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在WiMAX下以跨層設計改進自動重送要求以提升MPEG-4影像串流品質 / Adapt ARQ to Improve MPEG-4 Video Streaming Based on MAC-centric Cross Layer Design in WiMAX盛鵬宇, Sheng, Peng Yu Unknown Date (has links)
網路使用率逐漸普及、傳輸技術的進步以及通訊網路蓬勃發展,提供人們許多生活上的便利,無線網路已經成為現代通訊市場上的新寵兒。其中,IEEE於1999年開始制定與修正WiMAX,此協定在無線網路的應用視為解決”最後一哩”接取問題的利器。然而,無線網路仍舊會遇到傳送訊號耗弱、通訊死角或是氣候干擾等種種原因造成傳輸失敗的問題。
MPEG-4編碼上,考慮影音封包具有不同重要性的意義,針對影音封包需制定不同的重傳機制,本研究先行改善WiMAX中ARQ(Auto Repeat Request)的流程,再利用跨層設計使得MAC層可以辨識影音封包資訊,確保GOP-tree中之"骨幹"節點穩定的抵達率,再利用Lagrange’s Method of Multiplier方法,針對GOP-tree中非骨幹部分提出合適的trade-off客製化。最後本研究藉由網路模擬器NS-2(Network Simulater ver. 2)與myEvalvid-NT的實驗架構,做不同效能的評比,並以PSNR值評估所提出之方法的有效性。 / The growing of network popularity, progressing of trasmission technology and development of communication network have facilitated our daily life these years. Wireless network has become a new favor at modern communication market. Among of them, IEEE has started to design and modify specification of WiMAX since 1999, which has been thought to be the solution toward “last mile”. But, there still exist problems such as Doppler effect, blind corner of communication and obstruction of weather condition, which cause the failure of communication.
MPEG-4 coding would concern the different significances of distinct types of packets, we should define retransmission strategies for different multimedia packets, respectively. Firstly, we improve the process of ARQ(Auto Repeat reQuest). Secondly, we use MAC-centric design to distinguish multimedia packets and guarantee the arrival rate of packets in the “backbone nodes” of a group of pictures tree. Thirdly, Lagrange’s Method of Multiplier is used to customize the trade-off of “non-backbone node”. In the end, we have performance evaluations by NS-2(Network Simulator ver. 2) and myEvalvid-NT, to verify the efficiency of the proposed method using Peak Signal to Noise Ratio.
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IEEE 802.11e無線網路下影像串流之MAC-centric跨層設計 / MAC-centric Cross-Layer Design for Video Streaming in IEEE 802.11e Wireless Network蘇毓迪, Su,Yu Ti Unknown Date (has links)
近十年來,由於無線網路的普及與人們對於影像串流服務的需求愈高,導致人們迫切需要更好的服務品質。但在IEEE 802.11無線網路中,本身的設計並非針對影像串流來設計,為讓影像串流能在無線網路更有效率,我們必須重新設計適合影像串流的無線網路。本研究首先探討IEEE 802.11 MAC層DCF (Distributed Coordination Function)與802.11e EDCA (Enhanced Distributed Channel Access)機制的潛在問題。由於DCF與EDCA並未特別對影像串流做設計,會導致具有時延(delay time)限制的影像封包等待過久造成失效,卻仍繼續傳送。本研究提出幾個有效方法,改善原本IEEE 802.11無線網路對影像串流傳輸效能不彰的現象。我們將利用跨層設計使MAC層能取得影像串流封包資訊,並改善DCF與EDCA的重傳(retransmission)機制,使用time limit與retry limit混和設計節省不必要的等待時間,並使用single-video multi-level queue改善傳輸效能。最後本研究將利用網路模擬器NS-2 (Network Simulater ver. 2)與影像串流測試實驗架構myEvalvid-NT作不同效能的驗證比較並評估我們所提出方法的有效性。 / Over the past decade, wireless network access and video streaming services have become more popular than ever. People are eager to have better quality of video streaming services over wireless network. However, IEEE 802.11 DCF and IEEE 802.11e EDCA are not specifically designed for video streaming. This leads to the problem of transmitting overdue video packets and thus degrades both the network performance and video quality. In this paper, we propose a hybrid design framework to improve the quality of video streaming. This framework consists of a MAC-centric cross-layer architecture to allow MAC-layer to retrieve video streaming packet information (slice type and transmission deadline), a retransmission mechanism of hybrid retransmission deadline and retry limit to save unnecessary packet waiting time, and a single-video multi-level queue to prioritize I/P/B slice delivery. Simulations show that the proposed methodology outperforms IEEE 802.11e, IEEE 802.11e Timebase and IEEE 802.11e MultiQ in packet loss rate, invalid packet ratio, lost and invalid packet ratio, delay time, jitter, and PSNR.
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