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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
121

Distance-Based Indexing: Observations, Applications, and Improvements

Tasan, Murat January 2006 (has links)
No description available.
122

3-D reconstruction and image encoding using an efficient representation of hierarchical data structure /

Yeh, Hur-jye January 1987 (has links)
No description available.
123

Design and Evaluation of a Data-distributed Massively Parallel Implementation of a Global Optimization Algorithm---DIRECT

He, Jian 12 January 2008 (has links)
The present work aims at an efficient, portable, and robust design of a data-distributed massively parallel DIRECT, the deterministic global optimization algorithm widely used in multidisciplinary engineering design, biological science, and physical science applications. The original algorithm is modified to adapt to different problem scales and optimization (exploration vs.\ exploitation) goals. Enhanced with a memory reduction technique, dynamic data structures are used to organize local data, handle unpredictable memory requirements, reduce the memory usage, and share the data across multiple processors. The parallel scheme employs a multilevel functional and data parallelism to boost concurrency and mitigate the data dependency, thus improving the load balancing and scalability. In addition, checkpointing features are integrated to provide fault tolerance and hot restarts. Important algorithm modifications and design considerations are discussed regarding data structures, parallel schemes, error handling, and portability. Using several benchmark functions and real-world applications, the present work is evaluated in terms of optimization effectiveness, data structure efficiency, memory usage, parallel performance, and checkpointing overhead. Modeling and analysis techniques are used to investigate the design effectiveness and performance sensitivity under various problem structures, parallel schemes, and system settings. Theoretical and experimental results are compared for two parallel clusters with different system scale and network connectivity. An analytical bounding model is constructed to measure the load balancing performance under different schemes. Additionally, linear regression models are used to characterize two major overhead sources---interprocessor communication and processor idleness, and also applied to the isoefficiency functions in scalability analysis. For a variety of high-dimensional problems and large scale systems, the data-distributed massively parallel design has achieved reasonable performance. The results of the performance study provide guidance for efficient problem and scheme configuration. More importantly, the generalized design considerations and analysis techniques are beneficial for transforming many global search algorithms to become effective large scale parallel optimization tools. / Ph. D.
124

A paging scheme for pointer-based quadtrees

Brown, Patrick R. 06 October 2009 (has links)
The quadtree is a family of data structures that organize spatial data using recursive subdivision. A pointer-based quadtree uses an explicit tree structure to represent the subdivision, while a linear quadtree holds a sorted list of records corresponding to the leaves of the tree structure. Small quadtrees are typically represented using pointers since this leads to simpler algorithms. However, linear quadtrees have been historically used to represent larger data sets. The primary reason is that linear quadtrees are easily organized on pages in disk files. In addition, linear quadtrees were thought to require less space than pointerbased quadtrees. Though pointer-based quadtrees have many other advantages, there has still been much interest in the linear quadtree. This thesis presents a pointer-based representation for quadtrees called the paged-pointer quadtree. The paged-pointer quadtree overcomes both of the historical advantages of the linear quadtree. It partitions the nodes of a pointer-based quadtree into pages, stores these nodes in order, and manages pages using B-tree techniques. In addition, a paged-pointer quadtree always requires less space than a corresponding linear quadtree. Our representation overcomes the performance problems associated with representing traditional pointer-based quadtrees on disk. As a result, our implementation produces better performance than highly optimized systems based on linear quadtrees. / Master of Science
125

Succinct Indexes

He, Meng 30 January 2008 (has links)
This thesis defines and designs succinct indexes for several abstract data types (ADTs). The concept is to design auxiliary data structures that ideally occupy asymptotically less space than the information-theoretic lower bound on the space required to encode the given data, and support an extended set of operations using the basic operators defined in the ADT. As opposed to succinct (integrated data/index) encodings, the main advantage of succinct indexes is that we make assumptions only on the ADT through which the main data is accessed, rather than the way in which the data is encoded. This allows more freedom in the encoding of the main data. In this thesis, we present succinct indexes for various data types, namely strings, binary relations, multi-labeled trees and multi-labeled graphs, as well as succinct text indexes. For strings, binary relations and multi-labeled trees, when the operators in the ADTs are supported in constant time, our results are comparable to previous results, while allowing more flexibility in the encoding of the given data. Using our techniques, we improve several previous results. We design succinct representations for strings and binary relations that are more compact than previous results, while supporting access/rank/select operations efficiently. Our high-order entropy compressed text index provides more efficient support for searches than previous results that occupy essentially the same amount of space. Our succinct representation for labeled trees supports more operations than previous results do. We also design the first succinct representations of labeled graphs. To design succinct indexes, we also have some preliminary results on succinct data structure design. We present a theorem that characterizes a permutation as a suffix array, based on which we design succinct text indexes. We design a succinct representation of ordinal trees that supports all the navigational operations supported by various succinct tree representations. In addition, this representation also supports two other encodings schemes of ordinal trees as abstract data types. Finally, we design succinct representations of planar triangulations and planar graphs which support the rank/select of edges in counter clockwise order in addition to other operations supported in previous work, and a succinct representation of k-page graph which supports more efficient navigation than previous results for large values of k.
126

Succinct Indexes

He, Meng 30 January 2008 (has links)
This thesis defines and designs succinct indexes for several abstract data types (ADTs). The concept is to design auxiliary data structures that ideally occupy asymptotically less space than the information-theoretic lower bound on the space required to encode the given data, and support an extended set of operations using the basic operators defined in the ADT. As opposed to succinct (integrated data/index) encodings, the main advantage of succinct indexes is that we make assumptions only on the ADT through which the main data is accessed, rather than the way in which the data is encoded. This allows more freedom in the encoding of the main data. In this thesis, we present succinct indexes for various data types, namely strings, binary relations, multi-labeled trees and multi-labeled graphs, as well as succinct text indexes. For strings, binary relations and multi-labeled trees, when the operators in the ADTs are supported in constant time, our results are comparable to previous results, while allowing more flexibility in the encoding of the given data. Using our techniques, we improve several previous results. We design succinct representations for strings and binary relations that are more compact than previous results, while supporting access/rank/select operations efficiently. Our high-order entropy compressed text index provides more efficient support for searches than previous results that occupy essentially the same amount of space. Our succinct representation for labeled trees supports more operations than previous results do. We also design the first succinct representations of labeled graphs. To design succinct indexes, we also have some preliminary results on succinct data structure design. We present a theorem that characterizes a permutation as a suffix array, based on which we design succinct text indexes. We design a succinct representation of ordinal trees that supports all the navigational operations supported by various succinct tree representations. In addition, this representation also supports two other encodings schemes of ordinal trees as abstract data types. Finally, we design succinct representations of planar triangulations and planar graphs which support the rank/select of edges in counter clockwise order in addition to other operations supported in previous work, and a succinct representation of k-page graph which supports more efficient navigation than previous results for large values of k.
127

Design and Analysis of Multidimensional Data Structures

Duch Brown, Amàlia 09 December 2004 (has links)
Aquesta tesi està dedicada al disseny i a l'anàlisi d'estructures de dades multidimensionals, és a dir, estructures de dades que serveixen per emmagatzemar registres $K$-dimensionals que solen representar-se com a punts en l'espai $[0,1]^K$. Aquestes estructures tenen aplicacions en diverses àrees de la informàtica com poden ser els sistemes d'informació geogràfica, la robòtica, el processament d'imatges, la world wide web, el data mining, entre d'altres. Les estructures de dades multidimensionals també es poden utilitzar com a indexos d'estructures de dades que emmagatzemen, possiblement en memòria externa, dades més complexes que els punts.Les estructures de dades multidimensionals han d'oferir la possibilitat de realitzar operacions d'inserció i esborrat de claus dinàmicament, a més de permetre realitzar cerques anomenades associatives. Exemples d'aquest tipus de cerques són les cerques per rangs ortogonals (quins punts cauen dintre d'un hiper-rectangle donat?) i les cerques del veí més proper (quin és el punt més proper a un punt donat?).Podem dividir les contribucions d'aquesta tesi en dues parts: La primera part està relacionada amb el disseny d'estructures de dades per a punts multidimensionals. Inclou el disseny d'arbres binaris $K$-dimensionals al·leatoritzats (Randomized $K$-d trees), el d'arbres quaternaris al·leatoritzats (Randomized quad trees) i el d'arbres multidimensionals amb punters de referència (Fingered multidimensional trees).La segona part analitza el comportament de les estructures de dades multidimensionals. En particular, s'analitza el cost mitjà de les cerques parcials en arbres $K$-dimensionals relaxats, i el de les cerques per rang en diverses estructures de dades multidimensionals. Respecte al disseny d'estructures de dades multidimensionals, proposem algorismes al·leatoritzats d'inserció i esborrat de registres per als arbres $K$-dimensionals i per als arbres quaternaris. Aquests algorismes produeixen arbres aleatoris, independentment de l'ordre d'inserció dels registres i desprès de qualsevol seqüència d'insercions i esborrats. De fet, el comportament esperat de les estructures produïdes mitjançant els algorismes al·leatoritzats és independent de la distribució de les dades d'entrada, tot i conservant la simplicitat i la flexibilitat dels arbres $K$-dimensionals i quaternaris estàndard. Introduïm també els arbres multidimensionals amb punters de referència. Això permet que les estructures multidimensionals puguin aprofitar l'anomenada localitat de referència en cerques associatives altament correlacionades.I respecte de l'anàlisi d'estructures de dades multidimensionals, primer analitzem el cost esperat de las cerques parcials en els arbres $K$-dimensionals relaxats. Seguidament utilitzem aquest resultat com a base per a l'anàlisi de les cerques per rangs ortogonals, juntament amb arguments combinatoris i geomètrics. D'aquesta manera obtenim un estimat asimptòtic precís del cost de les cerques per rangs ortogonals en els arbres $K$-dimensionals aleatoris. Finalment, mostrem que les tècniques utilitzades es poden estendre fàcilment a d'altres estructures de dades i per tant proporcionem una anàlisi exacta del cost mitjà de cerques per rang en estructures de dades com són els arbres $K$-dimensionals estàndard, els arbres quaternaris, els tries quaternaris i els tries $K$-dimensionals. / Esta tesis está dedicada al diseño y al análisis de estructuras de datos multidimensionales; es decir, estructuras de datos específicas para almacenar registros $K$-dimensionales que suelen representarse como puntos en el espacio $[0,1]^K$. Estas estructuras de datos tienen aplicaciones en diversas áreas de la informática como son: los sistemas de información geográfica, la robótica, el procesamiento de imágenes, la world wide web o data mining, entre otras.Las estructuras de datos multidimensionales suelen utilizarse también como índices de estructuras que almacenan, posiblemente en memoria externa, datos complejos.Las estructuras de datos multidimensionales deben ofrecer la posibilidad de realizar operaciones de inserción y borrado de llaves de manera dinámica, pero además deben permitir realizar búsquedas asociativas en los registros almacenados. Ejemplos de búsquedas asociativas son las búsquedas por rangos ortogonales (¿qué puntos de la estructura de datos están dentro de un hiper-rectángulo dado?) y las búsquedas del vecino más cercano (¿cuál es el punto de la estructura de datos más cercano a un punto dado?).Las contribuciones de esta tesis se dividen en dos partes:La primera parte está dedicada al diseño de estructuras de datos para puntos multidimensionales, que incluye el diseño de los árboles binarios $K$-dimensionales aleatorios (Randomized $K$-d trees), el de los árboles cuaternarios aleatorios (Randomized quad trees), y el de los árboles multidimensionales con punteros de referencia (Fingered multidimensional trees).La segunda parte contiene contribuciones al análisis del comportamiento de las estructuras de datos para puntos multidimensionales. En particular, damos el análisis del costo promedio de las búsquedas parciales en los árboles $K$-dimensionales relajados y el de las búsquedas por rango en varias estructuras de datos multidimensionales.Con respecto al diseño de estructuras de datos multidimensionales, proponemos algoritmos aleatorios de inserción y borrado de registros para los árboles $K$-dimensionales y los árboles cuaternarios que producen árboles aleatorios independientemente del orden de inserción de los registros y después de cualquier secuencia de inserciones y borrados intercalados. De hecho, con la aleatorización garantizamos un buen rendimiento esperado de las estructuras de datos resultantes, que es independiente de la distribución de los datos de entrada, conservando la flexibilidad y la simplicidad de los árboles $K$-dimensionales y de los árboles cuaternarios estándar. También proponemos los árboles multidimensionales con punteros de referencia, una técnica que permite que las estructuras de datos multidimensionales exploten la localidad de referencia en búsquedas asociativas que se presentan altamente correlacionadas.Con respecto al análisis de estructuras de datos multidimensionales, comenzamos dando un análisis preciso del costo esperado de las búsquedas parciales en los árboles $K$-dimensionales relajados. A continuación, utilizamos este resultado como base para el análisis de las búsquedas por rangos ortogonales, combinándolo con argumentos combinatorios y geométricos. Como resultado obtenemos un estimado asintótico preciso del costo de las búsquedas por rango en los árboles $K$-dimensionales relajados. Finalmente, mostramos que las técnicas utilizadas pueden extenderse fácilmente a otras estructuras de datos y por tanto proporcionamos un análisis preciso del costo promedio de búsquedas por rango en estructuras de datos como los árboles $K$-dimensionales estándar, los árboles cuaternarios, los tries cuaternarios y los tries $K$-dimensionales. / This thesis is about the design and analysis of point multidimensional data structures: data structures that store $K$-dimensional keys which we may abstract as points in $[0,1]^K$. These data structures are present in many applications of geographical information systems, image processing or robotics, among others. They are also frequently used as indexes of more complex data structures, possibly stored in external memory.Point multidimensional data structures must have capabilities such as insertion, deletion and (exact) search of items, but in addition they must support the so called {em associative queries}. Examples of these queries are orthogonal range queries (which are the items that fall inside a given hyper-rectangle?) and nearest neighbour queries (which is the closest item to some given point?).The contributions of this thesis are two-fold:Contributions to the design of point multidimensional data structures: the design of randomized $K$-d trees, the design of randomized quad trees and the design of fingered multidimensional search trees;Contributions to the analysis of the performance of point multidimensional data structures: the average-case analysis of partial match queries in relaxed $K$-d trees and the average-case analysis of orthogonal range queries in various multidimensional data structures.Concerning the design of randomized point multidimensional data structures, we propose randomized insertion and deletion algorithms for $K$-d trees and quad trees that produce random $K$-d trees and quad trees independently of the order in which items are inserted into them and after any sequence of interleaved insertions and deletions. The use of randomization provides expected performance guarantees, irrespective of any assumption on the data distribution, while retaining the simplicity and flexibility of standard $K$-d trees and quad trees.Also related to the design of point multidimensional data structures is the proposal of fingered multidimensional search trees, a new technique that enhances point multidimensional data structures to exploit locality of reference in associative queries.With regards to performance analysis, we start by giving a precise analysis of the cost of partial matches in randomized $K$-d trees. We use these results as a building block in our analysis of orthogonal range queries, together with combinatorial and geometric arguments and we provide a tight asymptotic estimate of the cost of orthogonal range search in randomized $K$-d trees. We finally show that the techniques used apply easily to other data structures, so we can provide an analysis of the average cost of orthogonal range search in other data structures such as standard $K$-d trees, quad trees, quad tries, and $K$-d tries.
128

Predicting multibody assembly of proteins

Rasheed, Md. Muhibur 25 September 2014 (has links)
This thesis addresses the multi-body assembly (MBA) problem in the context of protein assemblies. [...] In this thesis, we chose the protein assembly domain because accurate and reliable computational modeling, simulation and prediction of such assemblies would clearly accelerate discoveries in understanding of the complexities of metabolic pathways, identifying the molecular basis for normal health and diseases, and in the designing of new drugs and other therapeutics. [...] [We developed] F²Dock (Fast Fourier Docking) which includes a multi-term function which includes both a statistical thermodynamic approximation of molecular free energy as well as several of knowledge-based terms. Parameters of the scoring model were learned based on a large set of positive/negative examples, and when tested on 176 protein complexes of various types, showed excellent accuracy in ranking correct configurations higher (F² Dock ranks the correcti solution as the top ranked one in 22/176 cases, which is better than other unsupervised prediction software on the same benchmark). Most of the protein-protein interaction scoring terms can be expressed as integrals over the occupied volume, boundary, or a set of discrete points (atom locations), of distance dependent decaying kernels. We developed a dynamic adaptive grid (DAG) data structure which computes smooth surface and volumetric representations of a protein complex in O(m log m) time, where m is the number of atoms assuming that the smallest feature size h is [theta](r[subscript max]) where r[subscript max] is the radius of the largest atom; updates in O(log m) time; and uses O(m)memory. We also developed the dynamic packing grids (DPG) data structure which supports quasi-constant time updates (O(log w)) and spherical neighborhood queries (O(log log w)), where w is the word-size in the RAM. DPG and DAG together results in O(k) time approximation of scoring terms where k << m is the size of the contact region between proteins. [...] [W]e consider the symmetric spherical shell assembly case, where multiple copies of identical proteins tile the surface of a sphere. Though this is a restricted subclass of MBA, it is an important one since it would accelerate development of drugs and antibodies to prevent viruses from forming capsids, which have such spherical symmetry in nature. We proved that it is possible to characterize the space of possible symmetric spherical layouts using a small number of representative local arrangements (called tiles), and their global configurations (tiling). We further show that the tilings, and the mapping of proteins to tilings on arbitrary sized shells is parameterized by 3 discrete parameters and 6 continuous degrees of freedom; and the 3 discrete DOF can be restricted to a constant number of cases if the size of the shell is known (in terms of the number of protein n). We also consider the case where a coarse model of the whole complex of proteins are available. We show that even when such coarse models do not show atomic positions, they can be sufficient to identify a general location for each protein and its neighbors, and thereby restricts the configurational space. We developed an iterative refinement search protocol that leverages such multi-resolution structural data to predict accurate high resolution model of protein complexes, and successfully applied the protocol to model gp120, a protein on the spike of HIV and currently the most feasible target for anti-HIV drug design. / text
129

The future will be better tomorrow: a novel of apocalyptic sarcasm

Unknown Date (has links)
The Future Will Be Better Tomorrow is a satirical post-apocalyptic novel that examines the personal and social ironies that occur in a society that is unbalanced by an unexplained apocalyptic event. Working with a combination of dark humor and the terrifying realities of an apocalyptic event – in this case: a blackout – the novel aims to challenge the machinery established by this particular subset of the science fiction genre. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2014.. / FAU Electronic Theses and Dissertations Collection
130

Funkcionální datové struktury a algoritmy / Functional Data Stuctures and Algorithms

Straka, Milan January 2013 (has links)
Title: Functional Data Structures and Algorithms Author: Milan Straka Institute: Computer Science Institute of Charles University Supervisor of the doctoral thesis: doc. Mgr. Zdeněk Dvořák, Ph.D, Computer Science Institute of Charles University Abstract: Functional programming is a well established programming paradigm and is becoming increasingly popular, even in industrial and commercial appli- cations. Data structures used in functional languages are principally persistent, that is, they preserve previous versions of themselves when modified. The goal of this work is to broaden the theory of persistent data structures and devise efficient implementations of data structures to be used in functional languages. Arrays are without any question the most frequently used data structure. Despite being conceptually very simple, no persistent array with constant time access operation exists. We describe a simplified implementation of a fully per- sistent array with asymptotically optimal amortized complexity Θ(log log n) and especially a nearly optimal worst-case implementation. Additionally, we show how to effectively perform a garbage collection on a persistent array. The most efficient data structures are not necessarily based on asymptotically best structures. On that account, we also focus on data structure...

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