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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Kompiuterinių žaidimų dirbtinio intelekto varikliuko uždaviniai ir jų sprendimas / The Problems and Solutions of Artificial Intelligence Engine for Games

Fiodorova, Jelena 30 May 2006 (has links)
Game Artificial Intelligence (AI) is the code in game that makes the computer-controlled opponents (agents) to make smart decisions in game world. There are some AI problems that are essential in games: pathfinding, decision making, generating player’s characteristics, game’s logic management. However these problems are gameplay dependant. The main goal of this study – to generalize AI problems’ solutions for games of many kinds, that is, to make AI solutions gameplay independent. We have achieved this goal by using data-driven design in our solutions. We separated the game logic and the game code levels by using this approach. Such separation gave us an opportunity to manipulate game logic and data freely. We have examined our decision making system and determined that it is flexible and is easy of use.
2

Kompiuterinių žaidimų varikliuko architektūra / The Architecture for Computer Game‘s Engine

Kaulakis, Jonas 30 May 2006 (has links)
Game engine is a set of supporting tools and services for game development. It is a component designed for reuse in different games. Therefore it is very important for game engine to be designed properly as for any successfully used reusable component. The main objective in this research is to present flexible and easily extensible architectural solution suitable for the game engine, based on the analysis of today’s game engine context and existing software architecture design. During the analysis we reviewed different types of software architecture and its implementation methods, and defined functional requirements for game engine. As the result we have chosen data-driven architecture design as the most suitable for the engine development and created our game engine prototype. For each game engine module we have provided design solution and its implementation approach referring to chosen architecture.

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