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A Room to Learn: Rethinking Classroom EnvironmentsEvanshen, Pamela, Faulk, Janet 01 January 2011 (has links)
Based on the latest research about how children learn, this book helps elementary school teachers make their classrooms into creative spaces that facilitate teaching and learning. It also delves into specific areas of classroom design such as use of color and plants, room arrangement, learning centers, and the impact of clutter. With before and after photos of real classrooms, teachers can examine each area and determine their own classroom's need for improvement. / https://dc.etsu.edu/etsu_books/1006/thumbnail.jpg
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Creative spaces in Dublin public libraries through the lens of the four-spaces model.Diamond, Karl January 2020 (has links)
The purpose of this master's thesis is to explore how creative spaces in libraries function, their goals and how they affect the role of their host libraries by undertaking a qualitative multi-case study in three public libraries in Dublin Ireland .This uses the four spaces model as a theoretical framework in analysing the empirical data which was gathered from semi-structured interviews of librarians and an events planner in the spaces as well as a document analysis of related strategic documents. The results of the study show that creative spaces offer a way for libraries to attract more and diverse groupings of patrons to their service and primarily have a role as learning and inspirational spaces. They enable libraries in particular to help give equal access to STEM resources and encourage experience based learning in all age groups from young to old. Each space has an individual character and its content and role is dependent on the host library and can act as a force multiplier for the various goals and roles of the library itself.
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Instituto Artístico de Medios DigitalesEspinoza Rondón, Jorge 26 January 2022 (has links)
El proyecto consiste en el diseño de un Instituto Artístico de Medios Digitales en la intersección de los distritos de San Borja, La Victoria y San Isidro. El objetivo principal es ofrecer una infraestructura de carácter innovador que logre acoger a los nuevos talentos en el desarrollo de videojuegos, animación y desarrollo de sonido para brindarles ambientes donde puedan recibir una formación tanto en la rama de ciencias como de arte y se desempeñen en su labor como artista, líder y programador. El concepto arquitectónico tiene como énfasis despertar la curiosidad y creatividad en el usuario a través del manejo de espacios flexibles y polifuncionales para lograr influenciar positivamente en el aprendizaje grupal y crear ambientes agradables y productivos. Se propone que este sea un espacio de calidad arquitectónica en beneficio de la comunidad tecnológica y gamer peruana. / The project consists in the design of an Artistic Institute of Digital Media at the intersection of the districts of San Borja, La Victoria and San Isidro. The main objective is to offer an infrastructure of innovative character that manages to welcome new talents in the development of videogames, animation and sound development to provide a relationship both in the branch of science and art and work in their work. as an artist, leader and programmer. The architectural concept aims to awaken curiosity and creativity in the user through the use of flexible spaces and materials to achieve a positive influence on group learning and create pleasant and productive environments. It is proposed that this sea a space of architectural quality for the benefit of the technological community and the Peruvian player. / Tesis
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