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An empirical evaluation of ICT tools designed to support water environmental awarenessSwinford, Amanda January 2005 (has links)
The United Nations launched their 'Decade for Sustainable Development', which directly relates to Education for Sustainable Development, a new environmental management system for schools. The formal education process provides a key testing ground for the development of new Infori-nation and Communication Technology (ICT) tools designed to raise environmental awareness. Several types of purpose designed ICT tool are available, but there is a distinct lack of empirical research into their design and effectiveness. Strategic objectives performance takes the central role in the work reported here. A number of strategic objectives of the use of ICT tools were identified; learning, education, trust, motivation, commitment, inclusion, justice and openness. A number of prc-existing software platforms, each specifically designed to provide environmental education and to raise awareness specifically focussing on issues surrounding water were selected and forinally evaluated under controlled conditions with small groups of evaluators. The respondents involved in this investigation included the developers of the tools thernselves, school and postgraduate students (representing users) and experts from academia and industry. The developers of the tools were asked which strategic objectives they considered when they designed their respective tools and the degree to which their tools promoted the strategic objectives was tested in evaluation sessions involving the users. The results from the evaluation sessions involving the users and the experts revealed that strategic objectives such as learning, education, trust and openness were promoted by the tools to some degree, whilst objectives such as justice, motivation and inclusion were promoted to a lesser degree. Whilst it is possible that the tools evaluated simply do not promote the objectives listed, the evaluation methodology adopted in this investigation may go some way to explaining why only certain strategic objectives were found to be promoted. A discussion into the possible methods by which the presence of these strategic objectives could be determined is presented in the concluding chapters of the thesis.
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Heuristics for object-oriented designGibbon, Cleveland Augustine January 1997 (has links)
No description available.
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Measuring Emotional Responses to Interaction: Evaluation of Sliders and Physiological ReactionsLottridge, Danielle 18 February 2011 (has links)
Recent work has proposed sliders as a useful way to measure self-reported emotion continuously. My dissertation extends this work to ask: what are relevant properties of affective self-report on sliders and variations? How reliable are affective self-reports? How do they relate to physiological data? What are individual and cultural differences? How can this method be applied to ehealth?
Three emotion self-report tools (one-slider, two-slider, a touchscreen) were developed and evaluated in four experiments. The first experiment was within-subjects. Participants viewed short videos, with four self-report conditions (including no reporting) and physiological capture (heart rate variability and skin conductance). In a re-rating task, the sliders models were found to be more reliable than the touchscreen (Lottridge & Chignell, 2009a).
The second and third experiments were between-subjects, and examined individual and cultural differences. Canadian and Japanese participants watched a nature video, while rating emotions and answering questions. Analyses were carried out within and across the datasets. Larger operation span displayed a minor benefit. Valence and arousal ratings were not strongly related to skin conductance. The Japanese performed on par with Canadians but reported worse performance.
Based on the results, the recommendation was made that a single slider be used to rate valence, that arousal be estimated with skin conductance, and that slider psychometrics be used to assess cognitive load over time.
In the fourth experiment, diabetic participants watched Diabetes-related videos. They clustered into usage patterns: some moved the slider very little during videos and more afterward, some hardly moved the slider, and some used it as expected.
Two novel metrics facilitated these analyses: Emotional Bandwidth, an application of information entropy that characterizes the granularity of the self reports (Lottridge & Chignell, 2009b) and Emotional Majority Agreement, the amount of agreement relative to a sample’s self-reports (Lottridge & Chignell, 2009c).
In summary, this dissertation contributes a method of measuring emotion through sliders and skin conductance that has been evaluated in a number of experimental studies. It contributes the empirical results, design recommendations, and two novel metrics of emotional response. Limitations and implications for future research and practice are also discussed.
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Measuring Emotional Responses to Interaction: Evaluation of Sliders and Physiological ReactionsLottridge, Danielle 18 February 2011 (has links)
Recent work has proposed sliders as a useful way to measure self-reported emotion continuously. My dissertation extends this work to ask: what are relevant properties of affective self-report on sliders and variations? How reliable are affective self-reports? How do they relate to physiological data? What are individual and cultural differences? How can this method be applied to ehealth?
Three emotion self-report tools (one-slider, two-slider, a touchscreen) were developed and evaluated in four experiments. The first experiment was within-subjects. Participants viewed short videos, with four self-report conditions (including no reporting) and physiological capture (heart rate variability and skin conductance). In a re-rating task, the sliders models were found to be more reliable than the touchscreen (Lottridge & Chignell, 2009a).
The second and third experiments were between-subjects, and examined individual and cultural differences. Canadian and Japanese participants watched a nature video, while rating emotions and answering questions. Analyses were carried out within and across the datasets. Larger operation span displayed a minor benefit. Valence and arousal ratings were not strongly related to skin conductance. The Japanese performed on par with Canadians but reported worse performance.
Based on the results, the recommendation was made that a single slider be used to rate valence, that arousal be estimated with skin conductance, and that slider psychometrics be used to assess cognitive load over time.
In the fourth experiment, diabetic participants watched Diabetes-related videos. They clustered into usage patterns: some moved the slider very little during videos and more afterward, some hardly moved the slider, and some used it as expected.
Two novel metrics facilitated these analyses: Emotional Bandwidth, an application of information entropy that characterizes the granularity of the self reports (Lottridge & Chignell, 2009b) and Emotional Majority Agreement, the amount of agreement relative to a sample’s self-reports (Lottridge & Chignell, 2009c).
In summary, this dissertation contributes a method of measuring emotion through sliders and skin conductance that has been evaluated in a number of experimental studies. It contributes the empirical results, design recommendations, and two novel metrics of emotional response. Limitations and implications for future research and practice are also discussed.
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Seismic performance of PR frames in areas of infrequent seismicityKim, Do-Hwan 05 1900 (has links)
No description available.
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A Formal Consideration of User Tactics During Product Evaluation in Early-Stage Product DevelopmentOwens, Trenton Brady 16 June 2022 (has links)
Frequent and effective design evaluation is foundational to the success of any product development effort. Products used, installed, or otherwise handled by humans would benefit from an evaluation of the product while formally considering both the physical embodiment of the technology, termed technology, and the steps a user should take to use that technology, termed tactics. Formal and simultaneous evaluations of both technology and tactics are not widespread in the product design literature. Although informal evaluation methods have advantages, formal methods are also known to be effective. In this paper we propose a formal method for evaluating tactics and technology simultaneously. Unlike the published literature, this evaluation involves explicitly defined tactics in the form of a written description of the actor, environment, and series of steps. It also involves the use of stage-appropriate, explicitly defined tactics-dependent criteria, which include criteria from a broad range of impact categories, such as impacts on the user, environment, project, and technology.
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A fuzzy set paradigm for conceptual system design evaluationVerma, Dinesh 26 October 2005 (has links)
A structured and disciplined system engineering process is essential for the efficient and effective development of products and systems which are both responsive to customer needs and globally competitive. Rigor and discipline during the later life-cycle phases of design and development (preliminary and detailed) cannot compensate for an ill-conceived system concept and for premature commitments made during the conceptual design phase. This significance notwithstanding, the nascent stage of system design has been largely ignored by the research and development community.
This research is unique. It focuses on conceptual system design and formalizes analysis and evaluation activities during this important life-cycle phase. The primary goal of developing a conceptual design analysis and evaluation methodology has been achieved, including complete integration with the system engineering process. Rather than being a constraint, this integration led to a better definition of conceptual design activity and the coordinated progression of synthesis, analysis, and evaluation.
Concepts from fuzzy set theory and the calculus of fuzzy arithmetic were adapted to address and manipulate imprecision and subjectivity. A number of design decision aids were developed to reduce the gap between commitment and project specific knowledge, to facilitate design convergence, and to help realize a preferred system design concept. / Ph. D.
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Design and Evaluation of Domain-Specific Platforms and the Special Case of Digital HealthcareBenedict, Martin 10 June 2020 (has links)
The implementation of digital innovations in the healthcare sector is faced with different barriers and challenges. The complex system of regulations, the lack of interoperability, and highly dynamic interorganisational networks lead to missing widespread adoption of eHealth solutions. Digital platforms can help to overcome these barriers by providing a holistic infrastructure. They create a modularised foundation that innovators can use to create own innovations and provide them to demanders of digital solutions. As intermediaries, they can be accessed both by healthcare professionals and eHealth solution providers. Providers can offer their eHealth services via the platform. Healthcare professionals can use these services to create own interorganisational information systems.
In the field of information systems research, effects and strategies for two-sided platforms are well researched and the potentials of eHealth platforms are also discussed. However, the organisational and technological design and methods for the construction of platforms are fewer questioned. Nonetheless, platform owners can benefit from implementation strategies and architectural guidance to create sustainable platforms and surrounding ecosystems.
This doctoral thesis questions how domain-specific platforms can be designed systematically. Conducting a design-science research process, it develops both a modelling system and the Dresden Ecosystem Management Method (DREEM) to support the development of platforms in different domains. Furthermore, it describes the design characteristics of two-sided platforms in the healthcare sector and provides an evaluation approach to analyse the platforms’ ability to create a viable innovation ecosystem in the healthcare sector.
The doctoral thesis contributes by providing methodical guidance for platform owners and researchers to design and evaluate digital platforms in different domains and improves the understanding of platform theory in the healthcare sector.:A. Synopsis of the Doctoral Thesis
1. Introduction
2. Foundational Considerations
3. Requirements for Design Artefacts and Knowledge
4. Structure of the Doctoral Thesis
5. Conclusion
B. Paper 1 - Governance Guidelines for Digital Healthcare Ecosystems
C. Paper 2 - Revise your eHealth Platform!
D. Paper 3 - Business Model Open ”E-Health-Platform”
E. Paper 4 - Modelling Ecosystems in Information Systems
F. Paper 5 - Designing Industrial Symbiosis Platforms
G. Paper 6 - Management of Digital Ecosystems with DREEM
H. Paper 7 - Guiding the Development of Digital Ecosystems
I. Paper 8 - Towards Maintenance Analytics Ecosystems
J. Paper 9- Sustainability of E-Health-Projects
K. Paper 10 - ISO 11354-2 for the Evaluation of eHealth-Platforms
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Factors affecting selection of double-crop soybean genotypesEggers, Dexter. January 1985 (has links)
Call number: LD2668 .T4 1985 E39 / Master of Science
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A thought experiment to determine the knowledge requirements of an expert system to analyze Yourdon - Constantine design hierarchiesCourtney, Richard E. January 1986 (has links)
Call number: LD2668 .T4 1986 C68 / Master of Science
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