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Mass transfer and interfacial phenomena in oil recoveryMahers, Eric Gordon January 1983 (has links)
No description available.
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GALLAG Strip: A Mobile, Programming With Demonstration Environment for Sensor-Based Context-Aware Application ProgrammingJanuary 2012 (has links)
abstract: The Game As Life - Life As Game (GALLAG) project investigates how people might change their lives if they think of and/or experience their life as a game. The GALLAG system aims to help people reach their personal goals through the use of context-aware computing, and tailored games and applications. To accomplish this, the GALLAG system uses a combination of sensing technologies, remote audio/video feedback, mobile devices and an application programming interface (API) to empower users to create their own context-aware applications. However, the API requires programming through source code, a task that is too complicated and abstract for many users. This thesis presents GALLAG Strip, a novel approach to programming sensor-based context-aware applications that combines the Programming With Demonstration technique and a mobile device to enable users to experience their applications as they program them. GALLAG Strip lets users create sensor-based context-aware applications in an intuitive and appealing way without the need of computer programming skills; instead, they program their applications by physically demonstrating their envisioned interactions within a space using the same interface that they will later use to interact with the system, that is, using GALLAG-compatible sensors and mobile devices. GALLAG Strip was evaluated through a study with end users in a real world setting, measuring their ability to program simple and complex applications accurately and in a timely manner. The evaluation also comprises a benchmark with expert GALLAG system programmers in creating the same applications. Data and feedback collected from the study show that GALLAG Strip successfully allows users to create sensor-based context-aware applications easily and accurately without the need of prior programming skills currently required by the GALLAG system and enables them to create almost all of their envisioned applications. / Dissertation/Thesis / M.S. Computer Science 2012
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A strategy analysis for Media-Go Engineering Limited.January 1994 (has links)
by Cho Yiu-sun. / Thesis (M.B.A.)--Chinese University of Hong Kong, 1994. / Includes bibliographical references (leaves 98-101). / ABSTRACT --- p.ii / TABLE OF CONTENT --- p.vi / LIST OF EXHIBIT --- p.ix / Chapter / Chapter 1. --- INTRODUCTION AND METHODOLOGY / Introduction --- p.1 / Purpose and Planning Horizon --- p.2 / Names --- p.3 / Methodology --- p.3 / Sources of Information --- p.4 / Strategic Planning Model --- p.5 / Strategic Objectives and Plans --- p.11 / Chapter 2. --- HISTORY AND MISSION / History --- p.14 / Historic Strategies --- p.15 / The Mission --- p.17 / Chapter 3. --- PRODUCT SYSTEM AND INDUSTRY / Define Industry --- p.21 / Position of MEL in Industry --- p.22 / Product Systems --- p.25 / Research and Development --- p.33 / Chapter 4. --- ORGANISATION / Mintzburg Model --- p.35 / Sales office and Workshop --- p.37 / Organisation Chart --- p.38 / Chapter 5. --- MARKETS AND MACROENVIRONMENT / Review of Performance --- p.39 / Analysis --- p.43 / Market Potential --- p.44 / Macroenvironment --- p.45 / Chapter 6. --- COMPETITIVE ENVIRONMENT / Major Players --- p.52 / Analysis by Porter Format --- p.55 / Chapter 7. --- "STRENGTHS, WEAKNESSES, OPPORTUNITIES AND THREATS" / Strengths --- p.64 / Weaknesses --- p.66 / Opportunities --- p.68 / Threats --- p.72 / Chapter 8. --- STRATEGIC OBJECTIVES AND PLANS / Strategic Objectives --- p.74 / Strategic Plans --- p.77 / Chapter 9. --- CONCLUSION / General --- p.92 / Environment --- p.83 / Strategies --- p.84 / Necessity to change --- p.96 / BIBLIOGRAPHY --- p.88 / Appendix / Chapter 1. --- HISTORY OF MEDIA-GO ENGINEERING LIMITED --- p.A1/1 / Chapter 2. --- MAJOR TECHNICAL DEVELOPMENTS --- p.A2/1 / Chapter 3. --- THREAT OF PROPRIETARY PRODUCTS AND PICTURETEL --- p.A3/1 / Chapter 4. --- WORKSHOP AT CHAKUOLING --- p.A4/1 / Chapter 5. --- PROJECTS LIST AND EXPENSES ANALYSIS --- p.A5/1
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