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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Values and value in design

Mills, Grant R. January 2013 (has links)
Relatively little is known about how concepts of human values and value interact during the construction design process. Whilst researchers of value management have expounded in this context upon the complexity of the design process, problem-solving and sense-making, little is said about the alignment and reconciliation of multiple-stakeholder values and value judgements. An abductive reasoning and a grounded theory approach was adopted that iterated between literature and empirical observation to obtain new insights. The initial phase created a values and value framework and Value in Design (VALiD) approach through seven unstructured interviews, a design workshop, four Schwartz Values Surveys (with 545 participants) and 55 semi-structured interviews. The values and value parts were then separately implemented, developed and validated through action research on five live education capital projects, involving over 250 participants. Subsequently, a middle-range theory of values and value is proposed through theoretical triangulation. This draws on seven related theories to provide greater explanatory pluralism, uncover hidden phenomena and enable convergence. The research findings are significant in focusing soft value management on underlying stakeholder values and subjective value judgements. A more nuanced and intertwined relationship between stakeholder values, attitudes, behaviours and qualities during the design process is offered that promotes compromise and sense-making.
2

Aesthetic experience & innovation culture : the aesthetic experience in an R&D department through design and for innovation culture / L'expérience esthétique et la culture d'innovation : l'expérience esthétique des concepteurs et l'influence du design pour une culture d'innovation

Ocnarescu, Ioana Cristina 16 October 2013 (has links)
Cette thèse CIFRE, effectuée au Laboratoire LCPI avec les partenaires Alcatel-Lucent Bell Labs France et Strate Collège, explore le concept de l'expérience esthétique des concepteurs dans le contexte de l'innovation et du travail pluridisciplinaire.Un des intérêts actuels de la recherche en design se focalise sur l'expérience utilisateur (UX) et propose des modèles et des méthodes pour comprendre ce concept pour la conception. D'autres études récentes portent sur l'expérience esthétique dans les organisations. Au travers d'une approche Recherche-Action, nous prolongeons la connaissance sur l'expérience esthétique avec un changement de perspective, de l'expérience de l'utilisateur vers l'expérience des concepteurs. Dans une étude qualitative et quantitative nous modélisons le concept de l'expérience esthétique dans un département de recherche. Notre terrain est constitué de projets pluridisciplinaires de l'Applications Research Domain (APPRD), le département pluridisciplinaire de Alcatel-Lucent Bell Labs. Nous étudions les projets les plus riches, mémorables, transformateurs - ceux qui ont donné lieu à des expériences esthétiques dans le travail des concepteurs, pour comprendre quel est le lien entre ces projets, les pratiques design et la culture d'innovation. Finalement nous proposons un modèle de l'expérience esthétique dans ce contexte et nous montrons de premières implications pour déclencher ce type d'expérience dans un département multidisciplinaire de R&D. / This thesis, conducted at Alcatel-Lucent Bell Labs France under the supervision of LCPI Laboratory and Strate Collège, explores the concept of aesthetic experiences in an R&D department.One of the current interests of design research explores the concept of User eXperience (UX) and provides frameworks and methods to observe, describe and generate a rich product experience. Other recent studies focus on the aesthetic experience in organizations. Using an Action-Research approach, we extend the knowledge on aesthetic experiences through a new perspective: rather than looking at the users' experience, we framework the experience of multidisciplinary R&D teams through a qualitative and quantitative study. Our experimentation field consists of multidisciplinary projects from the Applications Research Domain (APPRD) - the multidisciplinary department of Alcatel-Lucent Bell Labs. We study the most memorable projects - those that trigger aesthetic experiences in the work experience of research-engineers. Our goal is to understand what is the link between aesthetic experience feelings, design practices and aspects of the innovation culture. Finally, we propose a descriptive framework of aesthetic experience in this context and we show first implications to trigger this type of experience in a multidisciplinary R&D department.
3

Understanding users in context : an investigation into designers' requirements

Bowerman, Julian January 2014 (has links)
In the future, as world markets become more diverse, designers will be increasingly asked to create products for people dissimilar to themselves. Human issues, such as product pleasure, will also become more important as advances in manufacturing (enabling companies to produce high quality goods more cheaply) will mean companies will look elsewhere to achieve a competitive edge. These changes will affect designers who presently work with little or no user information. This thesis investigates the attributes designers need in resources that offer them an immediate yet broad understanding of users. The research presented in the thesis has a philosophical strand and a design strand. In the design strand, two mock up resources and a prototype resource are developed. These creations are used in the philosophical strand: the mock ups are used to provide focus while collecting opinions from participants and the prototype is evaluated at the end of the research as if it were a real resource. The thesis starts with a literature review; this review reveals that designers need to understand users' physical, psychological and social needs as well as their environments if they are to design appropriate products for them. It explains that designers find much ergonomics information too technical and not visual enough and reveals that no tools or methods exist that offer a broad and instant understanding of users at the start of the design process. Following this, the results from a set of interviews and a focus group are presented. These studies reveal that designers want both personal and general user information that is reliable, video based, contextual and authentic. The results also show that designers want a fast, online resource that allows information to be easily tagged, compared and shared. Next, the thesis describes the development of the prototype resource and its examination using a heuristic inspection. This resource is then evaluated by designers. The evaluation reveals that designers perceived that the resource would be of value to the design process and thought that the videos showing people going about their everyday lives and the virtual tours around people's homes would be particularly useful. The thesis concludes that designers want contextual user information presented as easily navigable video in an Internet based resource. In doing so, it provides an original contribution to knowledge.
4

Městská knihovna v Přerově / City Library of Přerov

Domkář, Milan January 2012 (has links)
The newbuild library is situated close to the bank of the river Bečva in the historical part of the town. The library is a place to save the values of knowledge, culture and the era itself. It should be strong and durable. It should last for centuries and saveguard its fragile content. However, it should also be an open place for people because information itself is worthless without the human mind to interact with. The contrast of openness and seclusion is expressed not only by shape of the structure but also its facade. The whole building is center-oriented – to the central hall, which is surrounded by books. Secluded volume of the hall is accessed via opening to the library's foreground.
5

Eel farm Nongjiale.

January 2011 (has links)
Tong Chun Wah. / "Architecture Department, Chinese University of Hong Kong, Master of Architecture Programme 2010-2011, design report."
6

Vztahy současného volného a užitého umění / The Relationships of Contemporary Fine and Applied Art

Smetana, Filip January 2012 (has links)
Diploma thesis deals with the relations between the contemporary free and applied art. It explores the possibilities of bidirectional permeation and trapping of these areas. In this thesis I´m trying to touch the border points between sculpture, painting, drawing and design Diploma work deals with the theme of the wall relief. I´m using conceptual principles and these principles are often unclear on the outside. by using the conceptual keys and contexts i´m trying to create the aesthetic quality of the artwork. In a practical thesisis i´m working with wall sculptures and folding picture. Art can often change their nature and their perceptions using a different composition, adjustment, or context with the surroundings. I´m working with possibilities of understanding to every single artistic element as part of a wider whole. This thesis consists of a wall relief sculptures. The composition components are all facing the wall, eventually. column. In this thesis combines the individual relief under a particular key.
7

Společensko-kulturní centrum s radnicí v Kohoutovicích / Socio-cultural centre with townhall for the district Brno-Kohoutovice

Iarmolinska, Violetta January 2016 (has links)
Chosen territory is located on the Libušina street, Brno - Kohoutovice. Socio-kultural center with townhall will serve as the dominant of district. Due to its shape, which is growing up, it reflects the character of the surrounding high-rise buildings. Entrance to the building is concentrated in one space, the communication part, which connects two masses - the town hall and socio-cultural center. Office space is structured around the perimeter of the building and also organized as a contact point with the society, due to glass partitions. The interior space of the town hall is lighted by glass atrium that allows sunlight penetrates to the whole building. Socio-kultural center with townhall is an expressive architectural element and includes three functions: culture, recreation and sport. The main part of the building is the multifunctional hall, that is used for such purposes as big celebrations, performances, music and dance events and film screenings. The idea to create the function of sport is based on interview and wishes of the local inhabitants. The restaurant, library and a recreation space have large glass windows, which allows visual connection between the interior and exterior and creates a pleasant aesthetic impression.

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