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Program Evaluation of a Laptop Initiative for Student LearningO'Hara, Thomas 01 January 2018 (has links)
Administrators of a New Jersey school district implemented a 1:1 laptop initiative in Grades 6-8 in 2013 to bolster student achievement. An evaluation had not been conducted to ascertain the effectiveness of the initiative. The purpose of this study was to examine the effect of the 1:1 laptop initiative on student achievement. The conceptual framework for this study was Stufflebeam's context, input, process, and product evaluation model. The focus of the research question was the differences in New Jersey Assessment of Skills and Knowledge math scores between students involved in the 1:1 laptop initiative for 1 year and students who were not involved. A quantitative post hoc analysis was used to examine data collected from the state assessment database using a convenience sample of only 6th grade students (n = 109). The students' data on the statewide test revealed a mean difference between the 1:1 group (n = 57) which scored 13 points higher than the control group (n = 52). Results of an independent t test were statistically significant at the p = 0.062 level. A position paper based on study findings includes recommendations to the local board of education to continue the initiative and plan professional development for teachers. Further research should be conducted to evaluate the effectiveness of the initiative. Investments in technology such as this initiative may result in improved teaching and learning as a positive social change outcome. Being involved in a 1:1 laptop initiative at an early age in school may assist students in becoming literate in the use of technology, which may help them meet their future career goals.
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E3: Emotions, Engagement, and Educational Digital GamesAghababyan, Ani 01 May 2014 (has links)
The use of educational digital games as a method of instruction for science, technology, engineering, and mathematics has increased in the past decade. While these games provide successfully implemented interactive and fun interfaces, they are not designed to respond or remedy students’ negative affect towards the game dynamics or their educational content. Therefore, this exploratory study investigated the frequent patterns of student emotional and behavioral response to educational digital games.
To unveil the sequential occurrence of these affective states, students were assigned to play the game for nine class sessions. During these sessions, their affective and behavioral response was recorded to uncover possible underlying patterns of affect (particularly confusion, frustration, and boredom) and behavior (disengagement). In addition, these affect and behavior frequency pattern data were combined with students’ gameplay data in order to identify patterns of emotions that led to a better performance in the game.
The results provide information on possible affect and behavior patterns that could be used in further research on affect and behavior detection in such open-ended digital game environments. Particularly, the findings show that students experience a considerable amount of confusion, frustration, and boredom. Another finding highlights the need for remediation via embedded help, as the students referred to peer help often during their gameplay. However, possibly because of the low quality of the received help, students seemed to become frustrated or disengaged with the environment. Finally, the findings suggest the importance of the decay rate of confusion; students’ gameplay performance was associated with the length of time students remained confused or frustrated. Overall, these findings show that there are interesting patterns related to students who experience relatively negative emotions during their gameplay.
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Riding to Learn: Informal Science in Adult Cycling CommunitiesDrake, Joel R. 01 December 2018 (has links)
Our understanding of how the world works is shaped through countless interactions with things in it. These interactions are our first exposure to science. Through them, we learn that heavy things are hard to push and books do not fall through tables. Our interactions are also shaped by the rules of the groups to which we belong (e.g., families, religious organizations, athletic teams). These rules lead us to accept that some things cannot or should not be done, limiting our interactions with the world. At the same time, these rules change our appreciation for what we do experience.
Prior research has focused largely on the separate influences of either physical interactions or social interactions, leaving (relatively) unexplored their combined effects. In this dissertation, I describe how adults understand science related to their long-term participation in a recreational road bicycling group. The cyclists demonstrated a rich understanding of gearing and air resistance that paralleled, on a practical level, the explanations taught in school. This understanding was shaped by the cyclists’ years of physical experience interpreted in light of their individual goals for participating. For the cyclists in this study, knowing the science helped them be more efficient and faster riders. In the end, this study supports the idea that productive and valuable learning takes place in many settings and that it is important to account for the relationship between the social and physical aspects of learning when designing instructional experiences.
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The Effects of Pedagogical Agents on Listening Anxiety and Listening Comprehension in an English as a Foreign Language ContextKo, Young-Ah 01 December 2010 (has links)
This study aimed to explore the impact of pedagogical agents in computer-based listening instruction on EFL students' listening anxiety levels and listening comprehension skills. A total of 66 Korean college students received computer-based listening instruction. Students were randomly assigned to one of three conditions: American agent condition, Korean agent condition, or no-agent condition. Additional data sources were included in the experimental design in order to investigate students' learning experience more thoroughly.
Results indicated that there were no statistical differences in listening anxiety levels and listening comprehension skills between students who worked with the agent and students who worked without the agent. In addition, there was no statistical difference in listening anxiety levels between students who worked with the Korean agent and students who worked with the American agent. However, survey findings indicated a few differences between the agent condition and the no-agent condition when students were asked to describe their learning experiences. Students from both groups enjoyed the lesson overall; however, their comments revealed some differences. Students in the agent condition regarded the agent as an important contribution to their enjoyable learning experience, and specifically chose the presence of the agent as the reason they would want to work with the program again, while students in the no-agent condition mainly enjoyed the useful functions integrated into the computer-based lesson, and indicated they would work with the program again because it was interesting and helpful.
Although there were no statistical differences between the groups, these results seem to illuminate that the guidance provided by the pedagogical agent during the lesson positively affected students' learning experiences, which is in line with previous study findings. The findings from the survey can also provide suggestions regarding what aspects of pedagogical agents should be kept or improved for language learning. More data would strengthen the impact of the results. However, these findings offer practical and theoretical implications for using pedagogical agents in foreign language education.
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The Effect of Instructional Presentation on Student Satisfaction and Performance as Demonstrated in an Electronic Distance Educational (EDE) Delivery SystemSeamons, R. Alan 01 May 1987 (has links)
The purpose of this study was to gain insight into the emerging field of electronic distance education CEDE) so as to improve and enhance the delivery of educational programs utilizing EDE. The study was conducted at Utah State University, using an EDE-method (COM-NET) as the research setting. Thirty-seven instructors taught 45 courses over the COM-NET system from Fall quarter, 1985 through Summer quarter, 1986.
The design of this study was based upon simple correlation coefficient matrices and the subsequent prediction models of multiple regression analysis. Contextual data were gathered from a solicited instructor self-reporting instrument. The objective was to identify potential relationships between teaching styles and instructional utilities employed on student satisfaction and student performance in an EDE-based learning system. Teaching style data were gathered using the Gregorc Style Delineator (GSD). Instructional utilities data were gathered using the Instructional Utilities Inventory (IUI). Student satisfaction was measured using the USU course evaluation form and student performance assessments were made by using mean grades for those courses taught via COM-NET during the time period of concern in this study. The Abstract/Random teaching style had an effect on student satisfaction. Discovery techniques had an effect on student performance. The Abstract/Random and the Abstract/Sequential teaching styles utilized abstract devices.
Instructors were generally enthusiastic about their COM-NET teaching experience. The need for improved on-campus administrative awareness and support in terms of released time and money were identified as measures to improve the system. Instructional flexibility was stressed as important. The COM-NET students performed as well as on-campus students, due in part to their maturity and experiences.
It was concluded that instructional presentations have a significant effect on student outcomes. Given the emerging EDE methods more study is necessary to determine precise instructional procedures which result in improved student performances when learning via an EDE system.
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The Effects of Pedagogical Agents on Mathematics Anxiety and Mathematics LearningWei, Quan 01 May 2010 (has links)
The purpose of this study was to investigate the impact of the mathematics anxiety treatment messages in a computer-based environment on ninth-grade students' mathematics anxiety and mathematics learning. The study also examined whether the impact of the treatment messages would be differentiated by learner's gender and by learner's prior mathematics anxiety levels (High vs. Medium vs. Low). Participants were 161 ninth-grade students, who took a required introductory algebra class in a public high school neighboring Utah State University. The learning environment was integrated with a pedagogical agent (animated human-like character) as a tutor. This study employed a pretest and posttest experimental design. Participants' mathematics anxiety was measured at the beginning and at the end of the intervention; participants' mathematics learning was measured before and after each lesson (four lessons in total). The participants were randomly assigned to work with either an agent presenting mathematics anxiety treatment messages (TR) or an agent without presenting the treatment messages (NoTR). Because of student attrition, only 128 students were included for data analysis. The results suggested that mathematics anxiety treatment messages provided by a pedagogical agent had no impact on student mathematics anxiety and mathematics learning. Second, there were no main or interaction effects of the treatment messages and learners' gender on mathematics anxiety and mathematics learning. Third, there were significant interaction effects between treatment messages and learner's prior mathematics anxiety levels only on current mathematics anxiety (p < .05). High-anxious students in the TR condition decreased their anxiety more than those in the NoTR condition. Medium-anxious students in the TR condition increased their anxiety whereas those in the NoTR condition decreased their anxiety. Low-anxious students in the TR condition did not change their anxiety whereas those in the NoTR condition increased their anxiety.
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Medium is the Message: Unraveling the Social Media Platforms' Effects on Communication and OpinionsEroglu, Derya Ipek 03 August 2023 (has links)
The number of social media platforms (SMP hereinafter) is ever-increasing, and all of these platforms compete for more attention and content. The global social media market is expected to grow to $223.11 billion in 2022 (Social Media Global Market Report, 2022). In an era characterized by the meteoric rise and evolution of Social Media Platforms (SMPs), understanding the interplay between platform features and user behaviors is both critical and complex. In this dissertation, we aim to elucidate the relationship between SMPs and society, with the ultimate objective of fostering a healthier social media ecosystem. This dissertation is comprised of two incisive essays, both of which are underpinned by robust theoretical frameworks.
The first essay adopts an expansive purview of the SMP ecosystem. Grounded in Uses and Gratifications Theory and media studies, it establishes a user typology based on the previous typologies and examines the interaction between user motives, SMP scores, and SMP features. Employing the Analytic Hierarchy Process, a sophisticated decision-making tool, the study quantifies utility-driven choices across platforms. A notable revelation is the heterogeneity in user reliance on SMP features, contingent upon their underlying motives. This essay offers critical insights into the multifaceted nature of SMP utilization.
The second essay focuses specifically on Reddit's ChangeMyView community, an exemplar of constructive discourse in the SMP environment. It constructs a theoretical model premised on the Elaboration Likelihood Model and the concept of pre-suasion, and utilizes a mixed-methods approach to explore the persuasive strategies using Content Analysis. We also utilize ChatGPT in the Content Analysis to corroborate our inferences. The findings confirm our theorization about the role of the Delta reward system in fostering reflective engagement with content, which leads to informed opinion formation.
Collectively, with these essays, we aim to provide extensive insights into the dynamic interplay between SMPs and users. Both essays hold significant implications for research community, SMP decision-makers, organizations that use SMPs, and a broader audience interested in optimizing their social media repertoire. Through a theory-driven and empirical lens, employing several epistemologies, this dissertation provides a holistic depiction of the SMP ecosystem. / Doctor of Philosophy / The landscape of social media is constantly evolving with an ever-growing number of platforms vying for user attention. In this dissertation, we aim to analyze the relationship between social media platforms and their users, seeking ways to foster a healthier and more constructive social media environment. This dissertation is structured into two distinct yet interconnected essays.
In the first essay, we look at the broader ecosystem of social media platforms. It categorizes users based on their motivations for using social media, such as seeking information or connecting with others. We examine how different features of social media platforms cater to these diverse motivations. To accomplish this, we employ a method known as the Analytic Hierarchy Process, which is a decision-making tool used to measure and analyze choices. The key insight from this essay is the diversity in how users interact with social media features, and how this interaction is influenced by their underlying motivations.
In the second essay, we take a closer look at a specific community on Reddit called ChangeMyView. This community is unique as it encourages users to engage in thoughtful and reasoned debates. In this essay, we develop a theoretical model to understand the mechanisms through which information is processed and opinions are changed within this community with a strong focus on Delta system, a feature that rewards users for successfully changing someone's opinion through challenging their view and pointing the flaws in their thinking.
Collectively, the dissertation provides an in-depth understanding of the dynamic relationship between social media platforms and users. It does so through rigorous analysis underpinned by theoretical frameworks. This research is not only academically significant but also has practical implications. It provides valuable insights for decision-makers to improve social media platforms, aids organizations in understanding how best to engage with social media, and informs users on optimizing their social media interactions.
In essence, this dissertation serves as a comprehensive analysis that bridges the gap between the ever-evolving features of social media platforms and the multifaceted behaviors of their users.
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A Project in Pre-Service Training for Church School TeachersBennett, Fannie M. 01 June 1952 (has links) (PDF)
The Leadership Education Audio-visual Kit was completed by the Division of Christian Education of the National Churches of Christ in the United states of America in the Fall of 1950. Downey Avenue Christian Church was searching for a method to train teachers not only for the church school but also for the home. This Kit seemed to be the device needed.
The problem: How may the Kit be used to challenge each person to teach wherever he has opportunity? To teach is easy but to teach in a manner that the person will grow toward Christ is difficult.
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Learner Satisfaction in Online Learning: An Analysis of the Perceived Impact of Learner-Social Media and Learner-Instructor InteractionAndersen, Jeffery C. 01 May 2013 (has links) (PDF)
The purpose of this study was to determine the relationships between general course satisfaction, learner-instructor interaction, and the learner-social media interaction scores of participants. This study used an online survey with 60 questions to gather the participants’ demographic data, learner-instructor interaction data, learner-social media interaction data, and general course satisfaction data. Data from the survey were examined through the use of independent sample ttests, one-way ANOVAs, and Pearson Correlations based on 10 participant demographic variables. Of the 10 demographic variables, age, GPA, athletic team participation, and work status were found to have a statically significant relationship with the three constructs. The findings indentified statistical significance between age, work status of participants, and the construct of learner-instructor interaction; between gender, athletic team participation, and the construct of social-media interaction; and between the age, GPA, work status, and the construct of general course satisfaction. Furthermore, learner-instructor interaction and learner-social media interaction had a statistically significant relationship with general course satisfaction. Overall, there was a strong positive correlation between both constructs of learner-instructor interaction and learner social media interaction with general course satisfaction.
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Use of Web-Based Technology to Enhance Instruction of Virginia's Seventh and Eighth Grade Geometry Standards of Learning.Fields, Lisa Ann 05 May 2007 (has links) (PDF)
The purpose of this thesis is to develop web-based modules for enhancing instruction of the geometry sections of the Virginia Standards of Learning in the seventh and eighth grades. While all of Virginia's seventh and eighth grade Standards of Learning strands are certainly worthy of these types of modules, geometry appeals to me most because of the vast amount of web-based resources that will be valuable when organized into modules. It is my hope that teachers of these grades will find this useful in their instruction of geometry.
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