• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 1
  • 1
  • 1
  • Tagged with
  • 6
  • 6
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Comparing Asynchronous and Synchronous Approaches to Knowledge Processing

Skoglund, Anders January 2011 (has links)
This thesis presents a comparison between the synchronous and asynchronous model of computation in the area of knowledge processing. Focus lies on evaluating if a synchronous approach to knowledge processing is possible and practical. This has been done by implementing the reconfigurable fault diagnosis framework FlexDx using the synchronous programming language SIGNAL, a language designed to be used in embedded real-time systems. FlexDx have previously been implemented using the asynchronous knowledge processing middleware DyKnow, from which an example system with multiple failure scenarios consisting of input signals and results were available. Matlab code for many algorithms in FlexDx from the existing implementation could also be reused. The SIGNAL implementation was tested using one of the available scenarios and the results matched the expected results from the DyKnow implementation almost perfectly. The synchronous aspect of the new implementation was not a problem as the behavior of all parts of FlexDx that had to be reimplemented easily could be described synchronously. However, using SIGNAL for this purpose proved to be both complicated and cumbersome. This was partly because of the strict declarative coding style, but mostly because of limitations of SIGNAL and the POLYCHRONY compiler. Two such limitations caused most of the problems that were encountered. First, SIGNAL does not support dynamic arrays and all iteration constructs require that the number of iterations is determined at compile time. This could be overcome by using external types and processes, the method used in SIGNAL to import code written in other languages, to implement the needed functionality in C++ and Matlab. Second, the POLYCHRONY compiler provides very limited feedback that can be used to correct non-trivial coding errors, making the task of programming with SIGNAL far more complicated than necessary. While it is clear that a synchronous approach to knowledge processing works well, it is not practical to write a working implementation of FlexDx using only SIGNAL. Because of the limitations of SIGNAL a large part of the system had to be implemented using other languages.
2

Goal driven theorem proving using conceptual graphs and Peirce logic

Heaton, John Edward January 1994 (has links)
The thesis describes a rational reconstruction of Sowa's theory of Conceptual Graphs. The reconstruction produces a theory with a firmer logical foundation than was previously the case and which is suitable for computation whilst retaining the expressiveness of the original theory. Also, several areas of incompleteness are addressed. These mainly concern the scope of operations on conceptual graphs of different types but include extensions for logics of higher orders than first order. An important innovation is the placing of negation onto a sound representational basis. A comparison of theorem proving techniques is made from which the principles of theorem proving in Peirce logic are identified. As a result, a set of derived inference rules, suitable for a goal driven approach to theorem proving, is developed from Peirce's beta rules. These derived rules, the first of their kind for Peirce logic and conceptual graphs, allow the development of a novel theorem proving approach which has some similarities to a combined semantic tableau and resolution methodology. With this methodology it is shown that a logically complete yet tractable system is possible. An important result is the identification of domain independent heuristics which follow directly from the methodology. In addition to the theorem prover, an efficient system for the detection of selectional constraint violations is developed. The proof techniques are used to build a working knowledge base system in Prolog which can accept arbitrary statements represented by conceptual graphs and test their semantic and logical consistency against a dynamic knowledge base. The same proof techniques are used to find solutions to arbitrary queries. Since the system is logically complete it can maintain the integrity of its knowledge base and answer queries in a fully automated manner. Thus the system is completely declarative and does not require any programming whatever by a user with the result that all interaction with a user is conversational. Finally, the system is compared with other theorem proving systems which are based upon Conceptual Graphs and conclusions about the effectiveness of the methodology are drawn.
3

The relationship of the technology specified, knowledge management, global configurations strategy of MNCs.

Chen, Wen-Hung 22 August 2003 (has links)
With continuous development, businesses cannot restrict to only one country or area. Establishing operation or production centers across the sea is the most important factor for businesses to live permanently. Thus, many large-scale companies become multinational corporations to integrate global resources and create the most powerful synergy. With this change, those corporations also strengthen their competitiveness in the market. It is the most obvious phenomenon after the 20th century that multinational or multi-national corporations rapidly expand by the work of value chain of their oversea subsidiary companies. Many researches show that enterprises benefited a lot from successfully practice Knowledge Management (KM). KM does not success in the enterprise just only spending a fortune, purchasing and using KM software; it also depends on coordinating enterprise¡¦s culture and resources, carrying out the KM plan systematically and progressively to establish a climate of KM among all employers. Many companies practice ISO quality management system (the ISO) before KM. The ISO makes all explicit knowledge and tacit knowledge into formal papers and documents and easy to arrange. Thus, the ISO lays a conceptual and systematic foundation KM and makes the enterprise practice KM more easily. This research to discuss the relation between KM activities and global disposition strategies of MNCs. It contents analysis of KM topics by the view of technology mature degree, the relation between the ISO and KM, the relation between roles of Human Resources Management and the activities of value chain of its oversea subsidiary companies under different Knowledge Innovation strategies, and the relation between KM and strategies of global resources disposition under different technology mature degree. Following are the conclusions of this research: 1. Companies belong to low degree of technology maturity should use dispersal strategies of global resources disposition). 2. All companies should emphasize ¡¨sharing¡¨ no matter they belong to which degree of technology maturity. 3. Knowledge processing should match the company¡¦s KM system. 4. High response knowledge innovation strategy benefits the activities of value chain of oversea subsidiary companies. 5. Coordinate and control roles of Human Resource Management is more and more important when the company uses local for local innovation strategy of knowledge innovation. 6. Companies practice the ISO benefit to knowledge transfer. According to the conclusions above, there are some suggestions to businesses: 1. To build up the Software System of KM that meets the company¡¦s needs. 2. To develop professional KM manager. 3. To set up the concept of ¡¨employees¡¦ knowledge is a big fortune¡¨. 4. To establish the culture of ¡§sharing¡¨. 5. To make good use of the ISO. 6. To integrate strategies of global resources disposition and KM. 7. To play different roles of Human Resource Management when come across different KM activities.
4

Philosophische Probleme und soziale Auswirkungen der künstlichen Intelligenz

Oertel, Wolfgang 16 February 2024 (has links)
Die Begriffe der künstlichen Intelligenz und ihrer zentralen Komponente, der Wissensverarbeitung, werden aus der Sicht eines Informatikers der 1980er Jahre konzeptionell beschrieben. Nach dem Aufzeigen prinzipieller Möglichkeiten und Grenzen der Technologie erfolgt die Diskussion zu Fragestellungen im weltanschaulichen und gesellschaftlichen Kontext.:1. Einleitung 2. Was ist künstliche Intelligenz? 3. Wissensverarbeitung als Grundlage der künstlichen Intelligenz 4. Möglichkeiten und Grenzen der Wissensverarbeitung 5. Philosophische Probleme und soziale Auswirkungen der künstlichen Intelligenz 6. Schlussbemerkungen
5

Eine funktionale Methode der Wissensrepräsentation

Oertel, Wolfgang 01 March 2024 (has links)
Das Anliegen der Arbeit besteht in der Entwicklung eines Wissensrepräsentationsmodells, das sich insbesondere für die Beschreibung komplex strukturierter Objekte eignet. Den Ausgangspunkt bildet eine Charakterisierung der Problematik der Wissensrepräsentation. Aus der Darstellung eines für das Gebiet der rechnergestützten Konstruktion typischen Diskursbereiches Getriebekonstruktion lassen sich Anforderungen an Modelle zur Beschreibung komplex strukturierter Objekte in Wissensbasen ableiten. Der Hauptteil der Arbeit besteht in der Entwicklung eines funktionalen Wissensrepräsentationsmodells, das diesen Anforderungen gerecht wird. Das Modell ermöglicht gleichzeitig eine effiziente Implementation wissensbasierter Systeme auf der Grundlage der Programmiersprache LISP sowie das Herstellen von Beziehungen zu Datenmodellen einerseits und Wissensrepräsentationsmodellen, insbesondere der Prädikatenlogik erster Ordnung, andererseits. Unter Bezugnahme auf die Datenbanktechnologie wird die Struktur von Wissensbanksystemen beschrieben. Ein wesentlicher Aspekt der Arbeit besteht im Aufzeigen der Möglichkeit und des Weges, das Wissen eines Konstrukteurs zu formalisieren und in eine Wissensbasis abzubilden.:1. Einleitung 2. Wissensrepräsentation in technischen Systemen 3. Beispielsdiskursbereiche 4. Funktionales Wissensrepräsentationsmodell 5. Beziehungen zwischen Prädikatenlogik erster Ordnung und funktionalem Wissensrepräsentationsmodell 6. Aufbau von Wissensbanksystemen 7. Anwendung des funktionalen Wissensrepräsentationsmodells für die Implementation wissensbasierter Systeme 8. Schlussbemerkungen
6

Understanding Knowledge Needs And Processes In Design

Vijaykumar, Gokula A V 05 1900 (has links)
In this knowledge economy, organizations are leveraging their competence through the knowledge they possess. Managing knowledge will potentially retain the competence held by the organization if knowledge generated across its projects and units is captured, structured and reused. Even though many tools and techniques are proposed in the literature to support these activities, their adoption in industry has been meagre. This may be due to development of tools without basing them on substantial and careful descriptive studies. This raises the following research issues: the knowledge processes and knowledge sources available in organizations and their characteristics need to be understood better. To address these gaps, following objectives are addressed in this research: ♦ To understand the specific needs and capability of the organization for capture and reuse of product development knowledge and ♦ To evaluate various alternative supports for capture and structure of relevant, evolving product development knowledge for reuse. To address these objectives, two observational studies were conducted in the organizations. To get a broader picture about the knowledge processes occurring in the organization, a KRIT model is proposed which is an acronym for Knowledge of solutions-Requirements-Interactions-Tasks, in which interactions of the designers with people and tools play the central role in processing knowledge during design. The KRIT model is validated through the demonstration of the existence of its nodes and links. From the observations it has been found that interactions ‘designer working with computer’, ‘two designers working with a computer’ and ‘two designers interacting with each other’ are most frequently occurred, and occupied most of the time during designing. Any tools to support knowledge capture and reuse should support these interactions such that capture and reuse can be intuitive and in-built in a natural way into a designer’s work habits. It is emphasized that there is a substantial need to increase the percentage of time spent by designers on capturing knowledge during the design process. This increase in time would lead to decrease in a designers’ time spent on knowledge acquisition and dissemination provided designers are capturing reusable knowledge. To answer capture and reuse of knowledge in detail in the observational studies, a new taxonomy of knowledge is proposed. By linking the representations of argumentation, designer’s activities, and the artefact being designed, we argued that the expressiveness of this taxonomy is high compared to the others proposed in the literature. The taxonomy has three broad categories of knowledge: topics, classes, and activities. Based on the definitions of the factors used in the taxonomy and the analysis of the protocols, the factors in each group under each category are argued to be mutually exclusive. In order to study the links between the proposed categories and factors in the taxonomy of knowledge, a method for converting the questions and answers (from the protocol data) into a generic format is framed. The taxonomy is validated comprehensively, and is able to cover various stages of design. Most of the designers’ time was spent working with a CAD package, in which most of the kinds of knowledge mentioned in the proposed taxonomy of knowledge was neither captured not reused. The important observations noted by comparing the knowledge captured in the preliminary study and the main study are as follows: Compared to the preliminary study, process related information and knowledge are captured higher in the main study. In the main study behavioural related content is captured more; whereas in the preliminary study structural content is captured more. The factors organization, usage, maintenance and sales captured in the preliminary study are not at all captured in the main study. In order to assess the usefulness of the knowledge captured, the kinds of knowledge needs of designers were compared with the kinds of knowledge captured. The important observations about the knowledge needs are: Irrespective of the design stages, in almost 50% of the questions, designers interacted with others to know about old issues or proposals in both the studies. A designer’s time for designing would benefit considerably if the answers for these 50% of the old questions were captured and made available for retrieval in formal documents. In both the studies, proposals based questions played a vital role in the questions analyzed. It shows that considerable proportion of time was spent by the designers on validating, by asking questions, the answers known to them. In contrast to the preliminary study, the designers’ needs for process-related information or knowledge were much higher than that for product-related information or knowledge. Comparing the generic questions obtained from the knowledge needs and knowledge captured reveals that only 14% and 26% with product related content and only 10% and 11.3% of the process based content asked by designers during designing were captured in the preliminary and the main study. These results show that there is a mismatch between knowledge captured and knowledge needed by the designers. This may be one of the primary reasons for the poor usage of documents in the organization. The generic questions generated from the questions asked by the designers and various documents will act as a guideline to the designers for what knowledge and information should and should not to be captured. Due to restrictions in the observations, a questionnaire survey was conducted to achieve the objective to collect 10% of total number of employees’ perspectives about the issues considered in this research. The important observations from the analyses of the collected questionnaire are: Designers’ perceive all types of interactions as important and frequent for information generation and sharing. These results are contradictory to the personal observations in which only interactions ‘designer working with computer’ and ‘two designers working with a computer’ occurred frequently. This shows that designers are unable to identify the kinds of interaction which they perform in their daily activities. Due to this, the information processes occurring within these interactions are not perceptible to the designers. Designers perceive that they get the right information at the right time in only 4 or more out of 10 for most of the times. This perception illustrates there is substantial need for the development of support to satisfy the information needs of designers. Analyses of the types of questions reveal that the question asking behavior of the designers is not static; the major share of questions falling under the category ‘question from answer given’ could be interpreted as: designers often do not frame exact questions to fulfil their requirements; they grab the opportunity to take as much as knowledge as possible during an interaction. Analyses of the types of answers reveal that designers gave more inferences on their answers in order to give a better response, which in turn should help reduce the number of questions subsequently asked especially in the protocol coded as ‘new answer’. Two studies have been used to assess the effectiveness of seven tools for supporting knowledge capture and reuse. The important observations from the initial study are: Mobile E-Notes TakerTM is ranked higher because this equipment provides a blend of properties between the paper and computer. These observations stress the importance of features provided for knowledge generation, modification, capture and reuse in the system. The observations from analyzing the three top rated tools (Mobile E-Notes TakerTM, Tablet with viewing facility and Computer with RhinocerosTM CAD package) to understand influence of these tools on knowledge capture and reuse during conceptual designing are: The differences observed in the percentage of capture between the usage of the three tools demonstrate that tools have an influence on the knowledge capture activity. Even though none of the three tools capture adequate knowledge during designing, Mobile e-Notes TakerTM seems to be the best tool for capture compared to the other two tools, both in the original and redesign experiments. These results suggest that some other mechanisms should be added to these tools so that their effectiveness of capturing could be increased. One mechanism is to incorporate the proposed KRIT model and the taxonomy of knowledge during designing. This integration will be one of the good mechanisms to aid knowledge capture and reuse, because the knowledge capture will occur along with the knowledge creation process. We believe that through this integration the purpose to enhance the knowledge capture and reuse during the design process will be achieved.

Page generated in 0.3363 seconds