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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Assessment in design programmes : an investigation into the approaches and values of assesors at the Durban University of Technology.

Kethro, Philippa. January 2007 (has links)
This study explores assessor approaches and values in Design programmes at / Thesis (M.Ed.) - University of KwaZulu-Natal, Pietermaritzburg, 2007.
12

The development of a men's clothing construction course with an emphasis on fit

Moore, Ann S January 2010 (has links)
Typescript, etc. / Digitized by Kansas Correctional Industries
13

Learning to learn and design : the development of effective strategies in a graduate school of architecture.

Simmonds, Roger Patrick January 1978 (has links)
Thesis. 1978. Ph.D.--Massachusetts Institute of Technology. Dept. of Urban Studies and Planning. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH. / Includes bibliographical references. / Ph.D.
14

The Impact of a Brief Design Thinking Intervention on Students’ Design Knowledge, Iterative Dispositions, and Attitudes Towards Failure

Marks, Jenna January 2017 (has links)
This research explores the benefits of teaching design thinking to middle school students. The design thinking process, with its emphasis on iterative rapid prototyping, portrayal of mistakes as learning opportunities, and mantra of “fail early and often” stands in stark contrast with the typical high-stakes, failure-averse culture of the classroom. Educators laud the process as a way to teach integrative STEM curriculum, foster 21st century skills, and engage students in constructivist learning. However, few studies have examined the potential motivational benefits for K-12 students who learn design thinking. Therefore, the present research explored if design thinking instruction could reframe how students perceived failures and teach them to iterate, or “try again,” as they engaged with complex problems. In two quasi-experimental studies, with 78 and 89 students respectively, I investigated the effectiveness of a brief intervention, intended to teach a critical component of design thinking – the iterative process of design – and its unique philosophy surrounding failure, whereby mistakes are natural and expected learning opportunities as students work towards increasingly better solutions to ill-defined problems. Students in an iterative design mindset condition (Mindset) learned about iterative rapid prototyping, employed the process on two different design challenges with embedded reflections, and developed brochures about design thinking. In a comparison STEM-focused condition (STEM), students participated in an analogous intervention focused on the importance of using science and math in design. Results from both studies indicated that Mindset students learned the philosophy and process of iterative rapid prototyping from the brief intervention and were able to transfer the process to a target design task. Furthermore, results confirmed a performance benefit to iterating early and often. Moreover, Study 2 results suggested that students in the Mindset condition developed more adaptive attitudes to failure, compared to students in the STEM condition. These studies provide compelling evidence that design thinking education has the potential to instill persistence in the face of ill-defined problems, reframe failure, and improve task performance for middle school students. This work also presents a model for evaluating the design thinking process using quasi-experimental studies and quantitative methods. This dissertation consists of a brief summary of relevant literature and two journal-style articles. First, I define design thinking and explain how iterative rapid prototyping connects to key motivational constructs in the classroom, ultimately resulting in improved engagement and performance. Next, a design case describes the final intervention used in Study 2 and notes the ways in which the learning sciences literature and the iterative development process informed its design. I consider trade-offs in the effort to develop curriculum for a research study and detail lessons learned along the way. Subsequently, an empirical chapter presents two studies of the design thinking intervention. I end by considering the implications of this body of research and suggest future directions for researchers interested in bringing design thinking into the classroom.
15

Explicit heuristic training as a variable in design problem-solving

Eckersley, Michael D. 03 June 2011 (has links)
Purpose of the Investigation. The purpose of this investigation was to determine whether a treatment of design-related heuristics would affect the judged value of student design products. Procedures. Subjects consisted of 38 foundation-level design students at Ball State University, Muncie, Indiana. Following five weeks of basic design instruction, a pretest, constructed to measure design problem-solving performance in relation to two problem-types (a Baseline Problem and a Conceptual Problem), was issued to two groups. Thereafter, a treatment of design-related heuristics was administered to one group; the other group served as a control. After a period of four weeks, in which both groups worked an identical series of problems, a post-test was issued.Evaluation of pre-test and post-test designs was performed by five designer/educators using a Design Evaluation Rating Scale, an instrument used to quantify judgments regarding six discrete evaluative criteria (i.e., General Impression, Completion, Figural Originality, Conceptual Originality, Aesthetic Value, and Functionalness). Two null hypotheses were tested which maintained that no significant interaction effects would occur for either the Baseline Problem or the Conceptual Problem between factors of (a) time-of-test (pre-test, post-test) and (b) group (experimental, control) for seven dependent variables (i.e., Overall Score, General Impression, Completion, Figural Originality, Conceptual Originality, Aesthetic Value, Functionalness). The .05 level of confidence was set as the critical level for rejection of hypotheses. Inter-rater reliability was computed, and found to be high for three of the four test problems.Results and'Conclusions1. Null Hypothesis Number one was rejected, suggesting that the heuristics treatment aided the experimental group in their performance on the Baseline Problem. Null Hypothesis Number Two was not rejected, suggesting that the treatment failed to aid the experimental group in their performance on the Conceptual Problem.2. Problem structure apparently affected the design problem-solving behavior and performance of the foundation-level design students, suggesting that highly complex or abstract problems are best reserved for more advanced design courses.3. A measured construct of "design value" can be operationally defined and expert judgments thereby quantified to validly measure the real-world value of design products
16

Using the computer as a design tool : teaching the use of the computer as a design tool for three-dimensional designers

Rader, G. Alan January 1995 (has links)
With the advent of the computer, the world of design has been revolutionized. Many artists and designers have started to look to the computer to aid in their design processes. By using the computer, designers have been able to achieve a higher level of precision and design resolution. This project examines the processes involved in teaching the computer as a design tool to art students and faculty. By drawing on five years of computer application experience, the author has created and executed a plan for helping designers learn the advantages of incorporating the computer as a part of their design processes. This project deals with the difficulties of teaching designers the visualization and computer skills necessary for using the computer as a design tool. The project focuses upon two groups of students. The first group was comprised of advanced metals students learning MacintoshApplications. The second group was comprised of advance metals students working on Microstation, a CAD software application. / Department of Art
17

A layered conceptual model of factors critical to the architectural design laboratory

Daniel, Sheri January 1988 (has links)
In the pluralistic community of architectural education, the pedagogical paradigm has traditionally viewed the design laboratory as the integrating environment, where the student transforms the discrete parameters of architecture into an architectural form. With curriculum structure defining the parameters to which a student is exposed, the tendency is to direct the student through an additive and linear progression. The problem exists to develop a conceptual model that unifies the discrete fragments into a connected educational experience, insuring within the design laboratory the necessary balance between intellectual, professional and self-actualization concerns. The ultimate goal of the conceptual model, is to capture the essence of communication, that is the transfer of meaning, in the unique condition of the architectural design laboratory. The proposed method of inquiry for developing the model is of an interdisciplinary, comparative analytic process, to assess the full scope of factors pertinent to the design lab at any one moment in time. / Department of Architecture
18

A school of design

Ward, G. T. (George Truman) January 1952 (has links)
This thesis is concerned with the training of competent architects, designers, and artists. The need for artistically creative people has never been as urgent as it is today. A searching review is made of the philosophy of design education. The views of many of the leaders in architecture and other arts are considered in relation to the training of young men and women in the various creative fields. The philosophy of education at the School of Design has been formulated from these and the writer's personal opinions. The various departments of the school and the complete physical requirements for each are decided upon and these decisions are expressed in the design program. The planning of the buildings and setting necessary to provide the tools, space, and inspiration for the students of design is the epitome of this thesis. It is proposed that the student do a major portion of the construction of the school. A schedule is suggested to achieve the completion of the master plan over a period of years. Such a School of Design will include the present Virginia Polytechnic Institute Architectural Department and the additional facilities needed for training and research in allied fields. The school will be associated with Virginia Polytechnic Institute, but will be an administrative entity in itself. An institution of this type will theoretically parallel in the creative field the rapid advancement now being made in the South in such other fields as scientific research, industrial development, and agricultural methods. / Master of Science
19

An evaluation of the teaching of problem solving in design and technology

Leung, Kin-kan, Kenneth., 梁儉勤. January 1989 (has links)
published_or_final_version / Education / Master / Master of Education
20

Implementation evaluation of the PAD system into the pattern construction curriculum.

January 1994 (has links)
by Lun Ngai-mei, Amy. / Thesis (M.Phil.)--Chinese University of Hong Kong, 1994. / Includes bibliographical references (leaves [1-10] (4th gp.)). / Acknowledgment --- p.i / Abstract --- p.ii -iii / Table of Content --- p.iv -viii / List of Tables --- p.vii-viii / List of Figures --- p.viii / Chapter Chapter 1 --- Introduction --- p.1-4 / Chapter 1.1 --- Background of the Study --- p.4-6 / Chapter 1.2 --- Purpose of the Study --- p.7-9 / Chapter 1.3 --- Significance of the Study --- p.9-10 / Chapter 1.4 --- Definition of Terminology --- p.10 / Chapter 1.4.1 --- The Subject of 'Pattern Construction' --- p.11-13 / Chapter 1.4.2 --- CAD systems in the Clothing Industry --- p.13-16 / Chapter 1.4.3 --- The PAD System --- p.17-20 / Chapter Chapter 2 --- Literature Review --- p.21 / Chapter 2.1 --- Educational Innovation & Implementation Evaluation / Chapter 2.1.1 --- Educational Innovation --- p.21-22 / Chapter 2.1.2 --- Implementation --- p.22-27 / Chapter 2.1.3 --- Evaluation --- p.28 / Chapter 2.1.4 --- Conducting Evaluation for an Educational Innovation --- p.29 / Chapter 2.2 --- Evaluation of Instructional Materials --- p.30 / Chapter 2.2.1 --- Conception & Methods in Evaluation of Instructional Systems --- p.30-31 / Chapter 2.2.2 --- An Evaluation Model for Instructional System --- p.32-34 / Chapter 2.3 --- A Model for Computer Software Evaluation --- p.34-36 / Chapter 2.3.1 --- Description of the Model --- p.37-38 / Chapter 2.3.2 --- Methodology used in the Software Evaluation Model --- p.38-39 / Chapter 2.3.3 --- Discussions on the Reiser & Dick Evaluation Model --- p.39-40 / Chapter 2.4 --- Conditions to Evaluating the Implementation of Educational Innovations --- p.41 / Chapter 2.4.1 --- Initial Status of Learners --- p.41 / Chapter 2.4.2 --- Learner Performance after a period of instruction --- p.42 / Chapter 2.4.3 --- Execution of Treatment/Study of Program Implementation --- p.42-43 / Chapter 2.4.4 --- Costs --- p.43 / Chapter 2.4.5 --- Supplemental Information --- p.44 / Chapter 2.5 --- The 'System Approach' to Instructional Design --- p.44-45 / Chapter 2.5.1 --- Definition of Instructional System --- p.45 / Chapter 2.5.2 --- The derivation of an instructional system --- p.46-49 / Chapter 2.5.3 --- Selection of Delivery System --- p.50-52 / Chapter 2.5.4 --- Individualized instruction as a delivery system --- p.53-55 / Chapter 2.6 --- Applications of Computer Technology as Learning Media in a Curriculum / Chapter 2.6.1 --- Computer applications in the Curriculum --- p.55-57 / Chapter 2.6.2 --- Integration of Computers into the Curriculum --- p.57-59 / Chapter 2.6.3 --- Computer Software for Curriculum --- p.59-60 / Chapter 2.6.4 --- Effectiveness of Computer-Based Instruction --- p.60-61 / Chapter 2.7 --- The Four Modes of Experiential Learning --- p.62-63 / Chapter 2.7.1 --- Individual Learning Styles --- p.63-64 / Chapter 2.7.2 --- Relationship between Learning Styles & the Knowledge Structure of Academic Fields --- p.65-66 / Chapter 2.8 --- Summary --- p.66-67 / Chapter Chapter 3 --- Research Methodology --- p.68 / Chapter 3.1 --- Research Design & Procedures --- p.68-73 / Chapter 3.2 --- Research Hypotheses --- p.73 / Chapter 3.2.1 --- Major Hypotheses --- p.73-74 / Chapter 3.2.2 --- Other Hypotheses --- p.74 / Chapter 3.3 --- Research Conditions & Sampling --- p.75 / Chapter 3.3.1 --- Initial Status of Learners/Students --- p.75-76 / Chapter 3.3.2 --- Learning Resources/Conditions --- p.76-77 / Chapter 3.3.3 --- Computer Access Time --- p.77 / Chapter 3.3.4 --- Technical Support --- p.77 / Chapter 3.4 --- Research Variables --- p.78 / Chapter 3.4.1 --- Independent Variables --- p.78-80 / Chapter 3.4.2 --- Dependent Variables --- p.80 / Chapter 3.5 --- Research Instruments --- p.80-82 / Chapter 3.6 --- Statistical Analyses --- p.83-85 / Chapter Chapter 4 --- Results & Discussion --- p.86 / Chapter 4.1 --- Results --- p.86 / Chapter 4.1.1 --- Reliabilities of Research Instruments --- p.86-88 / Chapter 4.1.2 --- Factor Analyses of Pretest & Posttest Questionnaires --- p.88-89 / Chapter 4.1.3 --- Pair t-tests of Achievement Scores before & after treatment --- p.90 / Chapter 4.1.4 --- Analyses of Covariance/Variance on Achievement by Independent Variables --- p.91-94 / Chapter 4.1.5 --- Analyses of Variance on Posttest score by Independent Variables --- p.94 / Chapter 4.1.6 --- Interaction Effects --- p.95 / Chapter 4.2 --- Discussion --- p.96 / Chapter 4.2.1 --- Reliabilities of Research Instruments --- p.96-102 / Chapter 4.2.2 --- The Major Hypotheses --- p.102-103 / Chapter 4.2.3 --- Factors affecting Outcomes of Innovation --- p.104-108 / Chapter 4.2.4 --- Follow-up on the Evaluation Study --- p.108 / Chapter Chapter 5 --- "Conclusion, Limitations & Recommendations" --- p.109 / Chapter 5.1 --- conclusion on the Evaluation Study --- p.110-117 / Chapter 5.2 --- Limitations of the Study --- p.117-120 / Chapter 5.3 --- Suggestions for Further Research --- p.120-123 / Bibliography --- p.Bi-Bx / Appendices / App. I Statistical Results from the Pilot Study / App. II A List of CAD Suppliers / App. III Self-instructional Unit / App. IV Individualized Instructional Course - Blue-print / App. V Kolb's Learning Style Inventory / App. VI Pretest Questionnaire / App. VIIa Computer Interaction Observation Checklist - for individual student / App. VIIb Computer Interaction Observation Checklist - for small group / App. VIII Posttest Questionnaire / Tables / Table 2.1 Alternative perspectives on the Implementation Process --- p.26 / Table 4.1 Reliability Table of Kolb's Learning Style Inventory --- p.86 / Table 4.2 Reliability Table of Pretest Questionnaire --- p.87 / Table 4.3 Reliability Table of Posttest Questionnaire --- p.88 / Table 4.4 Pair t-test on Achievement Scores before & after treatment --- p.90 / Table 4.5 Analysis of Covariance on Achievement after treatment among different groups of subjects categorized by their Demographic Data --- p.91 / Table 4.6 Analysis of Covariance on Achievement after treatment among different groups of subjects categorized by their Entry Characteristics --- p.92 / Table 4.7 Analysis of Variance on Achievement after treatmentamong different groups of subjects categorized by Learning Conditions --- p.93 / Table 4.8 Analysis of Variance on Posttest scores among different groups of subjects categorized by Learners' Response after treatment --- p.94 / Table 4.9 Interaction Effects between ability levels & modes of study --- p.95 / Table 4.10 Distribution of Learners within the Four Dimensions of Kolb's Experiential Learning Figures --- p.99 / Fig. 1.1 Pattern cutting examples of a men's jacket using a CAD system --- p.12 / Fig. 1.2 Diagram showing graded patterns with grade points & sizes --- p.12 / Fig. 1.3 A Production lay-plan shown on a computer screen --- p.13 / Fig. 1.4 A sleeve pattern being digitized --- p.13 / Fig. 1.5 A Designer's Perspective of Clothing/Textile computer programs --- p.16 / Fig. 2.1 curriculum Dimensions & their Relationships in the Implementaion Process --- p.24 / Fig. 2.2 An Evaluation Model for instructional design --- p.33 / Fig. 2.3 An Evaluation Model for computer software --- p.36 / Fig. 2.4 A Flowchart showing the stages of instructional design --- p.49 / Fig. 2.5 A multi-dimensional map outlining the four dimensions of computer technologieis & their attributes --- p.56 / Fig. 2.6 Modes of learning in the experiential learning cycle --- p.62 / Fig. 2.7 Relationship between learning styles & modes of learning --- p.64 / "Fig, 2.8 A typology of academic disciplines" --- p.66 / Fig. 3.1 A modified Evaluation Model for evaluating Multi-media Approach of Instructional System & CAD software --- p.70 / Fig. 4.1 Graph showing Interaction Effects between Ability Levels & Mode of Study --- p.95 / Fig. 4.2 Similarities among Academic Specialities at the University of Illinois --- p.100

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