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Gedesentraliseerde inligtinggebruikeropleidingHenning, Judith Christina 12 September 2012 (has links)
D.Litt. et Phil. / In this study the term "information user education" applies to educating students to enable them to retrieve and utilise information sources and the library's services, facilities and sources effectively. In agreement with modern practice this includes learning library and information skills. Literature has shown that information user education must take place in order to render users library and information literate. Various writers have pointed out that distance education students also have a specific need for information user education, but that there is very little information on decentralised information user education. In Library and Information practice it has also been found that information on decentralised information user education is not readily available and that there is a need to educate students. In order to be able to develop decentralised information user education for Technikon SA, it was therefore necessary to undertake research on the design thereof. A literature study was indispensable in investigating information user education in general. Information user education was also explored in the context of distance education (national and international), technikon education, the education model of Technikon SA and the library and information services of Technikon SA. The status of information user education at some distance education institutions was also investigated. Based on the research undertaken by Technikon SA on international distance education trends, it was found that three basic principles form the nucleus of a well-organised distance education institution. These principles are student support of a high standard, learner-centred course material and quality administrative systems. The education model of Technikon SA, that is the Integrated Learner-Centred Distance Education model, is based on these principles. To support this education model, the library and information services of Technikon SA concluded co-operation agreements with public libraries throughout South Africa in order to offer these services to students. Technikon SA purchases duplicate copies of recommended books, processes, issues and dispatch them to the public libraries. At present approximately 270 libraries house these collections. Postal loans and article services are also available for students to supplement these services. For the purposes of this study the library and information services were evaluated according to the guidelines laid down for distance education libraries and for technikon libraries. Based on these guidelines it was found that Technikon SA library generally met the criteria stipulated, but that the library and information services did not offer decentralised information user education. To supplement the literature study, an empirical study was undertaken to determine how essential information user education was for Technikon SA students. In addition it had to be established what aspects had to be offered, at what levels these aspects had to be offered and who had to present the training.
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網路式指導在我國大學圖書館利用教育的應用研究 / A study of web-based instruction in the academic library user education in Taiwan方立果, Fang, Li-Guo Unknown Date (has links)
在網路時代,大學圖書館必須找尋適當的方式以提昇讀者的資訊素養。「網路式指導」(Web-based instruction, 簡稱WBI)是運用全球資訊網超媒體與多媒體的特質,創造有意義的學習環境,用以增進或輔助學習的教學系統,目的在於培養學習者自動學習的習慣。網路式指導是大學圖書館未來的趨勢,越來越多的大學圖書館將網路式指導應用在研究技巧與資訊素養的培育上。
本研究旨在探討網路式指導在我國大學圖書館利用教育的應用,在研究方法上採用文獻分析法、網站內容分析法、問卷調查法及半結構式訪談法等進行研究調查。首先分析相關文獻,其次調查國內143所大學圖書館網站在實施利用教育的現況,第三利用網路問卷的方式探討大學圖書館利用教育網路式指導之使用經驗,第四則是利用半結構式的訪談了解相關人員的管理經驗,最後實作教學網站,以提供大學圖書館規劃網路式指導之參考。
由上述研究結果發現:一、目前大學圖書館所實施的網路式指導,主要為傳統教材上網,缺乏針對網路的特性而設計的網路式教材;二、國內目前缺乏功能健全、設計完善的圖書館利用教育網路式指導;三、圖書館實施利用教育網路式指導最大的困難點不在於技術,而在於需要人力長期經營;四、圖書館利用教育網路式指導的內容實用性重於多媒體技巧。
最後建議:一、圖書館應思考其利用教育的基本面,選擇最有效率的的指導方式以增進讀者的資訊素養;二、大學圖書館應積極與校內技術、教學與行政單位合作,推廣資訊素養教育;三、研究並提升圖書館利用教育網路式指導的設計與規劃技巧;四、採用國外資訊素養能力指標與實施方案,充實圖書館利用教育網路式指導的教學內容;五、圖書館應致力於網路式指導的發展;六、館際合作共同發展圖書館利用教育網路教學課程。 / In the information age, academic libraries have to find the most effective ways to cultivate users’ information literacy. The web-based instruction (WBI) is a hypermedia-based instructional program which utilizes the attributes and resources of the World Wide Web to create a meaningful learning environment where learning is fostered and supported. WBI in the academic libraries has become the trend of future. More and more academic libraries use WBI to teach research skills and information literacy.
The purpose of this thesis is to investigate the application of WBI in the academic library user education in Taiwan. The research was conducted by literature review, web site content survey, web-based questionnaire and semi-structured interview. First of all, the analyses of the literature were reviewed. Second, the web sites of 143 academic libraries were investigated. Third, web-based questionnaire had been applied to determine the users’ experience of WBI. Fourth, semi-structured interview was conducted to understand the management experience of participants. Finally an experimental platform of WBI was constructed for the demonstration of WBI.
The findings of this thesis are as follows: (1) The present use of WBI is limited to text online, digitalized learning materials that fit the Internet characteristics were lacked; (2) There is few well-designed WBI in library user education; (3) The difficulties involved with WBI are more of long term maintenance than technical problem. (4) The content is more important than multimedia.
The suggestions include: (1) Rethinking the fundamental issue of library user education, choosing the most effective way to improve users’ information literacy; (2) The academic libraries must corporate with other technical, administrative, and academic departments on campus to promote information literacy education; (3) Research and improve the skills of designing and planning of WBI in library user education; (4) Adopt the international information literacy standards and projects, to strengthen the implementation of WBI in the library user education; (5) Academic libraries must make efforts on the development of WBI, (6) Cooperating with other academic libraries to develop WBI in library user education.
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遊戲互動式擴增實境支援國小圖書館利用教育之研究 / The Study of the Game-based Interactive Learning with Augmented Reality that Enhances Elementary School Library User Education蔡雁農, Tsai, Yen-Nung Unknown Date (has links)
長期以來,國小圖書館受限於經費及人力的不足,使得其功能無法充分發揮,有些學校圖書館甚至沒有規劃圖書館利用教育的課程,學生雖可到圖書館中自由閱讀,但若不具備找尋圖書的能力,常會因而無法找到自己有興趣的書籍而在廣大的書海中迷失,使圖書館的功能逐漸喪失,因此如何藉由圖書館利用教育課程教導學生找尋書本的能力也就越顯重要。
隨著電腦科技日益發達,學習教材和學習方式也變得多元化,近年來利用遊戲方式進行學習的研究有愈來愈多的趨勢,學者認為若能將遊戲融合教學,將能達到寓教於樂的教學目標。本研究透過實際開發遊戲系統的方式,嘗試以情境學習理論為發展基礎,將擴增實境互動技術應用到圖書館的學習環境上,透過「遊戲互動擴增實境圖書館利用教育學習系統」的建置,來發展創新的圖書館利用教育學習模式,並藉此系統的發展來支援國小圖書館利用教育的實施。
實驗結果顯示利用「遊戲互動擴增實境圖書館利用教育系統」進行學習,各方面成績皆有顯著的進步,且學習成效可排除授課者個人因素之影響,具有穩定的教學品質。另外,本研究所發展的系統,對於高、低分群和場地相依的學習者來說,使用本系統進行學習,其學習成效在「應用型題目」上明顯優於傳統圖書館利用教育,並且可以加強學習者學習動機。除此之外,使用本系統之教學成效不會受到個人使用電腦的熟悉度所影響,因此未來在發展和推廣本系統的同時,不需要考慮學生是否具備良好之基本電腦使用能力。 / Due to the limited budgets and human resources, most libraries in the elementary schools of Taiwan have been unable fully functioned and utilized as its role should be in school organization. Some schools do not plan and provide library utilization education for children. Although students can go to libraries enjoying readings, they are not well trained for search library collection and resources. As a result, they are usually unable to find the books they are interested and easily getting lost in enormous information environment. This study proposes the importance of library usage training as a significant program in elementary school; promoting students’ abilities of finding books they need both for school works and personal interests.
With the advance in computer technology, the learning materials and learning methods have become diversified in recent years. In particular, the instruction method of game-based learning has drawn much attention in education research. Many education researchers and scholars think the integration of teaching and games will promotes students’ performances while the learning activities are also functioned as entertaining process.
This study attempts to develop educational gaming system on the basis of situated learning theory, adopting the innovative augmented reality interactive technology on the library's learning environment. This study hopes students’ library knowledge of library usages could be promoted through the "Interactive Augmented Reality Games Library Education Learning System." Moreover, the study could develop innovative learning model for elementary schools in library usages as well as to support future implementation programs for elementary library usage education.
Experimental results show that students have significant improvement on learning performance after using "Interactive Augmented Reality Games Library Education Learning System." The assessment also showed improvement based on the exclusion of personal factors from teachers. In addition, this system promotes better learning performance and motivation for learners of high and Low graded groups as well as the field-dependent learners in the “application questions” tasks. Moreover, the education effectiveness of this system will not be affected by personal factors such as familiarity on computers skills. Therefore, there would be less consideration on students’ computer skills needed for future adoption on this system in library usage programs.
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