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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Bird and The Fish: Motion Field-Based Frame Interpolation in the Context of a Story

Ellsworth, Thomas Sterling 01 December 2018 (has links)
Animating by hand can be a long and challenging process in part because of the necessity of drawing every frame by hand. 3D animation media minimize this problem with the use of automatically interpolated frames, but despite significant research no universally acceptable techniques have been demonstrated for 2 dimensional interpolation. In this paper we explore computer-assisted optimizations to the animation pipeline. Specifically, we utilize 3D motion fields to create more realistic in-between frames for sets of 2D ``key frames.'' We demonstrate our method by using it to create 2D special effects for a 30-second clip of an animated short film.
2

Measuring Respiratory Frequency Using Optronics and Computer Vision

Antonsson, Per, Johansson, Jesper January 2021 (has links)
This thesis investigates the development and use of software to measure respiratory frequency on cows using optronics and computer vision. It examines mainly two different strategies of image and signal processing and their performances for different input qualities. The effect of heat stress on dairy cows and the high transmission risk of pneumonia for calves make the investigation done during this thesis highly relevant since they both have the same symptom; increased respiratory frequency. The data set used in this thesis was of recorded dairy cows in different environments and from varying angles. Recordings, where the authors could determine a true breathing frequency by monitoring body movements, were accepted to the data set and used to test and develop the algorithms. One method developed in this thesis estimated the breathing rate in the frequency domain by Fast Fourier Transform and was named "N-point Fast Fourier Transform." The other method was called "Breathing Movement Zero-Crossing Counting." It estimated a signal in the time domain, whose fundamental frequency was determined by a zero-crossing algorithm as the breathing frequency. The result showed that both the developed algorithm successfully estimated a breathing frequency with a reasonable error margin for most of the data set. The zero-crossing algorithm showed the most consistent result with an error margin lower than 0.92 breaths per minute (BPM) for twelve of thirteen recordings. However, it is limited to recordings where the camera is placed above the cow. The N-point FFT algorithm estimated the breathing frequency with error margins between 0.44 and 5.20 BPM for the same recordings as the zero-crossing algorithm. This method is not limited to a specific camera angle but requires the cow to be relatively stationary to get accurate results. Therefore, it could be evaluated with the remaining three recordings of the data set. The error margins for these recordings were measured between 1.92 and 10.88 BPM. Both methods had execution time acceptable for implementation in real-time. It was, however, too incomplete a data set to determine any performance with recordings from different optronic devices.
3

Motion Based Event Analysis

Biswas, Sovan January 2014 (has links) (PDF)
Motion is an important cue in videos that captures the dynamics of moving objects. It helps in effective analysis of various event related tasks such as human action recognition, anomaly detection, tracking, crowd behavior analysis, traffic monitoring, etc. Generally, accurate motion information is computed using various optical flow estimation techniques. On the other hand, coarse motion information is readily available in the form of motion vectors in compressed videos. Utilizing these encoded motion vectors reduces the computational burden involved in flow estimation and enables rapid analysis of video streams. In this work, the focus is on analyzing motion patterns, retrieved from either motion vectors or optical flow, in order to do various event analysis tasks such as video classification, anomaly detection and crowd flow segmentation. In the first section, we utilize the motion vectors from H.264 compressed videos, a compression standard widely used due to its high compression ratio, to address the following problems. i) Video classification: This work proposes an approach to classify videos based on human action by capturing spatio-temporal motion pattern of the actions using Histogram of Oriented Motion Vector (HOMV) ii) Crowd flow segmentation: In this work, we have addressed the problem of flow segmentation of the dominant motion patterns of the crowds. The proposed approach combines multi-scale super-pixel segmentation of the motion vectors to obtain the final flow segmentation. iii) Anomaly detection: This problem is addressed by local modeling of usual behavior by capturing features such as magnitude and orientation of each moving object. In all the above approaches, the focus was to reduce computations while retaining comparable accuracy to pixel domain processing. In second section, we propose two approaches for anomaly detection using optical flow. The first approach uses spatio-temporal low level motion features and detects anomalies based on the reconstruction error of the sparse representation of the candidate feature over a dictionary of usual behavior features. The main contribution is in enhancing each local dictionary by applying an appropriate transformation on dictionaries of the neighboring regions. The other algorithm aims to improve the accuracy of anomaly localization through short local trajectories of super pixels belonging to moving objects. These trajectories capture both spatial as well as temporal information effectively. In contrast to compressed domain analysis, these pixel level approaches focus on improving the accuracy of detection with reasonable detection speed.
4

Some New Approaches To Block Based Motion Estimation And Compensation For Video Compression

Rath, Gagan Bihari 04 1900 (has links) (PDF)
No description available.
5

Ztrátová komprese pohyblivých obrazů / Lossy Video Compression

Šiška, Michal January 2011 (has links)
This thesis deals with description of lossy video compression. Theoretical part of the work describes the fundamentals of the video compression and standarts for lossy as well lossless video and still image compression. The practical part follows up with design of Java program for simulation of MPEG codec.
6

Human computer interface based on hand gesture recognition

Bernard, Arnaud Jean Marc 24 August 2010 (has links)
With the improvement of multimedia technologies such as broadband-enabled HDTV, video on demand and internet TV, the computer and the TV are merging to become a single device. Moreover the previously cited technologies as well as DVD or Blu-ray can provide menu navigation and interactive content. The growing interest in video conferencing led to the integration of the webcam in different devices such as laptop, cell phones and even the TV set. Our approach is to directly use an embedded webcam to remotely control a TV set using hand gestures. Using specific gestures, a user is able to control the TV. A dedicated interface can then be used to select a TV channel, adjust volume or browse videos from an online streaming server. This approach leads to several challenges. The first is the use of a simple webcam which leads to a vision based system. From the single webcam, we need to recognize the hand and identify its gesture or trajectory. A TV set is usually installed in a living room which implies constraints such as a potentially moving background and luminance change. These issues will be further discussed as well as the methods developed to resolve them. Video browsing is one example of the use of gesture recognition. To illustrate another application, we developed a simple game controlled by hand gestures. The emergence of 3D TVs is allowing the development of 3D video conferencing. Therefore we also consider the use of a stereo camera to recognize hand gesture.
7

Δημιουργία περιλήψεων από ακολουθίες βίντεο στο συμπιεσμένο πεδίο

Ρήγας, Ιωάννης 08 December 2008 (has links)
Στην παρούσα εργασία υλοποιούμε ένα σύστημα δημιουργίας περιλήψεων από ακολουθίες βίντεο. Υλοποιούνται όλα τα βήματα που θα πρέπει να ακολουθηθούν (εξαγωγή χαρακτηριστικών-ανίχνευση πλάνων-εξαγωγή χαρακτηριστικών καρέ) έτσι ώστε να εξαχθεί ένα σύνολο καρέ (χαρακτηριστικά καρέ) τα οποία να συνοψίζουν νοηματικά το περιεχόμενο μιας ακολουθίας βίντεο. Η επεξεργασία του βίντεο γίνεται απευθείας στο συμπιεσμένο πεδίο και συγκεκριμένα σε συμπιεσμένα αρχεία MPEG-1-2, έτσι ώστε τα αποτελέσματα να εξάγονται σε σχετικά μικρό χρόνο και με σχετικά χαμηλές απαιτήσεις σε αποθηκευτικό χώρο και επεξεργαστική ισχύ. / In this paper a video summarization system is being constructed. We acomplish all the needed steps (feature extraction -shot detection-keyframe extraction) in order to extract a set of frames (keyframes) that capture the semantic content of the video sequence. The processing of the video takes place directly at the compressed domain (at MPEG-1-2 video files). Thus we obtain results at relatively little time and with relatively low storage and computer power demands.

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