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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Adaptation dans les jeux sérieux pour la rééducation fonctionnelle / Adaptation in serious games for motor rehabilitation

Hocine, Nadia 09 December 2013 (has links)
L'accident vasculaire cérébral (AVC) est une des principales causes de handicap et de décès chez les adultes dans le monde. Un nombre important de travaux de recherche ont été émergés afin d'améliorer les stratégies de rééducation en incluant les jeux sérieux dans le processus thérapeutique. L'avantage des jeux sérieux consiste à fournir aux patients un environnement d'entraînement personnalisé et immersive. La thèse se focalise sur une technique d'adaptation qui vise à améliorer les résultats de l'entrainement des patients tout en maintenant leur motivation durant une session thérapeutique. La technique est basée sur l'évaluation des capacités motrices des patients hémiplégiques pour adapter dynamiquement la difficulté de jeu. Elle a été évaluée via des expérimentations avec des joueurs sains, des thérapeutes et des patients atteints d'AVC. Les résultats de l'évaluation montrent que la technique d'adaptation permet d'augmenter le nombre de tâches, le nombre de tâches réussies ainsi que l'amplitude du mouvement. En outre, elle permet également de maintenir la motivation des joueurs en la comparant aux stratégies de contrôle. Cela peut être donc prometteur pour améliorer la récupération de patients qui ont subi un AVC. / A stroke is among the major causes of adults' disability and death worldwide. To date, a growing amount of research studies have been devoted to improve rehabilitation strategies by including serious games in the therapeutic process. The benefit of serious games lies in providing patients with a customized and immersive training environment. The thesis focuses on an adaptation technique that seeks to enhance the patients' training outcomes while maintaining their motivation. It is based on the assessment of the patient's motor abilities to dynamically adapt the game difficulty. The technique has been evaluated through experiments with healthy players, therapists and stroke patients. The results of the evaluation show that the adaptive technique has increased the training outcomes in terms of the number of tasks, number of successful tasks as well as the movement amplitude. In addition, it has also maintained the players' motivation compared with the control strategies. This can therefore be promising to enhance stroke patients' recovery.
2

The coordinated plasticity of astrocytes and synapses in learning and post-stroke recovery

Kim, Soo Young, 1980- 09 June 2011 (has links)
Stroke typically occurs in one hemisphere and often results in long-term disability in the contralateral body side (paretic side). Greater reliance on the non-paretic body side is used to compensate for this disability. Meanwhile, the brain undergoes degenerative and plastic changes in both hemispheres. Many previous studies have investigated post-stroke brain plasticity, and explored how it is shaped by behavioral experiences, to better understand the mechanisms of functional recovery. However, these studies have primarily focused on neurons and synapses. Given the abundant evidence that astrocytes actively control activity and plasticity of synapses, it seems reasonable to investigate how astrocytes are involved in behavior- and injury-driven brain plasticity. The central hypothesis of these studies is that synaptic plasticity underlying motor skill learning and post-stroke motor rehabilitation is coordinated with structural and functional plasticity of perisynaptic astrocytes. This was tested in a rat model of motor learning and "re-learning" after unilateral stroke-like damage to sensorimotor cortex. In the contralesional homotopic cortex, astrocytic volume varied with lesion size, as did the number of synapses. In the remaining motor cortex of the injured hemisphere, rehabilitative training with the paretic limb increased the proportion of astrocytic membrane apposed with synapses along with density of synapses. Furthermore, the percentage of synapses with astrocytic contacts was significantly correlated with functional outcome. Training with the non-paretic limb also induced greater synaptic density than controls in peri-infarct cortex, but functional outcome was negatively correlated with this and was not correlated with astrocytic contacts with synapses. These findings suggest that plasticity of, and association between, synapses and astrocytes vary with the type of experiences. Moreover, pharmacological upregulation of astrocytic glutamate uptake, which is one of the key ways that astrocytes modulate synaptic activity, interfered with functional recovery, supporting a critical role for astrocytic glutamate uptake in functional outcome following a stroke. Taken together, these studies contribute to better understanding of how lesions and experiences affect plasticity of astrocytes and synapses. These findings suggest that post-injury experiences alter astrocytic association with synapses, and that the coordinated plasticity of astrocytes and synapses is likely to be a critical mediator to functional outcome. / text
3

Efeito da Estimulação Magnética Transcraniana de alta frequência sobre a função sensorial e motora de indivíduos com Lesão Medular Incompleta / Effect of high frequency Transcranial Magnetic Stimulation on sensory and motor function of individuals with incomplete Spinal Cord Injury

Araújo, Amanda Vitória Lacerda de 30 May 2018 (has links)
A Lesão Medular incompleta (LMi) é uma condição gerada por processos lesionais que afetam parcialmente a integridade da medula espinhal, ocasionando comprometimento na função sensório-motora devido ao declínio do funcionamento das vias medulares. Tal comprometimento impacta diretamente em aspectos físicos, psicológicos e sociais, com consequente redução da qualidade de vida e da independência funcional. Dessa forma, uma reabilitação efetiva requer a redução dos danos ocasionados ela LMi e, portanto, depende de técnicas capazes de favorecer a neuroplasticidade dos circuitos medulares remanescentes. A Estimulação Magnética Transcraniana repetitiva (EMTr) de alta frequência é uma técnica capaz de induzir aumento na excitabilidade do córtex motor primário, trato córtico-espinhal e medula espinhal, facilitando o desenvolvimento da conectividade responsável pela melhora sensório-motora e funcional. Objetivou-se avaliar os efeitos da EMTr de alta frequência aplicada sobre a área dos membros inferiores em M1 na função sensório-motora e nos níveis de espasticidade em indivíduos com LMi crônica. Esse estudo duplo-cego, placebo controlado avaliou quinze indivíduos com LMi crônica (35.3 ± 7.9 anos, média ± desvio padrão) incluídos sequencialmente em cinco sessões de EMTr placebo e cinco sessões de EMTr ativa à 5Hz, separadas por um período de repouso de uma semana. Avaliações clínicas foram feitas antes e depois de da EMTr placebo e ativa. Foram observadas mudanças estatisticamente significativas nos escores motores do International Standards for Neurological Classification of Spinal Cord Injury Patients/Padrões Internacionais para Classificação Neurológica de Pacientes com Lesão Medular (ISNCSCI) (T(1, 14) = 5.359, P < 0.001), as quais foram acompanhadas de tamanhos de efeito clinicamente significativos. A sensibilidade superficial avaliada pelo ISNCSCI também apresentou mudanças estatisticamente significativas nos escores após EMTr ativa (T(1, 14) = 2.223, P < 0.043). Não foram observadas mudanças nos níveis de espasticidade. Nenhum participante relatou efeitos adversos graves, com exceção de dor de cabeça transitória após algumas sessões. O presente estudo encontrou mudanças estatísticas e clinicas consistentes na função sensório-motora em indivíduos com LMi crônica após EMTr ativa. Dessa forma, essa técnica pode ser uma forma efetiva de reabilitação em indivíduos com LMi / Incomplete Spinal Cord Injury (iSCI) is a condition generated by lesional processes that partially affect the integrity of the spinal cord, causing impairment in the sensorimotor function due to the decline in the functioning of the spinal cord. Such impairment directly impacts on physical, psychological and social aspects, with consequent reduction of quality of life and functional independence. Thus, effective rehabilitation requires the reduction of the damage caused by iSCI and, therefore, depends on techniques capable of favoring the neuroplasticity of the remaining medullary circuits. High frequency repetitive transcranial magnetic stimulation (rTMS) is a technique capable of inducing increased excitability of the primary motor cortex, corticospinal tract and spinal cord, facilitating the development of connectivity responsible for sensorimotor and functional improvement . The objective of this study was to evaluate the effects of high frequency applied rTMS on the lower limbs area in M1 on sensorimotor function and on spasticity levels in individuals with chronic iSCI. This double-blind, placebo-controlled study evaluated fifteen subjects with chronic iSCI (35.3 ± 7.9 years, mean ± standard deviation) included sequentially in five placebo rTMS sessions and five sessions of active rTMS at 5Hz separated by a washout period of one week. Clinical evaluations were done before and after the placebo and active rTMS. Statistically significant changes in the International Standards for Neurological Classification of Spinal Cord Injury Patients (ISNCSCI) motor scores (T (1, 14) = 5,359, P <0.001) were observed, which were accompanied by clinically significant effect sizes. The superficial sensitivity assessed by the ISNCSCI also showed statistically significant changes in the scores after active rTMS (T (1,14) = 2,223, P <0.043). No changes in spasticity were observed. No participant reported severe adverse events, except for transient headache after a few sessions. The present study found consistent statistical and clinical changes in sensorimotor function in individuals with chronic iSCI after active rTMS. Thus, this technique can be an effective form of rehabilitation in individuals with iSCI
4

Efeito da Estimulação Magnética Transcraniana de alta frequência sobre a função sensorial e motora de indivíduos com Lesão Medular Incompleta / Effect of high frequency Transcranial Magnetic Stimulation on sensory and motor function of individuals with incomplete Spinal Cord Injury

Amanda Vitória Lacerda de Araújo 30 May 2018 (has links)
A Lesão Medular incompleta (LMi) é uma condição gerada por processos lesionais que afetam parcialmente a integridade da medula espinhal, ocasionando comprometimento na função sensório-motora devido ao declínio do funcionamento das vias medulares. Tal comprometimento impacta diretamente em aspectos físicos, psicológicos e sociais, com consequente redução da qualidade de vida e da independência funcional. Dessa forma, uma reabilitação efetiva requer a redução dos danos ocasionados ela LMi e, portanto, depende de técnicas capazes de favorecer a neuroplasticidade dos circuitos medulares remanescentes. A Estimulação Magnética Transcraniana repetitiva (EMTr) de alta frequência é uma técnica capaz de induzir aumento na excitabilidade do córtex motor primário, trato córtico-espinhal e medula espinhal, facilitando o desenvolvimento da conectividade responsável pela melhora sensório-motora e funcional. Objetivou-se avaliar os efeitos da EMTr de alta frequência aplicada sobre a área dos membros inferiores em M1 na função sensório-motora e nos níveis de espasticidade em indivíduos com LMi crônica. Esse estudo duplo-cego, placebo controlado avaliou quinze indivíduos com LMi crônica (35.3 ± 7.9 anos, média ± desvio padrão) incluídos sequencialmente em cinco sessões de EMTr placebo e cinco sessões de EMTr ativa à 5Hz, separadas por um período de repouso de uma semana. Avaliações clínicas foram feitas antes e depois de da EMTr placebo e ativa. Foram observadas mudanças estatisticamente significativas nos escores motores do International Standards for Neurological Classification of Spinal Cord Injury Patients/Padrões Internacionais para Classificação Neurológica de Pacientes com Lesão Medular (ISNCSCI) (T(1, 14) = 5.359, P < 0.001), as quais foram acompanhadas de tamanhos de efeito clinicamente significativos. A sensibilidade superficial avaliada pelo ISNCSCI também apresentou mudanças estatisticamente significativas nos escores após EMTr ativa (T(1, 14) = 2.223, P < 0.043). Não foram observadas mudanças nos níveis de espasticidade. Nenhum participante relatou efeitos adversos graves, com exceção de dor de cabeça transitória após algumas sessões. O presente estudo encontrou mudanças estatísticas e clinicas consistentes na função sensório-motora em indivíduos com LMi crônica após EMTr ativa. Dessa forma, essa técnica pode ser uma forma efetiva de reabilitação em indivíduos com LMi / Incomplete Spinal Cord Injury (iSCI) is a condition generated by lesional processes that partially affect the integrity of the spinal cord, causing impairment in the sensorimotor function due to the decline in the functioning of the spinal cord. Such impairment directly impacts on physical, psychological and social aspects, with consequent reduction of quality of life and functional independence. Thus, effective rehabilitation requires the reduction of the damage caused by iSCI and, therefore, depends on techniques capable of favoring the neuroplasticity of the remaining medullary circuits. High frequency repetitive transcranial magnetic stimulation (rTMS) is a technique capable of inducing increased excitability of the primary motor cortex, corticospinal tract and spinal cord, facilitating the development of connectivity responsible for sensorimotor and functional improvement . The objective of this study was to evaluate the effects of high frequency applied rTMS on the lower limbs area in M1 on sensorimotor function and on spasticity levels in individuals with chronic iSCI. This double-blind, placebo-controlled study evaluated fifteen subjects with chronic iSCI (35.3 ± 7.9 years, mean ± standard deviation) included sequentially in five placebo rTMS sessions and five sessions of active rTMS at 5Hz separated by a washout period of one week. Clinical evaluations were done before and after the placebo and active rTMS. Statistically significant changes in the International Standards for Neurological Classification of Spinal Cord Injury Patients (ISNCSCI) motor scores (T (1, 14) = 5,359, P <0.001) were observed, which were accompanied by clinically significant effect sizes. The superficial sensitivity assessed by the ISNCSCI also showed statistically significant changes in the scores after active rTMS (T (1,14) = 2,223, P <0.043). No changes in spasticity were observed. No participant reported severe adverse events, except for transient headache after a few sessions. The present study found consistent statistical and clinical changes in sensorimotor function in individuals with chronic iSCI after active rTMS. Thus, this technique can be an effective form of rehabilitation in individuals with iSCI
5

The role of sound in robot-assisted hand function training post-stroke

Speth, Florina 21 September 2016 (has links)
In Folge eines Schlaganfalls leiden 90% aller Patienten an einer Handparese, die sich in 30-40% als chronisch manifestiert. Derzeit wächst seitens der Neurologie und Technologie das Forschungsinteresse an der Effektivität robotergestützter Therapieansätze, welche für schwer betroffene Patienten als besonders vielversprechend eingestuft werden. Die hierfür verwendeten Therapieroboter setzen sich aus einem mechanischen Teil und einer softwaregestützten virtuellen Umgebung zusammen, welche neben dem graphischen Interface, audio-visuelles Feedback sowie Musik beinhaltet. Bisher wurden Effekte der klanglichen Anteile dieses Szenarios noch nicht hinsichtlich möglicher Einflüsse auf Motivation, Bewegungsdurchführung, motorisches Lernen und den gesamten Rehabilitationsprozess untersucht. Die vorliegende Arbeit untersucht die Rolle von Sound in robotergestütztem Handfunktionstraining. Die Hauptziele im Rahmen dessen sind es, 1) Potentiale von Sound/ Musik für den Kontext robotergestützten Handfunktionstrainings zu explorieren, 2) spezifizierte klangliche Umgebungen zu entwickeln, 3) zu untersuchen, ob Schlaganfallpatienten von diesen spezifizierten Soundanwendungen profitieren, 4) ein besseres Verständnis über Wirkmechanismen von Sound und Musik mit Potential für robotergestützte Therapie darzulegen, und 5) Folgetechnologien über eine effektive Applikation von Sound/ Musik in robotergestützter Therapie zu informieren. / 90% of all stroke survivors suffer from a hand paresis which remains chronic in 30-40% of all cases. Currently, there is an increasing research interest in neurology and technology on the effectiveness of robot-assisted therapies. Robotic training is considered as especially promising for patients suffering from severe limitations. Commonly, rehabilitation robots consist of a mechanical part and a virtual training environment with a graphical user interface, audio-visual feedback, sound, and music. So far, the effects of sound and music that are embedded within these scenarios have never been evaluated in particular while taking into account that it might influence motivation, motor execution, motor learning and the whole recovery process. This thesis investigates the role of sound in robot-assisted hand function training post-stroke. The main goals of this work are 1) to explore potentials of sound/ music for robotic hand function training post-stroke, 2) to develop specified sound-/ music-applications for this context, 3) to examine whether stroke patients benefit from these specified sound/ music-application, 4) to gain a better understanding of sound-/ music-induced mechanisms with therapeutic potentials for robotic therapy, and 5) to inform further arising treatment approaches about effective applications of sound or music in robotic post-stroke motor training.
6

Redefining and Adapting Feedback for Mental-Imagery based Brain-Computer Interface User Training to the Learners’ Traits and States / Redéfinition et adaptation du feedback donné à l’utilisateur lors de l’entraînement à l’utilisation des interfaces cerveau-ordinateur en fonction du profil de l’apprenant

Pillette, Léa 16 December 2019 (has links)
Les interfaces cerveau-ordinateur basées sur l’imagerie mentale (MI-BCIs) offrent de nouvelles possibilités d’interaction avec les technologies numériques, telles que les neuroprothèses ou les jeux vidéo, uniquement en effectuant des tâches d’imagerie mentale, telles qu’imaginer d’un objet en rotation. La reconnaissance de la commande envoyée au système par l’utilisateur repose sur l’analyse de l’activité cérébrale de ce dernier. Les utilisateurs doivent apprendre à produire des patterns d’activité cérébrale reconnaissables par le système afin de contrôler les MI-BCIs. Cependant, les protocoles de formation actuels ne permettent pas à 10 à 30 % des personnes d’acquérir les compétences nécessaires pour utiliser les MI-BCIs. Ce manque de fiabilité des BCIs limite le développement de la technologie en dehors des laboratoires de recherche. Cette thèse a pour objectif d’examiner comment le feedback fourni tout au longde la formation peut être amélioré et adapté aux traits et aux états des utilisateurs. Dans un premier temps, nous examinons le rôle qui est actuellement donné au feedback dans les applications et les protocoles d’entraînement à l’utilisation des MI-BCIs. Nous analysons également les théories et les contributions expérimentales discutant de son rôle et de son utilité dans le processus d’apprentissage de contrôle de correlats neurophysiologiques. Ensuite, nous fournissons une analyse de l’utilité de différents feedback pour l’entraînement à l’utilisation des MI-BCIs. Nous nous concentrons sur trois caractéristiques principales du feedback, i.e., son contenu, sa modalité de présentation et enfin sa dimension temporelle. Pour chacune de ces caractéristiques, nous avons examiné la littérature afin d’évaluer quels types de feedback ont été testés et quel impact ils semblent avoir sur l’entraînement. Nous avons également analysé quels traits ou états des apprenants influaient sur les résultats de cet entraînement. En nous basant sur ces analyses de la littérature, nous avons émis l’hypothèse que différentes caractéristiques du feedback pourraient être exploitées afin d’améliorer l’entraînement en fonction des traits ou états des apprenants. Nous rapportons les résultats de nos contributions expérimentales pour chacune des caractéristiques du feedback. Enfin, nous présentons différentes recommandations et défis concernant chaque caractéristique du feedback. Des solutions potentielles sont proposées pour à l’avenir surmonter ces défis et répondre à ces recommandations. / Mental-Imagery based Brain-Computer Interfaces (MI-BCIs) present new opportunities to interact with digital technologies, such as neuroprostheses or videogames, only by performing mental imagery tasks, such as imagining an object rotating. The recognition of the command for the system is based on the analysis of the brain activity of the user. The users must learn to produce brain activity patterns that are recognizable by the system in order to control BCIs. However, current training protocols do not enable 10 to 30% of persons to acquire the skills required to use BCIs. The lack of robustness of BCIs limit the development of the technology outside of research laboratories. This thesis aims at investigating how the feedback provided throughout the training can be improved and adapted to the traits and states of the users. First, we investigate the role that feedback is currently given in MI-BCI applications and training protocols. We also analyse the theories and experimental contributions discussing its role and usefulness. Then, we review the different feedback that have been used to train MI-BCI users. We focus on three main characteristics of feedback, i.e., its content, its modality of presentation and finally its timing. For each of these characteristics, we reviewed the literature to assess which types of feedback have been tested and what is their impact on the training. We also analysed which traits or states of the learners were shown to influence BCI training outcome. Based on these reviews of the literature, we hypothesised that different characteristics of feedback could be leveraged to improve the training of the learners depending on either traits or states. We reported the results of our experimental contributions for each of the characteristics of feedback. Finally, we presented different recommendations and challenges regarding each characteristic of feedback. Potential solutions were proposed to meet these recommendations in the future.
7

Valoración del equilibrio y la marcha mediante sistemas de bajo coste en sujetos con ictus

Latorre Grau, Jorge 28 February 2022 (has links)
[ES] Los desórdenes del equilibrio y la marcha se encuentran entre los déficits motores más frecuentes entre aquellos individuos que han sufrido un ictus. En la clínica, estas habilidades son comúnmente evaluadas mediante herramientas clínicas que, pese a ser generalmente fáciles y rápidas de administrar, adolecen de poca precisión y estar sesgadas. Los sistemas instrumentados de laboratorio existentes para valorar la postura y la marcha resuelven potencialmente estas limitaciones a costa de requerir una preparación previa por parte de los evaluadores, un amplio espacio reservado en la clínica, un elevado tiempo de realización, y tener un coste muy elevado. El desarrollo tecnológico del sector del entretenimiento ha dado lugar en la última década a periféricos, como plataformas de presión y sensores de profundidad, que permiten la interacción mediante movimientos corporales manteniendo un bajo coste y una gran portabilidad y accesibilidad. Estudios iniciales han mostrado un rendimiento de estos dispositivos muy prometedor, y a veces comparable al de sistemas de laboratorio. Sin embargo, la falta de acceso a los sistemas desarrollados, la escasa investigación en personas con ictus y el desconocimiento de las propiedades psicométricas de las pruebas basadas en estos dispositivos en esta población comprometen la relevancia clínica que podrían tener estos sistemas. La hipótesis principal de este trabajo es que plataformas de fuerzas y sensores de profundidad de bajo coste, como la Nintendo Wii Balance Board y la Microsoft Kinect v2, respectivamente, pueden proporcionar información válida para cuantificar y evaluar la postura y la marcha de sujetos que han sufrido un ictus. Durante la presente tesis doctoral, por tanto, se ha llevado a cabo el desarrollo de herramientas de valoración de la postura y la marcha mediante los dispositivos nombrados, se ha posibilitado su acceso libre, se han determinado los valores normativos de las pruebas incluidas en las herramientas desarrolladas, y, finalmente, se ha investigado su sensibilidad, su validez convergente con herramientas clínicas estandarizadas y su fiabilidad inter e intraevaluador. Los resultados obtenidos de la participación de un total de 544 sujetos sanos y 173 sujetos con ictus en los cinco estudios que comprenden este trabajo evidencian que las herramientas desarrolladas permiten caracterizar satisfactoriamente la postura y la marcha de sujetos con ictus con respecto a la de sujetos sanos, poseen una validez convergente con instrumentos variables y coherente, y tienen una fiabilidad inter e intraevaluador excelente para casi todas las pruebas incluidas. Estos hallazgos sugieren que, pese a las limitaciones existentes, las herramientas desarrolladas podrían ser potencialmente usadas como una alternativa de bajo coste a los sistemas de laboratorio existentes para complementar la valoración de la postura y la marcha de sujetos con ictus. / [CA] Els desordres de l'equilibri i la marxa es troben entre els dèficits motors més freqüents entre aquells individus que han patit un ictus. A la clínica, aquestes habilitats són comunament avaluades mitjançant instruments clínics que, tot i ser generalment fàcils i ràpids d'administrar, poden tindre poca precisió i solen estar esbiaixades. Els sistemes instrumentats de laboratori existents per avaluar la postura i la marxa permeten resoldre aquestes limitacions, però requereixen una preparació prèvia per part dels avaluadors, un ampli espai reservat a la clínica, un elevat temps per realitzar cada prova i tenen un cost molt elevat. El desenvolupament tecnològic del sector de l'entreteniment ha donat lloc a plataformes de pressió i sensors de profunditat de baix cost, gran portabilitat i accessibilitat, que permeten la interacció amb entorns virtuals mitjançant moviments corporals. Estudis preliminars han mostrat un rendiment d'aquests dispositius molt prometedor i, de vegades, comparable al de sistemes de laboratori. No obstant això, la falta d'accés a les aplicacions desenvolupades, l'escassa investigació en persones amb ictus i el desconeixement de les propietats psicomètriques de les proves basades en aquests dispositius en aquesta població comprometen la rellevància clínica dels resultats obtinguts. La hipòtesi principal d'aquest treball és que plataformes de forces i sensors de profunditat de baix cost, com la Nintendo Wii Balance Board i la Microsoft Kinect v2, respectivament, poden proporcionar informació vàlida per quantificar i avaluar la postura i la marxa de subjectes amb ictus. Durant la present tesi doctoral, per tant, s'han desenvolupat eines de valoració de la postura i la marxa mitjançant els dispositius anomenats, s'ha possibilitat el seu accés lliure, s'han determinat els valors normatius de les proves incloses en les eines desenvolupades, i, finalment, s'ha investigat la seva sensibilitat, la seva validesa convergent amb instruments clínics estandarditzats i la seua fiabilitat inter i intraavaluador. Els resultats obtinguts de la participació d'un total de 544 subjectes sans i 173 subjectes amb ictus en els cinc estudis que comprenen aquest treball evidencien que les eines desenvolupades permeten caracteritzar satisfactòriament la postura i la marxa de subjectes amb ictus respecte a la de subjectes sans, tenen una validesa convergent amb instruments variable i coherent, i tenen una fiabilitat inter i intraavaluador excel·lent en gairebé totes les proves incloses. Aquestes troballes suggereixen que, tot i les limitacions existents, les aplicacions desenvolupades podrien ser potencialment usades com una alternativa de baix cost als sistemes de laboratori existents per complementar la valoració de la postura i la marxa de subjectes amb ictus. / [EN] Balance and gait disorders are common after stroke. In the clinical setting, these skills are usually assessed using clinical instruments that, despite being generally quick and easy to administer, may have limited accuracy and be biased. Instrumented laboratory-grade systems aimed at assessing posture and gait can potentially overcome these limitations. However, they require specific training to be operated and a long time to perform the assessments, and are usually bulky and expensive. In the last decade, the technological advances in the gaming industry have given rise to low-cost, portable and off-the-shelf devices, such as pressure platforms and depth sensors, which enable interaction with videogames through body movements. Previous research on the performance of these devices has shown promising results, and suggests that some measures could have comparable accuracy to those estimated by laboratory-grade systems. However, the lack of access to the software used in the experiments, the limited research in stroke patients, and the absence of knowledge about the psychometric properties of the assemment tests based on these devices, could limit the clinical relevance of the preliminary findings. The main hypothesis of this thesis is that low-cost force platforms and depth sensors, such as the Nintendo Wii Balance Board and the Microsoft Kinect v2, can provide sensitive, valid and reliable information to quantify and asses the postural control and gait of individuals with stroke, respectively. This work describes the development of two customized applications to assess posture and gait using the devices mentioned above, their publication on a dedicated website, the exploration of the normative values of tests included in the assessment, and, finally, the investigation of the sensitivity, convergent validity with standardized clinical instruments, and their inter- and intra-rater reliability. A total of 544 healthy subjects and 173 individuals with stroke have participated in the five studies that encompass this thesis. The results of these studies showed good sensitivity to motor impairment, variable and consistent convergent validity with clinical instruments, and excellent inter- and intra-rater reliability for almost all the tests examined. All these findings suggest that, despite their limitations, the developed applications interfaced with low-cost force platforms and depth sensors, could be potentially used as a low-cost alternative to instrumented laboratory-grade systems to complement the clinical assessment of the posture and gait of individuals with stroke. / Latorre Grau, J. (2022). Valoración del equilibrio y la marcha mediante sistemas de bajo coste en sujetos con ictus [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/181339 / TESIS

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