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A critical edition of 'Kitab al Fasr' : Ibn Ginni's commentary on the 'Diwan' of al-Mutanabbi (rhymes D-L)Ahmad, Muhammad Mahdi January 1984 (has links)
In the golden age of Muslim literature; though a period of social decay and political anarchy, our author Utmän b. Ginni was born and raised in the metropolitan city of Mosul. The reports are at variance regarding his date of birth. According to most. of the medieval biographers, his birth was before 330/941, while another report goes a bit earlier to fix his death vaguely before 300/912. From a few contemporary events, some researchers asserted that he was born in 320/932. Another date given is 302/914.
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Agent Extensions for Peer-to-Peer Networks.Valiveti, Kalyan 12 1900 (has links)
Peer-to-Peer (P2P) networks have seen tremendous growth in development and usage in recent times. This attention has brought many developments as well as new challenges to these networks. We will show that agent extensions to P2P networks offer solutions to many problems faced by P2P networks. In this research, an attempt is made to bring together JXTA P2P infrastructure and Jinni, a Prolog based agent engine to form an agent based P2P network. On top of the JXTA, we define simple Java API providing P2P services for agent programming constructs. Jinni is deployed on this JXTA network using an automated code update mechanism. Experiments are conducted on this Jinni/JXTA platform to implement a simple agent communication and data exchange protocol.
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Planning techniques for agent based 3D animations.Kandaswamy, Balasubramanian 12 1900 (has links)
The design of autonomous agents capable of performing a given goal in a 3D domain continues to be a challenge for computer animated story generation systems. We present a novel prototype which consists of a 3D engine and a planner for a simple virtual world. We incorporate the 2D planner into the 3D engine to provide 3D animations. Based on the plan, the 3D world is created and the objects are positioned. Then the plan is linearized into simpler actions for object animation and rendered via the 3D engine. We use JINNI3D as the engine and WARPLAN-C as the planner for the above-mentioned prototype. The user can interact with the system using a simple natural language interface. The interface consists of a shallow parser, which is capable of identifying a set of predefined basic commands. The command given by the user is considered as the goal for the planner. The resulting plan is created and rendered in 3D. The overall system is comparable to a character based interactive story generation system except that it is limited to the predefined 3D environment.
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