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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
381

The Effects of a Writing Program in the Mind Mapping Approach on the Linguistic Creativity and Writing Attitude of Third-Graders in Primary School.

Lu, Wan-jung 18 January 2011 (has links)
This study aims to investigate the effect of a writing program in the mind mapping approach on the linguistic creativity and writing attitude of third-graders in primary school, that employs a nonequivalent pretest-posttest experimental design to examine how mind mapping method affects the linguistic creativity and writing attitude of students. Two groups of 30 3rd students are separately instructed in writing planning which lasting 12 weeks, 80 minutes per week. One group is instructed in mind mapping method for writing as experimental group. The other group is taught regular method without mind approach as a control group. The instruments includes: (1) Torrance Tests of Creative Thinking, TTCT; (2) Writing attitude scale; (3) Mind mapping worksheets; (4) The evaluation sheet of mind mapping; (5) Feedback questionnaire; (6) Teacher¡¦s manuscript. The data were analyzed by one-way ANCOVA and frequency ratio analysis. The main findings were as follow: 1. Students who write with mind mapping method perform significantly better on fluency, flexibility and originality of linguistic creativity. 2. Students who write with mind mapping method perform better on writing preparation and motivation, learning attitude and evaluation as well as self-reflection and thinking ability in writing. 3. The fundamental elements of mind mapping which are association, keywords, hierarchies and categories as well as use of color, are helpful learners to complete mind mapping drawing and writing. 4. Results of students work collaboratively more superior than results of students work individually in mind mapping assessment and quantity of key words, thus it can suggest that group working is more suitable for teaching in mind mapping drawing and linguistic fluency. 5. ¡§Keywords¡¨ helps learners increase their writing capacity; ¡§hierarchies and categories¡¨ help learners sense how to write paragraphs and arrange them properly. 6. It finds a high percentage of the experimental group students agree that applying mind mapping method in writing promotes their writing motivation, creative ability and is helpful in developing their writing performance. Keywords: mind mapping, writing program, linguistic creativity, writing attitude
382

Creativity Analysis and Motivation Study of Game Modification Creators

Lai, Chun-I 02 September 2011 (has links)
Modification(MOD) is a term generally applied to personal computer games, especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and require the user to have the original release in order to run. We use Creativity Theory as the study framework, and divide it into four parts- Domain-Relevant Skills, Creativity-Relevant Processes, Task Motivation, and Social Environment to analyze. We collect the MOD creators¡¦ thoughts and reflections as text. From this thesis we can learn: 1. What computer games are popular that game players would like to create the modifications with it in Taiwan and China ? 2. What kinds of themes that MOD creators would like to use? 3. What are the MOD creators¡¦ internal and external motivations? 4. How the social environment influences the MOD creators? Finally, We will discuss the effect of social environment on domain-relevant skills, creativity-relevant processes and task motivation. Modifications can help original computer games to continue life and even improve the richness of the game content. It would become the trend that game company supports the game editor in the future. The cost of game development could be reduced by creating with MOD creators and test with MOD players.
383

Freedom, Creativity, and Institutional Selection via Migration in the 50 United States of America

Hoeltschi, Kevin 09 January 2012 (has links)
This is a quantitative study aimed at analyzing the migration patterns across the fifty United States of America and the determinants thereof. This research is founded upon the theories and study of agglomeration economies and institutional factors to evaluate each state in terms of creativity and freedom. Values for creativity and institutional freedom serve as the independent variables. The dependent variable is actual state to state migration data during the 2004-2008 period from the Internal Revenue Service. Measures for education, climate, population, distance, and crime rates serve as control variables in this study. All 34 models of this study were analyzed via multivariate linear regression using the SPSS 17.0 software package. All models were highly significant with high coefficients of determination. The results show that creativity is highly significantly and positively correlated with circulatory migration flows. Economic, personal, and overall freedom were very significant predictors of migration in terms of attraction and circulation. Apart from education, all the control variables examined were significant predictors of migration flows. This study also creates a new measure of overall freedom: the FRASERMPFI, which outperformed all other independent variables. The results of this study have several implications for workers, businesses, and policy makers. It is hoped that the results of this study can serve as a reference for future economic growth and promotion of freedom in the U.S.
384

An Investigation of Elementary School Students' Positive Thinking, Personality and Creativity

Lin, Chia-Jung 17 August 2012 (has links)
The purpose of this study was to investigate the significant differences and relations of elementary schools¡¦ students¡¦ positive thinking, personality traits, and creativity. Five hundred and twenty-nine elementary schools¡¦ students were stratified random sampling from Kaohsiung City. All participants completed the instruments of The Elementary School Student Positive Thinking Scale (ESPTS), The Big Five Inventory and Torrance Tests of Creative Thinking (TTCT). A confirmatory factor analysis, t-tests, analysis of variance (ANOVA), and Pearson product-moment correlation were conducted to assess the similarities and differences among different background variables. The main findings were as follows: 1. Girls¡¦ positive thinking means was significantly higher than the boys. 2. The first born children¡¦s positive thinking mean score was significantly higher than the other born orders children. 3. Students who living with parents presented significantly higher positive thinking means than these students who living with grandparents or elder. 4. Children came from father with democratic practice presented significantly higher positive thinking scores than these children with authoritarian father practices. 5. Girls¡¦ mean score on Agreeableness and Openness was significantly higher than the boys. 6. The single child¡¦ mean on Openness presented significantly higher than the first-born children and later-born children 7. Fourth graders¡¦ mean on creativity-fluency and creativity-originality was significantly higher than the 6th graders. 9. The single child¡¦s creativity mean was significantly higher than the other born order children. 10. Students¡¦ life-satisfaction means score was significant correlation with Creativity score. 11. Students¡¦ positive thinking was significant correlation with their Big-five personality score. 12. Students¡¦ Extraversion and Openness means were significant correlation with their Creativity. Implications of these findings for classroom instructions and future related researches are discussed. Key Words: elementary school student; positive thinking; personality traits; creativity.
385

Exploring the enhancing and inhibiting factors to creativity of independent musicians in network space

Lai, Chi-che 02 September 2012 (has links)
In recent years, the cyberspace had led to significant evolution of information transmission. Indie musician upload their music to StreetVoice and Youtube to display themselves. They also keep good connections with other musicians and fans through Social Network. Consequently, network has been one of the most important environment for musician to create. Whether network is well creativity space for indie musician involves conflicts between its enhancing and inhibiting factors. We use Csikszentmihalyi¡¦s three-pronged systems model and four major regulators:Law, Norms, Market, Architecture in the book of ¡§Code and Other Laws of Cyberspace¡¨ by Lawrence Lessig as the study framework. This research takes qualitative approach with twelve interviewees. All of them are indie musician. Following the data analysing, the results present the life of creativity can been divided into three stage: copy, shadow and create. When people go through the three stages, their knowledge of music will become more rich. Musician can write or sing a song to express what they want and who they are. The results of this analysing, network could bring several enhancing factors Including promotion, grouping, sharing, encouragement and expanding fans. According to the analysis observed that network architecture isn¡¦t robust now. Indie musicians are afraid that law can¡¦t protect their copyright of music on network. In the part of norms, indie musicians want all of their musics on network are perfect. Furthermore, indie musicians don't believe that network could made enough profit to cover their basic expenses.
386

Archetypal Creativity and Healing: An Empirical Study of Floral Design (Ikebana)

Sotirova-Kohli, Milena D. 2009 August 1900 (has links)
The theory of embodied cognition focuses on mechanisms of meaning beyond the traditional in western metaphysics dichotomy of body and mind. These mechanisms are considered to be the emerging aspects of meaning related to early infant experience of interaction with the environment. Image schema as the earliest form of representation in the mind corresponds to the notion of archetype from analytical psychology. Theory and research suggest that being in touch with the archetypal level of cognition is related to integration of parts of the personality and promotes well-being. Art and creativity are considered to facilitate this process and in this sense to promote healing. Active imagination is a method devised by C. G. Jung to relate to different aspects of the personality through creativity which results in a creative product. Active imagination bears similarity to art, however it focuses not only on the aesthetic outcome of the creative endeavor but also on the transformation of the personality in this process. Analytical psychology studies a number of creative expressions of the products of active imagination such as sand play, drawing, clay modeling, writing, dancing and psychodrama. However, there are no available empirical studies of the healing aspects of creative work with cut flowers. We hypothesized that being involved in creative work with cut flowers would promote well -being expressed in increase of hope, existential/spiritual meaning and humility and decrease of depression, anxiety and physiological symptoms. The participants in our study were undergraduate students from Texas A&M University either involved in a semester long course in Floral Design or in an Introductory Psychology Course. Participants were assessed at two time points on all variables of interest. They were also asked to draw mandalas and to write essays (floral condition). Although quantitative analysis did not find any significant differences between the groups over time as a result of the creative work with cut flowers, the qualitative analysis of the mandala-drawings and the essays showed statistically significant tendency to balance, centeredness and calmness over time in the floral group.
387

The Relationships Among Pupils¡¦ Explanatory Style, Domain Knowledge, Creative Life Experience and Their Technological Creativity

Cheng, Fang-yi 02 July 2004 (has links)
Recent research on creativity has put great emphasis on how multiple systems influence an individual¡¦s development in creativity. The main purposes of this study were (a) to understand the current situation of pupils¡¦ explanatory style, domain knowledge, creative life experience, and technological creativity; (b) to investigate the effects of pupils¡¦ grade, explanatory style, domain knowledge, and creative life experience on their technological creativity; and (c) to analyze the predictive power of pupils¡¦ grade, explanatory style, domain knowledge, creative life experience on their ability group membership of technological creativity. The participants included 418 third to sixth graders sampling from six elementary schools in Taipei City. The employed instruments were The Questionnaire of Children¡¦s Explanatory Style, The Questionnaire of Creative Life Experience, The Test of Technological Creativity, and the scores on the final exam of Science and Living Technology Areas. The employed analysis methods were Descriptives, ANOVA, one-way and two-way MANOVA, Canonical Correlation Analysis, and Discriminant Analysis. The main findings in this study were as follows: 1. There were gender differences on the pupils¡¦ performance of explanatory style, creative life experience, and technological creativity; more specifically, the girls outperformed the boys on explanatory style, creative life experience, and technological creativity. 2. There were grade differences on the pupils¡¦ explanatory style. 3. Although no significant interaction effect of grade ´ explanatory style on technological creativity was found, there were significant main effects of grade on the pupils¡¦ technological creativity. 4. Domain knowledge contributed to the pupils¡¦ performance on technological creativity. 5. Creative life experience had significant effects on the pupils¡¦ technological creativity. Among the indices of both sides, ¡§language and performing arts¡¨ had the highest correlation with technological creativity. 6. Grade, explanatory style, domain knowledge, and creative life experience could effectively predict the pupils¡¦ ability group membership of technological creativity, and grade as well as domain knowledge had better predictive power. Finally, some suggestions were proposed for teachers, relative educational institutions, parents, and further studies.
388

A Study of the Effects of ¡§Creative Picture Books Instruction¡¨ on the Creativity and Art Performance of the fourth graders.

Chou, Wen-ming 19 July 2004 (has links)
This study uses a quasi-experimental, nonequivalent control group design and aims to investigate the effects of "Creative Picture Books Instruction" on the creativity and art performance of the fourth graders. Subjects are students from two fourth grade classes in an elementary school in Kaohsiung City. One class represents the experimental group, while the other one is the control group. Each of the classes is given picture books instruction for twenty sessions of classes in four months. The experimental group receives creative picture books instruction based on ATDE (Asking, Teaching, Doing, Evaluation) teaching model developed by Dr. Lungan Chen. The control group receives general picture books instruction. This study incorporates quantitative and qualitative approaches. Two assessment tools are conducted, which include ¡§New Creativity Test for Use with Students in Taiwan¡¨ developed by Dr. Ching-Chi Wu, and the ¡§Rating Scale for the illustration of picture book¡¨ designed by the author. Quantitative data are analyzed by ANCOVA and MANCOVA. Qualitative data processed by content analysis are gathered from teacher's classroom anecdotes, interviews, student reflection logs, student feedback about the instruction, parents' feedback, and student works of picture books. The results of this study indicate that creative picture books instruction shows positive effects on the fourth grader¡¦s verbal creativity, figural creativity and drawing performance. Four findings are listed as follows: 1) Creative picture books instruction increases the fourth grader¡¦s verbal creativity in terms of fluency and flexibility as well as the figural creativity regarding flexibility and elaboration. 2) The fourth grader¡¦s drawing performance in graphics skills as well as the sense of style and personal creativity is improved after the creative picture books instruction. 3) The Creative picture books instruction helps the student to learn the various forms of visual art. Also, the uses of diverse creative thinking worksheets inspire the student¡¦s creativity and drawing performance, extend their understanding of the learning materials in depth and help in self-reflection and learning from others. 4) After the creative picture books instruction, students in the experimental group show positive acknowledgement and feedbacks to the whole instruction. Conclusions for practical application and suggestions for further research are discussed.
389

The Affect of Personal Playfulness and Team Playfulness Climate on Team Creativity Performance

Hung, Yu-tzu 25 July 2004 (has links)
Under the knowledge-based economics, the roles of labors are considered important once again. The human creativity has become the main source of core competence. However, as the development of enterprises brings on a new economic type, the man-hours and work loading also increases with the development of enterprises. When people are overworked, there comes pressure, fatigue and illness. Therefore, more and more people are talking about the playfulness of jobs, which refers to the spontaneity, imagination, emotional expression, and the attitude of having fun and being involved and interested in the work, all these will change with the variation of the external environment. Meanwhile, teams also play an important role in the organization. For the action unit to solve the problems of the organization and promote innovation, teams are constituted by members with various knowledge, skill and background. Hence, the team playfulness climate is also crucial to the creativity and performance of the organization. The team playfulness climate represents the share climate of autonomy and pleasure, which is built by those team members who work together day by day, such climate can get these people to feel interested and feel supported about their jobs, and so they won¡¦t be afraid to try new challenges. This study is taken from a personal viewpoint to test the model of the relationship between personal playfulness, team playfulness climate and team creativity performance. The evidence of this research is based on the questionnaires given out to the students who took the course ¡§The Discovery and Application of Creativity¡¨ which was held by the Consulting Division in Ministry of Education. Below are the discoveries of this thesis: 1. Personal playfulness positively influences team playfulness climate. 2. Team playfulness climate positively influences team creativity performance. 3. Personal playfulness has significant difference on age, the number of brothers and sisters one has, academic background, and club experience.
390

The Study of Traditional Industries utilize Innovation to Intensify their Competitive Force----In the case of Traditional Chemical Industry

CHUN, CHEN 11 August 2004 (has links)
It is an unchangeable fact that all industries in the world have to face the severe global competitions. This include all traditional industries in Taiwan which had created the "Taiwan Economic Miracle" in the past tens years. But most of traditional industries have been going to the end of their products¡¦ life cycle through long period. Facing the challenge of the global competitions and the threat of low cost from Mainland China, South-East Asia countries, and India, innovation is the only one method to help traditional industries get rid of the follower and keep long term competition. To increase the creativity in a enterprise is the way to maintain competitive forces. But it takes times, labors, and capital investments for accumulation and creation of technology. It also conceal a lot of risks. Therefore, the strategy of most companies will invest their resources on the sustaining innovation instead of the disruptive innovation. Because the sustaining innovation will not fail normally. But actually, The disruptive innovation is the real key point to decide whether the company can sustain or not in the future. The distinctive features of global competitions are that enterprises have to offer the product and service with low cost and differentiation compared with competitors. Here are many good traditional chemical companies in Taiwan share their 80% of R&D resources in the sustaining innovation and 20% in the disruptive innovation. Companies can reach their strategic target of lowering cost and differentiation through sustaining innovation. The disruptive innovation let companies to create a brand-new business for the future market. The 80/20 model can be as a reference for all traditional industries. The knowledge-creating companies utilize knowledge to build their wealth is the smartest method. And the R&D people possess the most important character in this sector. But R&D people also need to work closely together with other departments people in company to create synergy effectiveness. Because the different personal ethos of R&D people and characteristics of R&D works, the way how to promote the efficiency among the R&D people and other people is through the mechanism of knowledge management. In the era of Knowledge-Based Economy, step up the innovation of technology, accumulate and utilize the intellectual properties are the ways to increase the enterprises competitive forces.

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