).
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The effectiveness of the strategy for content analysis in helping EFL readers process textLi, Po-lung. January 1995 (has links)
Thesis (M.Ed.)--University of Hong Kong, 1995. / Includes bibliographical references (leaves 101-104). Also available in print.
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Is anyone getting it right? : a content analysis comparing political blog and online newspaper coverage of the 2008 Presidential debates /Troutman, Christopher A. January 1900 (has links)
Thesis (M.A.)--Texas State University--San Marcos, 2009. / Vita. Appendix: leaves [57]-63. Reproduction permission applies to print copy: Blanket permission granted per author to reproduce. Includes bibliographical references (leaves [64]-70).
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The Vietnam war according to Chet, David, Walter, Harry, Peter, Bob, Howard and Frank a content analysis of journalistic performance by the network television evening news archormen 1965-1970 /Bailey, George Arthur, January 1973 (has links)
Thesis--University of Wisconsin. / eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 426-435).
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What changes in media risk frames reveal about changing attitudes toward modern life the case of the Greek Press, 1977-2004 /McCormac, Daniel. January 2006 (has links)
Thesis (M.A.) University of Missouri-Columbia, 2006. / The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on August 24, 2007) Includes bibliographical references.
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A quantified content analysis of the Journal of the National Art Education Association : Art Education, from 1948 through 1984 /Shumaker, Elizabeth Ann, January 1900 (has links)
Thesis (M.A.)--Ohio State University, 1986. / Includes vita. Includes bibliographical references (leaves 231-236). Available online via OhioLINK's ETD Center.
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Eating news : the social construction of food in the U. S. news magazines, 1995-2004 /Price, Joan E. January 2008 (has links)
Thesis (Ph.D.)--Ohio University, August, 2008. / Abstract only has been uploaded to OhioLINK. Includes bibliographical references (leaves 130-139)
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Roles of female video game characters and their impact on gender representationRajkowska, Paulina January 2014 (has links)
Due to immense popularity of video games the author investigates the presence of gender portrayal within them. The purpose of this study is to thoroughly analyse a general phenomenon, such as gender, within video games to develop a better understanding of its particularities in this form of media and to expand the general body of knowledge on video games as a research topic. As prior literature shows, gender within video games can be either defined by its biased and sexualized character or by a tendency towards equality and strength for woman. To explain those varied results the author introduces the category of role as an important factor for character representation based on the use of theoretical frameworks of symbolic interactionism, more particularly dramaturgical approach of E. Goffman. She then further proceeds with a qualitative discourse analysis of both protagonist and support characters from 22 different games. The author finds that there is a visible difference within the manners females are presented depending on their role. Lead characters are more likely to be strong, independent and self-sufficient whereas support characters most often require immediate help, are dependent on others and are more likely to be abused. Presented results can account for some of the variety in prior research and they open the field of video game studies to possibly new research topics.
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