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Modes of Participation: Co-creative Approaches to the Design ProcessHenriques, Carissa 05 May 2009 (has links)
This project explores the notion of participation within the graphic design and problem-solving process. Through projects using generative tools and collaboration, I explore ways to instigate controlled participation from designers and non-designers. I observe and document how the methods and means of participation affect the creative process during these projects.
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Crafting AuthenticitySchumacher, Allison N. 28 July 2009 (has links)
Authenticity is what we want from the world around us, from others, and crucially from ourselves and what we make. As it relates to graphic design, I define authenticity as a perceived match between form and purpose. For the designer, its quality is found in the process of simultaneously developing a concept and crafting the design/object.
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Argent Sound Recordings: Multimodal StorytellingKlimas, Matthew L 01 January 2008 (has links)
ARGENT SOUND RECORDINGS explores the integration of visual, written and sonic elements to tell a story. "The Silver Bell," a fairy tale, is delivered through the internet providing users an opportunity to experience and interpret a constructed narrative under the guise of an independent record label website.
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Design By AccidentZhang, Mengfu 05 August 2009 (has links)
Accident is a metaphor for life. From an arbitrary point in time, we potentially preview the entirety of existence. There is a Chinese idiom called “ blessing or bane,” which implies that a misfortune may perhaps soon turn into a blessing. Focusing on accident as a design method implies making the best out of a bad situation. An accident reveals invisible circumstances and potentialities in the world, both familiar and unfamiliar. Looking into the unpredictable world, I can begin to release my control, take a breath, and see what might happen if I do not fight the situation. I am able to get out of my own way, and see what the work’s destiny will be. This sets up a context in which there are no faults, no mistakes, and no accidents — everything may contribute to a solution.
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A Sense of Place: A Personal Exploration, Analysis and Re-interpretation of Diverse PlacesPark, Hyejin 13 August 2009 (has links)
Every city/place has unique, distinctive qualities. Individuals acquire a sense of place in accordance with their own experiences and perspectives, which may not be the same as the experiences and viewpoints of another person. In this project, I explore, analyze, and re-interpret three places that have creatively and emotionally influenced me and remained in my memory: Times Square, New York City; Insadong, Seoul, South Korea; and Broad Street, Richmond, Virginia. To comprehend and draw a sense of place, I observe, feel, and document the characteristics of each place through different methods and processes, based on my own experiences. In addition, I integrate, apply, and transform my experiences and emotional reaction to the objects, obtained from each place, into new visual form to grasp how the built environment can be used as inspiration and stimulus in developing creative methods and processes in graphic design.
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VernalDilworth, Jason Orvis 06 May 2009 (has links)
Culminating with a dream, this project transverses theoretical and geographical boundaries with explorations into the message-carrying potential of video, sound, performance, print, and web. Stories and content are extracted from an autobiographical history of one small western town turned boomtown. That town, the center from which the project emerges, is Vernal, Utah.
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Typography As Performance: bringing the stage into the design processFord, Ann 07 May 2008 (has links)
Graphic design is historically a visual language consisting of text and image composed for the purposes of sending messages in print format. The voice of graphic design is typography—structuring and arranging letter forms into visual language. Over the past two decades, new communication formats such as motion and interaction have frequently been related to performance. My intention, however, is to explore how performance can influence typography in two and three dimensions, and even in digital environments.
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Aural LandscapesPrice, Brandi 01 January 2011 (has links)
Music and design draw upon innate parallels concerned with the creation and existence of space. By acknowledging the roles of both the visual and the aural in my design process as input and output, I attempt to achieve a deeper understanding of my intuition as a visual communicator. I believe that the visual and aural are linked—existing harmoniously together. The collected works present ever-evolving ideas on visualizing the experience of sound.
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WanderingsSilva, Jetter Jorge 01 January 2013 (has links)
While it implies aimless movement, the act of wandering is an act of discovery and can become a search for the unexpected. Wandering, as a metaphor for making, creates opportunities to work in ways where the final outcome is unknown. This can be accomplished by the creation of methods and instructions designed for wandering-the act of discovery. In the field of design, these ideas can be incorporated as methods for making that guide the design process in ultimately unknowable ways, resulting in products that bear little trace of preconception. The role of chance and indeterminacy as methods for relinquishing control and generating narrative are explored in three projects relying on video and interactivity.
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Side A, Side BZhang, Hong 01 January 2014 (has links)
I believe that aural and visual language can contribute and inspire one another. Sound evokes the emotions and the senses. It is a catalyst for our imagination. It can be combined with imagery for the purpose of communication, harmoniously or contrastively. Both have corresponding characteristics—color/timbre, brightness/pitch, length/duration, scale/volume, composition/rhythm—and thus provide ways of transforming each other back and forth as input and output. Computer technology has increased the ease of transforming and manipulating the two. In my thesis project, I explore sound visualization, sound/image transformation and combination.
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