Spelling suggestions: "subject:"datavetenskap (datalogi)"" "subject:"datvetenskap (datalogi)""
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A FRAMEWORK TO SELECT RISK ANALYSIS METHODS IN HEALTHCAREEskisabel Azpiazu, Amaia January 2014 (has links)
No description available.
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Implementation of OPC server for SNMP network monitoring on FACTS equipment / Implementering av OPC server för SNMP nätverksövervakning av FACTS anläggningarStrömberg, Kim January 2013 (has links)
The goal of this thesis work was to implement a functional OPC server monitoring network devices in ABB/FACTS applications through the SNMP protocol. The work was divided into four different parts, analysis, design, implementation and verification. Different OPC server source codes and different SNMP libraries were analysed. After completing the analysis, Advosol source code and an SNMP library by Oliver Griffet was chosen. The design included determining which SNMP information was relevant. By choosing the relevant information in an early stage, the implementation phase was programming and done in a Visual Studio environment in C#. During the implementation phase the author also got familiarized with InTouch for the HMI window where the SNMP information was shown. A specific SNMP information window was also created in the user interface within InTouch. By implementing the SNMP library within the OPC server the author was able to demonstrate a working application concept at the end of the thesis work. / Målet med detta examensarbete var att implementera SNMP-funktionalitet i en OPC-server som ska övervaka ABB/FACTS nätverksutrustning. Arbetet var uppdelat i fyra olika faser, analys, design, implementation och verifikation. Under analysfasen så testades olika OPC-serverkällkoder och SNMP-bibliotek för att se vilka som skulle fungera bäst för ABB/FACTS utrustning. Slutligen valdes Advosols källkod och ett SNMP-bibliotek av Oliver Griffet. Vid designfasen fick programmet sin stomme och det bestämdes vilken SNMP-information som var relevant för arbetet. Under implementationen så användes Visual Studio som utvecklingsmiljö och programmet skrevs i C#. En testsida i InTouch som är HMI systemet i ABB/FACTS anläggningar skapades för att kunna visa SNMP- informationen. Genom att implementera ett SNMP-bibliotek i en OPC-server så kunde författaren vid slutet av examensarbete demonstrera ett fungerande koncept med en OPC-server för SNMP-övervakning av ABB/FACTS nätverksutrustning.
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Automatic Tag Recognition in Sport EventsLiang, Cao January 2013 (has links)
No description available.
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Effektivisering av programhantering för InterlanNyman, Isabelle January 2013 (has links)
Denna rapport är avsedd för läsare med baskunskaper inom programmering och webbutveckling. Texten tar upp lösningar för hur en effektivisering av programhantering för Interlan och hur dessa har implementerats i deras nuvarande system. Resultat blev att nu kan de importera program från det ena systemet till det andra, de kan lägga till dynamiska attribut och deras kunder kan göra paketförfrågningar i deras webbapplikation.
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An Evaluation of Image Inpainting AlgorithmsLi, Sheng January 2013 (has links)
Image inpainting is a technique to repair damaged images or to remove/replace select regions. It was used to repair old artwork. It is also a part of movie special effects. With the extended application of electronic products, a lot of work done on mobile devices. But many algorithms may be unsuitable for mobile devices. The purpose of this work is to present an evaluation of several algorithms of image inpainting created in the past. Two classes of algorithms: Partial Differential Equations (PDEs) based algorithms and Exemplar-Based algorithms. The results show the advantages and disadvantages.
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Researching Integration of ART Test Cases into JCATIsberg, Petter, Åkerlund, Thomas January 2013 (has links)
Ericsson AB is a world-leading provider of telecommunications equipment and services to mobile and fixed network operators. Ericsson uses continuous integration testing to ensure that their equipment is top tier market products. The Ericsson WCDMA division has one older Erlang based software testing framework called ART and a newer Java based framework called JCAT. This thesis work aims to find a solution for JCAT to execute ART tests and evaluate and log the test results in JCAT. This report describes the research results in executing ART from JCAT, gathering ART test case result data and sending it back to JCAT as well as a describing a proof of concept implementation using the research results. The suggested solution runs the ART tests by executing a Bash script. The communication was solved by using an event handler which gathers data from the ART tests and sends it back to JCAT using Erlang node communication. The result is a solution which satisfies the requirements specified. If the implementation were to be used in a production environment it would still need some future work.
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Using Kinect to interact with presentation softwareAarts, Marcel January 2013 (has links)
Imagination Studios is a company specialized in motion capturing and animation. Part of their daily business is working at trade shows where they have a booth to keep close contact with existing customers and also to find new ones. However, usually only two to three people will be working at the booth, and frequently, these people will be in meetings with potential customers. During a time like this, nobody is free to attend to other people checking out the booth. This can result in a potential loss of a new customer. This project seeks a way to alleviate that problem.The idea behind this project was to create an application that trade show visitors can interact with in a playful and innovative way while also giving them a feel of what Imagination Studios is all about while looking for information about the company. To do this it was decided to let users interact with the system by using a Microsoft Kinect. The Kinect allows for easy implementation of a user interface based on motion capturing while also being very cost effective. A new user interface was to be designed as well, without copying already existing solutions and without simply expanding a traditional UI with new elements. To achieve this several design sketches were made, and the most interesting ones were then turned into storyboards. These were then used to decide on the final design, which was then elaborated on by use of video sketches and a collage in Adobe Photoshop.Several tools were used during the actual implementation. For the actual visualization and graphical design, the Unreal Engine 3 in combination with UDK was decided upon. To connect Kinect and Unreal Engine 3, a third party addon called NIUI which makes use of the open source SDK OpenNI was used. For ease of debugging and programming in Unrealscript, the programming language used by the Unreal Engine 3, an addon for Microsoft Visual Studio 2010 called nFringe (Pixel Mine, Inc., 2010) was used.
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3D CAD APIKärral, Kenan January 2013 (has links)
No description available.
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Pathfinding in radioactive environment : using JavaSandin, Rickard January 2013 (has links)
Today many people work in radioactive environments, like in nuclear power plants and areas for storing spent nuclear fuel and radioactive waste. Humans cannot perceive radioactivity, so to increase our awareness and avoid danger we need tools and devices for these purposes. IFE (Institute for Energy Technology), the Company that ordered this project, have a section that develops software to visualize, plan and simulate activities in such conditions. This paper describes the implementation of a tool to find the way from Node A to Node B in a graph that exposes the worker to a minimal radiation dose, a task that can be difficult to do by hand. The programming language used for this project was JAVA. The program uses a radiation calculator written by IFE, to get radiation levels in the area. The algorithm for the search is a Uniform Cost Search that guaranties the safest way in the graph. The GUI can draw the solution, and eases debug, testing and validating the algorithm. The code works and IFE approved the project and will evaluate if they are going to use it in their products.
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Optimerad rendering av fluid meshesÅgren, Rasmus January 2012 (has links)
Simuleringen av vätskor är idag en viktig del inom både film-, spel- och reklamindustrin. Detta kräver dock mycket av hårdvaran vilket saktar ner processen att rendera markant. I detta projekt forskades det inom optimering av renderingstekniker för att göra det lättare att rendera fram kvalitativa resultat när man använder sig av fluids i program för 3D-grafik. Arbetet innehåller en undersökning där testpersoner bedömt ett antal renderingar samt de optimerade inställningar som används till rendering
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