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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Embedded eye-gaze tracking on mobile devices

Ackland, Stephen Marc January 2017 (has links)
The eyes are one of the most expressive non-verbal tools a person has and they are able to communicate a great deal to the outside world about the intentions of that person. Being able to decipher these communications through robust and non-intrusive gaze tracking techniques is increasingly important as we look toward improving Human-Computer Interaction (HCI). Traditionally, devices which are able to determine a user's gaze are large, expensive and often restrictive. This work investigates the prospect of using common mobile devices such as tablets and phones as an alternative means for obtaining a user's gaze. Mobile devices now often contain high resolution cameras, and their ever increasing computational power allows increasingly complex algorithms to be performed in real time. A mobile solution allows us to turn that device into a dedicated portable gaze-tracking device for use in a wide variety of situations. This work specifically looks at where the challenges lie in transitioning current state-of-the-art gaze methodologies to mobile devices and suggests novel solutions to counteract the specific challenges of the medium. In particular, when the mobile device is held in the hands fast changes in position and orientation of the user can occur. In addition, since these devices lack the technologies typically ubiquitous to gaze estimation such as infra-red lighting, novel alternatives are required that work under common everyday conditions. A person's gaze can be determined through both their head pose as well as the orientation of the eye relative to the head. To meet the challenges outlined a geometric approach is taken where a new model for each is introduced that by design are completely synchronised through a common origin. First, a novel 3D head-pose estimation model called the 2.5D Constrained Local Model (2.5D CLM) is introduced that directly and reliably obtains the head-pose from a monocular camera. Then, a new model for gaze-estimation is introduced -- the Constrained Geometric Binocular Model (CGBM), where the visual ray representing the gaze from each eye is jointly optimised to intersect a known monitor plane in 3D space. The potential for both is that the burden of calibration is placed on the camera and monitor setup, which on mobile devices are fixed and can be determined during factory construction. In turn, the user requires either no calibration or optionally a one-time estimation of the visual offset angle. This work details the new models and specifically investigates their applicability and suitability in terms of their potential to be used on mobile platforms.
2

Real-Time Head Pose Estimation in Low-Resolution Football Footage / Realtidsestimering av huvudets vridning i lågupplösta videosekvenser från fotbollsmatcher

Launila, Andreas January 2009 (has links)
<p>This report examines the problem of real-time head pose estimation in low-resolution football footage. A method is presented for inferring the head pose using a combination of footage and knowledge of the locations of the football and players. An ensemble of randomized ferns is compared with a support vector machine for processing the footage, while a support vector machine performs pattern recognition on the location data. Combining the two sources of information outperforms either in isolation. The location of the football turns out to be an important piece of information.</p> / QC 20100707 / Capturing and Visualizing Large scale Human Action (ACTVIS)
3

Stereo-Based Head Pose Tracking Using Iterative Closest Point and Normal Flow Constraint

Morency, Louis-Philippe 01 May 2003 (has links)
In this text, we present two stereo-based head tracking techniques along with a fast 3D model acquisition system. The first tracking technique is a robust implementation of stereo-based head tracking designed for interactive environments with uncontrolled lighting. We integrate fast face detection and drift reduction algorithms with a gradient-based stereo rigid motion tracking technique. Our system can automatically segment and track a user's head under large rotation and illumination variations. Precision and usability of this approach are compared with previous tracking methods for cursor control and target selection in both desktop and interactive room environments. The second tracking technique is designed to improve the robustness of head pose tracking for fast movements. Our iterative hybrid tracker combines constraints from the ICP (Iterative Closest Point) algorithm and normal flow constraint. This new technique is more precise for small movements and noisy depth than ICP alone, and more robust for large movements than the normal flow constraint alone. We present experiments which test the accuracy of our approach on sequences of real and synthetic stereo images. The 3D model acquisition system we present quickly aligns intensity and depth images, and reconstructs a textured 3D mesh. 3D views are registered with shape alignment based on our iterative hybrid tracker. We reconstruct the 3D model using a new Cubic Ray Projection merging algorithm which takes advantage of a novel data structure: the linked voxel space. We present experiments to test the accuracy of our approach on 3D face modelling using real-time stereo images.
4

Estimativa da pose da cabeça em imagens monoculares usando um modelo no espaço 3D / Estimation of the head pose based on monocular images

Ramos, Yessenia Deysi Yari January 2013 (has links)
Esta dissertação apresenta um novo método para cálculo da pose da cabeça em imagens monoculares. Este cálculo é estimado no sistema de coordenadas da câmera, comparando as posições das características faciais específicas com as de múltiplas instâncias do modelo da face em 3D. Dada uma imagem de uma face humana, o método localiza inicialmente as características faciais, como nariz, olhos e boca. Estas últimas são detectadas e localizadas através de um modelo ativo de forma para faces. O algoritmo foi treinado sobre um conjunto de dados com diferentes poses de cabeça. Para cada face, obtemos um conjunto de pontos característicos no espaço de imagem 2D. Esses pontos são usados como referências na comparação com os respectivos pontos principais das múltiplas instâncias do nosso modelo de face em 3D projetado no espaço da imagem. Para obter a profundidade de cada ponto, usamos as restrições impostas pelo modelo 3D da face por exemplo, os olhos tem uma determinada profundidade em relação ao nariz. A pose da cabeça é estimada, minimizando o erro de comparação entre os pontos localizados numa instância do modelo 3D da face e os localizados na imagem. Nossos resultados preliminares são encorajadores e indicam que a nossa abordagem produz resultados mais precisos que os métodos disponíveis na literatura. / This dissertation presents a new method to accurately compute the head pose in mono cular images. The head pose is estimated in the camera coordinate system, by comparing the positions of specific facial features with the positions of these facial features in multiple instances of a prior 3D face model. Given an image containing a face, our method initially locates some facial features, such as nose, eyes, and mouth; these features are detected and located using an Adaptive Shape Model for faces , this algorithm was trained using on a data set with a variety of head poses. For each face, we obtain a collection of feature locations (i.e. points) in the 2D image space. These 2D feature locations are then used as references in the comparison with the respective feature locations of multiple instances of our 3D face model, projected on the same 2D image space. To obtain the depth of every feature point, we use the 3D spatial constraints imposed by our face model (i.e. eyes are at a certain depth with respect to the nose, and so on). The head pose is estimated by minimizing the comparison error between the 3D feature locations of the face in the image and a given instance of the face model (i.e. a geometrical transformation of the face model in the 3D camera space). Our preliminary experimental results are encouraging, and indicate that our approach can provide more accurate results than comparable methods available in the literature.
5

Improving Proctoring by Using Non-Verbal Cues During Remotely Administrated Exams

January 2015 (has links)
abstract: This study investigated the ability to relate a test taker’s non-verbal cues during online assessments to probable cheating incidents. Specifically, this study focused on the role of time delay, head pose and affective state for detection of cheating incidences in a lab-based online testing session. The analysis of a test taker’s non-verbal cues indicated that time delay, the variation of a student’s head pose relative to the computer screen and confusion had significantly statistical relation to cheating behaviors. Additionally, time delay, head pose relative to the computer screen, confusion, and the interaction term of confusion and time delay were predictors in a support vector machine of cheating prediction with an average accuracy of 70.7%. The current algorithm could automatically flag suspicious student behavior for proctors in large scale online courses during remotely administered exams. / Dissertation/Thesis / Doctoral Dissertation Computer Science 2015
6

Estimativa da pose da cabeça em imagens monoculares usando um modelo no espaço 3D / Estimation of the head pose based on monocular images

Ramos, Yessenia Deysi Yari January 2013 (has links)
Esta dissertação apresenta um novo método para cálculo da pose da cabeça em imagens monoculares. Este cálculo é estimado no sistema de coordenadas da câmera, comparando as posições das características faciais específicas com as de múltiplas instâncias do modelo da face em 3D. Dada uma imagem de uma face humana, o método localiza inicialmente as características faciais, como nariz, olhos e boca. Estas últimas são detectadas e localizadas através de um modelo ativo de forma para faces. O algoritmo foi treinado sobre um conjunto de dados com diferentes poses de cabeça. Para cada face, obtemos um conjunto de pontos característicos no espaço de imagem 2D. Esses pontos são usados como referências na comparação com os respectivos pontos principais das múltiplas instâncias do nosso modelo de face em 3D projetado no espaço da imagem. Para obter a profundidade de cada ponto, usamos as restrições impostas pelo modelo 3D da face por exemplo, os olhos tem uma determinada profundidade em relação ao nariz. A pose da cabeça é estimada, minimizando o erro de comparação entre os pontos localizados numa instância do modelo 3D da face e os localizados na imagem. Nossos resultados preliminares são encorajadores e indicam que a nossa abordagem produz resultados mais precisos que os métodos disponíveis na literatura. / This dissertation presents a new method to accurately compute the head pose in mono cular images. The head pose is estimated in the camera coordinate system, by comparing the positions of specific facial features with the positions of these facial features in multiple instances of a prior 3D face model. Given an image containing a face, our method initially locates some facial features, such as nose, eyes, and mouth; these features are detected and located using an Adaptive Shape Model for faces , this algorithm was trained using on a data set with a variety of head poses. For each face, we obtain a collection of feature locations (i.e. points) in the 2D image space. These 2D feature locations are then used as references in the comparison with the respective feature locations of multiple instances of our 3D face model, projected on the same 2D image space. To obtain the depth of every feature point, we use the 3D spatial constraints imposed by our face model (i.e. eyes are at a certain depth with respect to the nose, and so on). The head pose is estimated by minimizing the comparison error between the 3D feature locations of the face in the image and a given instance of the face model (i.e. a geometrical transformation of the face model in the 3D camera space). Our preliminary experimental results are encouraging, and indicate that our approach can provide more accurate results than comparable methods available in the literature.
7

Estimativa da pose da cabeça em imagens monoculares usando um modelo no espaço 3D / Estimation of the head pose based on monocular images

Ramos, Yessenia Deysi Yari January 2013 (has links)
Esta dissertação apresenta um novo método para cálculo da pose da cabeça em imagens monoculares. Este cálculo é estimado no sistema de coordenadas da câmera, comparando as posições das características faciais específicas com as de múltiplas instâncias do modelo da face em 3D. Dada uma imagem de uma face humana, o método localiza inicialmente as características faciais, como nariz, olhos e boca. Estas últimas são detectadas e localizadas através de um modelo ativo de forma para faces. O algoritmo foi treinado sobre um conjunto de dados com diferentes poses de cabeça. Para cada face, obtemos um conjunto de pontos característicos no espaço de imagem 2D. Esses pontos são usados como referências na comparação com os respectivos pontos principais das múltiplas instâncias do nosso modelo de face em 3D projetado no espaço da imagem. Para obter a profundidade de cada ponto, usamos as restrições impostas pelo modelo 3D da face por exemplo, os olhos tem uma determinada profundidade em relação ao nariz. A pose da cabeça é estimada, minimizando o erro de comparação entre os pontos localizados numa instância do modelo 3D da face e os localizados na imagem. Nossos resultados preliminares são encorajadores e indicam que a nossa abordagem produz resultados mais precisos que os métodos disponíveis na literatura. / This dissertation presents a new method to accurately compute the head pose in mono cular images. The head pose is estimated in the camera coordinate system, by comparing the positions of specific facial features with the positions of these facial features in multiple instances of a prior 3D face model. Given an image containing a face, our method initially locates some facial features, such as nose, eyes, and mouth; these features are detected and located using an Adaptive Shape Model for faces , this algorithm was trained using on a data set with a variety of head poses. For each face, we obtain a collection of feature locations (i.e. points) in the 2D image space. These 2D feature locations are then used as references in the comparison with the respective feature locations of multiple instances of our 3D face model, projected on the same 2D image space. To obtain the depth of every feature point, we use the 3D spatial constraints imposed by our face model (i.e. eyes are at a certain depth with respect to the nose, and so on). The head pose is estimated by minimizing the comparison error between the 3D feature locations of the face in the image and a given instance of the face model (i.e. a geometrical transformation of the face model in the 3D camera space). Our preliminary experimental results are encouraging, and indicate that our approach can provide more accurate results than comparable methods available in the literature.
8

Photometric stereo for eye tracking imagery / Fotometrisk stereo för ögonspårningsbilder

Berntsson, Robin January 2017 (has links)
The goal of this work is to examine the possibility of surface reconstruction from the images produced by the Tobii H5 eye tracker. It starts of by examining classic photometric stereo and its limitations under the illuminator configuration of the eye tracker. It then proceeds to investigate two alternative solutions: photometric stereo under the assumption that the albedo is known and a method that uses the images from the eye tracker as a guide to mold a reference model into the users face. In the second method the pose of the reference model is estimated by minimizing a photometric error under the assumption that the face is Lambertian, using particle swarm optimization. The position of the generic 3D model is then used in an attempt to mold its shape into the face of the user using shape-from-shading.
9

Robust Classification of Head Pose from Low Resolution Images Under Various Lighting Condition

Khaki, Mohammad January 2017 (has links)
Companies have long been interested in gauging the customer’s level of interest in their advertisements. By analyzing the gaze direction of individuals viewing a public advertisement, we can infer their level of engagement. Head pose detection allows us to deduce pertinent information about gaze direction. Using video sensors, machine learning methods, and image processing techniques, information pertaining to the head pose of people viewing advertisements can be automatically collected and mined. We propose a method for the coarse classification of head pose from low-resolution images in crowded scenes captured through a single camera and under different lighting conditions. Our method improves on the technique described in [1]; we introduce several modifications to the latter scheme to improve classification accuracy. First, we devise a mechanism that uses a cascade of three binary Support Vector Machines (SVM) classifiers instead of a single multi-class classifier. Second, we employ a bigger dataset for training by combining eight publicly available databases. Third, we use two sets of appearance features, Similarity Distance Map (SDM) and Gabor Wavelet (GW), to train the SVM classifiers. The scheme is tested with cross validation using the dataset and on videos we collected in a lab experiment. We found a significant improvement in the results achieved by the proposed method over existing schemes, especially for video pose classification. The results show that the proposed method is more robust under varying light conditions and facial expressions and in the presences of facial accessories compared to [1].
10

Facial Identity Embeddings for Deepfake Detection in Videos

Emir, Alkazhami January 2020 (has links)
Forged videos of swapped faces, so-called deepfakes, have gained a  lot  of  attention in recent years. Methods for automated detection of this type of manipulation are also seeing rapid progress in their development. The purpose of this thesis work is to evaluate the possibility and effectiveness of using deep embeddings from facial recognition networks as base for detection of such deepfakes. In addition, the thesis aims to answer whether or not the identity embeddings contain information that can be used for detection while analyzed over time and if it is suitable to include information about the person's head pose in this analysis. To answer these questions, three classifiers are created with the intent to answer one question each. Their performances are compared with each other and it is shown that identity embeddings are suitable as a basis for deepfake detection. Temporal analysis of the embeddings also seem effective, at least for deepfake methods that only work on a frame-by-frame basis. Including information about head poses in the videos is shown to not improve a classifier like this.

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