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Plataforma de suporte ?s ferramentas de aprendizagem para o ensino de l?gica de programa??o na educa??o b?sicaOliveira J?nior, Evandro Jos? de January 2017 (has links)
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Previous issue date: 2017 / Alguns pa?ses s?o refer?ncia no ensino de computac?o em escolas de ensino b?sico. Isso se
deu pelo fato de n?o ensinarem somente ferramentas b?sicas contidas nos computadores, mas
tamb?m os fundamentos da Ci?ncia da Computac?o e como eles podem ser aplicados no dia-a-dia. No Brasil praticamente n?o h? ensino de computac?o nas escolas. Com o objetivo de estimular a inserc?o da computac?o na educac?o b?sica do Brasil, este trabalho apresenta v?rias ferramentas de ensino e aprendizagem de programac?o. Discute como essas ferramentas podem ajudar os alunos a desenvolverem caracter?sticas e conhecimentos desej?veis, tanto para a pr?pria computac?o quanto na sua interdisciplinaridade. ? realizada uma an?lise sobre as caracter?sticas de duas dessas ferramentas: Blockly e App Inventor. Al?m disso, s?o apresentados exemplos de uso. Mostra tamb?m uma reflex?o sobre a import?ncia de trabalhar e desenvolver o pensamento cr?tico e o racioc?nio l?gico dos alunos atrav?s da l?gica de programac?o inserida nas escolas. Foi proposto nesta dissertac?o o desenvolvimento de uma plataforma que re?na as principais ferramentas e oriente os alunos e professores sobre como us?-las. Este trabalho busca contribuir para escola, alunos e professores, apresentando ferramentas de ensino que interajam com crian?as e adolescentes, de forma a proporcionar divers?o e estimular a curiosidade. / Disserta??o (Mestrado Profissional) ? Programa de P?s-Gradua??o em Educa??o, Universidade Federal dos Vales do Jequitinhonha e Mucuri, 2017. / Some countries are a reference in computer science education in elementary schools. This is
due by the fact they are not teaching only basic computers tools, but also computer science
fundaments and how they can be applied in their daily life. In Brazil, there is practically no
computer science education in schools. With the aim of motivate the insertion of computing
science in Brazil?s basic education, this work presents several teaching and learning tools for
computer programming. It discusses how these tools can help students to develop characteristics
and knowledge desirable, for their own programing skills and also in their interdisciplinary. An
analysis is performed on the characteristics of two tools: Blockly and App Inventor. In addition,
their usage examples are provided. It also shows a reflection on the importance of developing
the student critical and logical thinking using programming logics inserted in schools. It was
proposed in this dissertation the development of a platform that brings together the main tools
and guides students and teachers on how to use them. This work aims to contribute to school,
students and teachers, presenting teaching tools which interacts with children and teenagers, in
order to provide fun and stimulate curiosity.
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