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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

OMSketch : Graphical Sketch Editor in OpenModelica Interactive Notebook

Remala, Jhansi Reddy January 2012 (has links)
Modelica is an object-oriented equation based language to model complex physical systems containing mechanical, electrical and other types of components. It provides libraries that enable to simulate these systems. Many commercial and free simulation environments are available. It is maintained by the non-profitable organization called the “Modelica Association” containing members from different parts of the world. Many industries use Modelica for model based development. OpenModelica is an open source object-oriented equation based language based on Modelica. DrModelica is a guide to learn Modelica, and it provides a detailed tutorial for Modelica that range from beginner to expert level. OMNotebook document provides an interactive way to learn DrModelica. It provides series of tutorials that help to learn to use Modelica. It provides dynamic way to simulate models. OMSketch is a graphical editor to OMNotebook document. Its main aim is to provide shapes to OMNotebook document. The editor provides different shapes that can be drawn dynamically and also have properties such as colors, pen styles and brush properties. The shapes can be dynamically resized, translated and rotated. These operations can be performed on single shape and also on a group of shapes. Edit operations such as cut, copy and paste are supported. Keyboard shortcuts are also available to perform edit operations. The drawn shapes can be saved into different file formats such as png, bmp etc. These can also be open to edit and make changes. The OMSketch editor saves the shapes in regular graphical file formats with some information. The shape's properties are also saved into a file as text. Thus every saved shape from OMSketch contains the shape, and its coordinates and other properties. This makes it possible to edit the image when it is open in the editor. The main purpose of OMSketch is to embed shapes into OMNotebook document and also edit back from OMNotebook document to OMSketch. OMSketch is a very interactive and advance graphical editor for OMNotebook document.
2

Graphical Editor for Diagnostic Method Development

Ravi, Sudharshan, Vu, Quang January 2014 (has links)
The adage A picture is worth a thousand words conveys the notion that acomplex concept can be understood with just a single picture. Thus visualisingdata allows users to absorb and use large amounts of data quickly.Although textual programming is widely used, it is not best suited for allsituations. Some of these situations require a graphical way to programdata. This thesis investigates the dierent modeling frameworks available withinthe Eclipse ecosystem that allow the reuse of existing XML schema modelsand the creation as well as editing of diagnostic methods. The chosenframeworks were used to build a graphical editor that allows users to create,edit and use diagnostic methods graphically.
3

Nástroj pro grafické prototypování systémů na čipu / Graphical Tool for Rapid Prototyping of System on the Chip

Netočný, Ondřej January 2013 (has links)
This thesis deals with design and implementing of a tool for development of MPSoC (multiprocessor systems on chip). It is going to apprise the reader with this matter and introduces several ways how to solve these issues in Codasip Studio IDE (integrated development environment). The graphical editor for multicore system development and a set of support tools for fast and effective development are introduced in this thesis. These are mainly interactive wizards which help user to start new projects. To handle the subject matter it is necessary to understand CodAL language, Eclipse IDE, GMF (Graphical Modeling Framework) and EMF (Eclipse Modeling Framework) which are used for graphical editor implementation.
4

Grafický editor simulačních modelů / Graphical Editor of Simulation Models

Bulka, Pavol January 2011 (has links)
This thesis deals with development of a graphical editor of simulation models. Design of the editor is based on a research which was carried out among professional simulation systems with graphical user interface. The new graphical editor is based on DEVS formalism since it is quite hard to implement a reliable simulation tool. This formalism was verified in great number of its implementation. One of them is Adevs library which is used in editor. Plugins can be used to provide additional features (i.e. another simulator) without need for changing the code of the editor. Another way to extend editor functionality are user scripts. The thesis presents the software development process of the editor in detail. Furthermore, a brief summary of DEVS formalism along with some DEVS modifications and extensions is included. In the end, a set of tests which were used for editor testing on multiple platforms is added.
5

Prostředky pro implementaci rozložení webových stránek v JavaScriptu / Web Page Layout Facilities in JavaScript

T.Kovács, Gregor Unknown Date (has links)
The aim of this work is to design and implement applications for the creation of web page layout facilities using JavaScript. The work includes the descriptions of the available methods of object positioning using the CSS given possibilities, the CSS 2.1 standard, and the difficulties of object positioning using CSS. Further, it includes the analysis of how the object placement is solved in the Java programming language using grid based layout managers GridLayout and GridBagLayout. Based on the obtained knowledge, designs are created for the solving of object placement in the creation of web pages using the grid principle. The object placement is solved by defining new HTML attributes for position determination, and also by creating a graphical editor for object placement. All the solutions are implemented using JavaScript.
6

Towards a Modular Product Line of Graphical Editors

Kassin, Kevin Ivo 16 January 2019 (has links)
This thesis addresses designing Product Lines (PLs) of Graphical Editors (GEs). It provides a feasible top-down design approach specialized on such Graphical Editor Product Lines (GEPLs), which can be configured dynamically. Furthermore, the end product's features are implemented modular, which has numerous positive effects on the development and maintenance processes for the family. These effects reach from decreasing the complexity of big PLs, allowing to delegate split up development tasks onto multiple isolated working teams, easier debugging and flexibility to extend or specialize a family of products as well as being able to use functionalities developed by third-party vendors. While design methods avoiding monolithic architectures and implementations exist for many PL domains, there are none known for GEPLs. Yet, the domain of those offers many challenges as GEPLs are actually comprised of Software Product Lines (SPLs) and Language Product Lines (LPLs), which is a combination untackled by any modular design approach known to me. Additionally, products in the domain require to implement multiple distinct and specific concerns, leading to artifacts which differ significantly but have to be located and managed in a single component. Overall, this justifies the need for specialized design approaches for the GEPL domain. In regard to this need, this thesis gives an overview of the existing landscape of approaches to design PLs, analyzing solutions offered by other researchers. Furthermore, a requirement analysis for the GEPL domain is conducted. Its results are the foundation for the presentation of a top-down design approach for dynamically configurable GEPLs, which are implemented feature modularly. Finally, a case study documenting the development of such a family of GEs is providing a proof of its feasibility.:1 Introduction 1.1 Motivation 1.2 Problem Definition 1.3 Outline 1.4 Terminology 2 Survey on Software and Language Product Line Design 2.1 Classification Scheme 2.1.1 Domain 2.1.2 Configuration 2.1.3 Design Method 2.1.4 Modularity 2.2 Overview 2.3 Discussion 2.3.1 Evaluation 2.3.2 Results 3 Requirements of Graphical Editor Product Lines 32 3.1 Functional Requirements 3.1.1 Edit Concerns 3.1.2 Language Family Concerns 3.2 Non-Functional Requirements 3.2.1 User Requirements 3.2.2 Development Requirements 4 Design of Graphical Editor Product Lines 4.1 Characteristics 4.2 Design Approach 4.2.1 Edit Concerns 4.2.2 Language Family Concerns 4.3 Discussion 4.3.1 Techniques 4.3.2 Evaluation 5 Case study: Modularization of a Family of Graphical Editors 5.1 Background 5.1.1 Compartment Role Object Model 5.1.2 Full-fledged Role Modeling Editor 5.1.3 Reusable Technology 5.2 Realization 5.2.1 Edit Concerns 5.2.2 Language Family Concerns 5.3 Discussion 5.3.1 Requirements 5.3.2 Limitations of the Modularization 5.3.3 Results 6 Conclusion 6.1 Summary 6.1.1 Desired Properties 6.1.2 Feasibility 6.2 Contributions 6.3 Future Work 6.3.1 Bottom-Up Design Method 6.3.2 Requirements 6.3.3 Modularization
7

Software pro zpracování retinálních snímků / Software for retinal image processing

Magula, Filip January 2010 (has links)
This thesis deals with practical solutions of software for retinal images digital processing. The theoretic part describes human eye and retinal anatomy and also glaucoma disease. It is also focused on description of method for retinal nerve fiber layer enhancement and analysis. These enhancement are then used for designing of automated image processing. One chapter is devoted to detection and analysis of retinal nerve fibers layer. The practical part includes the user manual for application Image Blockz, which was established within this thesis. Further practical part contains the programmer's manual describing the basic structure of the program and its possible extensions.
8

Grafický editor simulačních modelů / Graphical Editor of Simulation Models

Hořák, Jan January 2008 (has links)
This paper contains brief introduction into modeling and simulation using Discrete Event Specified System (DEVS) formalism. It defines basic models (atomic and coupled DEVS) and shows how they are simulated. Examples of derived DEVS formalism like parallel DEVS or DESS are also presented. It is described how to create DEVS models using graphic modeling software and advantages and disadvantages of this approach. A short summary of known programs are also covered. Storing models in the XML language, validation of XML document and transformation capabilities by XSLT are discussed. The main section is dedicated to the design of a graphic editor for simulation models inspired by design patterns including classes for canvas, model representation, export module interface and main application. The XML document used for storing DEVS models and simple DEVS simulator are also described. Implementation section presents used programming libraries, reasons why they have been used and their advantages and disadvantages. Paper ends with an example of a simple DEVS model created by implemented graphic editor for simulation DEVS models.

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