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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
311

Benefits and constraints associated with the use of an urban park reproted by the elderly in Hong Kong

Hung, Kam 12 April 2006 (has links)
The purpose of this study was to identify benefits and constraints associated with the use of urban parks by a sample of elderly in Hong Kong. Before studying these topics, self-perception of aging of the elderly in Hong Kong was explored. In-depth interviews were conducted with 13 individuals inside and 12 outside the Tsuen Wan Jockey Club Tak Wah Park. Purposive sampling was used to select the sample. The interviews were semi-structured, based on an interview guide of open-ended questions. Results of the study suggested that although there are some differences in explanations of aging among different countries, some aging models and theories which have been developed in western countries can be employed to interpret the aging phenomenon in Hong Kong. Several constraints and health-related social and psychological benefits of attending a park were reported by the sample. Heterogeneity of leisure constraints among different age cohorts of the elderly was found in the study. Although similarities were found between the benefits reported in this study and those reported in western countries, the magnitude of benefits received from visiting parks may be different because of the different characteristics of elderly in different countries.
312

Relax dude, we just play for fun! The flatlining trajectory of recreation specialization in the context of ultimate frisbee

Kerins, Andrew James 25 April 2007 (has links)
Many leisure researchers have examined the recreation specialization construct with the belief that recreationists progress along a specialization continuum, from low to high, the longer they participate in an activity. Building on other researchers' conclusions that recreationists do not necessarily progress over time, this study sought to better understand whether people truly desire to progress. Competition, sociability, and skill development variables were proposed as measures that would more accurately describe an intermediate career trajectory of specialization. This intermediate career trajectory of specialization was called flatlining, because recreationists progress to their desired level of specialization and then maintain a flat, or non-progressing, style of involvement on the specialization continuum. Behavior, skill and knowledge, and commitment variables were also used to measure recreation specialization. A three-level self-classification measure was used to predict group membership, and this classification was used to evaluate both groups of variables. The behavior, skill and knowledge, and commitment variables did a very good job of predicting level of specialization. The competition, sociability, and skill development variables did a good job of predicting the high and low levels of specialization, but did a very poor job of predicting the flatlining level of specialization. Motivations to participate were also studied. This study's failure to accurately predict the flatlining career trajectory highlights the need for further research on the phenomenon.
313

A strategic study on constructing agri-leisure experience commodity in Kaohsiung and Pintung counties

Tsai, Min-yi 19 January 2009 (has links)
Agri-leisure is a new type of farm operation model. It is a service that well utilizes the natural resources and the local characteristics to let the visitors experience rural life, and to get spiritual satisfaction. Since most of the farms¡¦ products and activities are not innovative and entertain enough, the objective of this project is to help the farms owner in Kaohsiung and Pingtung counties to breakthrough this dilemma. We evaluate each farm¡¦s SWOT analysis, holding conferences with industrial, governmental and academic experts, and adopts Delphi rule as a tool for the objective perspective. Finally, we conclude 20 strategies regarding to 3 perspectives, which are ¡§The overall development¡¨, ¡§Experience activities¡¨ and ¡§Related products¡¨
314

A sociology of horse-racing in Britain : a study of the social significance and organisation of British horse-racing

Filby, Michael Paul January 1983 (has links)
This thesis presents a sociological analysis of the organisation and significance of thoroughbred horse-racing in Britain. It focuses on both the internal world of racing and the relationship between racing and the wider society. It argues that such an approach is necessary for an appreciation of the full meaning of horse-racing as a social institution. The study finds two major points of articulation between racing and wider social processes: first in terms of the role of racing in elite sociability and structuration; and second in terms of its location in working class culture, particularly as it is mediated through the working class betting tradition. The precise linkages, continuities and changes within these areas are explored in order both to amplify and qualify the conventional observation of a coalescence of interests in racing between otherwise sharply differentiated social strata. The analysis points to the conclusion that while the symbolic legacy of this observation may be strong, the evidence for this symmetry and its pervasiveness is now more tenuous and its implications for the general process of class identification heavily circumscribed. The analysis of the discrete world of horse-racing concentrates first upon the social production of the racehorse as reflected through the position of the stable worker. Evidence is presented which both casts doubt on received images of this process and indicates some erosion of the distinctive cultural output of racing which has customarily attracted a benign curiosity in outsiders. Secondly, attention is focused on developments in the control and administration of racing. In particular, the emergent role of the state in this process is shown to have reverberated through both the production and regulatory sectors of the industry, provoking a profound dislocation in the exercise of power. Such intervention is also demonstrated to have reacted upon the production and consumption of betting, precisely the activity which provided the original rationale for intervention in racing. While there are important elements of continuity in the organisation of racing, the thesis expresses the view that racing has passed over a watershed in the last two decades which in time may prove to have eroded its distinctive contribution to British society.
315

A comparative study on the importance of winning within university sport in England and the United States

Cooprider, Joshua Mathew January 2008 (has links)
This thesis draws from a bi-national comparative study on the importance of ‘winning’ within university sport in England and the United States, in two institutions, University College Worcester (UCW) and the British University Sport Association (BUSA) in England and Northwest Nazarene University (NNU) and the National Collegiate Athletic Association (NCAA) in the United States. The thesis focuses on perceptions and attitudes related to the ‘amateur’ – ‘commercial’ ethos of winning, specifically of administrative personnel, coaches and athletes within these systems. In order to provide a contextual setting, the socio-historical development of sport culture generally and in universities in particular was examined in both countries. This context also provided an informed rationale for ‘participants’ perceptions and attitudes selected for this study. A multi-method approach for data collection was utilised comprising questionnaire and interview instruments supported by a comprehensive underpinning literature review including participant observation and analysis of primary and secondary documentation in a comparative dimension. The study’s findings suggest that the extent of the importance of winning within university sport in England and the United States is influenced by a range of shaping factors. BUSA’s central goal emanates from an ‘amateur’ approach that includes features such as ‘mass-participation’ and recreational enjoyment for the student-athletes participating. The NCAA is a business-run organisation that operates on financial budgets into the millions. Inter-collegiate sport serves as a major form of entertainment in American society, with ‘commercial’ pressures driving a ‘winning’ attitude on all levels. However, the empirical evidence and participant observations do suggest an emerging blurring of perceptions, especially amongst the athlete groups at both UCW and NNU. The evidence reveals features, which challenge accepted orthodoxy on the nature and extent of the ‘amateur’ – ‘commercial’ ethos continuum in both university systems.
316

A study of leisure activities in the Tang Dynasty =

余明威, Yue, Ming-wai. January 2001 (has links)
published_or_final_version / Chinese Historical Studies / Master / Master of Arts
317

Spectacular physicalities : female athleticism in contemporary cinema

Lindner, Katharina January 2009 (has links)
This thesis provides a critical account of contemporary female sports films. The research presented here is interdisciplinary in nature as it is situated in relation to (feminist) discourses around women and/in sport as well as women and/in cinema. Taking into account the embodied, discursive and psychic dimensions of identity and subjectivity, I investigate the ‘troubling’ implications of female athleticism within cinematic representation. Focusing on fictional, feature-length films, I provide insight as to the wider generic contexts in which depictions of female athleticism take place (i.e., the (male) sports film, the action cinema, melodrama and the musical). I explore the kinds of (heroic) narratives constructed around athletic female protagonists as well as the significance of the display of athletic female bodies ‘in action’. This allows me to provide insights as to the identities and subject positions (re-)constituted and privileged by these films. I additionally discuss the ways in which depictions of the athletic female body and its active physicality complicate (conceptualisations of) cinematic spectatorship. The film analyses are underpinned by a concern about female spectatorship in particular – about the relationship between the female spectator and the athletic female bodies on screen – and about the pleasures and anxieties cinematic depictions of female athleticism might provide.
318

Performative identity and the embodied avatar : an online ethnography of Final Fantasy XIV

Hutchinson, Emma Jane January 2013 (has links)
This thesis explores the performative enactment of identity and embodiment through an online ethnography of the online game Final Fantasy XIV. It is argued that online identity must be viewed as performative, that is, enacted through speech and action, and embodied via the avatar, which acts as a body project for the player. The avatar identity is also constrained by the notion of authentic identity, which denotes how a single body is expected to hold a single identity. The thesis makes contributions to three areas. Firstly, in substantive terms, the thesis contributes original sociological knowledge of online social interaction, drawn from an online game and its related spaces, which remain under-researched sociologically. Secondly, the thesis makes a theoretical contribution through a theoretical framing of how online, embodied identity is achieved in an online game in a performative fashion, which is centred on the body of the avatar, coupled with the speech and actions of the player. Finally, the thesis also offers a methodological contribution through its original use of photo elicitation in online interviews, and furthers the debates around (online) ethnography. An 11 month programme of fieldwork was undertaken, comprising 36 asynchronous, image elicitation interviews, extensive participant observation of the game over the 11 months, and observation of the official forum lasting nearly six months. The thesis concludes that online identity and embodiment in these spaces are heavily constrained by norms drawn from everyday life, such as heteronormativity, and racism. The game design is also influenced by the developers‟ norms and values, such as the avatar appearance. The possibilities for performative identity and embodiment are severely constrained by the community, who reify the game space as separate from “real” life and reject the inclusion of non-normative avatars.
319

Social issue story lines in British soap opera

Henderson, Lesley M. January 2002 (has links)
This thesis examines the factors which influenced how social issue story lines were developed in the areas of sexual violence, breast cancer and mental distress in British soap opera in the mid to late 1990's. The soap opera production process was examined by conducting interviews with members of production teams from different programmes. This core study was contextualised by additional interviews with production personnel working in other areas of television (e.g. documentary). Spokespeople from different organisations who consulted on story lines or lobbied around different issues were also interviewed. In total, 64 interviews were conducted. The influence of soap story lines on public understandings of an issue was explored in an audience reception study of sexual violence in Brookside (12 focus groups). The soap opera production study identified a number of factors which influence story line development (socio - cultural positioning of the substantive topic, broadcast hierarchy and commercial imperatives). The comparative study of mental distress identified some cross genre constraints (narrative pace, commercial imperatives) and some genre specific issues (access to people with mental health problems). The audience study revealed that people bring their social knowledge of an issue to their viewing experience. Research participants 'read' the meanings of Brookside's story line in remarkably uniform ways however some participants responded differently to certain elements of the story (rejecting empathy with the 'collusive' mother). The story line was demonstrated to have made a lasting impact on Brookside viewers (in relation to the conflicting emotions of the abused child). There were also identifiable links between the intentions of the production team, the nature of representation and audiences responses.
320

The Culture of Football: Violence, Racism and British Society, 1968-98

Bebber, Brett Matthew January 2008 (has links)
Britain enjoys a rich historical tradition of popular protest and collective action. Due to their public and publicized nature, sporting events have been recognized increasingly as venues in which broader cultural and political meanings are enacted and debated in the postwar period. This project examines how social anxieties about immigration, unemployment, and government repression were represented and contested through violence and eventually racist aggression at football matches. From 1968 to the mid-1970s, violence among fans and with police became expected on a weekly basis within and outside British football stadiums as new forms of spectator allegiance and sports consumption emerged. British football became a contested cultural and institutional site of racisms, violence, masculinities, and national mythologies. Rather than examining football per se, the principal aim of this project is to investigate how this distinct cultural milieu became a site for the British government to enact violence against working-class citizens by manipulating moral anxieties, physical environments, police tactics, and legal prosecution. Whereas many British sociologists have focused on the motivation of crowd behavior and the group dynamics among supporter gangs, this paper looks at the response of the state, local police authorities, and the Home Office and Department of Environment. Politicians concerned with British sport helped to create oppositional, aggressive and disciplinary environments that promoted mutually reciprocating violent environments. Beginning in the late 1970s, spectators not only participated in violence, but also racial abuse, in stadium environments. Several fans protested the emergence of successful black footballers, who came to represent conflicts about immigration, job and housing competition, and race riots in postwar Britain. The environment became a cultural location that several groups recognized as a platform for the contestation and manipulation of racial and class conflict: it garnered activism from the neo-fascist National Front, spawned several anti-racist organizations, captured the attention of the Home Office responsible for public order, and garnered extensive national press coverage. Consequently, the football environment not only mirrored social and political hostilities, but produced them as well.

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