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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

Study on the Procedural Generation of Visualization from Musical Input using Generative Art Techniques

Garcia, Christopher 2011 May 1900 (has links)
The purpose of this study was to create a new method for visualizing music. Although many music visualizations already exist, this research was focused on creating high-quality, high-complexity animations that cannot be matched by real-time systems. There should be an obvious similarity between the input music and the final animation, based on the music information which the user decides to extract and visualize. This project includes a pipeline for music data extraction and creation of an editable visualization file. Within the pipeline, a music file is read into a custom analysis tool and time-based data is extracted. This data is output and then read into Autodesk Maya. The user may then manipulate the visualization as they see fit using the tools within Maya and render out a final animation. The default result of this process is a Maya scene file which makes use of the dynamics systems available to warp and contort a jelly-like cube. A variety of other visualizations may be obtained by mapping the data to different object attributes within the Maya interface. When rendered out and overlaid onto the music, there was a recognizable correlation between elements in the music and the animations in the video. This study shows that an accurate musical visualization may be achieved using this pipeline. Also, any number of different music visualizations may be obtained with relative ease when compared to the manual analysis of a music file or the manual animation of Maya objects to match elements in the music.
82

A Study on A36 Steel Pipe On-Line Thickness Measurement Subjected to High-Temperature by Using PZT

Chen, Chih-chuan 16 July 2009 (has links)
The pipeline is playing an important role in industry nowadays. However, the inner wall of pipeline may suffer corrosion after a long service time. When excessive corrosion occurred, not only the transported material inside the pipe will let out but also serious accident may be induced. So, it¡¦s necessary to monitor pipeline thickness regularly. Conventionally, since most piping systems were subjected to high-temperature working environments, hence if an operator intend to examine the thickness of a pipeline, the whole piping system need to be shutdown and resulted in financial losses. Therefore, to develop on-line thickness measurement technique for pipelines subjected to high-temperature working environment is indispensable. ¡@¡@In this study, low-cost PZT sensors (Pb(ZrxTi1-x)O3), which can sustain high-temperature working environment, were used to execute the thickness measurements. A single PZT, which was bonded on the surface of a pipe as an actuator and a receiver simultaneously. Then, by utilizing the GUI(Graphic User Interface) system, which was designed in this study, the echo signal can be analyzed and the thickness of the pipe can be determined on-line and automatically. It is noted that the wave speed changed as environmental temperature increased. So, in this study, by using A36 steel plates and steel tubes as a specimens, a modified temperature versus wave velocity curve was proposed.. The experimental results showed that non-conservative thickness measurements will be obtained if modified wave speed was not adopted when working temperature increased. keywords¡GThickness measurement, PZT sensor, GUI system, Modified wave velocity curve.
83

3DPOPS : From carbohydrate sequence to 3D structure

Nordström, Rickard January 2002 (has links)
<p>In this project a web-based system called 3DPOPS have been designed, developed and implemented. The system creates initial 3D structures of oligosaccharides according to user input data and is intended to be integrated with an automatized 3D prediction system for saccharides. The web interface uses a novel approach with a dynamically updated graphical representation of the input carbohydrate. The interface is embedded in a web page as a Java applet. Both expert and novice users needs are met by informative messages, a familiar concept and a dynamically updated graphical user interface in which only valid input can be created.</p><p>A set of test sequences was collected from the CarbBank database. An initial structure to each sequence could be created. All contained the information necessary to serve as starting points in a conformation search carried out by a 3D prediction system for carbohydrates.</p>
84

Interface development for environment's monitoring and exploring in the system of RESCUER

Mladenov, Dimitar January 2006 (has links)
<p>This project presents a model of monitoring GUI, built for human search and rescue system, part of RESCUER system. This system is an innovative system with main task decreasing the human involvement in human search and rescue or another type of dangerous missions. In this project we try to make functional and easy to use interface that provide the most necessary information on one screen, such as map of the investigated area, human presence, environment status and status of the most important sensors of the robocar. We also present two already developed interfaces solving similar to ours problem and compare our interface with them and also we present the way of building our GUI on Matlab environment. The final result is an interface, combining the advantages of the other two investigated GUIs and visualises the risk zones, different types of risks that can be expected in the investigated area.</p>
85

Tcl/Tk

Pönisch, Jens 03 April 2000 (has links) (PDF)
Einführung in die Script- und eingebettete Sprache Tcl/Tk. Einsatzmöglichkeiten als Scriptsprache, bei Internetanwendungen und zur Erstellung graphischer Programmoberflächen.
86

Le remaniement du Roman de la Rose par Gui de Mori étude et édition des interpolations d'après le manuscrit Tournai, Bibliothèque de la Ville, 101 /

Valentini, Andrea. Gui de Mori. January 1900 (has links)
Texte remanié de : Thèse de doctorat : Philologie romane : Sienne, Université de : 2005 : Gui de Mori e il rimaneggiamento del Roman de la Rose : edizione critica della parte di Jean de Meun. / L'ouvrage porte par erreur l'ISSN 0770-7258. Bibliogr. p. [63]-69. Notes bibliogr. Glossaire. Index.
87

Die Tenzonen aus dem Kreise der Trobadors Gui, Eble, Elias und Peire d'Uisel.

Carstens, Henry. January 1914 (has links)
Königsberg, Phil. Diss. v. 3. Dez. 1914, Ref. Pillet. / [Geb. 10. Nov. 89 Königsberg i. P. ; Wohnort : Königsberg ; Staatsangeh. Preussen ; Vorbildung : Altstädt. G. Königsberg Reife 10 ; Studium : Königsberg 9 S. ; Rig. 31. Juli 14.].
88

ANVÄNDNING AV KARAKTÄRSANIMATION SOM GUI : Och dess påverkan av immersion hos spelare / USING CHARACTER ANIMATION AS GUI : And its impact on immersion in players

Lundqvist Lakso, Robin January 2018 (has links)
Denna studie undersöker om spelares immersion påverkas positivt eller negativt då man ersätter traditionell GUI för uppdragsmarkörer med karaktärsanimation i RPGs. Detta gjordes genom att skapa två spelbara artefakter baserade på olika kriterium inom teorin om total immersion, en artefakt där karaktären pekades ut med traditionell GUI och en artefakt där karaktären försökte fånga deltagarens uppmärksamhet med hjälp av animation. Studiemetoden som valdes var en labbundersökning med närvarande observation, samt en kompletterande enkätundersökning. Undersökningen hade 14 deltagande med 7 deltagande på vardera artefakt. Utifrån statistiken av undersökningen upplevde de som spelade artefakten med traditionell GUI mer immersion. Bristande antal deltagare gjorde dock att det inte var möjligt att få ett konkret svar på frågeställningen. Aspekter som bör justeras inför framtida fortsatta arbeten diskuteras i diskussionsdelen av rapporten, samt möjliga användningsområden för studien inom spelindustrin.
89

A Power System Reliability Evaluation Technique and Education Tool for Wind Energy Integration

January 2012 (has links)
abstract: This thesis is focused on the study of wind energy integration and is divided into two segments. The first part of the thesis deals with developing a reliability evaluation technique for a wind integrated power system. A multiple-partial outage model is utilized to accurately calculate the wind generation availability. A methodology is presented to estimate the outage probability of wind generators while incorporating their reduced power output levels at low wind speeds. Subsequently, power system reliability is assessed by calculating the loss of load probability (LOLP) and the effect of wind integration on the overall system is analyzed. Actual generation and load data of the Texas power system in 2008 are used to construct a test case. To demonstrate the robustness of the method, relia-bility studies have been conducted for a fairly constant as well as for a largely varying wind generation profile. Further, the case of increased wind generation penetration level has been simulated and comments made about the usability of the proposed method to aid in power system planning in scenarios of future expansion of wind energy infrastructure. The second part of this thesis explains the development of a graphic user interface (GUI) to demonstrate the operation of a grid connected doubly fed induction generator (DFIG). The theory of DFIG and its back-to-back power converter is described. The GUI illustrates the power flow, behavior of the electrical circuit and the maximum power point tracking of the machine for a variable wind speed input provided by the user. The tool, although developed on MATLAB software platform, has been constructed to work as a standalone application on Windows operating system based computer and enables even the non-engineering students to access it. Results of both the segments of the thesis are discussed. Remarks are presented about the validity of the reliability technique and GUI interface for variable wind speed conditions. Improvements have been suggested to enable the use of the reliability technique for a more elaborate system. Recommendations have been made about expanding the features of the GUI tool and to use it to promote educational interest about renewable power engineering. / Dissertation/Thesis / M.S. Electrical Engineering 2012
90

Customisable game interfaces impact on game experience

Björklund, Benjamin, Nilsson, Simon Hjertson January 2008 (has links)
A graphical user interface (GUI) is the bridge between the software and the user. In video games the user interface must be easily understandable and apprehensive. In fact, if a user interface is poorly done it will often break the game and make the user choose another game. If a user has the ability to configure and change the look of the user interface, will it then result in improved game experience? That’s what we investigated in this thesis. To carry out the investigation we developed a fully customisable user interface to a game called “World of Warcraft”. We then compared the original “World of Warcraft” GUI with our own developed customisable GUI; this was conducted with a usability test with five participants. The result of the investigation showed that the participants in fact noticed an improvement in game experience and were intrigued to continue playing. With the customisable GUI the users felt that they could make more important abilities more accessible by either position them in a certain way or change the size of them.

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