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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Volná a řízená hra a činnosti v předškolním vzdělávání z hlediska učitelek / Free and controlled game and activities in pre-school education in terms of teachers

Kázmerová, Jana January 2015 (has links)
This thesis deals with free and controlled play activities in preschool education in terms of teachers. It focuses primarily on the game preschool children playing children spend most of their time is their most important activities for the advancement of their entire personality. The theoretical part is focused on defining the concept of game play and substance of the relationship and the importance of play of preschool children. It is focused on free and controlled the game and activities, and their ratio to the game in terms of teachers. The practical part is focused on the importance of teachers in the free and controlled the game and activities for children in kindergarten through observation. During the observation is focused on the description of children's activities, actions and attitudes of teachers towards free and controlled the game and activities, and children. The result is to highlight the important role of free and controlled the game in the life of preschool age, and especially access to teachers and their role in the open and controlled by children playing. Key words: game, free game, controlled game, activities, teachers, preschool children, nursery school
22

Jazykové hry ve 3. a 4. ročníku na prvním stupni ZŠ / Language games in the 3rd and 4th year of primary school

Štuksová, Marie January 2014 (has links)
Czech language is an unattractive and boring subject for some pupils. In this work I deal with linguistic game, by which I would like to promote interest in the subject. In the theoretical part I determine the subject matter of the word classes, new algorithms and principles that should be followed in the curriculum. In addition, there is a definition of game and its place in the life of a child. Other concepts, such as "didactic play" and "language game", are explained as well. In the practical part I analyze the questionnaire, which is concerned with language games in the third and fourth year of primary school. I evaluate teachers' opinions on play, if they involve games during their lessons and whether pupils play these games with interest or not. This section also contains a reservoir of language games that are designed to practice and consolidate the particular curriculum. I tried to link theory with practice as much as possible. The main aim of my thesis is to use games to make teaching methods more interesting and fun for children.
23

Od společenských her k teambuildingu / From board games to teambuilding

Mikoláš, Jiří January 2012 (has links)
The Outline of the development and history of a board game. The Mapping of the contemporary situation in the field of board games. Cultural, social and psychological aspects of playing board games. Defence of the stand that board games are not marginal subject beside modern sorts of amusement e.g. computer games. The Classification of modern board games with regard to their dominant cultural background and origin. The sociological survey on board games and motivation to their playing in the subculture of players 10-15years old. The Analysis of the survey and a search of basic categories of associated motivations for positive relation to board games and their playing. More detailed view on reasons why people do not want to play board games. The Analysis of players' fellowship. The practical application of board games (like general educative tool, a tool in the scope of teambuilding and human resources or else expert diagnostics and therapy). Keywords a subculture of players, a modern classification of a game, a board game, a table game, the history of board games
24

Člověk a hra / A Human and a Game: Attempt to Interdisciplinary Preview

ZACHOVAL, David January 2009 (has links)
This thesis presents the interdisciplinary look at the phenomenon of the game and its importance in people's life. The first chapter is at beginning devoted to the problem of the general definition of the game. It deals with the psychological theories of origin game. The central part presents in detail three most important authors of the theory of games {--} J. Huizinga, E. Fink, R. Caillois and their piece. Thesis in the second part pursues the development of games in different periods of human history to the present. In the last charter, at the introduction, is a brief mention about animal's game and there is described the importance of a sense of the game in various periods of life.
25

Hra ve filosofické a didaktické reflexi a uplatnění simulačních her ve výuce společenských věd / The Game in the Filosofical and Pedagogical Reflection and Use of Simulation Games in Social Sciences Teaching

Němcová, Lenka January 2019 (has links)
This diploma thesis focuses on the issue of human game, from several points of view, namely philosophical, pedagogical and didactic. The work is structured into three parts. The theoretical part deals with the philosophical considerations concerning the game phenomenon, where the game is based mainly on the ontological principle and the game theory, which is analyzed by selected authors. The second part then deals with the game used in the pedagogical processes, or the game as a teaching method in the field of social science and its importance in teaching at primary and secondary schools. The practical part is focused on simulation games implementation within the social science - education.
26

Online Ramseyova teorie / Online Ramsey Theory

Dvořák, Pavel January 2015 (has links)
An online Ramsey game is a game between Builder and Painter, alternating in turns. In each round Builder draws an edge and Painter colors it either red or blue. Builder wins if after some round there is a monochromatic copy of the fixed graph H, otherwise Painter is the winner. In this thesis we investigate the computational complexity of the related decision problem and we show that it is PSPACE-complete. Moreover, we study a version of the game when Builder can draw only planar graphs and a generalization of the game for hypergraphs. We found a new class of graphs unavoidable on planar graphs. We provide a result showing that Builder wins the online Ramsey game on 3-uniform hyperforests when the goal graph H is 1-degenerate. 1
27

Vliv efektu flow na prožívání, chování a zkušenost člověka / Influence of flow on feelings, behavior and experience

Čašková, Barbora January 2015 (has links)
Author of the thesis is describing the possibilities of using games and flow for self- knowledge. A theoretical analysis defines social game and describes possible goals of the game, that could be aimed by it. The paper shows that the game is an important means also for adults. Author introduces the method of experiential learning that systematically works with the game and presents ways to use it as a therapy. The paper describes dimensions of flow phenomenon, which characterize it. The similarities between flow and play are shown and the possibilities for its use in psychology are indicated. The chapter self- knowledge acquaints reader with this concept and with ways of self-knowledge. The second part of the thesis presents empirical research. Interviews with participants of the experiment are the basis for qualitative analysis and interpretation. The aim of the research is to determine if the experience of the game and flow leads to self-knowledge. The results shows that play brings a lot of interesting impuls to self-awareness. It turned out that the flow didn't have to be the sole condition for self-knowledge, experience from unexpected situations or frustration is also a good source. The fundamental discovery was the determination of importance of membership in the group and the need for a...
28

Dětské hry a hračky jako pomůcky ve výuce chemie / Games and Toys as Chemistry Teaching Aids

Dubská, Martina January 2011 (has links)
The thesis is devoted to the study of one of the methods of activation - the game. During the game, the students are involved actively, they are motivated and creative. The main aim is to explore the advantages of the introduction of gaming activities in the teaching of chemistry, as well as the overall topic of gaming activities, the conditions for these activities in chemistry teaching and suggestions for their implementation in education. The part of the thesis is complex of 11 precific games and toys, which are prepared for teaching chemistry at the primary and high schools and universities uncommonly. This file contains the rules, methodological instructions, time allocation, and everything needed for the teaching of games. The practical part will also find a list of many previously published and unpublished games and toys, which can serve as inspiration for teachers of chemistry. Making an inquiry carried out in two elementary schools to confirm the presumption that the study results achieved through gaming activities, are more satisfactory than the results, in which gaming activities were not used.
29

Herní dovednosti ve florbalu (kriteria hodnocení) / Floorball game skills (evaluation criteria)

Chlumský, Marek January 2013 (has links)
Title: Playing skills in floorball (evaluation criteria). Target: To create a list of playing skills which an ideal player should demonstrate. Find and verify the evaluation criteria of these skills and inspire trainers to develop these skills in the best way. Methods: Informal interviews, individually structured interviews, analysis and verification of data, pilot testing. Results: Defined playing skills in floorball, developed scale of values of floorball playing skills, creation of exercises serving to develop playing skills in floorball. Key words: Playing skills, evaluation criteria and player development.
30

Kritéria výběru herní specializace libera ve volejbale. / Criteria for selection of game libero specialization in volleyball.

Netrvalová, Petra January 2014 (has links)
Title: Selection for criteria game libero of specialization in volleyball. Objectives: The aim of this thesis is to build a battery of tests that will identify important physical abilities and skills for the game libero. It is also our aim to test players, to compare with each individual test results and determine whether some linked together. Methods: In our study we used the observations to obtain data that we have always just recorded. In assessing the skills of volleyball, we used the credit rating of the expert investigation method. For other tests, we used the method of measurement and scaling. Results: We found that they are connected in the order the players fitness test and volleyball skills. The players that have been ranked in the top three places in the overall ranking, play extra league competition in the post libero, or spiker. Keywords: Volleyball, selection, libero, specialization.

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