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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Spel och aggressivitet : En jämförande kvantitativ enkätundersökning / Video games and aggression : A comparative quantitative survey study

Rangfeldt, Alexander January 2018 (has links)
Studien ämnade att undersöka om det fanns en skillnade avseende aggressivitet hos personer som spelade det våldsamma skjutspelet Counter Strike: Global Offensive och personer som spelade det icke-våldsamma fotbollspelet FIFA17. Självskattad aggressivitet mättes genom att använda Buss-Perry Aggression Questionnaire. Deltagarna rekryterades genom facebookgrupper dedikerade till vardera spel och fick besvara en enkät om spelvanor och aggressivitet. Resultaten visade att det fanns en signifikant skillnad avseende ilska, där FIFA17-spelarna fick ett högre resultat. Det visades också att Counter Strike: Global Offensive-spelarna inte fick ett signifikant högre resultat än normpopulationen. Resultaten går emot mycket tidigare forskning som argumenterar för att upprepat spela våldsamma spel ger upphov till en ökad aggressivitet. Studien visar därmed att tidigare uppsatta teorier och modeller kanske inte är applicerbara på alla typer av spel, samt att det inte är våldet i ett spel som avgör huruvida spelarens aggressivitet förändras. / The study’s goal was to examine if there was a difference in aggression between subjects who played the violent shooter game Counter Strike: Global Offensive and subjects who played the nonviolent soccer game FIFA17. Self-reported aggression was measured with the Buss-Perry Aggression Questionnaire. The participants were recruited through Facebook groups dedicated to each game and answered a survey about gaming habits and aggression. The results showed that there was a significant difference in anger, where the FIFA17-players scored higher. It also showed that the Counter Strike: Global Offensive-players did not score higher than the norm values of the instrument. The results go against a lot of the earlier research, which has shown that repeatedly playing violent games leads to an increase in aggression. Through this, the study shows that the established theories and models might not be applicable to all types of games, and that it might not be the violence in a game that is the determining factor whether the player’s aggression is changed.

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