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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

統一超商企業公仔代言人OPEN家族之符號消費與迷群樣態 / Revealing the OPEN charm: a case study of symbolic consumption and fan culture of the 7-Eleven convenience store’s mascots

何詩韻, Ho, Shi Yun Unknown Date (has links)
本研究以統一超商公仔代言人OPEN家族成員為觀察對象,分析其商品符號之迷群樣態,並將這樣的迷群現象與源自日本的贈品及可愛文化相連結,說明其消費意涵。 本研究的理論根據為Baudrillard的符號消費理論以及John Fiske關於迷現象的論述。研究發現,OPEN將從最初的贈品形式演變為超商集點活動的贈品主角,並進一步走上獨立品牌的道路。迷群透過不斷地消費OPEN家族這個可愛符號,達至閃躲社會規範的愉悅感以及對美好童年的懷舊想望。她們對於「可愛商品」的喜愛,其重要關鍵便是OPEN家族成員的形貌之為符號,背後所指涉的「嬰兒貌」(infancy)特質。本研究的受訪者之為迷群,展現了典型「迷」的特質,他們藉由在網路上大量貼出自己的蒐藏與OPEN家族成員的合照,作為一種文化資本的累積,為其顯著的迷群樣態。另外,這些迷群也會在網路上積極的貼文、串聯,無論是線上或線下的迷群活動均十分積極。 / The present study takes mascots of the 7-Eleven convenience stores in Taiwan as the research objects. Through the analysis of the fans characteristics who love the symbols (i.e. the mascots), this research hopes to link the fandom to the “kawaii” and free gift cultures originated from Japan. This study adopts Baudrillard’s symbolic consumption and John Fiske’s fans theories to interpret this fandom culture prominent in Taiwan. It reveals that products of the “OPEN-jiang Family,” created by 7-Eleven convenience store, emerged originally as free gifts but gradually transform themselves to paid and even collected items as they garner more support from the zealous consumers. Through continuous consuming behaviors on these merchandises with “kawaii”characters, fans are able to escape social norms that discourage adults to act like mascot-loving children. Fans interviewed said that their love for OPEN-jiang, resulted from their consuming behaviors, help them to regain fabulous childhood memories and pleasure. The key concept behind these “kawaii” symbolic consumptions is “child-like infancy. “In addition, through the sharing of a large quantity of photos on their collections, fans treat the behavior of such capital accumulation as their main goal in fans’ life. They also actively communicate and interact with each other, both online and offline, sharing a feeling of camaraderie in the fan community.
2

Le rôle des interactions sociales dans le processus créatif : le cas des chercheurs de l'industrie / The role of social interactions in the creative process : the case of industrial researchers

Toustou, Beatrice 08 December 2015 (has links)
Si pendant de nombreuses décennies, la créativité a été décrite comme une activité solitaire, en référence à des caractéristiques individuelles possédées par certains individus, il est aujourd’hui établi que les relations jouent un rôle critique dans la création de connaissances (Perry-Smith, 2006). Néanmoins, en dépit de leur importance, les échanges interpersonnels ont reçu relativement peu d’attention en comparaison d’autres ressources utiles au processus créatif. Ce travail doctoral est donc consacré à l’étude du rôle des interactions sociales dans la dynamique du processus créatif. Les cadres théoriques mobilisés sont la théorie de la complexité et la théorie de l’échange social. Notre recherche empirique a été réalisée auprès de chercheurs de l’industrie dont le cœur de la mission est de nature inventive. Cette thèse est composée de trois articles, qui répondent à la question de recherche suivante : Dans quelle mesure et de quelle manière les interactions sociales jouent-elles un rôle dans le processus créatif ? Notre contribution théorique consiste à (1) apporter une définition plurielle de la créativité ; (2) mettre en évidence les différentes ressources sociales mobilisées, qui façonnent un processus créatif dynamique en deux méta-étapes (émergence et amplification des idées) ; (3) décrire trois formes d’échange social, sous-tendues par différentes logiques de réciprocité, qui jouent un rôle important au cours du processus créatif. Cette thèse souligne le rôle des interactions sociales dans le processus créatif et toute l’importance des moments de socialisation dans la vie des organisations qui souhaitent développer la créativité de leurs salariés / Although for many decades creativity has been described as a solitary activity that refers to individual characteristics possessed by certain individuals, today it has been established that relationships play a crucial role in the creation of knowledge (Perry-Smith, 2006). Nevertheless, despite their importance, interpersonal exchanges have received relatively little attention compared to other resources useful to the creative process (Bouty, 2000). This doctoral study is therefore devoted to examining the role of social interactions in the creative process. The theoretical framework draws on literature in the fields of complexity theory and social exchange. The empirical research was carried out among industrial researchers whose main mission is creative in nature. The thesis is composed of three articles, each of which treats a dimension of the overall research question: To what extent and in which ways do social interactions influence the creative process?The research contributes to theory building by (1) providing a plural definition of creativity; (2) highlighting the different social resources that researchers draw on and building a dynamic creative process divided into two meta-stages (emergence of ideas and their amplification); and (3) describing three forms of social exchange, underpinned by different logics of reciprocity that play an important role during the creative process.Overall, this thesis points out the importance of social interactions in the creative process and the full importance of moments of socialization within organizations wishing to develop their employees’ creativity

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