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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
281

Communicating Plans in Ad Hoc Multiagent Teams

Santarra, Trevor 16 April 2019 (has links)
<p> With the rising use of autonomous agents within robotic and software settings, agents may be required to cooperate in teams while having little or no information regarding the capabilities of their teammates. In these ad hoc settings, teams must collaborate on the fly, having no prior opportunity for coordination. Prior research in this area commonly either assumes that communication between agents is impossible given their heterogeneous design or has left communication as an open problem. Typically, to accurately predict a teammate's behavior at a future point in time, ad hoc agents leverage models learned from past experience and attempt to infer a teammate's intended strategy through observing its current course of action. However, these approaches can fail to arrive at accurate policy predictions, leaving the coordinating agent uncertain and unable to adapt to its teammates' plans. We introduce the problem of communicating minimal sets of teammate policies in order to provide information for collaboration in such ad hoc environments. We demonstrate how an agent may determine what information it should solicit from its peers but further illustrate how optimal solutions to such a problem have intractable computational requirements. Nonetheless, through the characterization of this difficulty, we identify strategies that permit approximate or heuristic approaches, allowing the practical application of this capacity in ad hoc teams.</p><p>
282

Machine Learning Methods for 3D Object Classification and Segmentation

Le, Truc Duc 16 April 2019 (has links)
<p> Object understanding is a fundamental problem in computer vision and it has been extensively researched in recent years thanks to the availability of powerful GPUs and labelled data, especially in the context of images. However, 3D object understanding is still not on par with its 2D domain and deep learning for 3D has not been fully explored yet. In this dissertation, I work on two approaches, both of which advances the state-of-the-art results in 3D classification and segmentation.</p><p> The first approach, called MVRNN, is based multi-view paradigm. In contrast to MVCNN which does not generate consistent result across different views, by treating the multi-view images as a temporal sequence, our MVRNN correlates the features and generates coherent segmentation across different views. MVRNN demonstrated state-of-the-art performance on the Princeton Segmentation Benchmark dataset.</p><p> The second approach, called PointGrid, is a hybrid method which combines points and regular grid structure. 3D points can retain fine details but irregular, which is challenge for deep learning methods. Volumetric grid is simple and has regular structure, but does not scale well with data resolution. Our PointGrid, which is simple, allows the fine details to be consumed by normal convolutions under a coarser resolution grid. PointGrid achieved state-of-the-art performance on ModelNet40 and ShapeNet datasets in 3D classification and object part segmentation. </p><p>
283

Predicting National Basketball Association Game Outcomes Using Ensemble Learning Techniques

Valenzuela, Russell 25 April 2019 (has links)
<p> There have been a number of studies that try to predict sporting event outcomes. Most previous research has involved results in football and college basketball. Recent years has seen similar approaches carried out in professional basketball. This thesis attempts to build upon existing statistical techniques and apply them to the National Basketball Association using a synthesis of algorithms as motivation. A number of ensemble learning methods will be utilized and compared in hopes of improving the accuracy of single models. Individual models used in this thesis will be derived from Logistic Regression, Na&iuml;ve Bayes, Random Forests, Support Vector Machines, and Artificial Neural Networks while aggregation techniques include Bagging, Boosting, and Stacking. Data from previous seasons and games from both?players and teams will be used to train models in R.</p><p>
284

A study to ascertain the predictive value of an intelligence test concerning reading achievement

Quinn, Mary J. January 1965 (has links)
Thesis (Ed.M.)--Boston University / PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you. / 2031-01-01
285

Digital camera identification using sensor pattern noise for forensics applications

Lawgaly, Ashref January 2017 (has links)
Nowadays, millions of pictures are shared through the internet without applying any authentication system. This may cause serious problems, particularly in situations where the digital image is an important component of the decision making process for example, child pornography and movie piracy. Motivated by this, the present research investigates the performance of estimating Photo Response Non-Uniformity (PRNU) and developing new estimation approaches to improve the performance of digital source camera identification. The PRNU noise is a sensor pattern noise characterizing the imaging device. Nonetheless, the PRNU estimation procedure is faced with the presence of image-dependent information as well as other non-unique noise components. This thesis primarily focuses on efficiently estimating the physical PRNU components during different stages. First, an image sharpening technique is proposed as a pre-processing approach for source camera identification. The sharpening method aims to amplify the PRNU components for better estimation. In the estimation stage, a new weighted averaging (WA) technique is presented. Most existing PRNU techniques estimate PRNU using the constant averaging of residue signals extracted from a set of images. However, treating all residue signals equally through constant averaging is optimal only if they carry undesirable noise of the same variance. Moreover, an improved version of the locally adaptive discrete cosine transform (LADCT) filter is proposed in the filtering stage to reduce the effect of scene details on noise residues. Finally, the post-estimation stage consists of combining the PRNU estimated from each colour plane aims to reduce the effect of colour interpolation and increasing the amount of physical PRNU components. The aforementioned techniques have been assessed on two image datasets acquired by several camera devices. Experimental results have shown a significant improvement obtained with the proposed enhancements over related state-of-the-art systems. Nevertheless, in this thesis the experiments are not including images taken with various acquisition different resolutions to evaluate the effect of these settings on PRNU performance. Moreover, images captured by scanners, cell phones can be included for a more comprehensive work. Another limitation is that investigating how the improvement may change with JPEG compression or gamma correction. Additionally, the proposed methods have not been considered in cases of geometrical processing, for instance cropping or resizing.
286

Learning to Play Cooperative Games via Reinforcement Learning

Wei, Ermo 02 March 2019 (has links)
<p> Being able to accomplish tasks with multiple learners through learning has long been a goal of the multiagent systems and machine learning communities. One of the main approaches people have taken is reinforcement learning, but due to certain conditions and restrictions, applying reinforcement learning in a multiagent setting has not achieved the same level of success when compared to its single agent counterparts. </p><p> This thesis aims to make coordination better for agents in cooperative games by improving on reinforcement learning algorithms in several ways. I begin by examining certain pathologies that can lead to the failure of reinforcement learning in cooperative games, and in particular the pathology of <i> relative overgeneralization</i>. In relative overgeneralization, agents do not learn to optimally collaborate because during the learning process each agent instead converges to behaviors which are robust in conjunction with the other agent's exploratory (and thus random), rather than optimal, choices. One solution to this is so-called <i>lenient learning</i>, where agents are forgiving of the poor choices of their teammates early in the learning cycle. In the first part of the thesis, I develop a lenient learning method to deal with relative overgeneralization in independent learner settings with small stochastic games and discrete actions. </p><p> I then examine certain issues in a more complex multiagent domain involving parameterized action Markov decision processes, motivated by the RoboCup 2D simulation league. I propose two methods, one batch method and one actor-critic method, based on state of the art reinforcement learning algorithms, and show experimentally that the proposed algorithms can train the agents in a significantly more sample-efficient way than more common methods. </p><p> I then broaden the parameterized-action scenario to consider both repeated and stochastic games with continuous actions. I show how relative overgeneralization prevents the multiagent actor-critic model from learning optimal behaviors and demonstrate how to use Soft Q-Learning to solve this problem in repeated games. </p><p> Finally, I extend imitation learning to the multiagent setting to solve related issues in stochastic games, and prove that given the demonstration from an expert, multiagent Imitation Learning is exactly the multiagent actor-critic model in Maximum Entropy Reinforcement Learning framework. I further show that when demonstration samples meet certain conditions the relative overgeneralization problem can be avoided during the learning process.</p><p>
287

An Experimental study of homogeneous grouping on the basis of intelligence quotients

Abernethy, Thomas James January 1940 (has links)
Thesis (Ed.D.)--Boston University
288

Propagation redundancy in finite domain constraint satisfaction. / CUHK electronic theses & dissertations collection

January 2005 (has links)
A widely adopted approach to solving constraint satisfaction problems combines backtracking tree search with various degrees of constraint propagation for pruning the search space. One common technique to improve the execution efficiency is to add redundant constraints, which are constraints logically implied by others in the problem model and may offer extra information to enhance constraint propagation. However, some redundant constraints are propagation redundant and hence do not contribute additional propagation information to the constraint solver. In this thesis, we propose propagation rules as a tool to compare the propagation strength of constraints, and establish results relating logical and propagation redundancy. / Redundant constraints arise naturally in the process of redundant modeling, where two models of the same problem are connected and combined through channeling constraints. We characterize channeling constraints in terms of restrictive and unrestrictive channel function and give general theorems for proving propagation redundancy of constraints in the combined model. We illustrate, on problems from CSPLib, how detecting and removing propagation redundant constraints can often significantly speed up constraint-solving. / Choi Chiu Wo. / "September 2005." / Adviser: Jimmy Lee. / Source: Dissertation Abstracts International, Volume: 67-07, Section: B, page: 3890. / Thesis (Ph.D.)--Chinese University of Hong Kong, 2005. / Includes bibliographical references (p. 106-117). / Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web. / Electronic reproduction. [Ann Arbor, MI] : ProQuest Information and Learning, [200-] System requirements: Adobe Acrobat Reader. Available via World Wide Web. / Abstract in English and Chinese. / School code: 1307.
289

Tractable projection-safe soft global constraints in weighted constraint satisfaction.

January 2011 (has links)
Wu, Yi. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2011. / Includes bibliographical references (p. 74-80). / Abstracts in English and Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Constraint Satisfaction Problems --- p.1 / Chapter 1.2 --- Weighted Constraint Satisfaction Problems --- p.3 / Chapter 1.3 --- Motivation and Goal --- p.4 / Chapter 1.4 --- Outline of the Thesis --- p.5 / Chapter 2 --- Background --- p.7 / Chapter 2.1 --- Constraint Satisfaction Problems --- p.7 / Chapter 2.1.1 --- Backtracking Tree search --- p.8 / Chapter 2.1.2 --- Local consistencies in CSP --- p.11 / Chapter 2.2 --- Weighted Constraint Satisfaction Problems --- p.18 / Chapter 2.2.1 --- Branch and Bound Search --- p.20 / Chapter 2.2.2 --- Local Consistencies in WCSP --- p.21 / Chapter 2.3 --- Global Constraints --- p.31 / Chapter 3 --- Tractable Projection-Safety --- p.36 / Chapter 3.1 --- Tractable Projection-Safety: Definition and Analysis --- p.37 / Chapter 3.2 --- Polynomially Decomposable Soft Constraints --- p.42 / Chapter 4 --- Examples of Polynomially Decomposable Soft Global Constraints --- p.48 / Chapter 4.1 --- Soft Among Constraint --- p.49 / Chapter 4.2 --- Soft Regular Constraint --- p.51 / Chapter 4.3 --- Soft Grammar Constraint --- p.54 / Chapter 4.4 --- Max_Weight/Min Weight Constraint --- p.57 / Chapter 5 --- Experiments --- p.61 / Chapter 5.1 --- The car Sequencing Problem --- p.61 / Chapter 5.2 --- The nonogram problem --- p.62 / Chapter 5.3 --- Well-Formed Parenthesis --- p.64 / Chapter 5.4 --- Minimum Energy Broadcasting Problem --- p.64 / Chapter 6 --- Related Work --- p.67 / Chapter 6.1 --- WCSP Consistencies --- p.67 / Chapter 6.2 --- Global Constraints . --- p.68 / Chapter 7 --- Conclusion --- p.71 / Chapter 7.1 --- Contributions --- p.71 / Chapter 7.2 --- Future Work --- p.72 / Bibliography --- p.74
290

Uma arquitetura de integração de metadados governamentais: abordagem baseada em CWM

Jane Takahashi Monteiro, Laura January 2004 (has links)
Made available in DSpace on 2014-06-12T17:40:03Z (GMT). No. of bitstreams: 2 arquivo7002_1.pdf: 1571231 bytes, checksum: cebc67c576395c8690fff85d3b2170bb (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2004 / Aplicativos computacionais utilizam diferentes estruturas de programação, sintaxe, e semântica para modelar seus metadados, gerando grandes incompatibilidades quanto há a necessidade de interação com outras aplicações. O OMG vem trabalhando no estabelecimento do CWM (Common Warehouse Metamodel) como padrão para a integração de metadados nos domínios de data warehouse e business intelligence. Nesta dissertação primeiramente foram abordados os aspectos gerais dos metadados e de suas arquiteturas de integração, para em seguida se pesquisar a aplicação dos metamodelos que compõem o CWM e suas tecnologias de fundamentação (UML, MOF, XMI) Desenvolveu-se a modelagem de um aspecto referente ao orçamento público existente em todas as instancias governamentais utilizando-se alguns dos metamodelos CWM, como forma de se demonstrar a facilidade na troca de metadados entre os diversos recursos de dados

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