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Model-Based Eye Detection and AnimationTrejo Guerrero, Sandra January 2006 (has links)
In this thesis we present a system to extract the eye motion from a video stream containing a human face and applying this eye motion into a virtual character. By the notation eye motion estimation, we mean the information which describes the location of the eyes in each frame of the video stream. Applying this eye motion estimation into a virtual character, we achieve that the virtual face moves the eyes in the same way than the human face, synthesizing eye motion into a virtual character. In this study, a system capable of face tracking, eye detection and extraction, and finally iris position extraction using video stream containing a human face has been developed. Once an image containing a human face is extracted from the current frame of the video stream, the detection and extraction of the eyes is applied. The detection and extraction of the eyes is based on edge detection. Then the iris center is determined applying different image preprocessing and region segmentation using edge features on the eye picture extracted. Once, we have extracted the eye motion, using MPEG-4 Facial Animation, this motion is translated into the Facial Animation arameters (FAPs). Thus we can improve the quality and quantity of Facial Animation expressions that we can synthesize into a virtual character.
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Rekonstrukce 3D scény z obrazových dat / 3D Scene Reconstruction from ImagesAmbrož, Ondřej January 2010 (has links)
Existing systems of scene reconstruction and theorethical basics necessary for scene reconstruction from images data are described in this work. System of scene reconstruction from video was designed and implemented. Its results were analyzed and possible future work was proposed. OpenCV, ArtToolKit and SIFT libraries which were used in this project are also described.
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Accurate Joint Detection from Depth Videos towards Pose AnalysisKong, Longbo 05 1900 (has links)
Joint detection is vital for characterizing human pose and serves as a foundation for a wide range of computer vision applications such as physical training, health care, entertainment. This dissertation proposed two methods to detect joints in the human body for pose analysis. The first method detects joints by combining body model and automatic feature points detection together. The human body model maps the detected extreme points to the corresponding body parts of the model and detects the position of implicit joints. The dominant joints are detected after implicit joints and extreme points are located by a shortest path based methods. The main contribution of this work is a hybrid framework to detect joints on the human body to achieve robustness to different body shapes or proportions, pose variations and occlusions. Another contribution of this work is the idea of using geodesic features of the human body to build a model for guiding the human pose detection and estimation. The second proposed method detects joints by segmenting human body into parts first and then detect joints by making the detection algorithm focusing on each limb. The advantage of applying body part segmentation first is that the body segmentation method narrows down the searching area for each joint so that the joint detection method can provide more stable and accurate results.
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Vision-based navigation and mapping for flight in GPS-denied environmentsWu, Allen David 15 November 2010 (has links)
Traditionally, the task of determining aircraft position and attitude for automatic control has been handled by the combination of an inertial measurement unit (IMU) with a Global Positioning System (GPS) receiver. In this configuration, accelerations and angular rates from the IMU can be integrated forward in time, and position updates from the GPS can be used to bound the errors that result from this integration. However, reliance on the reception of GPS signals places artificial constraints on aircraft such as small unmanned aerial vehicles (UAVs) that are otherwise physically capable of operation in indoor, cluttered, or adversarial environments.
Therefore, this work investigates methods for incorporating a monocular vision sensor into a standard avionics suite. Vision sensors possess the potential to extract information about the surrounding environment and determine the locations of features or points of interest. Having mapped out landmarks in an unknown environment, subsequent observations by the vision sensor can in turn be used to resolve aircraft position and orientation while continuing to map out new features.
An extended Kalman filter framework for performing the tasks of vision-based mapping and navigation is presented. Feature points are detected in each image using a Harris corner detector, and these feature measurements are corresponded from frame to frame using a statistical Z-test. When GPS is available, sequential observations of a single landmark point allow the point's location in inertial space to be estimated. When GPS is not available, landmarks that have been sufficiently triangulated can be used for estimating vehicle position and attitude.
Simulation and real-time flight test results for vision-based mapping and navigation are presented to demonstrate feasibility in real-time applications. These methods are then integrated into a practical framework for flight in GPS-denied environments and verified through the autonomous flight of a UAV during a loss-of-GPS scenario. The methodology is also extended to the application of vehicles equipped with stereo vision systems. This framework enables aircraft capable of hovering in place to maintain a bounded pose estimate indefinitely without drift during a GPS outage.
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Rekonstrukce 3D scény z obrazových dat / 3D Scene Reconstruction from ImagesHejl, Zdeněk January 2012 (has links)
This thesis describes methods of reconstruction of 3D scenes from photographs and videos using the Structure from motion approach. A new software capable of automatic reconstruction of point clouds and polygonal models from common images and videos was implemented based on these methods. The software uses variety of existing and custom solutions and clearly links them into one easily executable application. The reconstruction consists of feature point detection, pairwise matching, Bundle adjustment, stereoscopic algorithms and polygon model creation from point cloud using PCL library. Program is based on Bundler and PMVS. Poisson surface reconstruction algorithm, as well as simple triangulation and own reconstruction method based on plane segmentation were used for polygonal model creation.
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