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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The personality traits of instrumentality and expressiveness in relation to microcomputer playfulness

Coleman, Herbert Leon 21 October 2009 (has links)
Differences between females and males in computer use have long been a concern. Over the past twenty years, the accessibility gap has closed and women’s use of the technology has equaled and in some cases surpassed men’s computer use. However, differences in patterns of use still remain. This study looked at underlying factors that may be involved in maintaining differences in use. Specifically, this study focused on differences in gender and gender role personality traits as they relate to microcomputer playfulness. Gender role personality traits are defined as the acceptance of stereotypic gender descriptors as applying to oneself according to the Personal Attributes Questionnaire (PAQ). The PAQ provides participants with ratings on the expressive (feminine) and instrumental (masculine) scales. The relationship between the scales yields the gender role personality traits expressive (high expressive, low instrumental), instrumental (low expressive, high instrumental), androgynous (high on both), or undifferentiated (low on both). Microcomputer playfulness or computer playfulness is defined as the tendency to be “spontaneous, inventive and imaginative when interacting with a personal computer.” It is measured by responses on the Computer Playfulness Scale. This study found that computer playfulness varied depending upon setting with participants being most playful when using a computer at home and least playful when using a computer at work. Those who score in the androgynous range of the PAQ also scored higher on the CPS than those who scored in the undifferentiated range. Finally, this study found that males tended to score higher in computer playfulness than females. Participants were also interviewed about their experiences of gender role personality traits and computer playfulness. Discussion of these results and suggestions for further research are included. / text
2

Your Computer is Watching You: Intelligent Agents and Social Facilitation

Read, Jason R 19 August 2003 (has links)
This study investigates whether the social facilitation effect takes place when a person performs a computerized task that includes an animated intelligent agent (IA). The moderating effects of two individual differences, locus of control (LOC) and microcomputer playfulness (MCP), are tested for. It was proposed that an IA's presence would cause participants to exhibit this effect and that LOC and MCP would moderate a participant's arousal, measured as state anxiety, such that those possessing an internal LOC and those exhibiting high MCP would experience less arousal when performing computerized tasks with an IA present. Data was analyzed using a 2 (task difficulty) x 4 (intelligent agent) repeated measures MANCOVA. Most hypotheses are not supported, however MCP does appear to moderate arousal depending on the behavior of the IA.
3

Your computer is watching you [electronic resource] : intelligent agents and social facilitation / by Jason R. Read.

Read, Jason R. January 2003 (has links)
Title from PDF of title page. / Document formatted into pages; contains 100 pages. / Thesis (M.A.)--University of South Florida, 2003. / Includes bibliographical references. / Text (Electronic thesis) in PDF format. / ABSTRACT: This study investigates whether the social facilitation effect takes place when a person performs a computerized task that includes an animated intelligent agent (IA). The moderating effects of two individual differences, locus of control (LOC) and microcomputer playfulness (MCP), are tested for. It was proposed that an IA's presence would cause participants to exhibit this effect and that LOC and MCP would moderate a participant's arousal, measured as state anxiety, such that those possessing an internal LOC and those exhibiting high MCP would experience less arousal when performing computerized tasks with an IA present. Data was analyzed using a 2 (task difficulty) x 4 (intelligent agent) repeated measures MANCOVA. Most hypotheses are not supported, however MCP does appear to moderate arousal depending on the behavior of the IA. / System requirements: World Wide Web browser and PDF reader. / Mode of access: World Wide Web.

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