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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Kinect įrenginiui skirtų gestų atpažinimo algoritmų tyrimas / Research of gesture recognition algorithms dedicated for kinect device

Sinkus, Skirmantas 06 August 2014 (has links)
Microsoft Kinect įrenginys išleistas tik 2010 metais. Jis buvo skirtas Microsoft Xbox 360 vaizdo žaidimų konsolei, vėliau 2012 metais buvo pristatytas Kinect ir Windows personaliniams kompiuteriams. Taigi tai palyginus naujas įrenginys ir aktualus šiai dienai. Daugiausiai yra sukurta kompiuterinių žaidimų, kurie naudoja Microsoft Kinect įrenginį, bet šį įrenginį galima panaudoti daug plačiau ne tik žaidimuose, viena iš sričių tai sportas, konkrečiau treniruotės, kurias būtų galima atlikti namuose. Šiuo metu pasaulyje yra programinės įrangos, žaidimų, sportavimo programų, kuri leidžia kontroliuoti treniruočių eigą sekdama ar žmogus teisingai atlieka treniruotėms numatytus judesius. Kadangi Lietuvoje panašios programinės įrangos nėra, taigi reikia sukurti įrangą, kuri leistų Lietuvos treneriams kurti treniruotes orientuotas į šio įrenginio panaudojimą. Šio darbo pagrindinis tikslas yra atlikti Kinect įrenginiui skirtų gestų atpažinimo algoritmų tyrimą, kaip tiksliai jie gali atpažinti gestus ar gestą. Pagrindinis dėmesys skiriamas šiai problemai, taip pat keliami, bet netyrinėjami kriterijai kaip atpažinimo laikas, bei realizacijos sunkumas. Šiame darbe sukurta programa, judesius bei gestus atpažįsta naudojant Golden Section Search algoritmą. Algoritmas palygina du modelius ar šablonus, ir jei neranda atitikmens, tai pirmasis šablonas šiek tiek pasukamas ir lyginimo procesas paleidžiamas vėl, taipogi tam tikro kintamojo dėka galime keisti algoritmo tikslumą. Taipogi... [toliau žr. visą tekstą] / Microsoft Kinect device was released in 2010. It was designed for Microsoft Xbox 360 gaming console, later on in 2012 was presented Kinect device for Windows personal computer. So this device is new and current. Many games has been created for Microsoft Kinect device, but this device could be used not only in games, one of the areas where we can use it its sport, specific training, which can be performed at home. At this moment in world are huge variety of games, software, training programs which allows user to control training course by following a person properly perform training provided movements. Since in Lithuania similar software is not available, so it is necessary to create software that would allow Lithuania coaches create training focused on the use of this device. The main goal of this work is to perform research of the Kinect device gesture recognition algorithms to study exactly how they can recognize gestures or gesture. It will focus on this issue mainly, but does not address the criteria for recognition as the time and difficulty of realization. In this paper, a program that recognizes movements and gestures are using the Golden section search algorithm. Algorhithm compares the two models or templates, and if it can not find a match, this is the first template slightly rotated and comparison process is started again, also a certain variable helping, we can modify the algorithm accuracy. Also for comparison we can use Hidden Markov models algorhithm received... [to full text]
2

Towards Full-Body Gesture Analysis and Recognition

Puranam, Muthukumar B 01 January 2005 (has links)
With computers being embedded in every walk of our life, there is an increasing demand forintuitive devices for human-computer interaction. As human beings use gestures as importantmeans of communication, devices based on gesture recognition systems will be effective for humaninteraction with computers. However, it is very important to keep such a system as non-intrusive aspossible, to reduce the limitations of interactions. Designing such non-intrusive, intuitive, camerabasedreal-time gesture recognition system has been an active area of research research in the fieldof computer vision.Gesture recognition invariably involves tracking body parts. We find many research works intracking body parts like eyes, lips, face etc. However, there is relatively little work being done onfull body tracking. Full-body tracking is difficult because it is expensive to model the full-body aseither 2D or 3D model and to track its movements.In this work, we propose a monocular gesture recognition system that focuses on recognizing a setof arm movements commonly used to direct traffic, guiding aircraft landing and for communicationover long distances. This is an attempt towards implementing gesture recognition systems thatrequire full body tracking, for e.g. an automated recognition semaphore flag signaling system.We have implemented a robust full-body tracking system, which forms the backbone of ourgesture analyzer. The tracker makes use of two dimensional link-joint (LJ) model, which representsthe human body, for tracking. Currently, we track the movements of the arms in a video sequence,however we have future plans to make the system real-time. We use distance transform techniquesto track the movements by fitting the parameters of LJ model in every frames of the video captured.The tracker's output is fed a to state-machine which identifies the gestures made. We haveimplemented this system using four sub-systems. Namely1. Background subtraction sub-system, using Gaussian models and median filters.2. Full-body Tracker, using L-J Model APIs3. Quantizer, that converts tracker's output into defined alphabets4. Gesture analyzer, that reads the alphabets into action performed.Currently, our gesture vocabulary contains gestures involving arms moving up and down which canbe used for detecting semaphore, flag signaling system. Also we can detect gestures like clappingand waving of arms.
3

Novel Pattern Recognition Techniques for Improved Target Detection in Hyperspectral Imagery

Sakla, Wesam Adel 2009 December 1900 (has links)
A fundamental challenge in target detection in hyperspectral imagery is spectral variability. In target detection applications, we are provided with a pure target signature; we do not have a collection of samples that characterize the spectral variability of the target. Another problem is that the performance of stochastic detection algorithms such as the spectral matched filter can be detrimentally affected by the assumptions of multivariate normality of the data, which are often violated in practical situations. We address the challenge of lack of training samples by creating two models to characterize the target class spectral variability --the first model makes no assumptions regarding inter-band correlation, while the second model uses a first-order Markovbased scheme to exploit correlation between bands. Using these models, we present two techniques for meeting these challenges-the kernel-based support vector data description (SVDD) and spectral fringe-adjusted joint transform correlation (SFJTC). We have developed an algorithm that uses the kernel-based SVDD for use in full-pixel target detection scenarios. We have addressed optimization of the SVDD kernel-width parameter using the golden-section search algorithm for unconstrained optimization. We investigated a proper number of signatures N to generate for the SVDD target class and found that only a small number of training samples is required relative to the dimensionality (number of bands). We have extended decision-level fusion techniques using the majority vote rule for the purpose of alleviating the problem of selecting a proper value of s 2 for either of our target variability models. We have shown that heavy spectral variability may cause SFJTC-based detection to suffer and have addressed this by developing an algorithm that selects an optimal combination of the discrete wavelet transform (DWT) coefficients of the signatures for use as features for detection. For most scenarios, our results show that our SVDD-based detection scheme provides low false positive rates while maintaining higher true positive rates than popular stochastic detection algorithms. Our results also show that our SFJTC-based detection scheme using the DWT coefficients can yield significant detection improvement compared to use of SFJTC using the original signatures and traditional stochastic and deterministic algorithms.

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