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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

DYNAMIC TASK OFFLOADING FOR LATENCY MINIMIZATION IN IOT EDGE-CLOUD ENVIRONMENTS

Haimin Ku (12457464) 26 April 2022 (has links)
<p>With the exponential growth and diversity of Internet of Things (IoT) devices, computational-intensive and delay-sensitive applications, such as object detection, smart homes, and smart grids, are emerging constantly. We can adopt the paradigm of cloud computing to offload computation-heavy tasks from IoT devices to a cloud server which can break through the limitation of IoT devices with more powerful resources. However, cloud computing architecture can cause high latency which is not suitable for IoT devices that have limited computing and storage capabilities. Edge computing has been introduced to improve this situation by deploying an edge device nearby IoT devices that can provide IoT devices computing resources with low latency compared to cloud computing. Nevertheless, the edge server may not be able to complete all the offloaded tasks from the devices in time when the requests are flooding. In such cases, the edge server can offload some of the requested tasks to a cloud server to further speed up the offloading process with more powerful cloud resources. In this paper, we aim to minimize the average completion time of tasks in an IoT edge-cloud environment, by optimizing the task offloading ratio from edge to cloud, based on Deep Deterministic Policy Gradient (DDPG), a type of Reinforcement Learning (RL) approach. We propose a dynamic task offloading decision mechanism deployed on the edge that can determine the amounts of computational resources to be processed in the cloud server considering multiple factors to complete a task. Simulation results demonstrate that our dynamic task offloading decision mechanism can improve the overall completion time of tasks than naïve approaches. </p>
2

Comparison of Modern Controls and Reinforcement Learning for Robust Control of Autonomously Backing Up Tractor-Trailers to Loading Docks

McDowell, Journey 01 November 2019 (has links)
Two controller performances are assessed for generalization in the path following task of autonomously backing up a tractor-trailer. Starting from random locations and orientations, paths are generated to loading docks with arbitrary pose using Dubins Curves. The combination vehicles can be varied in wheelbase, hitch length, weight distributions, and tire cornering stiffness. The closed form calculation of the gains for the Linear Quadratic Regulator (LQR) rely heavily on having an accurate model of the plant. However, real-world applications cannot expect to have an updated model for each new trailer. Finding alternative robust controllers when the trailer model is changed was the motivation of this research. Reinforcement learning, with neural networks as their function approximators, can allow for generalized control from its learned experience that is characterized by a scalar reward value. The Linear Quadratic Regulator and the Deep Deterministic Policy Gradient (DDPG) are compared for robust control when the trailer is changed. This investigation quantifies the capabilities and limitations of both controllers in simulation using a kinematic model. The controllers are evaluated for generalization by altering the kinematic model trailer wheelbase, hitch length, and velocity from the nominal case. In order to close the gap from simulation and reality, the control methods are also assessed with sensor noise and various controller frequencies. The root mean squared and maximum errors from the path are used as metrics, including the number of times the controllers cause the vehicle to jackknife or reach the goal. Considering the runs where the LQR did not cause the trailer to jackknife, the LQR tended to have slightly better precision. DDPG, however, controlled the trailer successfully on the paths where the LQR jackknifed. Reinforcement learning was found to sacrifice a short term reward, such as precision, to maximize the future expected reward like reaching the loading dock. The reinforcement learning agent learned a policy that imposed nonlinear constraints such that it never jackknifed, even when it wasn't the trailer it trained on.
3

Domain Transfer for End-to-end Reinforcement Learning / Domain Transfer for End-to-end Reinforcement Learning

Olsson, Anton, Rosberg, Felix January 2020 (has links)
In this master thesis project a LiDAR-based, depth image-based and semantic segmentation image-based reinforcement learning agent is investigated and compared forlearning in simulation and performing in real-time. The project utilize the Deep Deterministic Policy Gradient architecture for learning continuous actions and was designed to control a RC car. One of the first project to deploy an agent in a real scenario after training in a similar simulation. The project demonstrated that with a proper reward function and by tuning driving parameters such as restricting steering, maximum velocity, minimum velocity and performing input data scaling a LiDAR-based agent could drive indefinitely on a simple but completely unseen track in real-time.
4

[pt] CONJUNTOS ONLINE PARA APRENDIZADO POR REFORÇO PROFUNDO EM ESPAÇOS DE AÇÃO CONTÍNUA / [en] ONLINE ENSEMBLES FOR DEEP REINFORCEMENT LEARNING IN CONTINUOUS ACTION SPACES

RENATA GARCIA OLIVEIRA 01 February 2022 (has links)
[pt] Este trabalho busca usar o comitê de algoritmos de aprendizado por reforço profundo (deep reinforcement learning) sob uma nova perspectiva. Na literatura, a técnica de comitê é utilizada para melhorar o desempenho, mas, pela primeira vez, esta pesquisa visa utilizar comitê para minimizar a dependência do desempenho de aprendizagem por reforço profundo no ajuste fino de hiperparâmetros, além de tornar o aprendizado mais preciso e robusto. Duas abordagens são pesquisadas; uma considera puramente a agregação de ação, enquanto que a outra também leva em consideração as funções de valor. Na primeira abordagem, é criada uma estrutura de aprendizado online com base no histórico de escolha de ação contínua do comitê com o objetivo de integrar de forma flexível diferentes métodos de ponderação e agregação para as ações dos agentes. Em essência, a estrutura usa o desempenho passado para combinar apenas as ações das melhores políticas. Na segunda abordagem, as políticas são avaliadas usando seu desempenho esperado conforme estimado por suas funções de valor. Especificamente, ponderamos as funções de valor do comitê por sua acurácia esperada, calculada pelo erro da diferença temporal. As funções de valor com menor erro têm maior peso. Para medir a influência do esforço de ajuste do hiperparâmetro, grupos que consistem em uma mistura de diferentes quantidades de algoritmos bem e mal parametrizados foram criados. Para avaliar os métodos, ambientes clássicos como o pêndulo invertido, cart pole e cart pole duplo são usados como benchmarks. Na validação, os ambientes de simulação Half Cheetah v2, um robô bípede, e o Swimmer v2 apresentaram resultados superiores e consistentes demonstrando a capacidade da técnica de comitê em minimizar o esforço necessário para ajustar os hiperparâmetros dos algoritmos. / [en] This work seeks to use ensembles of deep reinforcement learning algorithms from a new perspective. In the literature, the ensemble technique is used to improve performance, but, for the first time, this research aims to use ensembles to minimize the dependence of deep reinforcement learning performance on hyperparameter fine-tuning, in addition to making it more precise and robust. Two approaches are researched; one considers pure action aggregation, while the other also takes the value functions into account. In the first approach, an online learning framework based on the ensemble s continuous action choice history is created, aiming to flexibly integrate different scoring and aggregation methods for the agents actions. In essence, the framework uses past performance to only combine the best policies actions. In the second approach, the policies are evaluated using their expected performance as estimated by their value functions. Specifically, we weigh the ensemble s value functions by their expected accuracy as calculated by the temporal difference error. Value functions with lower error have higher weight. To measure the influence on the hyperparameter tuning effort, groups consisting of a mix of different amounts of well and poorly parameterized algorithms were created. To evaluate the methods, classic environments such as the inverted pendulum, cart pole and double cart pole are used as benchmarks. In validation, the Half Cheetah v2, a biped robot, and Swimmer v2 simulation environments showed superior and consistent results demonstrating the ability of the ensemble technique to minimize the effort needed to tune the the algorithms.
5

Generation and Detection of Adversarial Attacks for Reinforcement Learning Policies

Drotz, Axel, Hector, Markus January 2021 (has links)
In this project we investigate the susceptibility ofreinforcement rearning (RL) algorithms to adversarial attacks.Adversarial attacks have been proven to be very effective atreducing performance of deep learning classifiers, and recently,have also been shown to reduce performance of RL agents.The goal of this project is to evaluate adversarial attacks onagents trained using deep reinforcement learning (DRL), aswell as to investigate how to detect these types of attacks. Wefirst use DRL to solve two environments from OpenAI’s gymmodule, namely Cartpole and Lunarlander, by using DQN andDDPG (DRL techniques). We then evaluate the performanceof attacks and finally we also train neural networks to detectattacks. The attacks was successful at reducing performancein the LunarLander environment and CartPole environment.The attack detector was very successful at detecting attacks onthe CartPole environment, but performed not quiet as well onLunarLander.We hypothesize that continuous action space environmentsmay pose a greater difficulty for attack detectors to identifypotential adversarial attacks. / I detta projekt undersöker vikänsligheten hos förstärknings lärda (RL) algotritmerför attacker mot förstärknings lärda agenter. Attackermot förstärknings lärda agenter har visat sig varamycket effektiva för att minska prestandan hos djuptförsärknings lärda klassifierare och har nyligen visat sigockså minska prestandan hos förstärknings lärda agenter.Målet med detta projekt är att utvärdera attacker motdjupt förstärknings lärda agenter och försöka utföraoch upptäcka attacker. Vi använder först RL för attlösa två miljöer från OpenAIs gym module CartPole-v0och ContiniousLunarLander-v0 med DQN och DDPG.Vi utvärderar sedan utförandet av attacker och avslutarslutligen med ett möjligt sätt att upptäcka attacker.Attackerna var mycket framgångsrika i att minskaprestandan i både CartPole-miljön och LunarLandermiljön. Attackdetektorn var mycket framgångsrik medatt upptäcka attacker i CartPole-miljön men presteradeinte lika bra i LunarLander-miljön.Vi hypotiserar att miljöer med kontinuerligahandlingsrum kan innebära en större svårighet fören attack identifierare att upptäcka attacker mot djuptförstärknings lärda agenter. / Kandidatexjobb i elektroteknik 2021, KTH, Stockholm
6

Uncontrolled intersection coordination of the autonomous vehicle based on multi-agent reinforcement learning.

McSey, Isaac Arnold January 2023 (has links)
This study explores the application of multi-agent reinforcement learning (MARL) to enhance the decision-making, safety, and passenger comfort of Autonomous Vehicles (AVs)at uncontrolled intersections. The research aims to assess the potential of MARL in modeling multiple agents interacting within a shared environment, reflecting real-world situations where AVs interact with multiple actors. The findings suggest that AVs trained using aMARL approach with global experiences can better navigate intersection scenarios than AVs trained on local (individual) experiences. This capability is a critical precursor to achieving Level 5 autonomy, where vehicles are expected to manage all aspects of the driving task under all conditions. The research contributes to the ongoing discourse on enhancing autonomous vehicle technology through multi-agent reinforcement learning and informs the development of sophisticated training methodologies for autonomous driving.

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