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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Hacking subject, subjecting hacking crisis in technoculture /

Oswald, Kathleen Frazer. January 2006 (has links)
Thesis (M.A.)--Villanova University, 2006. / Communication Dept. Includes bibliographical references.
2

Computer games and oral storytelling : an exploration of a relationship beyond similitude

Summersby, Philippa January 2001 (has links)
No description available.
3

B'Seder : the design of a social medium for Polish and Jewish communities / Design of a social medium for Polish and Jewish communities

Wojtowicz, Ian (Ian Stanislaw) January 2012 (has links)
Thesis (S.M. in Visual Studies)--Massachusetts Institute of Technology, Dept. of Architecture, September 2012. / Cataloged from PDF version of thesis. / Includes bibliographical references (p. 163-165). / "The history of the Polish-Jewish relationship is...the embattled terrain of several collective memories, each with its claim to moral legitimacy, and each charged with fierce and sometimes vehement feelings." These contested histories are the source of tension and animosity between Poles and Jews to this day. Unlike the German-Jewish relationship, where "the moral rights and wrongs were starkly clear," Poland's past is far more complex. This thesis describes the design of a storage and retransmission medium for these contested histories, using photography, nomadic performance, new media mapping techniques and imaginary architecture. The system, entitled B'Seder, makes use of the ancient technology of memory palaces to produce a long-term relational aesthetic practice for the transformation of post-conflict societies through storytelling, conversation, and the mapping of narratives into visual forms. Using a well established process from post-traumatic therapy, the medium focuses on restructuring fragmented memories into a cohesive, flowing story. In formal terms, the project begins with a photograph of an empty room. Anecdotes are collected from readings, films and conversations with community participants. These anecdotes are then transformed into mnemonic objects, which are depicted in the image. This process of accumulation of object/stories continues as the image is taken to new sites with new participants. The system then transitions into an editing and organizing mode where these anecdotes are arranged into a singular narrative sequence, which is memorized and recounted in public space. / by Ian Wojtowicz. / S.M.in Visual Studies
4

From counterculture to cyberculture : how Stewart Brand and the Whole earth catalog brought us Wired magazine /

Turner, Frederick C. January 2002 (has links)
Thesis (Ph. D.)--University of California, San Diego, 2002. / Vita. Includes bibliographical references (leaves 360-381).
5

Searching for safe text : transfers on to the infobahn /

Pasqualini, Rita. January 2003 (has links)
Thesis (Ph.D.)--Murdoch University, 2003. / Thesis submitted to the Division of Arts. Bibliography: leaves 239-260.
6

Medijos ir juslinis patyrimas / Media and sensory experience

Guobytė, Vaida 03 August 2011 (has links)
Teoriniame darbe “Medijos ir juslinis patyrimas” nagrinėjamas sudėtingas technologinių medijų ir žmogaus kūno santykis. Apžvelgiamas naujųjų medijų, technokultūros identitetas, nagrinėjamas autoriaus ir kūrybiškumo klausimas mechanizuotame kūrybos procese. Taip pat analizuojamos žmogaus juslių sinestezijos apraiškos ir bandomi atrasti natūralumo bei dirbtinumo atskirtos taškai, nekūniškų patirčių patyrimo galimybės. Apžvelgiamas futuristinis raiškos būdas, svarstomos technologinės utopijos prognozės. Darbe taip pat fiksuojamas praktinio kūrybinio darbo, audiovideo instaliacijos “Maratonas” atlikimo procesas nuo koncpecijos sukūrimo iki realaus projekto įgyvendinimo. Darbe remiamasi lietuvių ir užsienio meno teoretikų darbais. / The theoretical work “Media and sensory experience” deals with complicated relationship between technological media and human body. Overviews new medias, technocultural identity, examines the question of author and creativity in the mechanical creative process. It also analazises manifestations of human senses synesthesia and tries to discover the points of difference in naturalness and artificiancy, opportunities of expierences not based on human body. The work also overviews the futuristical way of expression, considers the forecasts of technological utopia. The capture of creative work, audiovideo installation “Marathon” process from conception to actual implementation is also included. Work is based on Lithuanian and foreign art theorists jobs.
7

The 1893 Ferris Wheel and the cultural politics of national identity /

Dimuro, Joseph. January 2000 (has links)
Thesis (Ph. D.)--University of Chicago, Department of English Language and Literature, December 2000. / Includes bibliographical references (p. 274-283). Also available on the Internet.
8

Transmidiação : processo de reconstrução de sentidos da saga Crepúsculo nas culturas juvenis

Almeida, Cleusa Albília de 02 March 2012 (has links)
Submitted by Valquíria Barbieri (kikibarbi@hotmail.com) on 2017-10-31T21:10:56Z No. of bitstreams: 1 DISS_2012_Cleusa Albilia de Almeida.pdf: 3660999 bytes, checksum: 795a9ffbb69699bbe1fcc79383ec84fe (MD5) / Approved for entry into archive by Jordan (jordanbiblio@gmail.com) on 2017-12-15T14:57:20Z (GMT) No. of bitstreams: 1 DISS_2012_Cleusa Albilia de Almeida.pdf: 3660999 bytes, checksum: 795a9ffbb69699bbe1fcc79383ec84fe (MD5) / Made available in DSpace on 2017-12-15T14:57:20Z (GMT). No. of bitstreams: 1 DISS_2012_Cleusa Albilia de Almeida.pdf: 3660999 bytes, checksum: 795a9ffbb69699bbe1fcc79383ec84fe (MD5) Previous issue date: 2012-03-02 / A pesquisa nos despertou o interesse pelo processo de transmidiação da saga Crepúsculo, do livro ao filme, do livro à internet. Objetiva-se averiguar em que medida os sentidos pretendidos, no polo da produção, são mantidos ou se modificam na transmidiação. Chamaram-nos a atenção, além desses sentidos, outros textos publicados em revistas femininas que fazem da saga um eterno devir e que determinam a preferência por revistas direcionadas aos públicos femininos e teens, por parte de jovens que cursam as séries finais do Ciclo Básico, a ponto de os programas educacionais inserirem tais leituras. Inquietou-nos, portanto, como os sentidos são produzidos num processo intersemiótico, interdiscursivo e transmidiático. A pesquisa é de abordagem qualitativa, mesclando os procedimentos de pesquisa documental – onde buscamos os registros e a transmidiação –, bibliográfica – no suporte às análises –, netnográfica – no acompanhamento das reescrituras – e grupo focal – nos sentidos produzidos pelas adolescentes. O aporte teórico é o das teorias que tentam compreender os processos e comunicação e cultura, a partir das novas tecnologias de comunicação. As concepções de interação, interatividade e hipertextualidade colaboraram nas análises da transmidiação; a análise de discurso embasou as entrevistas no grupo focal. / The research awoke the interest by the trial of “transmidiação” of the saga Twilight, of the book to the film, of the book to the internet. Objective it be ascertained in that measure the hurt intended, in the pole of the output, healthy maintained or are modified in the transmidiação. It called us the attention, beyond those hurt, others texts published in female magazines that do of the saga an eternal one devir and that decide to preference by readings of female magazines and teens, on the part of youths that study the final series of the Basic Cycle, to point of the educational programs will insert such readings. It worried us, therefore, as the hurt Saints produced in a trial “intersemiótico”, “interdiscursivo” and “transmidiático”. The research is of qualitative approach, mixing the procedures of documentary research – where do we seek the records and to “transmidiação” –, bibliographical – in the support to the analyses –, “netnográfica” – in the accompaniment of the “reescrituras” – and focal group, in the hurt produced by the adolescents. Theoretician disembarks him is the of the theories that are going to understand the trials and communication and culture, from the new technologies of communication. The conceptions of interaction, interactivity and “hipertextualidad”e go to collaborate in the analyses of the “transmidiação”, as well as the analysis I talk, will base the interviews in the focal group.
9

Sistema web responsivo para gestão do controle da produção de café / Responsive web system for management of coffee production control

CUNHA, Angélica Angélica Carvaho 12 July 2016 (has links)
Submitted by biblioteca unifenas (biblioteca@unifenas.br) on 2017-09-14T19:38:53Z No. of bitstreams: 1 Angélica Carvalho Cunha Dissertação.pdf: 1798701 bytes, checksum: cbd5719edb73329b81ca6331087f0eae (MD5) / Made available in DSpace on 2017-09-14T19:38:53Z (GMT). No. of bitstreams: 1 Angélica Carvalho Cunha Dissertação.pdf: 1798701 bytes, checksum: cbd5719edb73329b81ca6331087f0eae (MD5) Previous issue date: 2016-07-12 / The south region of Minas Gerais stands out nationally for its coffee culture, where most of its producers have family farming characteristics, thus having certain technological need. Considering these aspects, many producers do not have software to carry out the management control of their productions. Information systems have greatly added in various industries, and it would be no different in agribusiness. Thus, it is essential that the lagged technologically farmers can have access to the tools to become more competitive enterprise. Therefore, the aim of this study was to develop web system that aims to coffee production management. Such a system was developed from interviews with coffee farmers in the southern region of Minas Gerais, where ascertained how it is necessary to online systems that auxiliary in the management of properties. To develop the system used the PHP web programming language, JavaScript and MySQL database. It should be noted that the system has the responsive feature, adapting well in different sizes and shapes of devices. The system was developed by the importance of having a friendly interface and easy to use. / A região Sul de Minas Gerais destaca-se nacionalmente pelo seu cultivo de café, onde a maioria de seus produtores têm características de agricultura familiar, desta forma tendo certa carência tecnológica. Diante destes aspectos, muitos produtores não possuem softwares que realizem o controle de gestão de suas produções. Os sistemas de informação muito têm acrescentado em diversos setores, e não seria diferente no agronegócio. Sendo assim, torna-se imprescindível que os produtores rurais defasados tecnologicamente possam ter acesso às ferramentas que permitam tornar o empreendimento mais competitivo. Portanto, o objetivo do presente trabalho foi desenvolver sistema web que tem como finalidade a gestão da produção de café. Tal sistema foi desenvolvido a partir de entrevistas realizadas com produtores de café da região Sul de Minas Gerais, em que averiguaram o quão se faz necessário sistemas online que os auxiliassem na gestão das propriedades. Para desenvolvimento deste utilizou-se a linguagem de programação web PHP, JavaScript e banco de dados MySQL. Deve-se ressaltar que o sistema apresenta a característica responsiva, adaptando assim a diversos tamanhos e formatos de dispositivos. Desenvolveu-se o sistema mediante a importância de se ter uma interface amigável e de fácil utilização. Utilizou-se a modalidade web e com a característica responsiva tendo em mente que o produtor rural pode fazer o controle de sua produção em sua propriedade rural e também de outros locais, bastando ter acesso à Internet e estar em posse de um dispositivo de sua preferência.
10

Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience

Unknown Date (has links)
Ancestral forms of entertainment were not only meant as a pastime but also to carry forward the cultural values and stories over generations. With the ease of access to the technologically advanced and immersive games, we do not necessarily opt for traditional board games that are a representation of our culture. Dhayam VR is an amalgamation of a traditional Indian board game and virtual reality technology. Inspired by the story of Mahabharata – a Hindu epic, it creates an expressive, educative, and entertaining experience. It provides an opportunity to contribute toward keeping traditional and cultural values alive, in a more expressive form using the latest technologies which are relatable to the current and future generations. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2020. / FAU Electronic Theses and Dissertations Collection

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