• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1040
  • 254
  • 188
  • 126
  • 116
  • 113
  • 80
  • 35
  • 26
  • 20
  • 12
  • 12
  • 12
  • 12
  • 12
  • Tagged with
  • 2529
  • 377
  • 350
  • 304
  • 289
  • 289
  • 251
  • 198
  • 182
  • 175
  • 170
  • 168
  • 162
  • 156
  • 152
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
611

Kdy mi to jede? Asistent v hromadné dopravě města Prahy / How's my connection? An assistent in mass transportation system of Prague

Hrivík, Miroslav January 2013 (has links)
In Prague the fastest way to travel usually is by using public transport. But in such big system of buses, trams, trains, underground trains and even boats one can have difficulties to find the right way to their destination. In order to help people in their daily journeys across the city using public transport there is this application for android smartphones called Prague Transport. It has rich features like navigation, maps of city, carrier news, times of next departures and list of frequently used connections integrated in one application. Powered by TCPDF (www.tcpdf.org)
612

Co-Construction of Hybrid Spaces

Rudström, Åsa January 2005 (has links)
When computational systems become increasingly mobile and ubiquitous, digital information and the use of computational systems may increasingly be immersed into the physical and social world of objects, people and practices. However, the digital, physical and social materials that make up these hybrid spaces have different characteristics and are hard to understand for users. In addition, users are themselves part in constructing and re-constructing the hybrid spaces. The main question addressed in this thesis is whether making aspects of the digitally mediated hybrid spaces observable and accessible provides support to users. The observability may provide support for the specific task at hand or help in building an understanding for what the system does and how, an understanding that is needed to explain system output and to cope with service breakdowns. The fundament of the approach is to empower users of computational systems to actively make sense of the system themselves. Two prototype services are described, Socifer and MobiTip. Their common denominator was to make digitally mediated parts of the hybrid spaces observable to users. Without disqualifying other kinds of information, the work focussed on digitally mediated social trails of other users. Building on experience from the prototype work and an investigation into in seamful design, observability and awareness, I have investigated the effects of making a computational system’s social context observable to users in a way that - is separated from the service’s main functionality in the interface, allowing it to become peripheral and non-obtrusive; - uses simple models and little interpretation; - to some extent opens up the service to allow for user appropriation of both service content and functionality; and - is informative rather than proactive in order to empower the user rather than acting on the user’s behalf. By designing systems that fulfil these criteria I claim that the user will be supported in performing the task at hand, with or without the service, and that with service use, the user will become more and more aware of the possibilities and limitations of the underlying technology. In addition, the digitally mediated hybrid spaces where physical, social and digital contexts meet constitute application domains in themselves, domains that users may enjoy exploring. / Mobile Life
613

Age-related cognitive decline and navigation in electronic environments

Sjölinder, Marie January 2006 (has links)
The older population is increasing, as is life expectancy. Technical devices are becoming more widespread and used for many everyday tasks. Knowledge about new technology is important to remain as an active and independent part of the society. However, if an old user group should have equal access to this technology, new demands will be placed on the design of interfaces and devices. With respect to old users it is and will be important to develop technical devices and interfaces that take the age-related decline in physical and cognitive abilities into account. The aim of this work was to investigate to what extent the age-related cognitive decline affects performance on different computer-related tasks and the use of different interfaces. With respect to the use of computer interfaces, two studies were conducted. In the first study, the information was presented with a hierarchical structure. In the second study the information was presented as a 3D-environment, and it was also investigated how an overview map could support navigation. The third study examined the age-related cognitive decline in the use of a small mobile phone display with a hierarchical information structure. The results from the studies showed that the most pronounced age-related difference was found in the use of the 3D-environment. Within this environment, prior experience was found to have the largest impact on performance. Regarding the hierarchical information structures, prior experience seemed to have a larger impact on performance of easy tasks, while age and cognitive abilities had a larger impact on performance of more complex tasks. With respect to navigation aids, the overview map in the 3D-environment did not reduce the age-differences; however, it contributed to a better perceived orientation and reduced the feeling of being lost.
614

On Fundamental Elements of Visual Navigation Systems

Siddiqui, Rafid January 2014 (has links)
Visual navigation is a ubiquitous yet complex task which is performed by many species for the purpose of survival. Although visual navigation is actively being studied within the robotics community, the determination of elemental constituents of a robust visual navigation system remains a challenge. Motion estimation is mistakenly considered as the sole ingredient to make a robust autonomous visual navigation system and therefore efforts are made to improve the accuracy of motion estimations. On the contrary, there are other factors which are as important as motion and whose absence could result in inability to perform seamless visual navigation such as the one exhibited by humans. Therefore, it is needed that a general model for a visual navigation system be devised which would describe it in terms of a set of elemental units. In this regard, a set of visual navigation elements (i.e. spatial memory, motion memory, scene geometry, context and scene semantics) are suggested as building blocks of a visual navigation system in this thesis. A set of methods are proposed which investigate the existence and role of visual navigation elements in a visual navigation system. A quantitative research methodology in the form of a series of systematic experiments is conducted on these methods. The thesis formulates, implements and analyzes the proposed methods in the context of visual navigation elements which are arranged into three major groupings; a) Spatial memory b) Motion Memory c) Manhattan, context and scene semantics. The investigations are carried out on multiple image datasets obtained by robot mounted cameras (2D/3D) moving in different environments. Spatial memory is investigated by evaluation of proposed place recognition methods. The recognized places and inter-place associations are then used to represent a visited set of places in the form of a topological map. Such a representation of places and their spatial associations models the concept of spatial memory. It resembles the humans’ ability of place representation and mapping for large environments (e.g. cities). Motion memory in a visual navigation system is analyzed by a thorough investigation of various motion estimation methods. This leads to proposals of direct motion estimation methods which compute accurate motion estimates by basing the estimation process on dominant surfaces. In everyday world, planar surfaces, especially the ground planes, are ubiquitous. Therefore, motion models are built upon this constraint. Manhattan structure provides geometrical cues which are helpful in solving navigation problems. There are some unique geometric primitives (e.g. planes) which make up an indoor environment. Therefore, a plane detection method is proposed as a result of investigations performed on scene structure. The method uses supervised learning to successfully classify the segmented clusters in 3D point-cloud datasets. In addition to geometry, the context of a scene also plays an important role in robustness of a visual navigation system. The context in which navigation is being performed imposes a set of constraints on objects and sections of the scene. The enforcement of such constraints enables the observer to robustly segment the scene and to classify various objects in the scene. A contextually aware scene segmentation method is proposed which classifies the image of a scene into a set of geometric classes. The geometric classes are sufficient for most of the navigation tasks. However, in order to facilitate the cognitive visual decision making process, the scene ought to be semantically segmented. The semantic of indoor scenes as well as semantic of the outdoor scenes are dealt with separately and separate methods are proposed for visual mapping of environments belonging to each type. An indoor scene consists of a corridor structure which is modeled as a cubic space in order to build a map of the environment. A “flash-n-extend” strategy is proposed which is responsible for controlling the map update frequency. The semantics of the outdoor scenes is also investigated and a scene classification method is proposed. The method employs a Markov Random Field (MRF) based classification framework which generates a set of semantic maps.
615

Obstacle detection for image-guided surface water navigation

Sadhu, Tanmana 09 September 2016 (has links)
An issue of concern for maritime safety when operating a small to medium-sized sailboat is that the presence of hazards in the navigational route in the form of floating logs can lead to a severe collision if undetected. As a precautionary measure to prevent such a collision with a log, a 2D vision-based detection system is proposed. We take a combined approach involving predictive mapping by linear regression and saliency detection. This approach is found to overcome specific issues related to the illumination changes and unstructured environment in the dataset. The proposed method has been evaluated using precision and recall measures. This proof of concept demonstrates the potential of the method for deployment on a real-time onboard detection system. The algorithm is robust and of reasonable computational complexity. / Graduate
616

Cognition spatiale et transfert virtuel/réel des apprentissages / Spatial cognition and virtual/real transfer of learning

Wallet, Grégory 16 December 2009 (has links)
La thématique centrale de notre thèse concerne l’étude du transfert de connaissances acquises dans des situations virtuelles (environnements virtuels ou EVs) vers des situations de la vie quotidienne. Plus particulièrement, nous nous sommes intéressés à l’effet du mode de navigation en EV (i.e., avec ou sans joystick) sur la qualité du transfert de connaissances spatiales (un parcours à apprendre). La littérature relative à cet effet révèle des résultats contradictoires, et nous proposons d’apporter des éléments d’explication en examinant les interactions possibles entre le mode de navigation et d’autres facteurs susceptibles d’affecter les performances. Ainsi l’effet du mode de navigation sur le transfert virtuel-réel a été testé en interaction avec les facteurs suivants : la fidélité visuelle de l’EV (Exp. 1), la complexité informationnelle du parcours à apprendre (Exp. 2) et le délai de rétention (Exp. 3 et 4). Le transfert virtuel-réel et les connaissances spatiales ont été mesurés à l’aide de trois tâches de rappel : Wayfinding (i.e., reproduction du parcours appris dans la réalité), dessin à main levé du parcours et classification de photos dans l’ordre chronologique. Nos résultats montrent que l’impact du mode de navigation sur la qualité du transfert n’est pas le même selon les facteurs manipulés (i.e., fidélité visuelle, complexité du parcours et délai de rétention) et selon la tâche de rappel utilisée. Ces résultats nous ont permis de préciser le lien entre exploration active et systèmes représentationnels notamment à la lumière des théories sur le traitement cognitif d’informations spatiales (i.e., le modèle L-R-S et l’approche des graphes). Ces résultats permettent également de préciser les situations favorisant le transfert virtuel-réel, ce qui offre un intérêt particulier dans les enjeux notamment d’utilisation de la réalité virtuelle dans le diagnostic et/ou la réhabilitation cognitive. / The main theme of this thesis is the transfer of knowledge acquired in virtual situations (virtual environments or VEs) to situations in everyday life. We focused particularly on the effect of the navigation mode in VE (i.e., with or without joystick) on the quality of the transfer of spatial knowledge (learning a pathway). Previous publications on this effect presented contradictory findings and our aim was to elucidate this situation by examining possible interactions between the navigation mode and other factors likely to affect performance. Consequently, the effect of the type of movement control on virtual-real transfers was tested in interaction with the following factors: the visual fidelity of the VE (Exp. 1), the informational complexity of the route to be learned (Exp. 2), and retention delay (Exp. 3 and 4). Virtual-real transfers and spatial knowledge were measured using three recall tasks: Wayfinding (i.e., reproducing the route in the real world), freehand drawing of the path, and organizing photos in chronological order. Our findings revealed that the impact of the movement control on the transfer varied according to the factors manipulated (i.e., visual fidelity, route complexity, and retention delay), as well as the recall task used. These results clarified the connection between active exploration and representational systems, especially in light of theories on the cognitive processing of spatial information (i.e., the L-R-S model and the graph approach). These results also identified situations that facilitated virtual-real transfer, which is of particular interest when virtual reality is to be used in cognitive diagnosis and/or rehabilitation.
617

Accuracy of satellite data navigation

Bethke, William J. 03 1900 (has links)
Approved for public release; distribution is unlimited / Image navigation is critical to the effective use of digital imagery for meteorological and oceanographic studies. This thesis reviews various methods used to navigate imagery to the earth and investigates the accuracy of the Naval Postgraduate School (NPS) model. An explanation of how the NPS navigation process works is included for completeness. Results from 2 2 separate runs of the NPS model are studied. / http://archive.org/details/accuracyofsatell00beth / Captain, United States Marine Corps
618

User Experience för navigationsmeny, en bättre upplevelse : Utveckling av modul i SiteVision

Nour Bakhsh, Ara January 2019 (has links)
No description available.
619

Comparing Compressor Interface Designs : How do visual displays on digital compressors impact how audio engineers navigate an interface and the choices they make?

Eliasson, Simon January 2019 (has links)
This research tested to see how audio engineers navigate and use compressors differently with alternative designs. A pre-study in the form of a semi-structured interview with a focus group was held to determine a compressor considered having a “good design” and a compressor considered having a “bad design”. An active test was conducted with audio engineer students to investigate if there is any connection between time it takes for an engineer to navigate a compressor depending on its design. The test also investigated patterns in how audio engineers use compressors differently depending on their design, and what makes it easier to navigate and more satisfactory to use. 6 paired T-test were made between different compressor designs and a video and screen capture was annotated to investigate how audio engineers navigated the compressor. The results showed that 2 out of 6 T-tests gave a significant result, meaning that the time it took to navigate some of the compressors against each other were affected by the design of the compressor interface. Results showed that there are many contributing factor towards why a compressors is easier navigate and more satisfactory to use, but with a slight tendency that “parameter controls”, “visual information” and “aesthetically pleasing” are the most important factors. No findings on how engineers might use compressors differently depending on its design were found. Some additional patterns for audio engineers using compressors were found as well.
620

Sun compass orientation in juvenile green sea turtles (Chelonia mydas)

Unknown Date (has links)
Recent studies show that sea turtles use both magnetic and visual cues to successfully orient. Juvenile green sea turtles from the near shore reefs of Palm Beach County, Florida were brought to the lab to determine whether the sun could serve as a visual orientation cue. When tethered during the day in a large outdoor tank west of the ocean, the turtles oriented east to northeast. To determine whether the sun's position was used to maintain their heading, I altered the turtles' perception of time by entraining them to a light cycle advanced by 7 h relative to the natural cycle. When tested afterward in the same outdoor tank the turtles oriented northwest, the predicted direction after compensating for the sun's movement over 7 h across the sky. Orientation was unchanged when the turtles bore magnets that negated the use of magnetic cues. These results are consistent with the hypothesis that the turtles used the sun for orientation. / by Cody Robert Mott. / Thesis (M.S.)--Florida Atlantic University, 2010. / Includes bibliography. / Electronic reproduction. Boca Raton, Fla., 2010. Mode of access: World Wide Web.

Page generated in 0.0918 seconds