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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Výuka hry na cembalo v současnosti / Contemporary education of harpsichord playing

Žďárská, Petra January 2012 (has links)
My master´s thesis which is called Contemporary education of harpsichord playing speaks about current state of education of harpsichord at school system and harpsichord education materials. The first chapter is an overview of the situation at music schools in Czech Republic and other countries. The second chapter deals relationship between modern education materials and historical treatises. Next chapters are describing modern methods for harpsichord: 1. Methods for small children, 2. Methods for pupils who played before the other instruments, 3. Methods for advanced students. I added also chapter about modern piano methods, which are usually preferred in Czech Republic and it is possible to use them for harpsichord education. The final chapter is focused on the other materials for harpsichord education like scales, exercises, basso continuo and contemporary music.
12

Využití deskových her pro výuku českého jazyka na 1.st. ZŠ / Board games used for teaching Czech in Primary Schools

Novotná, Klára January 2017 (has links)
The main aim of this diploma thesis is to make a contribution to discussion about suitability of using board games in education and to confirm that making use of board games is a valid didactical method used for teaching Czech language. Theoretical part is focused on play and game, making use of games in education, board games, their characteristics, categories, types and utilization in education. Following chapters explore advantages and disadvantages of using board games for teaching Czech which encounter Primary school teachers and contributions of games to devepolment of key competences. Further in the work, an overview/summary of Czech language board games suitable for teaching Czech and available on the Czech market is stated. These games were evaluated according to beforehand set criteria. A collection of my own board games created for needs of Czech language Primary school teachers follows.
13

Televizní fandovství a fenomén hry. Historicko-sociologická studie fenoménu televizního fanouškovství / Television fanship and the phenomenon of game. History-sociological study of television fanship

Veselský, Matouš January 2018 (has links)
The goal of the diploma thesis is to describe basic characteristics of mediate fanship, which we interprate as a specific form of game. In theoretical part we discuss typologies of fans, concept of flow and antropological and philosophical interpretations of game. We also present some aspects of modernity. Diploma thesis uses qualitative research and it combines three methods: archival research, observation and interviews. The aim of archival research done in the archive of the Czech television si to describe transformation of televison fanship in time. We discuss that this phenomenon is not a matter of the last twenty years and that it has its own history. Observations and interviews brings us to nowadays. We combine perspective of an observer with the data taken from interviews. Ten interviews were made during the research.
14

Právní regulace a zdanění mechanismů s hazardními prvky v počítačových hrách / Legal regulation and taxation of gambling mechanisms in video games

Přibyl, Michal January 2020 (has links)
Legal regulation and taxation of gambling mechanisms in video games Abstract In connection with the development and spread of information technologies to most households, new questions arise regarding their legal regulation. The old legal norms cannot keep pace with this development, and therefore a new phenomenon may emerge, which at first glance seems to have been neglected by law. This work explores one of these phenomena of information technology, namely Loot boxes, as a new, modern form of gambling targeted at minors and other vulnerable groups. Some Member States of the European Union, in particular Belgium and the Netherlands, have already reacted correctly to Loot boxes and banned the operation of some Loot boxes on their territory. Other countries, such as the United States, have been talking about regulation for a long time, but it has not yet happened. Loot boxes are internally divided into several types, and for some we cannot talk about gambling. In particular, these are cases where the possibility of buying a Loot box for money or the possibility of selling acquired virtual items for money, or a similar value that can be expressed in money, is completely missing. In my reasonable opinion, some Loot boxes are essentially a game of chance. Despite claims by Loot box operators, many researches...
15

Zásobník didaktických her a využití didaktických her v hodinách českého jazyka na 1.stupni základní školy / File of methodological games and the usage of games in Czech language lessons at primary school

Linhartová, Barbora January 2012 (has links)
This diploma thesis is focused on methodological games in the usage of Czech language at primary school. It deals with educational methods, games in different stages of human development and mainly methodological games and their usage in Czech language lessons. The main part is created by the file of methodological games which were verified at school. One part of the research is based on the questionnaire for teachers which was concentrated on understanding and using of methodological games.
16

Pohybové hry v přírodě pro žáky 1. stupně základní školy aneb příroda nejlepší tělocvična / Motion games for pupils of the first stage of primary schools - nature is the best gym

Tomíčková, Markéta January 2013 (has links)
TITLE: Motion games for pupils of the first stage of primary schools - nature is the best gym. ABSTRACT: This thesis deals with movement activities and games for pupils of primary school. In the theoretical part of my thesis I discuss classifications of movement activities and games, their meaning and how the games should be implemented and organized. I also focus on the use of movement activities and games in nature during the classes of physical education at schools. In the practical part I find out, with the help of a questionnaire, how classes of physical education are lead in Czech primary schools. While implementing movement activities and games in classes, I experimented with my own activity games, tried my own methods for their compilation and could, therefore, verify them in practice straight away. Another research described in my thesis was done through conversations with children which we had about the experiment performed. KEYWORDS: game, movement game, child, nature, movement
17

Dech při hře na žesťové nástroje / Breathing when playing the brass instruments

Žáková, Petra January 2012 (has links)
In my diploma thesis I deal with breathing when playing the brass instruments. In the first chapter called Process of Breathing I describe the respiratory system, its breathing mechanism and a separate breathing process with the main emphasis on the types of breathing, control of breathing and a lung capacity. Subsequently I occupy with the breathing process when playing, it means with breathing in cooperation with creation of tones, embouchure, activity of tongue and with the finger technique. In the second chapter I mention some important brass players and teachers of the breathing in brass instrumental music; the view of the East Cultures on ordinary breathing is also supplemented to this overview. In the third chapter I quote some methods of breathing development. Firstly I focus on the evolution and usage of various types of breathing, secondly on the methods of breathing development. This chapter includes many breathing exercises done with or without an instrument, which should lead to liberty and speed of inhalation and smoothness and holding of exhalation. The exercises help to the complete fastening of the muscles of respiration.
18

Hra na housle z hlediska fyziologie člověka / Physiological aspect in violin playing

Kubánková, Jana January 2012 (has links)
The following dissertation deals with anatomy and function of all the systems that take part in playing the violin. It also deals with complications that may appears as a result of playing or right during the playing the violin. Last but not least it deals with appropriate compensation of these problems.
19

Teorie her a racionalita rozhodovatele / Game theory and rational decision-maker

Plaček, Vilém January 2017 (has links)
View of rational choice in coherence with ultimatum game. Rational choice theory adjusted by joining behavioral economics to better comprehend decision-making processes. In this thesis I focus on researching strong influences using multiple simple games. Namely: ultimatum game, dictator game and modifications of previous. They will be carried out by online questionnaire. Next step will be analysis of components to determine significant ones and impact of game's modifications. I assume that decision-maker's rationality will be disproven. This thesis will continue with assessing influence of risk and fear of loss. Goal is to gather enough of detailed data about motivations and participants in order to perform analysis and establish statistically significant influences.
20

"Jarní noc se dá strávit všelijak...": O fenoménu městských šifrovacích her / "There are many possibilities how to spend a spring night...": About City Cipher Games Phenomenon

Daňhelková, Kateřina January 2011 (has links)
The presented Diploma Thesis deals with the phenomenon of city cipher games. Research was performed by the researcher participation in four city cipher games in Prague, by semi- structured and informal interviews and by cipher games web sites analysis It considers cipher games postmodern enjoyment which is characteristic for emphasizing an experience. The thesis is focused on two task groups: game and city. It examines city cipher games attributes, asks how players take the game and tries to realize the motivation for their participation. It shows that players undergo physical and intellectual exhaustion, discomfort and little hazard. Very strong experience connected with own limits' overcoming is the reason why they join the game again. Other essential reason is the unusual connection between a type of summer camp game and the city world. City is a coulisse with atmosphere for the game. Players experience the city in an unusual way. They learn to know it differently. They are undergoing a type of psychogeographic method. So the game not only takes benefits from the city but also creates players' relationships to the city. Players learn to know the city. It is important to mention that city and game are paramount arenas for freedom exerting.

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