Spelling suggestions: "subject:"cological validity"" "subject:"ccological validity""
11 |
Investigating General Time-Based Prospective Memory in School-Aged Children Using a Novel Naturalistic ParadigmTalbot, Karley-Dale 01 September 2015 (has links)
Prospective memory (PM) refers to a person’s ability to remember to do something in the future. It is a complex behaviour that is essential for the daily functioning of young and old alike. Despite its importance in everyday life, few studies have sought to examine PM in a naturalistic way and even fewer have done so using school-aged children. The current study aimed to understand a particular form of time-based PM (TBPM), general TBPM, in children through the use of a novel naturalistic paradigm. In addition, the study aimed to add to the current PM literature by including an analysis of the circumstances surrounding a child’s prospective remembering. Results demonstrated that general TBPM was not significantly related to the parent-report Prospective Retrospective Memory Questionnaire for Children (PRMQC) or to the Memory for Intentions Screening Test for Youth (MISTY). Interestingly, general TBPM was not found to significantly relate to WM either. Descriptive analyses of the qualitative data demonstrated that no trigger rehearsals were most often responsible for children’s successful PM remembering. In contrast, when children forgot to complete their PM tasks, they most often reported being too busy with other things as the reason. The current findings provide preliminary support for the existence of a new sub-type of TBPM. They also call into question the utility of using measures like the MISTY and PRMQC to evaluate the ecological validity of new PM task paradigms. Consequently, future research should focus on validating current PM measures before using them to evaluate the ecological validity of new ones. Finally, it is also believed that the inclusion of qualitative measures assessing the contexts of PM retrieval have important implications for the effective development of future interventions for children who experience PM difficulties. / Graduate / 0621 / 0633 / 0620 / kdtalbot@uvic.ca
|
12 |
Assessing the behavioral aspects of executive functioning across the lifespan: review of rating scales and psychometric derivation of a screener for young adultsDuggan, Emily Clare 03 September 2014 (has links)
Executive functioning skills are paramount to our ability to purposefully and successfully mediate our actions within our day-to-day environment. Dysfunction of the executive system can result in a multitude of behavioral manifestations in all stages of life. Increasing evidence supports the use of rating scales to obtain a more comprehensive and ecologically valid understanding of an individual’s executive functioning. The current thesis involves two articles examining the use of behavioral rating scales in the assessment of executive functions. Study 1: In response to a recent proliferation of executive functions rating scales, this article reviews and discusses currently available scales for the assessment of executive functions across the lifespan. Study 2: This study derived an executive functions screener from the Behavioral Assessment System for Children (BASC-2-SRP-COL) for use in young adults and evaluated it against a well-known executive function rating scale (the Behavior Rating Inventory of Executive Function-Adult Version). / Graduate / 0622 / 0632 / eduggan@uvic.ca
|
13 |
Ekologická validita testů exekutivních funkcí u pacientů se schizofrenií / The Ecological Validity of the Tests of Executive Functioning in Patients with SchizofreniaDrozdová, Kristýna January 2017 (has links)
Aim: The current study investigated a pattern of associations between executive functions and everyday functioning in a sample of schizophrenia patients with the aim to specify the ecological validity. The ecological validity as a specific form of external validity refers to the extent of the relation of the test outcome measures and patients' behaviour in everyday situations. Sample and methods: A sample of 77 patients (22 women and 55 men) with the diagnosis of schizophrenia or schizoaffective disorder, who met study inclusion criteria, was assessed with several executive function tests: Wisconsin Card Sorting Test (WCST), Trail Making Test B (TMT B), Phonemic Verbal Fluency Test and Semantic Verbal Fluency Test (VF), Similarities from Wechsler Adult Inteligence Scale (WAIS III), Rey-Osterrieth Complex Figure Test in Boston Qualitative Scoring System (BQSS), and with rating scales for patients' behavior in everyday situations - Personal and Social Performance Scale (PSPs), newly developed clinical scale (CliSca), Interview for Assessment of Insight (SAI) and patients' self rating in Social Functioning Scale (SFS). Relationships between demografic measures and test outcomes were examined. Results: Verbal fluency tests did correlate significantly with the newly developed clinical scale that seems...
|
14 |
Effects Of Voluntary Control On Performance Response Under Stress.Morris, Christina Shawn 01 January 2004 (has links)
Recent stressful environments within military and non-military domains are producing a new challenge for the lab-based study of stress on task performance, one that requires knowledge of underlying cognitive-motivational and goal orientation factors. Results of recent stress on task performance research traditionally employ metaphorical explanations (i.e., resource theory) in order to rapidly apply stimulus-response outcomes to the real world counterparts. This dissertation provides an alternative perspective about these metaphorical, or black box, interpretations and reveals how they may be confounded with respect to the intended real world counterpart. To examine how voluntary human control can influence traditional stress/no-stress research findings, traditional as well as exploratory paradigms were presented. Both noise and time pressure conditions produced significant differences between experimental and control groups on visual discrimination. However, when analogous cash payment-contingency conditions were employed, the traditional stress/no-stress findings were not evident. In addition, a second experiment revealed that this trend of differences (and non-differences) held consistently over 30 minutes of interrupted task performance time. This study indicates the importance of developing more diagnostic measures that include assessments of how the differences between participants' and the generalized operators' goals and motivations may alter results in stressful task environments.
|
15 |
Novel supports to the assessment of cognitive functions through the combined use of technologies and subjective and objective measurementsChicchi Giglioli, Irene Alice Margherita 20 March 2020 (has links)
Tesis por compendio / [ES] Las funciones cognitivas incluyen todos los procesos a través de los cuales un individuo percibe, registra, mantiene, manipula, usa y expresa información que está involucrada en cualquier actividad cotidiana. Las principales herramientas estandarizadas se pueden dividir en tres grupos principales: escalas cortas de pruebas de seguimiento cognitivo: cuestionarios, baterías neuropsicológicas generales y pruebas específicas. Estas herramientas están bien validadas y son confiables, pero, en la última década, varias investigaciones han demostrado que algunos pacientes pueden realizar bien estas pruebas neuropsicológicas, incluso cuando tienen dificultades significativas para adaptar sus comportamientos a las actividades de la vida diaria. De acuerdo con esto, más recientemente, un nuevo enfoque ha aumentado sustancialmente, lo que podría proporcionar una mayor validez ecológica en la evaluación de las capacidades cognitivas funcionales que el enfoque estandarizado: el uso de sistemas tecnológicos avanzados para la evaluación neuropsicológica (STAEN). STAEN se refiere a un conjunto de dispositivos y aplicaciones de software tales como pruebas computarizadas, juegos divertidos e interactivos de fantasía (JS) y / o sistemas de realidad virtual simulada (RV) y / o aumentada (RA) que van más allá de las pruebas de evaluación tradicionales y que Brindar la posibilidad de entregar estímulos controlados y dinámicos, en entornos ecológicamente válidos y seguros. Partiendo de estas premisas, el objetivo principal de la tesis era diseñar, desarrollar y validar un SG 2D no inmersivo versus un JS 3D inmersivo y una actividad de la vida diaria en un entorno 3D RV inmersivo versus un RA para la evaluación de funciones cognitivas, comparando la eficacia y efectividad de ellos. El primer estudio 2D incluyó 354 sujetos sanos y se encontraron correlaciones entre el juego y los métodos tradicionales, lo que sugiere que el juego podría ser una herramienta válida para evaluar las funciones cognitivas en adultos. El segundo estudio, comparó la versión 2D versus una versión 3D STAEN, involucró a 94 sujetos sanos y mostró que la versión 3D fue capaz de generar tiempos más bajos y respuestas correctas más altas que la 2D, lo que sugiere evidencia inicial de la eficacia de un sistema más inmersivo en comparación con un sistema no-inmersivo. Aunque este resultado destaca una posible limitación en el uso de diferentes sistemas tecnológicos debido a las diferencias en los dos métodos de interacción (el sistema 2D aplicó el mouse y el teclado; los controladores de dos manos virtuales 3D) y el registro de datos de latencia de hardware y software. Con respecto a la variabilidad individual en edad, género y educación, los hallazgos mostraron consistencia con la literatura de referencia. Específicamente, los más jóvenes mostraron un mayor rendimiento que los mayores; niveles educativos más altos reflejados en una mejor puntuación y sobre género, los resultados mostraron un panorama más compuesto. Además, para mejorar la validez ecológica de la evaluación, el último estudio de esta tesis comparó el rendimiento conductual y las respuestas fisiológicas, durante una tarea de cocina ecológica, entre un sistema virtual y un sistema aumentado en 50 sujetos sanos. La tarea de cocinar consistió en 4 niveles que aumentaron en dificultad. A medida que el nivel aumentó, aparecieron actividades adicionales. Los resultados de comportamiento mostraron que los tiempos son siempre más bajos en realidad virtual que en RA, aumentando constantemente de acuerdo con la dificultad de las tareas. Con respecto a las respuestas fisiológicas, los hallazgos mostraron que la condición RA produjo más excitación y activación individual que la realidad virtual. Para concluir, STAEN está demostrando ser herramientas confiables y efectivas para la evaluación de las funciones cognitivas en adultos, proporcionando más validez ec / [CA] Les funcions cognitives inclouen tots els processos a través dels quals un individu percep, registra, manté, manipula, usa i expressa informació que està involucrada en qualsevol activitat quotidiana. Les principals ferramentes estandarditzades es poden dividir en tres grups principals: escales curtes de proves de seguiment cognitiu: qüestionaris, bateries neuropsicológiques generals i proves específiques. Estes ferramentes estan ben validades i són confiables, però, en l'última dècada, diverses investigacions han demostrat que alguns pacients poden realitzar bé estes proves neuropsicológiques, inclús quan tenen dificultats significatives per a adaptar els seus comportaments a les activitats de la vida diària. D'acord amb açò, més recentment, un nou enfocament ha augmentat substancialment, la qual cosa podria proporcionar una major validesa ecològica en l'avaluació de les capacitats cognitives funcionals que l'enfocament estandarditzat: l'ús de sistemes tecnològics avançats per a l'avaluació neuropsicológica (STAEN). STAEN es referix a un conjunt de dispositius i aplicacions de software com ara proves computaritzades, jocs divertits i interactius de fantasia (JS) i / o sistemes de realitat virtual simulada (RV) i / o augmentada (RA) que van més enllà de les proves d'avaluació tradicionals i que brinden la possibilitat de presentar estímuls controlats i dinàmics, en entorns ecològicament vàlids i segurs. Partint d'estes premisses, l'objectiu principal de la tesi era dissenyar, desenrotllar i validar un SG 2D no inmersiu versus un JS 3D inmersiu i una activitat de la vida diària en un entorn 3D RV inmersiu versus un RA per a l'avaluació de funcions cognitives, comparant l'eficàcia i efectivitat d'ells. El primer estudi 2D va incloure 354 subjectes sans i es van trobar correlacions entre el joc i els mètodes tradicionals, la qual cosa suggerix que el joc podria ser una ferramenta vàlida per a avaluar les funcions cognitives en adults. El segon estudi, va comparar la versió 2D versus una versió 3D STAEN, va involucrar a 94 subjectes sans i va mostrar que la versió 3D va ser capaç de generar temps més baixos i respostes correctes més altes que la 2D, la qual cosa suggerix evidència inicial de l'eficàcia d'un sistema més inmersiu en comparació amb un sistema no-inmersiu. Encara que este resultat destaca una possible limitació en l'ús de diferents sistemes tecnològics a causa de les diferències en els dos mètodes d'interacció (el sistema 2D va aplicar el ratolí i el teclat; els controladors de dos mans virtuals 3D) i el registre de dades de latència de hardware i software. Respecte a la variabilitat individual en edat, gènere i educació, les troballes van mostrar consistència amb la literatura de referència. Específicament, els més jóvens van mostrar un major rendiment que els majors; nivells educatius més alts reflectits en una millor puntuació i sobre gènere, els resultats van mostrar un panorama més compost. A més, per a millorar la validesa ecològica de l'avaluació, l'últim estudi d'esta tesi va comparar el rendiment conductual i les respostes fisiològiques, durant una tasca de cuina ecològica, entre un sistema virtual i un sistema augmentat en 50 subjectes sans. La tasca de cuinar va consistir en 4 nivells que van augmentar en dificultat. A mesura que el nivell va augmentar, van aparéixer activitats addicionals. Els resultats de comportament van mostrar que els temps són sempre més baixos en realitat virtual que en RA, augmentant constantment d'acord amb la dificultat de les tasques. Respecte a les respostes fisiològiques, les troballes van mostrar que la condició RA va produir més excitació i activació individual que la realitat virtual. Per a concloure, STAEN està demostrant ser ferramentes confiables i efectives per a l'avaluació de les funcions cognitives en adults, proporcionant més validesa ecològica i objectivitat que els mètodes tradicio / [EN] Cognitive functions include all the processes through which an individual perceives, records, maintains, manipulates, uses and expresses information that are involved in any everyday activity. The main standardized tools can be divided in three main groups: short scales of cognitive tracking tests - questionnaires, general neuropsychological batteries, and specific tests. These tools are well-validated and reliable but, in the last decade, several research have shown that some patients can perform these neuropsychological tests well, even when they have significant difficulties in adapting their behaviours to daily life activities. According to this, more recently, a new approach has substantially increased, potentially providing a higher ecological validity in functional cognitive abilities assessment than standardized approach: the use of advanced technological systems for neuropsychological assessment (ATSNA). ATSNA refer to a set of devices and software applications such as computerized tests, fun and interactive fantasy serious games (SG), and/or simulated virtual (VR) and/or augmented (AR) reality systems that go beyond traditional assessment tests and that supply the possibility to deliver controlled and dynamic stimuli, in ecologically valid, and secure environments. Starting from these premises, the main objective of the thesis was to design, develop, and validate a non-immersive 2D SG versus an immersive 3D SG and a daily life activity in an immersive 3D VR environment versus an AR for the assessment of cognitive functions, comparing the efficacy and effectiveness of them. The first 2D study involved 354 healthy subjects and correlations were found between the game and traditional methods, suggesting that the game could be a valid tool for assessing cognitive functions in adults. The second study, compared 2D versus a 3D ATSNA version, it involved 94 healthy subjects and showed that 3D version was able to generate lower times and higher correct answers that the 2D, suggesting initial evidence of efficacy of a more immersive system compared to a non-immersive system. Although this result highlights a potential limitation on using different technological systems due to the differences on the two interaction methods (the 2D system applied mouse and keyboard; the 3D two virtual hands' controllers) and hardware and software latency data recording. Regarding individual variability on age, gender, and education, the findings showed consistency with the reference literature. Specifically, younger showed higher performance that older; higher educational levels reflected on a better score and about gender, results showed a more composite panorama. Furthermore, to enhance the ecological validity of assessment, the last study of this thesis compared the behavioural performance and physiological responses, during an ecological cooking task, between a virtual and an augmented system on 50 healthy subjects. The cooking task consisted of 4 levels that increased in difficulty. As the level increased, additional activities appeared. The behavioural results showed that times are always lower in VR than in AR, increasing constantly in accordance with the difficulty of the tasks. Regarding physiological responses, the findings showed that AR condition produced more individual excitement and activation than VR. To conclude, ATSNA are proving to be reliable and effective tools for the assessment of cognitive functions in adults, providing more ecological validity and objectivity than traditional methods of assessment. / Chicchi Giglioli, IAM. (2020). Novel supports to the assessment of cognitive functions through the combined use of technologies and subjective and objective measurements [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/139075 / Compendio
|
16 |
Mechanical power output during cycling : the efficacy of mobile power meters for monitoring exercise intensity during cyclingNimmerichter, Alfred January 2011 (has links)
One of the most meaningful technical innovations in cycling over the past two decades was the development of mobile power meters. With the ability to measure the physical strain under “real world” outdoor conditions, the knowledge of the demand during cycling has improved enormously. Power output has been described as the most direct measure of intensity during cycling and consequently power meters becomes a popular tool to monitor the training and racing of cyclists. However, only limited research data are available on the utilisation of power meters for performance assessment in the field or the analysis of training data. Therefore, the aims of the thesis were to evaluate the ecological validity of a field test, to provide an extensive insight into the longitudinal training strategies of world-class cyclists and to investigate the effects of interval training in the field at difference cadences. The first study aimed to assess the reproducibility of power output during a 4-min (TT4) and a 20-min (TT20) time-trial and the relationship with performance markers obtained during a laboratory graded exercise test (GXT). Ventilatory and lactate thresholds during a GXT were measured in competitive male cyclists (n = 15; VO2max 67 ± 5 mL . min−1 . kg−1; Pmax 440 ± 38 W ). Two 4- min and 20-min time-trials were performed on flat roads. Strong intraclass-correlations for TT4 (r = 0.98; 95 % CL: 0.92-0.99) and TT20 (r = 0.98; 95 % CL: 0.95-0.99) were observed. TT4 showed a bias ± random error of −0.8 ± 23W or −0.2 ± 5.5%. During TT20 the bias ± random error was −1.8 ± 14 W or 0.6 ± 4.4 %. Both time-trials were strongly correlated with performance measures from the GXT (p < 0.001). Significant differences were observed between power output during TT4 and GXT measures (p < 0.001). No significant differences were found between TT20 and power output at the second lactate-turn-point (LTP 2) (p = 0.98) and respiratory compensation point (RCP) (p = 0.97). In conclusion, TT4 and TT20 mean power outputs are reliable predictors of endurance performance. TT20 was in agreement with power output at RCP and LTP 2. Study two aimed to quantify power output (PO) and heart rate (HR) distributions across a whole season in elite cyclists. Power output and heart rate were monitored for 11 months in ten male (age: 29.1 ± 6.7 y; VO2max: 66.5 ± 7.1 mL . min−1 . kg−1) and one female (age: 23.1y; VO2max: 71.5 mL . min−1 . kg−1) cyclist. In total, 1802 data sets were sampled and divided into workout categories according to training goals. The PO at the RCP was used to determine seven intensity zones (Z1-Z7). PO and HR distributions into Z1-Z7 were calculated for all data and workout categories. The ratio of mean PO to RCP (intensity factor, IF) was assessed for each training session and for each interval during the training sessions (IFINT). Variability of PO was calculated as coefficient of variation (CV ). There was no significant difference in the distribution of PO and HR for the total season (p = 0.15), although significant differences between workout categories were observed (p < 0.001). Compared with PO, HR distributions showed a shift from low to high intensities. IF was significantly different between categories (p < 0.001). The IFINT was related to performance (p < 0.01), although the overall IF for the session was not. Also, total training time was related to performance (p < 0.05). The variability in PO was inversely associated with performance (p < 0.01). In conclusion, HR accurately reflects exercise intensity over a total season or low intensity workouts but is limited when applied to high intensity workouts. Better performance by cyclists was characterised by lower variability in PO, greater training volume and the production of higher exercise intensities during intervals. The third study tested the effects of low-cadence (60 rev . min−1) uphill (Int60) or high-cadence (100 rev . min−1) flat (Int100) interval training on PO during 20 min uphill (TTup) and flat (TTflat) time-trials. Eighteen male cyclists (VO2max: 58.6 ± 5.4 mL . min−1 . kg−1) were randomly assigned to Int60, Int100 or a control group (Con). The interval training comprised of two training sessions per week over four weeks, which consisted of 6 bouts of 5 min at the PO at RCP. For the control group, no interval training was conducted. A two-factor ANOVA revealed significant increases on performance measures obtained from GXT (Pmax: 2.8 ± 3.0 %; p < 0.01; PO and VO2 at RCP: 3.6 ± 6.3 % and 4.7 ± 8.2 %, respectively; p < 0.05; and VO2 at ventilatory threshold: 4.9 ± 5.6 %; p < 0.01), with no significant group effects. Significant interactions between group and the uphill and flat time-trials, pre vs. post-training on time-trial PO were observed (p < 0.05). Int60 increased PO during both, TTup (4.4 ± 5.3 %) and TTflat (1.5 ± 4.5 %), whereas the changes were − 1.3 ± 3.6 %; 2.6 ± 6.0 % for Int100 and 4.0 ± 4.6 %; − 3.5 ± 5.4 % for Con, during TTup and TTflat, respectively. PO was significantly higher during TTup than TTflat (4.4 ± 6.0 %; 6.3 ± 5.6 %; pre and post-training, respectively; p < 0.001). These findings suggest that higher forces during the low-cadence intervals are potentially beneficial to improve performance. In contrast to the GXT, the time-trials are ecologically valid to detect specific performance adaptations.
|
17 |
Výzkum ekologické validity kognitivního trénování / Ecological validity of cognitive training researchBláhová, Lucie January 2013 (has links)
This Master thesis is focused on ecological validity of a cognitive training in university students. Forty-five students participated in three months research during which 30 of them took regular personalized cognitive training using CogniFit programme on their computers. The study examines the impact of the cogntitive training on everyday cognitive functioning of students. The scientific methods used for the ecological validity research were the following self-reporting questionnaires: Cognititive Failure Questionnaire, Everyday Memory Questionnaire and Dysexecutive Questinnaire. Students also filled in Schwartz Outcome Scale - 10 and Self-image questionnaire for detailed exploration of more variables. For the research, we applied test-retest design and used control group of fifteen students for results comparison. Analysis of the gathered data proved little evidence of ecological validity of cognitive training, which can be attributed to considerable cognitive stress at students. An unexpected outcome of the study which proved to be very significant is relation between executive functions and well-being of a student. This relation was confirmed repeatedly. Possible improvements of methodology and also problem with randomization of students is discussed. Proposal for the further development of...
|
18 |
Impact fonctionnel des troubles cognitifs dans les activités de la vie quotidienne chez les personnes cérébrolésées adultes : apports de la réalité virtuelle / Functional Impact of cognitive deficits in the activities of daily living among adults with acquired brain injury : contribution of virtual realitySorita, Eric 20 December 2013 (has links)
La Réalité Virtuelle (RV) semble ouvrir des voies de recherche prometteuses, pour évaluer l’impact des troubles cognitifs chez des personnes cérébrolésées dans des situations de vie quotidienne simulées. Cette application réactualise des questions relatives à la validité écologique des évaluations neuropsychologiques et aux liens entre performance fonctionnelle et processus cognitifs. Objectif : La présente thèse se propose d’étudier la validité écologique d’environnements virtuels et les relations entre performance fonctionnelle et processus cognitifs à l’aide de deux tâches de vie quotidienne simulées sous RV, chez des patients cérébrolésés. Matériels et Méthodes Expérimentation 1 : 27 patients traumatisés crâniens ont été consécutivement inclus et répartis en 2 groupes. Le premier groupe de 13 sujets a appris un trajet dans un quartier proche de l’hôpital de Bordeaux. 14 sujets ont suivi la même procédure dans un quartier virtuel recréant le même environnement réel. Différents tests sur les représentations spatiales ont été ensuite effectués. Expérimentation 2 : 95 patients cérébrolésés après traumatisme crânien ou AVC ont réalisé une tâche de courses dans le supermarché virtuel VAP-S (Marié et al 2003, Klinger et al 2004). En outre, 50 de ces sujets ont passé une batterie neuropsychologique testant les grands processus cognitifs. Résultats Expérimentation 1 : Il n’y a pas de différence significative des caractéristiques générales ou pathologiques entre les deux groupes. Parmi les tests de représentation spatiale, seule une épreuve d’arrangement d’images montre des résultats supérieurs en environnement réel [U = 32.5; p = 0.01]. Expérimentation 2 : Il n’y a pas de différence significative entre les 50 sujets qui ont passé la batterie complète et les 45 autres sujets pour ce qui concerne les données démographiques, les scores neuropsychologiques, la thymie et l’insertion sociale. Une analyse en composantes principales (ACP) portant sur les résultats des 50 sujets testés avec la batterie neuropsychologique complète propose un modèle à 4 facteurs qui explique 69.4% de la variance. Dans ces facteurs, les capacités en mémoire épisodique, en mémoire prospective et en organisation perceptive montrent autant de liaisons avec les indicateurs VAPS que l’attention et les composantes exécutives (inhibition et mise à jour). L’un de ces facteurs (F3) est en outre relié à l’insertion sociale, ce qui est un argument en faveur de la validité écologique du VAP-S. Discussion. Dans la première expérimentation, bien que les représentations spatiales générées par un environnement réel et un environnement virtuel paraissent différentes, la RV donne des résultats comparables à l’environnement réel, et se montre ainsi une technique fiable et sans danger pour l’évaluation fonctionnelle de la performance topographique. La deuxième expérimentation suggère qu’une tâche de vie quotidienne simulée sous RV telle que faire des courses dans un supermarché virtuel mobilise l’ensemble des ressources cognitives dans des interactions probablement proches de la vie quotidienne réelle. Elle permet de dépasser les limites d’une neuropsychologie fractionnée du fonctionnement cognitif, dans de bonnes conditions de mesure écologique. Beaucoup de prudence s’impose néanmoins dans l’interprétation et la généralisation des résultats du fait d’importantes variations individuelles. Conclusion La présente thèse confirme la validité écologique d’évaluations d’activités de la vie quotidienne en environnement virtuel (validité écologique) et approche la complexité des relations entre la performance observée en vie quotidienne et les processus cognitifs qui les sous-tendent. / Virtual Reality (VR) seems to open promising ways to research, particularly regarding the impact of cognitive deseases among people with acquired brain injury (ABI) immersed in simulated daily life situations. The use of VR raises or brings up to date concerns about the ecological validity of neuropsychological tests and the links between functional performance and cognitive processes. Aim: This thesis aims to study the ecological validity of virtual environments and relationships between functional performance and cognitive processes using two simulated tasks of daily life among people with ABI. Apparatus and method: Experimentation 1 Study population: 27 patients with Traumatic Brain Injury had been consecutively included and divided into two groups.Method: the first group including 13 subjects learned a route in an urban district near from the hospital of Bordeaux. In the second group 14 subjects had to do the same procedure in a virtual district that replicated the real environment. All subjects had to complete spatial representation tests at the end of the delayed recall route. Experiment 2 Study population: 95 patients with ABI (essentially including people with TBI or Cerebral Vascular Desease) were included. Method: Subjects had to do errands in the virtual supermarket VAP-S (Marié et al 2003, Klinger et al 2004). Among the initial group 50 subjects had a neuropsychological battery.Results Experiment 1 No significant difference has been found between the two groups according to demographic data and TBI severity. There was no effect of the real or virtual environement on the recall of route and the number of error was the same wathever was the environmental condition [(1, 25) = 0.679; p = 0.4176)]. Among the spatial representation tests, only the scene arrangement test were higher in the real environment [U = 32.5; p = 0.01]. Expériment 2 No significant difference between the two groups has been found according to demographic data, neuropsychological tests, mood, and social integration. A Principal Componant Analysis (PCA) on the results of the 50 subjects who had completed the whole neuropsychological battery raised a four factor solution that accounts for 69.4% of the variance. Among these factors, episodic memory, prospective memory and perceptual organization showed as many relationships with VAP-S indicators as attention and executive componants (inhibition and updating). The factor 3 is linked to social integration. It is an argument in favor of the ecological validity of the VAP-S Discussion In the first experiment, despite the fact that spatial representations seemed different between the real and virtual environments, learning results were the same. RV is a reliable and safe to assess the topographical performance which is important in the daily life and notably in social and vocational rehabilitation. The second experiment suggested that VR simulated activity of daily living as shopping in a virtual supermarket bring together cognitive resources within interactions probably close than daily life. This result overcomes the limits of the splitting cognitive functioning in neuropsychology with a good ecological validity. However these results must be examined with caution due to large individual variation. Conclusion This thesis confirms the ecological validity of RV simulated activities of daily living close to the complexity of the relationships between the performance observed in the daily life and cognitive processes that are underlying it. It opens interesting perspectives to assessment and cognitive rehabilitation using RV of people with ABI and cognitive deseases with the purpose to improve autonomy in daily life.
|
19 |
Estrutura de prática e validade ecológica no processo adaptativo de aprendizagem motora / Practice schedule and ecological validity in the adaptive process of motor learningMassigli, Marcela 09 March 2009 (has links)
O objetivo desse estudo foi investigar o efeito de diferentes estruturas de prática no processo adaptativo de aprendizagem motora em função da validade ecológica da situação experimental. Participaram do estudo 104 crianças distribuídas em oito grupos experimentais (2 níveis de validade ecológica x 4 estruturas de prática). A tarefa foi rebater uma bola de tênis de mesa lançada por um equipamento ou pelo experimentador, com o objetivo de acertar um alvo localizado do lado oposto da mesa. O estudo envolveu duas fases: estabilização e adaptação. O desempenho foi analisado por meio da somatória e do coeficiente de variação dos pontos alcançados em blocos de dez tentativas. Os resultados mostraram que os efeitos das práticas constante, aleatória, constante-aleatória e aleatória-constante no processo adaptativo de aprendizagem motora foram similares em ambos os níveis de validade ecológica manipulados. Mas, diferente do verificado em situação de laboratório, a prática constante foi a estrutura menos efetiva no processo adaptativo de aprendizagem motora em ambas as situações experimentais / The aim of this study was to investigate the effect of different practice schedules in the adaptive process of motor learning in relation to the experimental situations ecological validity. 104 children participated distributed in eight experimental groups (2 levels of ecological validity x 4 practice schedules). The task was to hit a table tennis ball thrown by equipment or experimenter, aiming to hit a target located on the opposite side of the table. The study comprised two phases: stabilization and adaptation. Performance was analyzed through the summation and variation coefficient of the points reached in ten trial blocks. Results showed that the effects of constant, random, constant-random and random-constant practice on adaptive process of motor learning were similar for both levels of ecological validity. But, different from what was observed on laboratory situations, constant practice was the less effective on adaptive process of motor learning in both experimental situations
|
20 |
Estrutura de prática e validade ecológica no processo adaptativo de aprendizagem motora / Practice schedule and ecological validity in the adaptive process of motor learningMarcela Massigli 09 March 2009 (has links)
O objetivo desse estudo foi investigar o efeito de diferentes estruturas de prática no processo adaptativo de aprendizagem motora em função da validade ecológica da situação experimental. Participaram do estudo 104 crianças distribuídas em oito grupos experimentais (2 níveis de validade ecológica x 4 estruturas de prática). A tarefa foi rebater uma bola de tênis de mesa lançada por um equipamento ou pelo experimentador, com o objetivo de acertar um alvo localizado do lado oposto da mesa. O estudo envolveu duas fases: estabilização e adaptação. O desempenho foi analisado por meio da somatória e do coeficiente de variação dos pontos alcançados em blocos de dez tentativas. Os resultados mostraram que os efeitos das práticas constante, aleatória, constante-aleatória e aleatória-constante no processo adaptativo de aprendizagem motora foram similares em ambos os níveis de validade ecológica manipulados. Mas, diferente do verificado em situação de laboratório, a prática constante foi a estrutura menos efetiva no processo adaptativo de aprendizagem motora em ambas as situações experimentais / The aim of this study was to investigate the effect of different practice schedules in the adaptive process of motor learning in relation to the experimental situations ecological validity. 104 children participated distributed in eight experimental groups (2 levels of ecological validity x 4 practice schedules). The task was to hit a table tennis ball thrown by equipment or experimenter, aiming to hit a target located on the opposite side of the table. The study comprised two phases: stabilization and adaptation. Performance was analyzed through the summation and variation coefficient of the points reached in ten trial blocks. Results showed that the effects of constant, random, constant-random and random-constant practice on adaptive process of motor learning were similar for both levels of ecological validity. But, different from what was observed on laboratory situations, constant practice was the less effective on adaptive process of motor learning in both experimental situations
|
Page generated in 0.0645 seconds