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Using Chapter 10 User Datagram Protocol (UDP) Streaming and Ethernet Technologies to Support Ground-Based Aircraft TestingDiehl, Michael, Kuipers, Steven, Swain, Jason, Wilcox, Tab 10 1900 (has links)
ITC/USA 2013 Conference Proceedings / The Forty-Ninth Annual International Telemetering Conference and Technical Exhibition / October 21-24, 2013 / Bally's Hotel & Convention Center, Las Vegas, NV / During a recent U.S. Army Yuma Proving Ground (YPG) ground test, an unexpected change in test location resulted in the implementation of an innovative ad hoc network solution to complete the planned test matrix. The original plan was to use an aircraft ground test facility; however, safety requirements resulted in the aircraft being placed 50 meters away from the facility. This distance was too great to use the existing connections; consequently, data collection and analysis were adversely affected until this time expedient solution was implemented.
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INSTRUMENTING AN ETHERNET AVIONICS BUS FOR APACHE TESTINGCuevas, Vannesa, Diehl, Michael, Wilcox, Tab 10 1900 (has links)
Last year, the U.S. Army Yuma Proving Ground (YPG) faced a short suspense requirement to instrument an Apache's Ethernet bus. YPG was able to implement an effective method to satisfy this requirement; however, more capable and effective methodologies could not be developed and utilized due to time constraints. While continuing to support ongoing Apache testing, YPG is working to implement more efficient methods to capture and utilize the Ethernet data. This paper will discuss YPG’s initial implementation and the follow-on efforts being pursued.
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PROTOCOL LAYERINGGrebe, David L. 10 1900 (has links)
International Telemetering Conference Proceedings / October 21, 2002 / Town & Country Hotel and Conference Center, San Diego, California / The advent of COTS based network-centric data systems brings a whole new vocabulary into the realm of instrumentation. The Communications and computer industries have developed networks to a high level and they continue to evolve. One of the basic techniques that has proven itself useful with this technology is the use of a “layered architecture.” This paper is an attempt to discuss the basic ideas behind this concept and to give some understanding of the vocabulary that has grown up with it.
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Video Bus Integrated Telemetry SystemDiehl, Michael, Kuipers, Steven, Swain, Jason, Tiaden, Ryan, Nelson, Wil, Wilcos, Tab 10 1900 (has links)
ITC/USA 2014 Conference Proceedings / The Fiftieth Annual International Telemetering Conference and Technical Exhibition / October 20-23, 2014 / Town and Country Resort & Convention Center, San Diego, CA / Yuma Proving Ground (YPG) personnel developed the Video Bus Integrated Telemetry System (VBITS) for air delivery testing at YPG. The system consists of a common rack for mounting both video and telemetry equipment, which makes installation easier and more time efficient. Prior to the one-rack concept, the video, TSPI, and telemetry were all installed as separate entities competing for space, power, and time. Requirements to downlink High-Definition (HD) video from the aircraft prompted research into technological improvements in transmitters, onboard encoders, and recorders. These advances allowed the integration of video, analog sensors, and aircraft bus data into a single telemetry stream. Future advancements will include combining multiple HD video sources in a single downlink.
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Řídící a monitorovací jednotka pro hlavici optického spoje / Control and monitoring unit for optical link stationOvčáček, Martin January 2008 (has links)
The aim of Master's thesis "Control and monitoring unit for optical link station" is design of hardware and software of unit, which provides remote control and data transfer through Internet. It is required monitoring and setting analog parameters of optical link station by web service. It includes description of Ethernet and net protocols. The core of unit are microcontroller C8051F120 and ethernet controller CP2200 made by Silicon Laboratories.
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Zvuková karta pro PC s obvodem FPGA / FPGA based sound card for PCŠtraus, Pavel January 2011 (has links)
This project deals with implementation of a first order Sigma–Delta AD converter on the FPGA. This ADC is design for an audio signal processing. ADC is build up partially from digital blocks implemented in FPGA (programmed using VHDL) and from few analog components placed external to FPGA. Output from ADC is PCM signal. Data from ADC is created UDP datagram, which is sent to PC via network connection. Income data are received in created program, which save data to text file. This text file is processing in MATLAB.
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OPERATOR INTERFACES FOR CONTROLLING THE SERIAL STREAMING TELEMETRY CHANNEL VIA A COMMAND AND CONTROL LINKLaird, Daniel T. 10 1900 (has links)
ITC/USA 2007 Conference Proceedings / The Forty-Third Annual International Telemetering Conference and Technical Exhibition / October 22-25, 2007 / Riviera Hotel & Convention Center, Las Vegas, Nevada / The Central Test and Evaluation Incentive Program, (CTEIP) is developing Integrated Network Enhanced Telemetry (iNET) to extend serial streaming telemetry (SST) with a command and control link. Command link interfaces link remote Advanced Range Telemetry (ARTM) transmitters (Tx) and receivers (Rx), developed under the ARTM CTEIP project, via graphical user interfaces (GUI). The communication channel links the iNET Tx on a vehicle network (vNET) and the iNET Rx on a ground station network (gNET) via a single GUI. The command link is an essential part of the pending iNET Technology Demonstration.
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Low-latency transport protocols inactor systems : Performance evaluation of QUIC in Kompact / Låg-latens transportprotokoll i aktörsystem : Prestandautvärdering av QUIC i KompactGunnlaugsdóttir, Jódís January 2023 (has links)
Developers widely use actor frameworks to build highly distributed systems. However, modern actor frameworks are limited in their network implementations, with Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) being the main protocols used for network communication. This thesis investigates the use of specialized network protocols to improve the performance of actor frameworks in distributed systems. Message-passing, while commonly based on TCP, needs more performance and security than other protocols; therefore, the focus will be on different low-latency transport protocols that could substitute TCP. This work examines actor communication at the transport layer, considering the constraints of the deployment that often dictate the choice of a transport protocol. We explore how Quick UDP Internet Connections (QUIC), a low-latency transport protocol, affects actor systems performance and reliability by investigating the benefits of replacing TCP with QUIC in Kompact, a component-actor hybrid framework. We provide an overview of other low-latency protocols that fit various actor frameworks and implement QUIC in the networking layer of Kompact. Thereof, we evaluate the performance of QUIC, UDP and TCP in two different scenarios, such as file transfers outside of actor systems and ping-pong latency measurements within Kompact. The results show that glsquic outperforms TCP for larger file transfers outside actor systems, accomplishing higher throughput and faster download times. However, in the Kompact benchmark, QUIC did not outperform TCP due to issues with QUIC’s event loop implementation. The study also highlights the importance of proper synchronization between event loops in distributed systems. The findings suggest that QUIC has the potential to improve performance and reliability in actor systems by reducing latency and enhancing reliability through features such as multiplexing and connection migration. / Utvecklare använder i stor utsträckning actor-ramverk för att bygga väldigt distribuerade system. Moderna actor-ramverk är dock begränsade i sina nätverksimplementationer, med TCP och UDP som de huvudsakliga protokollen för nätverkskommunikation. Denna avhandling undersöker användningen av specialiserade nätverksprotokoll för att förbättra prestandan hos actor-ramverk i distribuerade system. Meddelandehantering, som vanligtvis är baserad på TCP, kräver högre prestanda och säkerhet än andra protokoll. Därför kommer fokus att ligga på olika låg-latens transportprotokoll som kan ersätta TCP. Denna undersökning undersöker actor-kommunikation på transportlagret, med hänsyn till de begränsningar som ofta dikterar valet av transportprotokoll. Vi utforskar hur QUIC, ett låg-latens transportprotokoll, påverkar prestanda och tillförlitlighet i actor-system genom att undersöka fördelarna med att ersätta TCP med QUIC i Kompact, ett komponent-actor hybrid-ramverk. Vi ger en översikt över andra låg-latens protokoll som passar olika actor-ramverk och implementerar QUIC i nätverkslagret av Kompact. Därigenom utvärderar vi prestandan för QUIC, UDP och TCP i två olika scenarier, såsom filöverföringar utanför actor-system och ping-pong-latensmätningar inomKompact. Resultaten visar att QUIC överträffar TCP för större filöverföringar utanför actor-system, uppnår högre genomströmning och snabbare nedladdningstider. Men i Kompact-benchmarken överträffade QUIC inte TCP på grund av problem med QUICs event-loop-implementering. Studien belyser också vikten av korrekt synkronisering mellan event-loops i distribuerade system. Resultaten antyder att QUIC har potential att förbättra prestanda och tillförlitlighet i actor-system genom att minska latens och förbättra tillförlitligheten genom funktioner som multiplexing och anslutningsmigration.
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Optimizing Point-to-Point Ethernet Cluster CommunicationReinhardt, Mirko 01 March 2006 (has links) (PDF)
This work covers the implementation of a raw Ethernet communication module
for the Open MPI message passing library. Thereby it focuses on both the reduction of the
communication latency for small messages and maximum possible compatibility.
Especially the need for particular network devices, adapted network device drivers or
kernel patches is avoided. The work is divided into three major parts: First, the
networking subsystem of the version 2.6 Linux kernel is analyzed. Second, an Ethernet
protocol family is implemented as a loadable kernel module, consisting of a basic
datagram protocol (EDP), providing connection-less and unreliable datagram transport,
and a streaming protocol (ESP), providing connection-oriented, sequenced and reliable
byte streams. The protocols use the standard device driver interface of the Linux kernel
for data transmission and reception. Their services are made available to user-space
applications through the standard socket interface. Last, the existing Open MPI TCP
communication module is ported atop the ESP. With bare EDP/ESP sockets a message
latency of about 30 us could be achieved for small messages, which compared to the
TCP latency of about 40 us is a reduction of 25 %.
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Avaliação de desempenho de variantes dos Protocolos DCCP e TCP em cenários representativosDoria, Priscila Lôbo Gonçalves 15 May 2012 (has links)
The Datagram Congestion Control Protocol (DCCP) is a prominent transport protocol that has attracted the attention of the scientific community for its rapid progress and good
results. The main novelty of DCCP is the performance priority design, as in UDP, however with congestion control capabilities, as in TCP. Literature about DCCP is still scarce and needs to be complemented to gather enouth scientific elements to support new research properly. In this context, this work joins the efforts of the scientific community to analise, mensure, compare and characterize DCCP in relevant scenarios that cover many real world situations. Three open questions were preliminarly identified in the literature: How DCCP behaves (i) when fighting for the same link bandwidth with other transport protocols; (ii)
with highly relevant ones (e.g., Compound TCP, CUBIC) and (iii) fighting for the same link bandwidth with Compound TCP and CUBIC, adopting multimedia applications (e.g., VoIP). In this work, computational simulations are used to compare the performance of two DCCP variants (DCCP CCID2 and DCCP CCID3) with three highly representative TCP variants
(Compound TCP, CUBIC and TCP SACK), in real world scenarios, including concurrent use of the same link by protocols, link errors and assorted bandwidths, latencies and traffic
patterns. The simulation results show that, under contention, in most scenarios DCCP CCID2 has achieved higher throughput than Compound TCP or TCP SACK. Throughout
the simulations there was a tendency of DCCP CCID3 to have lower throughput than the other chosen protocol. However, the results also showed that DCCP CCID3 has achieved
significanly better throughput in the presence of link errors and higher values of latency and bandwidth, eventualy outperforming Compound TCP and TCP SACK. Finally, there was a
tendency of predominance of CUBIC´ throughtput, which can be explained by its aggressive algorithm (i.e., non-linear) of return of the transmission window to the previous value before
the discard event. However, CUBIC has presented the highest packet drop and the lowest delivery rate. / O Datagram Congestion Control Protocol (DCCP) é um proeminente protocolo de transporte que vem atraindo a atenção da comunidade científica pelos seus rápidos avanços e bons resultados. A principal inovação do DCCP é a priorização de desempenho, como ocorre com o UDP, mas com capacidade de realizar controle de congestionamento, como ocorre com o
TCP. Entretanto, a literatura sobre o DCCP ainda é escassa e necessita ser complementada para trazer elementos científicos suficientes para novas pesquisas. Neste contexto, este trabalho
vem se somar aos esforços da comunidade científica para analisar, mensurar, comparar e caracterizar o DCCP em cenários representativos que incorporem diversas situações de uso.
Identificaram-se então três questões alvo, ainda em aberto na literatura: qual é o comportamento do DCCP (i) quando disputa o mesmo enlace com outros protocolos de transporte;
(ii) com protocolos de transporte relevantes (e.g., Compound TCP, CUBIC) e (iii) em disputa no mesmo enlace com o Compound TCP e o CUBIC, utilizando aplicações multimídia
(e.g., VoIP). Neste trabalho, simulações computacionais são utilizadas para comparar duas variantes do DCCP (CCID2 e CCID3) a três variantes do TCP (Compound TCP, CUBIC e
TCP SACK), em cenários onde ocorrem situações de mundo real, incluindo utilização concorrente do enlace pelos protocolos, presença de erros de transmissão no enlace, variação de
largura de banda, variação de latência, e variação de padrão e distribuição de tráfego. Os resultados das simulações apontam que, sob contenção, na maioria dos cenários o DCCP
CCID2 obteve vazão superior à do Compound TCP, do DCCP CCID3 e do TCP SACK. Ao longo das simulações observou-se uma tendência do DCCP CCID3 a ter vazão inferior à
dos demais protocolos escolhidos. Entretanto, os resultados apontaram que o DCCP CCID3 obteve desempenho significativamente melhor na presença de erros de transmissão e com valores maiores de latência e de largura de banda, chegando a ultrapassar a vazão do DCCP CCID2 e do TCP SACK. Por fim, observou-se uma tendência de predominância do protocolo CUBIC no tocante à vazão, que pode ser determinada pelo seu algoritmo agressivo (i.e., não-linear) de retorno da janela de transmissão ao valor anterior aos eventos de descarte.
Entretanto, o CUBIC apresentou o maior descarte de pacotes e a menor taxa de entrega.
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